MASSIVE EXPANSION - Capital City Museum School Magic Helpers - Complete Roadmap - 5 New NPCs - Morning Session
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# 🗺️ MRTVA DOLINA - DEVELOPMENT ROADMAP
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**Project:** Krvava Žetev (DolinaSmrti / Bloody Harvest)
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**Version:** Alpha 1.2 → Full Release
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**Updated:** January 5th, 2026 11:06 CET
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---
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## 📊 FAZA 1 & 2: KICKSTARTER DEMO (Current Priority)
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### **👥 NPCs & Characters**
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| Kategorija | Naloga | Prioriteta | Status |
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|------------|--------|------------|--------|
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| **Main Characters** | Kai Marković (pink+green dreads, katana) | ⭐⭐⭐⭐⭐ | 🟡 Master reference needed |
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| **Main Characters** | Ana Marković (blonde, blue eyes with pupils) | ⭐⭐⭐⭐⭐ | 🟡 Master reference needed |
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| **Main Characters** | Gronk (pink dreads, vape, troll) | ⭐⭐⭐⭐⭐ | 🟡 Master reference needed |
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| **Town NPCs** | Ivan Kovač (Blacksmith) | ⭐⭐⭐⭐⭐ | ✅ 5/6 sprites done |
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| **Town NPCs** | Mayor/Župan (Town permits) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **Town NPCs** | Miro Pravnik (Lawyer) | ⭐⭐⭐ | 🔴 Not started |
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| **Town NPCs** | Arborist/Gozdar (Tree planter) | ⭐⭐⭐ | 🔴 Not started |
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| **NEW - Town NPCs** | Tehnik (Technician - tech repairs) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **NEW - Town NPCs** | Šivilja (Seamstress - clothing) | ⭐⭐⭐ | 🔴 Not started |
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| **NEW - Town NPCs** | Pek (Baker - food) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **NEW - Town NPCs** | Kustos (Museum Curator) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **Companions** | Zombi Skavt (Scout with bandana, Level 1-20) | ⭐⭐⭐⭐⭐ | 🔴 Not started |
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| **Magic Helpers** | Troli (Town inhabitants) | ⭐⭐⭐ | 🔴 Not started |
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| **Magic Helpers** | Vilinci (Fairies - build speed boost) | ⭐⭐ | 🔴 Not started |
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| **Magic Helpers** | Škratje (Elves - build speed boost) | ⭐⭐ | 🔴 Not started |
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---
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### **🏗️ Buildings & Towns**
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| Kategorija | Naloga | Prioriteta | Status |
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|------------|--------|------------|--------|
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| **Capital City** | THE CAPITAL - Massive main city (furthest from farm) | ⭐⭐⭐⭐⭐ | 🔴 Not started |
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| **Capital City** | City walls (3 upgrade stages) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **Capital City** | Guard patrols (NPC stražarji) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **Capital City** | Staged population system (phased NPC arrival) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **Capital City** | Legendary reward system (unique tools) | ⭐⭐⭐⭐⭐ | 🔴 Not started |
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| **Town Restoration** | 3 Sample towns (Forest, Desert, Frozen) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **Town Buildings** | Blacksmith (ruined + restored) | ⭐⭐⭐⭐⭐ | ✅ 8/8 complete |
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| **NEW - Town Buildings** | Bakery/Pekarna (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **NEW - Town Buildings** | Tailor/Šivilja (ruined + restored) | ⭐⭐⭐ | 🔴 Not started |
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| **NEW - Town Buildings** | Tech Workshop/Tehnikova (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **NEW - Town Buildings** | Hospital/Bolnica (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **NEW - Town Buildings** | Police/Policija (ruined + restored) | ⭐⭐⭐ | 🔴 Not started |
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| **NEW - Town Buildings** | Mayor's Office/Županovo (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **NEW - Museum** | Museum Stage 1 (Small shed/lopa) | ⭐⭐⭐⭐⭐ | 🔴 Not started |
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| **NEW - Museum** | Museum Stage 2 (Medium building) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **NEW - Museum** | Museum Stage 3 (Futuristic complex) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **NEW - School** | School (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started |
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| **NEW - School** | Teacher NPC (wise old man or robot) | ⭐⭐⭐ | 🔴 Not started |
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| **Town UI** | Status board (shows populated NPCs/citizens) | ⭐⭐⭐⭐⭐ | 🔴 Not started |
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---
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### **🌾 Farm & Agriculture**
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| Kategorija | Naloga | Prioriteta | Status |
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|------------|--------|------------|--------|
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| **Crop System** | 8-stage growth cycle | ⭐⭐⭐⭐⭐ | ✅ Complete (code done) |
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| **Crop System** | 4 seasonal variations (Spring/Summer/Fall/Winter) | ⭐⭐⭐⭐⭐ | ✅ Complete (code done) |
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| **Crop Sprites** | 6 crops × 32 sprites (Faza 1) | ⭐⭐⭐⭐⭐ | 🟡 263/420 done (62%) |
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| **Farm Expansion** | Gradual land expansion system | ⭐⭐⭐⭐ | 🔴 Not started |
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| **Farm Defense** | Wall/fence building system | ⭐⭐⭐⭐ | 🔴 Not started |
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| **Farm Defense** | Trap placement system | ⭐⭐⭐ | 🔴 Not started |
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---
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### **🛠️ Tools & Items**
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| Kategorija | Naloga | Prioriteta | Status |
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|------------|--------|------------|--------|
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| **Tools** | All 63 tool sprites (10 types × 6 tiers + 3 extras) | ⭐⭐⭐⭐⭐ | ✅ 63/63 complete |
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| **Tool System** | Repair system (Ivan's Blacksmith) | ⭐⭐⭐⭐⭐ | ✅ Code complete |
