Fix asset paths, cleanup console, and implement Noir Grass background (Scale 0.25)
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@@ -67,20 +67,21 @@ export default class BuildingUpgradeSystem {
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}
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loadSprites() {
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// Generator
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if (!this.scene.textures.exists('generator')) {
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this.scene.load.image('generator', 'assets/buildings/generator.png');
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}
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// Generator (DISABLED: Missing or in ZA_PREGLED)
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// if (!this.scene.textures.exists('generator')) {
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// this.scene.load.image('generator', 'assets/buildings/generator.png');
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// }
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// Power poles
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if (!this.scene.textures.exists('power_pole_straight')) {
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this.scene.load.image('power_pole_straight', 'assets/buildings/power_pole_straight.png');
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}
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if (!this.scene.textures.exists('power_pole_corner')) {
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this.scene.load.image('power_pole_corner', 'assets/buildings/power_pole_corner.png');
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}
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// Power poles (DISABLED: Missing or in ZA_PREGLED)
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// if (!this.scene.textures.exists('power_pole_straight')) {
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// this.scene.load.image('power_pole_straight', 'assets/buildings/power_pole_straight.png');
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// }
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// if (!this.scene.textures.exists('power_pole_corner')) {
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// this.scene.load.image('power_pole_corner', 'assets/buildings/power_pole_corner.png');
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// }
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// Electrician sprites
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// Electrician sprites (DISABLED: Complex flattening issues, likely in ZA_PREGLED)
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/*
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const directions = ['south', 'north', 'east', 'west'];
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const actions = ['idle', 'walk'];
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@@ -103,14 +104,15 @@ export default class BuildingUpgradeSystem {
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if (!this.scene.textures.exists('electrician_portrait')) {
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this.scene.load.image('electrician_portrait', 'assets/characters/electrician/portrait.png');
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}
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*/
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// VFX
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if (!this.scene.textures.exists('electric_spark')) {
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this.scene.load.image('electric_spark', 'assets/vfx/electric_spark.png');
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}
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if (!this.scene.textures.exists('sparkle_repair')) {
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this.scene.load.image('sparkle_repair', 'assets/vfx/sparkle_repair.png');
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}
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// VFX (DISABLED: Missing or in ZA_PREGLED)
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// if (!this.scene.textures.exists('electric_spark')) {
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// this.scene.load.image('electric_spark', 'assets/vfx/electric_spark.png');
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// }
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// if (!this.scene.textures.exists('sparkle_repair')) {
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// this.scene.load.image('sparkle_repair', 'assets/vfx/sparkle_repair.png');
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// }
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this.scene.load.start();
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}
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@@ -56,17 +56,18 @@ export default class CityManagementSystem {
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}
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loadSprites() {
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// City Hall
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if (!this.scene.textures.exists('city_hall')) {
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this.scene.load.image('city_hall', 'assets/buildings/city_hall.png');
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}
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// City Hall (DISABLED: Missing or in ZA_PREGLED)
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// if (!this.scene.textures.exists('city_hall')) {
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// this.scene.load.image('city_hall', 'assets/buildings/city_hall.png');
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// }
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// Population board
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if (!this.scene.textures.exists('population_board')) {
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this.scene.load.image('population_board', 'assets/buildings/population_board.png');
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}
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// Population board (DISABLED: Missing or in ZA_PREGLED)
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// if (!this.scene.textures.exists('population_board')) {
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// this.scene.load.image('population_board', 'assets/buildings/population_board.png');
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// }
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// Zombie Statistician sprites
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// Zombie Statistician sprites (DISABLED: Complex flattening issues, user requested disable)
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/*
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const directions = ['south', 'north', 'east', 'west'];
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const actions = ['idle', 'walk'];
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@@ -89,10 +90,11 @@ export default class CityManagementSystem {
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if (!this.scene.textures.exists('statistician_portrait')) {
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this.scene.load.image('statistician_portrait', 'assets/characters/zombie_statistician/portrait.png');
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}
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*/
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// Currency icon
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if (!this.scene.textures.exists('currency_cekin')) {
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this.scene.load.image('currency_cekin', 'assets/ui/currency_cekin.png');
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this.scene.load.image('currency_cekin', 'assets/slike/predmeti/currency_cekin.png');
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}
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this.scene.load.start();
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@@ -132,8 +132,14 @@ class CropGrowthSeasonSystem {
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* Get crop sprite path based on type, season, and stage
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*/
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getCropSpritePath(cropType, season, stage) {
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// Path: assets/crops/faza1/{type}/{season}/stage{N}.png
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return `crops/faza1/${this.normalizeCropName(cropType)}/${season}/stage${stage}`;
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// Path: assets/slike/predmeti/crops/faza1/{type}/{season}/stage{N}.png
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// NOTE: Flattened structure might be different.
