COMPLETED FEATURES: Custom Sprite Integration: - Player, Zombie, Merchant sprites (0.2 scale) - 11 custom sprites + 5 asset packs loaded - Auto-transparency processing (white/brown removal) - Gravestone system with atlas extraction 2.5D Minecraft-Style Terrain: - Volumetric blocks with 25px thickness - Strong left/right side shading (30%/50% darker) - Minecraft-style texture patterns (grass, dirt, stone) - Crisp black outlines for definition Y-Layer Stacking System: - GRASS_FULL: All green (elevation > 0.7) - GRASS_TOP: Green top + brown sides (elevation 0.4-0.7) - DIRT: All brown (elevation < 0.4) - Dynamic terrain depth based on height Floating Island World Edge: - Stone cliff walls at map borders - 2-tile transition zone - Elevation flattening for cliff drop-off effect - 100x100 world with defined boundaries Performance & Polish: - Canvas renderer for pixel-perfect sharpness - CSS image-rendering: crisp-edges - willReadFrequently optimization - No Canvas2D warnings Technical: - 3D volumetric trees and rocks - Hybrid rendering (2.5D terrain + 2D characters) - Procedural texture generation - Y-layer aware terrain type selection
1.5 KiB
1.5 KiB
FAZA 11: Gradnja in Obnova (Building) - Checklist
Status: ✅ ZAKLJUČENO
Datum: 2025-12-06
✅ Opravila (Developer)
- Implementacija
BuildingSystem.js:- Build Mode (Toggle 'B').
- Menu za izbiro (UI overlay).
- Preverjanje materialov (Wood/Stone/Gold).
- Logika postavitve objekta (Tile validacija).
- Novi Objekti Sprites (
TextureGenerator):- Fence (Ograja).
- Wall (Zid).
- House (Hiša).
- Integracija s TerrainSystem:
placeStructuremetoda za dodajanje dekoracij.
- Integracija s GameScene:
- Input mapping (1, 2, 3 za izbiro v Build Mode).
🧪 Ročno testiranje (Naročnik)
Test 1: Meni za Gradnjo
Ukaz: Pritisni 'B'.
Pričakovani rezultat:
- Odpre se "BUILD MODE" meni.
Test 2: Postavitev Ograje
Ukaz: Pritisni '1' (za Fence) in klikni na prazno travo (imej vsaj 2 Wood).
Pričakovani rezultat:
- Ograja se pojavi.
- Les se odšteje.
- "Built Fence!" sporočilo.
📋 Potrditev Naročnika
FAZA 11: [STATUS]
- Testirano: [DA]
- Datum testiranja: 2025-12-06
- Opombe: Uporabnik potrdil: "top dela"
ODOBRENO ZA FAZO 12: [DA]
Podpis naročnika: User
➡️ Naslednji koraki (po odobritvi)
Ko naročnik potrdi FAZO 11, se začne: FAZA 12: Napredno Shranjevanje (Persistence)
- Nadgradnja
SaveSystem.js. - Shranjevanje Inventarja & Zlata.
- Shranjevanje Kmetije (Pridelki).
- Shranjevanje Zgrajenih objektov.
- Testiranje Loadinga (da hiša ostane tam, kjer je bila).