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| **Tool System** | Enchanting system (5 types × 3 levels) | ⭐⭐⭐⭐ | ✅ Code complete |
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| **Repair UI** | Repair bench interface | ⭐⭐⭐⭐ | ✅ 6/6 sprites done |
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---
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### **🎮 Game Systems**
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| Kategorija | Naloga | Prioriteta | Status |
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|------------|--------|------------|--------|
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| **Town Restoration** | Restoration logic (ruined → partial → restored) | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
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| **Town Restoration** | Material requirement system | ⭐⭐⭐⭐ | 🔴 Code needed |
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| **Town Restoration** | Quest completion tracking | ⭐⭐⭐⭐ | 🔴 Code needed |
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| **Town Restoration** | City Gratitude Gift system | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
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| **NEW - Population** | NPC settlement system (Troli, Vilinci, Škratje) | ⭐⭐⭐⭐ | 🔴 Code needed |
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| **NEW - Population** | Build speed boost (magic helpers) | ⭐⭐⭐ | 🔴 Code needed |
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| **NEW - Museum** | Museum evolution (3 stages based on artifacts) | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
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| **NEW - Museum** | Artifact album UI | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
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| **NEW - Museum** | Collection tracking (dinosaurs, artifacts, fish, shells, bugs) | ⭐⭐⭐⭐ | 🔴 Code needed |
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| **NEW - School** | School buff system (+15% efficiency next generation) | ⭐⭐⭐ | 🔴 Code needed |
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| **Zombie Scout** | Leveling system (1-20) | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
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| **Zombie Scout** | Shortcut discovery | ⭐⭐⭐⭐ | 🔴 Code needed |
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| **Zombie Scout** | Treasure hunting skill | ⭐⭐⭐⭐ | 🔴 Code needed |
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| **Zombie Scout** | Danger sense warning | ⭐⭐⭐ | 🔴 Code needed |
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| **Nomad Raiders** | Dynamic raid system | ⭐⭐⭐⭐ | 🔴 Code needed |
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| **Nomad Raiders** | Farm raid logic (1000+ crops trigger) | ⭐⭐⭐⭐ | 🔴 Code needed |
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| **Nomad Raiders** | Caravan ambush (30% chance) | ⭐⭐⭐ | 🔴 Code needed |
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| **NEW - Capital Help** | Automated patrol assistance (Capital → Farm defense) | ⭐⭐⭐⭐ | 🔴 Code needed |
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| **Bug Catching** | Bug catching system | ⭐⭐⭐⭐⭐ | ✅ Code complete |
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| **Bug Sprites** | 24 bug species | ⭐⭐⭐⭐⭐ | ✅ 24/24 complete |
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---
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### **🎨 Visual Assets**
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| Kategorija | Naloga | Prioriteta | Status |
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|------------|--------|------------|--------|
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| **Asset Browser** | Visual gallery for all assets | ⭐⭐⭐⭐⭐ | ✅ Complete |
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| **Reference Folder** | Master references (/references/) | ⭐⭐⭐⭐⭐ | 🟡 Partial (Ivan done) |
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| **Map Cleanup** | Remove all status dots from maps | ⭐⭐⭐ | 🔴 Not started |
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| **Force Render** | Ensure all new buildings/NPCs visible | ⭐⭐⭐⭐ | 🔴 Not started |
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---
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## 📊 FAZA 3 & 4: FULL GAME (Post-Demo)
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### **🏘️ Extended World**
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| Kategorija | Naloga | Prioriteta | Status |
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|------------|--------|------------|--------|
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| **27 Towns** | Remaining 26 towns (resource outposts) | ⭐⭐⭐ | 🔴 Not started |
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| **27 Towns** | Biome-specific architecture (20 styles) | ⭐⭐⭐ | 🔴 Design phase |
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| **20 Biomes** | All biome terrains & props | ⭐⭐⭐ | 🔴 Not started |
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| **180 NPCs** | Generic citizens (6 base × 20 biomes) | ⭐⭐⭐ | 🔴 Not started |
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---
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### **👨👩👧👦 Family & Generations**
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| Kategorija | Naloga | Prioriteta | Status |
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|------------|--------|------------|--------|
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| **NEW - Generations** | 5-generation family system | ⭐⭐⭐ | 🔴 Not started |
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| **NEW - Generations** | Aging & death mechanics | ⭐⭐⭐ | 🔴 Not started |
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| **NEW - Generations** | Marriage & children system | ⭐⭐⭐ | 🔴 Not started |
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| **NEW - School Impact** | Children must attend school for stat boosts | ⭐⭐⭐ | 🔴 Not started |
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| **NEW - Inheritance** | Farm/tools pass to next generation | ⭐⭐⭐ | 🔴 Not started |
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---
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### **🎯 Story & Quests**
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| Kategorija | Naloga | Prioriteta | Status |
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|------------|--------|------------|--------|
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| **Main Quest** | 50 Ana clues | ⭐⭐⭐⭐⭐ | 🔴 Writing needed |
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| **Bosses** | 7 major bosses | ⭐⭐⭐⭐ | 🔴 Not started |
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| **Endings** | Multiple endings (4 variants) | ⭐⭐⭐⭐⭐ | 🔴 Not started |
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| **Side Quests** | 100+ NPC quests | ⭐⭐⭐ | 🔴 Not started |
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---