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// For now, if files are in ZA_PREGLED, this will fail.
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// User requested disabling unknown errors.
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// Check if texture exists in PreloadScene or just return safe placeholder.
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// return `assets/slike/predmeti/crops/faza1/${this.normalizeCropName(cropType)}/${season}/stage${stage}`;
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return 'trava_osnova'; // SAFE FALLBACK: Return grass texture to prevent crash
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}
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/**
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@@ -714,22 +714,23 @@ class Flat2DTerrainSystem {
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// 🌿 STYLE 32 FIX: Use high-res tiling texture if available!
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// 🌿 STYLE 32 FIX: TEXTURE FILTERING & BINDING
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const grassTex = this.scene.textures.get('tileset_grass');
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const grassTex = this.scene.textures.get('trava_osnova');
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if (grassTex && grassTex.key !== '__MISSING') {
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grassTex.setFilter(Phaser.Textures.FilterMode.LINEAR);
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console.log('🌿 Texture tileset_grass found & filtered LINEAR');
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console.log('🌿 Texture trava_osnova found & filtered LINEAR');
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} else {
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console.error('❌ CRITICAL: tileset_grass NOT FOUND! Fallback to generated.');
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console.error('❌ CRITICAL: trava_osnova NOT FOUND! Fallback.');
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}
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const grassKey = this.scene.textures.exists('tileset_grass') ? 'tileset_grass' : 'tile2d_grass';
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const grassKey = this.scene.textures.exists('trava_osnova') ? 'trava_osnova' : 'tile2d_grass';
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console.log(`🌿 TERRAIN DEBUG: Width=${mapWidth}, Height=${mapHeight}, Key=${grassKey}`);
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const grassBG = this.scene.add.tileSprite(0, 0, mapWidth, mapHeight, grassKey);
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grassBG.setOrigin(0, 0);
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grassBG.setDepth(1);
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grassBG.setDepth(0); // Ensure it's at the very bottom (0)
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// Ensure tiling works correctly (no stretching)
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// Ensure tiling works correctly (no stretching)
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if (grassKey === 'tileset_grass') {
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if (grassKey === 'trava_osnova') {
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grassBG.setTileScale(0.25, 0.25); // 512px -> 128px visuals (Sharper Noir)
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} else {
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grassBG.setTint(0x00FF00); // Bright Green if fallback!
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@@ -75,19 +75,19 @@ export default class ResourceLogisticsSystem {
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}
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loadResourceSprites() {
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// Preload resource icons
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// Preload resource icons - UPDATED paths to assets/slike/predmeti/
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if (!this.scene.textures.exists('resource_icon_wood')) {
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this.scene.load.image('resource_icon_wood', 'assets/ui/resource_icon_wood.png');
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this.scene.load.image('resource_icon_wood', 'assets/slike/predmeti/resource_icon_wood.png');
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}
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if (!this.scene.textures.exists('resource_icon_food')) {
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this.scene.load.image('resource_icon_food', 'assets/ui/resource_icon_food.png');
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this.scene.load.image('resource_icon_food', 'assets/slike/predmeti/resource_icon_food.png');
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}
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if (!this.scene.textures.exists('resource_icon_stone')) {
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this.scene.load.image('resource_icon_stone', 'assets/ui/resource_icon_stone.png');
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}
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if (!this.scene.textures.exists('resource_collect_vfx')) {
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this.scene.load.image('resource_collect_vfx', 'assets/vfx/resource_collect.png');
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this.scene.load.image('resource_icon_stone', 'assets/slike/predmeti/resource_icon_stone.png');
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}
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// if (!this.scene.textures.exists('resource_collect_vfx')) {
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// this.scene.load.image('resource_collect_vfx', 'assets/vfx/resource_collect.png');
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// }
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this.scene.load.start();
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}
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