FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites
COMPLETED FEATURES: Custom Sprite Integration: - Player, Zombie, Merchant sprites (0.2 scale) - 11 custom sprites + 5 asset packs loaded - Auto-transparency processing (white/brown removal) - Gravestone system with atlas extraction 2.5D Minecraft-Style Terrain: - Volumetric blocks with 25px thickness - Strong left/right side shading (30%/50% darker) - Minecraft-style texture patterns (grass, dirt, stone) - Crisp black outlines for definition Y-Layer Stacking System: - GRASS_FULL: All green (elevation > 0.7) - GRASS_TOP: Green top + brown sides (elevation 0.4-0.7) - DIRT: All brown (elevation < 0.4) - Dynamic terrain depth based on height Floating Island World Edge: - Stone cliff walls at map borders - 2-tile transition zone - Elevation flattening for cliff drop-off effect - 100x100 world with defined boundaries Performance & Polish: - Canvas renderer for pixel-perfect sharpness - CSS image-rendering: crisp-edges - willReadFrequently optimization - No Canvas2D warnings Technical: - 3D volumetric trees and rocks - Hybrid rendering (2.5D terrain + 2D characters) - Procedural texture generation - Y-layer aware terrain type selection
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FAZA_11_CHECKLIST.md
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FAZA_11_CHECKLIST.md
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# FAZA 11: Gradnja in Obnova (Building) - Checklist
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**Status:** ✅ ZAKLJUČENO
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**Datum:** 2025-12-06
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---
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## ✅ Opravila (Developer)
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- [x] Implementacija `BuildingSystem.js`:
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- [x] Build Mode (Toggle 'B').
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- [x] Menu za izbiro (UI overlay).
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- [x] Preverjanje materialov (Wood/Stone/Gold).
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- [x] Logika postavitve objekta (Tile validacija).
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- [x] Novi Objekti Sprites (`TextureGenerator`):
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- [x] Fence (Ograja).
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- [x] Wall (Zid).
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- [x] House (Hiša).
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- [x] Integracija s TerrainSystem:
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- [x] `placeStructure` metoda za dodajanje dekoracij.
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- [x] Integracija s GameScene:
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- [x] Input mapping (1, 2, 3 za izbiro v Build Mode).
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---
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## 🧪 Ročno testiranje (Naročnik)
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### Test 1: Meni za Gradnjo
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**Ukaz:** Pritisni 'B'.
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**Pričakovani rezultat:**
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- [x] Odpre se "BUILD MODE" meni.
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### Test 2: Postavitev Ograje
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**Ukaz:** Pritisni '1' (za Fence) in klikni na prazno travo (imej vsaj 2 Wood).
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**Pričakovani rezultat:**
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- [x] Ograja se pojavi.
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- [x] Les se odšteje.
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- [x] "Built Fence!" sporočilo.
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---
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## 📋 Potrditev Naročnika
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```
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FAZA 11: [STATUS]
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- Testirano: [DA]
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- Datum testiranja: 2025-12-06
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- Opombe: Uporabnik potrdil: "top dela"
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ODOBRENO ZA FAZO 12: [DA]
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Podpis naročnika: User
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```
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---
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## ➡️ Naslednji koraki (po odobritvi)
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Ko naročnik potrdi FAZO 11, se začne:
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**FAZA 12: Napredno Shranjevanje (Persistence)**
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- Nadgradnja `SaveSystem.js`.
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- Shranjevanje Inventarja & Zlata.
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- Shranjevanje Kmetije (Pridelki).
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- Shranjevanje Zgrajenih objektov.
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- Testiranje Loadinga (da hiša ostane tam, kjer je bila).
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