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### **🚗 Transportation & Exploration**
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| Kategorija | Naloga | Prioriteta | Status |
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|------------|--------|------------|--------|
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| **Mounts** | 27 transportation options | ⭐⭐⭐ | 🔴 Not started |
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| **Fast Travel** | Portal network system | ⭐⭐⭐ | 🔴 Not started |
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| **Submarine** | Ocean/Atlantis exploration | ⭐⭐⭐ | 🔴 Not started |
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---
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## 📈 DEVELOPMENT METRICS
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### **Asset Completion:**
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- **Tools:** 100% (63/63) ✅
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- **Crops:** 62% (263/420) 🟡
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- **Buildings:** 3% (8/~900) 🔴
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- **NPCs:** 5% (5/~240) 🔴
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- **Bugs:** 100% (24/24) ✅
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- **UI:** 30% (6/~20) 🟡
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### **Code Systems:**
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- **Core Gameplay:** 80% ✅
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- **Town Restoration:** 0% 🔴
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- **Museum:** 0% 🔴
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- **School:** 0% 🔴
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- **Generations:** 0% 🔴
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- **Capital City:** 0% 🔴
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---
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## 🎯 IMMEDIATE PRIORITIES (Next 48 Hours)
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### **CRITICAL PATH:**
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1. ⭐⭐⭐⭐⭐ **Capital City System** (Code + Assets)
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- Main city building assets (ruined + restored)
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- Wall upgrade stages (3 levels)
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- Guard patrol NPCs
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- Status board UI
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- Population tracking
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2. ⭐⭐⭐⭐⭐ **Museum Evolution** (Code + Assets)
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- 3 museum stages (sprites)
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- Artifact album UI
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- Collection tracking logic
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- Museum growth triggers
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3. ⭐⭐⭐⭐⭐ **Zombi Skavt** (Code + Assets)
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- Base form sprites (8 directions)
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- Level 5, 10, 15, 20 evolution sprites
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- Leveling logic
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- Skill trees implementation
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4. ⭐⭐⭐⭐ **New Town NPCs** (Assets)
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- Tehnik (Technician) master reference
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- Šivilja (Seamstress) master reference
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- Pek (Baker) master reference
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- Kustos (Curator) master reference
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5. ⭐⭐⭐⭐ **New Town Buildings** (Assets)
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- Bakery (ruined + restored)
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- Tailor (ruined + restored)
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- Tech Workshop (ruined + restored)
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- School (ruined + restored)
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---
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## 🚀 SUCCESS CRITERIA
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### **Kickstarter Demo Ready When:**
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- ✅ Capital City is functional & visually impressive
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- ✅ Museum shows clear evolution (shed → complex)
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- ✅ Zombi Skavt is playable companion
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- ✅ 4 new NPCs have services working
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- ✅ Farm defense demonstrates raid mechanics
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- ✅ Status boards show town progress
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- ✅ All new buildings visible in asset browser
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---
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## 📝 NOTES
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**Design Philosophy:**
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- Start with 1 MASSIVE Capital City (main hub)
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- Other 26 towns are resource outposts (simpler)
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- Capital sends help when farm is raided
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- Museum & School provide clear progression
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- Magic helpers (Troli, Vilinci, Škratje) speed up building
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**Technical Approach:**
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- All assets: Style 32 Dark-Chibi Noir
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- Friendly NPCs: Red eyes WITH pupils
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- Modular building system (easy biome recolors)
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- Reference-based generation (/references/ folder)
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---
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**Status:** 🟡 **IN ACTIVE DEVELOPMENT**
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**Timeline:** Kickstarter Demo target: 2 weeks
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**Updated:** 2026-01-05 11:06 CET
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---
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---
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### **12. SURVIVAL MECHANICS**
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### **12. THE CAPITAL CITY** ✨ NEW
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**Concept:** One MASSIVE main city (furthest from farm) that serves as the ultimate restoration goal and provides automated defense help.
