FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites

COMPLETED FEATURES:

 Custom Sprite Integration:
- Player, Zombie, Merchant sprites (0.2 scale)
- 11 custom sprites + 5 asset packs loaded
- Auto-transparency processing (white/brown removal)
- Gravestone system with atlas extraction

 2.5D Minecraft-Style Terrain:
- Volumetric blocks with 25px thickness
- Strong left/right side shading (30%/50% darker)
- Minecraft-style texture patterns (grass, dirt, stone)
- Crisp black outlines for definition

 Y-Layer Stacking System:
- GRASS_FULL: All green (elevation > 0.7)
- GRASS_TOP: Green top + brown sides (elevation 0.4-0.7)
- DIRT: All brown (elevation < 0.4)
- Dynamic terrain depth based on height

 Floating Island World Edge:
- Stone cliff walls at map borders
- 2-tile transition zone
- Elevation flattening for cliff drop-off effect
- 100x100 world with defined boundaries

 Performance & Polish:
- Canvas renderer for pixel-perfect sharpness
- CSS image-rendering: crisp-edges
- willReadFrequently optimization
- No Canvas2D warnings

 Technical:
- 3D volumetric trees and rocks
- Hybrid rendering (2.5D terrain + 2D characters)
- Procedural texture generation
- Y-layer aware terrain type selection
This commit is contained in:
2025-12-07 01:44:16 +01:00
parent 34a2d07538
commit 9eb57ed117
60 changed files with 5082 additions and 195 deletions

68
FAZA_11_CHECKLIST.md Normal file
View File

@@ -0,0 +1,68 @@
# FAZA 11: Gradnja in Obnova (Building) - Checklist
**Status:** ✅ ZAKLJUČENO
**Datum:** 2025-12-06
---
## ✅ Opravila (Developer)
- [x] Implementacija `BuildingSystem.js`:
- [x] Build Mode (Toggle 'B').
- [x] Menu za izbiro (UI overlay).
- [x] Preverjanje materialov (Wood/Stone/Gold).
- [x] Logika postavitve objekta (Tile validacija).
- [x] Novi Objekti Sprites (`TextureGenerator`):
- [x] Fence (Ograja).
- [x] Wall (Zid).
- [x] House (Hiša).
- [x] Integracija s TerrainSystem:
- [x] `placeStructure` metoda za dodajanje dekoracij.
- [x] Integracija s GameScene:
- [x] Input mapping (1, 2, 3 za izbiro v Build Mode).
---
## 🧪 Ročno testiranje (Naročnik)
### Test 1: Meni za Gradnjo
**Ukaz:** Pritisni 'B'.
**Pričakovani rezultat:**
- [x] Odpre se "BUILD MODE" meni.
### Test 2: Postavitev Ograje
**Ukaz:** Pritisni '1' (za Fence) in klikni na prazno travo (imej vsaj 2 Wood).
**Pričakovani rezultat:**
- [x] Ograja se pojavi.
- [x] Les se odšteje.
- [x] "Built Fence!" sporočilo.
---
## 📋 Potrditev Naročnika
```
FAZA 11: [STATUS]
- Testirano: [DA]
- Datum testiranja: 2025-12-06
- Opombe: Uporabnik potrdil: "top dela"
ODOBRENO ZA FAZO 12: [DA]
Podpis naročnika: User
```
---
## ➡️ Naslednji koraki (po odobritvi)
Ko naročnik potrdi FAZO 11, se začne:
**FAZA 12: Napredno Shranjevanje (Persistence)**
- Nadgradnja `SaveSystem.js`.
- Shranjevanje Inventarja & Zlata.
- Shranjevanje Kmetije (Pridelki).
- Shranjevanje Zgrajenih objektov.
- Testiranje Loadinga (da hiša ostane tam, kjer je bila).