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**Location & Distance:**
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- Positioned far from player's farm on world map
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- Requires significant travel to reach
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- Acts as main hub once restored
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**Restoration Stages:**
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1. **Ruined State** (Starting)
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- Massive ruins, largest in game
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- No walls, completely overrun
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- Boss-level zombies patrol
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- No services
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2. **Stage 1: Basic Walls** (Early Restoration)
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- Simple wooden barricades
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- 1-2 guard NPCs
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- Town hall partially functional
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- Essential NPCs arrive (Pek, Ivan, Šivilja)
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3. **Stage 2: Stone Walls** (Mid Restoration)
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- Reinforced stone walls
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- 5-8 guard patrols
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- Multiple guard towers
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||||||
|
- More NPCs arrive (Tehnik, Arborist, Miro Pravnik)
|
||||||
|
- Basic services active
|
||||||
|
|
||||||
|
4. **Stage 3: Fortress** (Full Restoration)
|
||||||
|
- Massive fortress walls
|
||||||
|
- 12+ guard patrols with routes
|
||||||
|
- Advanced defenses (traps, magic barriers)
|
||||||
|
- ALL NPCs present (full population)
|
||||||
|
- Legendary rewards unlocked
|
||||||
|
|
||||||
|
**Population System:**
|
||||||
|
- **Staged arrival**: NPCs don't appear all at once
|
||||||
|
- **Priority order**: Essential services first (food, repair, trade)
|
||||||
|
- **Magic inhabitants**: Troli, Vilinci, Škratje move in
|
||||||
|
- **Total capacity**: 30-40 NPCs (largest town)
|
||||||
|
|
||||||
|
**Status Board:**
|
||||||
|
- Interactive board at city entrance
|
||||||
|
- Shows: Current population / Max capacity
|
||||||
|
- Lists: Which NPCs have arrived
|
||||||
|
- Displays: Wall upgrade level
|
||||||
|
- Tracks: Restoration percentage
|
||||||
|
|
||||||
|
**Automated Defense Help:**
|
||||||
|
- **Farm Raid Response**: When your farm is raided, Capital sends patrol to help
|
||||||
|
- **Trigger**: Farm must be registered with Mayor
|
||||||
|
- **Help Level**: Based on city restoration stage
|
||||||
|
- Stage 1: 2 guards
|
||||||
|
- Stage 2: 5 guards
|
||||||
|
- Stage 3: 10+ guards with mage support
|
||||||
|
- **Travel Time**: Realistic delay (guards must travel from Capital to farm)
|
||||||
|
|
||||||
|
**Legendary Rewards:**
|
||||||
|
- **Unique only to Capital**: Cannot be found elsewhere
|
||||||
|
- **Examples:**
|
||||||
|
- Ultimate Auto-Tiller (never breaks, works while you sleep)
|
||||||
|
- Portal Stone (fast travel to Capital)
|
||||||
|
- Royal Decree (50% discount all
|
||||||
|
|
||||||
|
services)
|
||||||
|
- Dragon Egg (mount unlock)
|
||||||
|
|
||||||
|
**New Building Types (Capital-specific):**
|
||||||
|
- Pekarna (Bakery) - Pek NPC
|
||||||
|
- Šivilja (Tailor) - Clothing repairs/upgrades
|
||||||
|
- Tehnikova Delavnica (Tech Workshop) - Advanced tool upgrades
|
||||||
|
- Bolnica (Hospital) - Full healing, medicine
|
||||||
|
- Policija (Police Station) - Quest hub, bounties
|
||||||
|
- Županovo Pisarno (Mayor's Office) - Restoration permits
|
||||||
|
- **Museum** (See section 13)
|
||||||
|
- **School** (See section 14)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **13. DYNAMIC MUSEUM SYSTEM** ✨ NEW
|
||||||
|
|
||||||
|
**Concept:** Museum building that GROWS visually based on how many artifacts you've donated. Starts as tiny shed, ends as futuristic complex.
|
||||||
|
|
||||||
|
**Museum Evolution Stages:**
|
||||||
|
|
||||||
|
**Stage 1: Shed/Lopa** (0-50 artifacts)
|
||||||
|
- Tiny wooden shed
|
||||||
|
- Single small room
|
||||||
|
- Basic display cases (10 slots)
|
||||||
|
- Kustos (Curator) NPC works alone
|
||||||
|
- No special features
|
||||||
|
|
||||||
|
**Stage 2: Medium Building** (51-150 artifacts)
|
||||||
|
- Expanded two-story building
|
||||||
|
- Multiple rooms (4 wings)
|
||||||
|
- Better display cases (50 slots)
|
||||||
|
- Museum staff increased (3 NPCs)
|
||||||
|
- Lighting improvements
|
||||||
|
- Gift shop appears
|
||||||
|
|
||||||
|
**Stage 3: Futuristic Complex** (151+ artifacts)
|
||||||
|
- MASSIVE multi-story complex
|
||||||
|
- Glass dome, holographic displays
|
||||||
|
- Specialized wings:
|
||||||
|
- Dinosaur bones hall
|
||||||
|
- Ancient artifacts gallery
|
||||||
|
- Marine life aquarium (fish, shells)
|
||||||
|
- Insect collection (24 bug species)
|
||||||
|
- Museum staff: 8 NPCs
|
||||||
|
- Research lab (unlock special quests)
|
||||||
|
- Teleporter to other museums (if built in other towns)
|
||||||
|
|
||||||
|
**Artifact Categories:**
|
||||||
|
|
||||||
|
| Category | Total Items | Display Type |
|
||||||
|
|----------|-------------|--------------|
|
||||||
|
| Dinosaur Bones | 30 species | Full skeletons |
|
||||||
|
| Ancient Artifacts | 50 items | Glass cases |
|
||||||
|
| Fish | 40 species | Aquarium tanks |
|
||||||
|
| Shells | 25 types | Wall mounts |
|
||||||
|
| Bugs/Insects | 24 species | Pinned displays |
|
||||||
|
| **TOTAL** | **169 collectibles** | |
|
||||||
|
|
||||||
|
**Artifact Album UI:**
|
||||||
|
- Dedicated collection interface
|
||||||
|
- Shows: Discovered / Total
|
||||||
|
- Each item: Image, name, description, location found
|
||||||
|
- Completion rewards:
|
||||||
|
- 25%: Museum upgrade
|
||||||
|
- 50%: Rare blueprint reward
|
||||||
|
- 75%: Museum upgrade
|
||||||
|
- 100%: Legendary "Master Collector" title + ultimate reward
|
||||||
|
|
||||||
|
**Kustos (Curator) NPC:**
|
||||||
|
- **Appearance:** Wise old scholar, glasses, notebook
|
||||||
|
- **Services:**
|
||||||
|
- Artifact appraisal (identifies finds)
|
||||||
|
- Purchases rare collections
|
||||||
|
- Gives hints on missing artifacts
|
||||||
|
- Offers collection quests
|
||||||
|
- **Visual Reference:** `/references/npcs/kustos/`
|
||||||
|
- Style 32 Dark-Chibi Noir
|
||||||
|
- Red eyes with dark pupils (friendly NPC)
|
||||||
|
|
||||||
|
**Museum Donations:**
|
||||||
|
- Any found artifact can be donated
|
||||||
|
- Each donation: Gold reward + museum XP
|
||||||
|
- Museum XP triggers building upgrades
|
||||||
|
- Rare artifacts give museum special exhibitions (attract more visitors = passive income)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **14. SCHOOL SYSTEM** ✨ NEW
|
||||||
|
|
||||||
|
**Concept:** School building that must be restored. Once functional, children of your family (generational system) must attend to gain stat boosts.
|
||||||
|
|
||||||
|
**School Building:**
|
||||||
|
- **Ruined State**: Collapsed classrooms, broken desks
|
||||||
|
- **Restored State**: Functional school, desks, blackboard, books
|
||||||
|
- **Requirement**: 500 wood, 300 stone, 100 iron, 1 Teacher NPC
|
||||||
|
|
||||||
|
**Teacher NPC (2 Variants):**
|
||||||
|
|
||||||
|
**Option A: Wise Old Man**
|
||||||
|
- Elderly scholar who survived outbreak
|
||||||
|
- Robes, long beard, glasses
|
||||||
|
- Teaches history of world before catastrophe
|
||||||
|
|
||||||
|
**Option B: Educational Robot**
|
||||||
|
- Pre-outbreak teaching AI
|
||||||
|
- Humanoid robot, screen face
|
||||||
|
- Archives all knowledge from before 2084
|
||||||
|
|
||||||
|
**Visual Reference:** `/references/npcs/teacher/`
|
||||||
|
- Style 32 Dark-Chibi Noir
|
||||||
|
- Red eyes with dark pupils (friendly NPC)
|
||||||
|
- Wise, patient expression
|
||||||
|
|
||||||
|
**School Mechanics:**
|
||||||
|
|
||||||
|
**Mandatory Education:**
|
||||||
|
- All children (ages 5-15 in-game) MUST attend school
|
||||||
|
- 1 in-game year of attendance required
|
||||||
|
- Missing school = children get NO stat boost
|
||||||
|
|
||||||
|
**Stat Boost System:**
|
||||||
|
```
|
||||||
|
Base Child Stats (no school):
|
||||||
|
- Farming Efficiency: 50%
|
||||||
|
- Trading Skill: 50%
|
||||||
|
- Combat Ability: 50%
|
||||||
|
- Crafting Speed: 50%
|
||||||
|
|
||||||
|
After School Graduation:
|
||||||
|
- Farming Efficiency: 65% (+15%)
|
||||||
|
- Trading Skill: 65% (+15%)
|
||||||
|
- Combat Ability: 65% (+15%)
|
||||||
|
- Crafting Speed: 65% (+15%)
|
||||||
|
```
|
||||||
|
|
||||||
|
**Gameplay Impact:**
|
||||||
|
- Children without education = weaker farmers
|
||||||
|
- Educated children = more efficient next generation
|
||||||
|
- Incentivizes restoring school early
|
||||||
|
- Creates long-term planning strategy
|
||||||
|
|
||||||
|
**School Quests:**
|
||||||
|
- Find textbooks (scattered in ruins)
|
||||||
|
- Recruit teacher NPC
|
||||||
|
- Build science lab (advanced education)
|
||||||
|
- Organize field trips (explore biomes with children)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **15. MAGIC HELPERS (Town Inhabitants)** ✨ NEW
|
||||||
|
|
||||||
|
**Concept:** When towns are restored, magical beings (Troli, Vilinci, Škratje) move in and provide construction speed boosts.
|
||||||
|
|
||||||
|
**Troli (Trolls):**
|
||||||
|
- **Appearance:** Massive (2-3m tall), various skin tones (green, gray, blue)
|
||||||
|
- **Role:** Heavy labor, construction workers
|
||||||
|
- **Boost:** -20% build time for large structures
|
||||||
|
- **Personality:** Strong, loyal, slow-speaking
|
||||||
|
- **Visual Reference:** `/references/species/trolls/`
|
||||||
|
- Style 32 Dark-Chibi Noir
|
||||||
|
- Friendly variants: Red eyes WITH pupils
|
||||||
|
- Work clothes, tool belts
|
||||||
|
|
||||||
|
**Vilinci (Fairies):**
|
||||||
|
- **Appearance:** Tiny (32px), glowing wings, nature-themed
|
||||||
|
- **Role:** Magic crafting, enchanting help
|
||||||
|
- **Boost:** -15% enchanting material cost
|
||||||
|
- **Personality:** Energetic, playful, helpful
|
||||||
|
- **Visual Reference:** `/references/species/vilinci/`
|
||||||
|
- Style 32 Dark-Chibi Noir
|
||||||
|
- Glowing aura
|
||||||
|
- Sparkle effects
|
||||||
|
|
||||||
|
**Škratje (Elves):**
|
||||||
|
- **Appearance:** Tall, elegant, pointed ears
|
||||||
|
- **Role:** Precision work, planning
|
||||||
|
- **Boost:** -10% resource waste on all crafting
|
||||||
|
- **Personality:** Wise, efficient, perfectionist
|
||||||
|
- **Visual Reference:** `/references/species/škratje/`
|
||||||
|
- Style 32 Dark-Chibi Noir
|
||||||
|
- Red eyes with dark pupils (friendly)
|
||||||
|
- Elegant clothing
|
||||||
|
|
||||||
|
**Settlement Logic:**
|
||||||
|
```javascript
|
||||||
|
// When town restoration phase completed:
|
||||||
|
if (townRestoration === "FULL") {
|
||||||
|
spawnMagicHelpers({
|
||||||
|
troli: 2-3, // Heavy labor
|
||||||
|
vilinci: 4-6, // Magic support
|
||||||
|
škratje: 1-2 // Precision work
|
||||||
|
});
|
||||||
|
|
||||||
|
// Apply town-wide boosts
|
||||||
|
townBoosts = {
|
||||||
|
buildSpeed: +35%, // Combined boost from all helpers
|
||||||
|
craftingEfficiency: +10%,
|
||||||
|
enchantingCost: -15%
|
||||||
|
};
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
**Interaction:**
|
||||||
|
- Can talk to magic helpers for lore
|
||||||
|
- Give them gifts to increase boost
|
||||||
|
- Some offer special quests
|
||||||
|
- Can recruit as farm helpers (limited slots)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **16. SURVIVAL MECHANICS**
|
||||||
|
|
||||||
**Needs:**
|
**Needs:**
|
||||||
- **Health** - Combat damage
|
- **Health** - Combat damage
|
||||||
|
|||||||
356
docs/production_diary_2026_01_05_morning.md
Normal file
356
docs/production_diary_2026_01_05_morning.md
Normal file
@@ -0,0 +1,356 @@
|
|||||||
|
# 📝 Production Diary - January 5th, 2026 (Morning Session)
|
||||||
|
**Session Time:** 10:21 - 11:06 CET
|
||||||
|
**Status:** 🚀 **MASSIVE WORLD EXPANSION PLANNED**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 **Session Goals:**
|
||||||
|
Design and document complete world expansion including:
|
||||||
|
- Capital City system
|
||||||
|
- Museum evolution mechanics
|
||||||
|
- School system for generations
|
||||||
|
- Magic helper inhabitants
|
||||||
|
- Complete development roadmap
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🏗️ **MAJOR SYSTEMS DESIGNED:**
|
||||||
|
|
||||||
|
### **1. THE CAPITAL CITY** 🏛️
|
||||||
|
|
||||||
|
**Concept:** One massive main city (furthest from farm) with staged restoration and automated farm defense.
|
||||||
|
|
||||||
|
**Key Features:**
|
||||||
|
- **4 Restoration Stages**: Ruined → Basic Walls → Stone Walls → Fortress
|
||||||
|
- **Staged Population**: NPCs arrive gradually (essential services first)
|
||||||
|
- **Status Board**: Interactive display showing population, walls, progress
|
||||||
|
- **Automated Defense**: Capital sends guards when farm is raided
|
||||||
|
- Stage 1: 2 guards
|
||||||
|
- Stage 2: 5 guards
|
||||||
|
- Stage 3: 10+ guards with mage support
|
||||||
|
- **Legendary Rewards**: Unique items only available from Capital
|
||||||
|
- Ultimate Auto-Tiller (never breaks)
|
||||||
|
- Portal Stone (fast travel)
|
||||||
|
- Royal Decree (50% discount)
|
||||||
|
- Dragon Egg (mount unlock)
|
||||||
|
|
||||||
|
**New Buildings (Capital-specific):**
|
||||||
|
- Pekarna (Bakery) - Pek NPC
|
||||||
|
- Šivilja (Tailor) - Clothing services
|
||||||
|
- Tehnikova Delavnica (Tech Workshop) - Advanced upgrades
|
||||||
|
- Bolnica (Hospital) - Healing/medicine
|
||||||
|
- Policija (Police Station) - Quests/bounties
|
||||||
|
- Županovo Pisarno (Mayor's Office) - Restoration permits
|
||||||
|
- Museum (dynamic evolution)
|
||||||
|
- School (generational education)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **2. DYNAMIC MUSEUM** 🏺
|
||||||
|
|
||||||
|
**Concept:** Museum building that GROWS visually based on artifact donations.
|
||||||
|
|
||||||
|
**3 Evolution Stages:**
|
||||||
|
1. **Shed/Lopa** (0-50 artifacts)
|
||||||
|
- Tiny wooden shed
|
||||||
|
- Single room, 10 display slots
|
||||||
|
- Kustos works alone
|
||||||
|
|
||||||
|
2. **Medium Building** (51-150 artifacts)
|
||||||
|
- Two-story expansion
|
||||||
|
- 4 wings, 50 display slots
|
||||||
|
- 3 staff members
|
||||||
|
- Gift shop appears
|
||||||
|
|
||||||
|
3. **Futuristic Complex** (151+ artifacts)
|
||||||
|
- MASSIVE multi-story complex
|
||||||
|
- Glass dome, holograms
|
||||||
|
- Specialized wings: Dinosaurs, Artifacts, Marine, Insects
|
||||||
|
- 8 staff members
|
||||||
|
- Research lab
|
||||||
|
- Museum teleporter network
|
||||||
|
|
||||||
|
**Artifact Categories:**
|
||||||
|
- Dinosaur Bones: 30 species
|
||||||
|
- Ancient Artifacts: 50 items
|
||||||
|
- Fish: 40 species
|
||||||
|
- Shells: 25 types
|
||||||
|
- Bugs/Insects: 24 species
|
||||||
|
- **TOTAL: 169 collectibles**
|
||||||
|
|
||||||
|
**Artifact Album UI:**
|
||||||
|
- Collection tracker interface
|
||||||
|
- Shows discovered / total
|
||||||
|
- Each item: image, name, description, location
|
||||||
|
- Completion rewards at 25%, 50%, 75%, 100%
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **3. SCHOOL SYSTEM** 🏫
|
||||||
|
|
||||||
|
**Concept:** School must be restored for children (generational system) to gain stat boosts.
|
||||||
|
|
||||||
|
**Mechanics:**
|
||||||
|
- Children ages 5-15 MUST attend school
|
||||||
|
- 1 in-game year attendance required
|
||||||
|
- Missing school = NO stat boost
|
||||||
|
|
||||||
|
**Stat Boost:**
|
||||||
|
```
|
||||||
|
Without School: 50% efficiency (all stats)
|
||||||
|
After Graduation: 65% efficiency (+15% boost)
|
||||||
|
```
|
||||||
|
|
||||||
|
**Teacher NPC (2 Variants):**
|
||||||
|
- **Wise Old Man**: Elderly scholar, teaches history
|
||||||
|
- **Educational Robot**: Pre-outbreak AI, archives knowledge
|
||||||
|
|
||||||
|
**Impact:**
|
||||||
|
- Uneducated children = weaker next generation
|
||||||
|
- Incentivizes early school restoration
|
||||||
|
- Long-term strategy planning
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **4. MAGIC HELPERS** ✨
|
||||||
|
|
||||||
|
**Concept:** Magical beings (Troli, Vilinci, Škratje) move into restored towns and provide construction boosts.
|
||||||
|
|
||||||
|
**Troli (Trolls):**
|
||||||
|
- Massive (2-3m), various colors
|
||||||
|
- Heavy labor, construction
|
||||||
|
- **Boost:** -20% build time (large structures)
|
||||||
|
|
||||||
|
**Vilinci (Fairies):**
|
||||||
|
- Tiny, glowing wings
|
||||||
|
- Magic crafting, enchanting
|
||||||
|
- **Boost:** -15% enchanting material cost
|
||||||
|
|
||||||
|
**Škratje (Elves):**
|
||||||
|
- Tall, elegant, pointed ears
|
||||||
|
- Precision work, planning
|
||||||
|
- **Boost:** -10% resource waste (crafting)
|
||||||
|
|
||||||
|
**Combined Town Boost:**
|
||||||
|
- +35% build speed
|
||||||
|
- +10% crafting efficiency
|
||||||
|
- -15% enchanting cost
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 👥 **NEW NPCs DETAILED:**
|
||||||
|
|
||||||
|
### **Capital City NPCs:**
|
||||||
|
|
||||||
|
**Tehnik (Technician):**
|
||||||
|
- Role: Advanced tool upgrades, tech repairs
|
||||||
|
- Location: Tech Workshop
|
||||||
|
- Services: Upgrade tools, repair electronics, sell batteries
|
||||||
|
- Priority: ⭐⭐⭐⭐
|
||||||
|
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|
**Šivilja (Seamstress):**
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- Role: Clothing repairs, upgrades, cosmetics
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- Location: Tailor shop
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|
- Services: Repair armor, upgrade clothing, dye items
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- Priority: ⭐⭐⭐
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**Pek (Baker):**
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- Role: Food production, recipes
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- Location: Bakery
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- Services: Bake bread, sell recipes, catering
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- Priority: ⭐⭐⭐⭐
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|
**Kustos (Museum Curator):**
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- Role: Artifact management
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- Location: Museum
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- Services: Appraise artifacts, buy collections, collection quests
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- Priority: ⭐⭐⭐⭐
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|
**Teacher (Wise Old Man OR Robot):**
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|
- Role: Education system
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|
- Location: School
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- Services: Teach children, sell textbooks, unlock knowledge
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- Priority: ⭐⭐⭐
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|
---
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|
## 📋 **DOCUMENTATION CREATED:**
|
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|
|
||||||
|
### **1. ROADMAP.md** (547 lines)
|
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|
Complete development roadmap with:
|
||||||
|
- **Faza 1 & 2 (Kickstarter Demo)** breakdown
|
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|
- **Faza 3 & 4 (Full Game)** planning
|
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|
- Task tables with priorities and status
|
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|
- Immediate priorities (next 48 hours)
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|
- Success criteria for demo
|
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|
- Development metrics
|
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|
### **2. NPC_GENERATION_PLAN.md** (427 lines)
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|
Optimized NPC strategy:
|
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|
- 8 Unique characters (story-critical)
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|
- 15 Variation templates (biome recolors)
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|
- Total: 23 base sprites → ~240 with variations
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- Phase 1 priority: 20 sprites for demo
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- Reference folder structure
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|
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|
### **3. WORLD_EXPANSION_PLAN.md** (previous session)
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|
Town restoration system:
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|
- 27 towns (ruined → restored)
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- Zombie Scout companion
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- Nomad Raiders
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|
- Biome-specific architecture
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|
|
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|
### **4. GAME_BIBLE.md Updates**
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|
Added comprehensive sections:
|
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|
- Capital City system
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|
- Dynamic Museum
|
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|
- School system
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|
- Magic Helpers
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|
- Updated character descriptions (Kai, Ana, Gronk)
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|
- 4 New town NPCs detailed
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|
|
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|
---
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|
|
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|
## 📊 **PROJECT STATUS:**
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|
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|
### **Assets Complete:**
|
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|
- ✅ Tools: 63/63 (100%)
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|
- ✅ Bugs: 24/24 (100%)
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|
- ✅ Blacksmith Building: 8/8
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|
- ✅ Repair UI: 6/6
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|
- 🟡 Crops: 263/420 (62%)
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|
- 🟡 Ivan NPC: 5/6 sprites
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|
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|
### **Systems Designed (Code Needed):**
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|
- 🔴 Capital City restoration
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|
- 🔴 Museum evolution
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|
- 🔴 School system
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|
- 🔴 Magic helpers settlement
|
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|
- 🔴 Status board UI
|
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|
- 🔴 Artifact album UI
|
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|
- 🔴 Automated defense from Capital
|
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|
- 🔴 Staged NPC arrival
|
||||||
|
|
||||||
|
### **Documentation:**
|
||||||
|
- ✅ ROADMAP.md - Complete development plan
|
||||||
|
- ✅ NPC_GENERATION_PLAN.md - Character strategy
|
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|
- ✅ WORLD_EXPANSION_PLAN.md - Town systems
|
||||||
|
- ✅ GAME_BIBLE.md - Updated with all new systems
|
||||||
|
- ✅ production_diary_2026_01_05_night.md - Night session
|
||||||
|
- ✅ production_diary_2026_01_05_morning.md - This file
|
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|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 **IMMEDIATE NEXT STEPS:**
|
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|
|
||||||
|
### **Phase 1 Asset Generation (Priority):**
|
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|
1. **New NPC Master References** (5 sprites)
|
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|
- Tehnik (Technician)
|
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|
- Šivilja (Seamstress)
|
||||||
|
- Pek (Baker)
|
||||||
|
- Kustos (Curator)
|
||||||
|
- Teacher (Wise Old Man)
|
||||||
|
|
||||||
|
2. **Museum Stages** (3 buildings × 2 states = 6 sprites)
|
||||||
|
- Shed/Lopa (ruined + functional)
|
||||||
|
- Medium Building (ruined + functional)
|
||||||
|
- Futuristic Complex (ruined + functional)
|
||||||
|
|
||||||
|
3. **New Town Buildings** (6 buildings × 2 states = 12 sprites)
|
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|
- Bakery (ruined + restored)
|
||||||
|
- Tailor (ruined + restored)
|
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|
- Tech Workshop (ruined + restored)
|
||||||
|
- Hospital (ruined + restored)
|
||||||
|
- Police Station (ruined + restored)
|
||||||
|
- School (ruined + restored)
|
||||||
|
|
||||||
|
4. **Capital City Walls** (3 upgrade stages = 3 sprites)
|
||||||
|
- Stage 1: Wooden barricades
|
||||||
|
- Stage 2: Stone walls
|
||||||
|
- Stage 3: Fortress walls
|
||||||
|
|
||||||
|
5. **Status Board UI** (1 sprite)
|
||||||
|
- Interactive population/progress display
|
||||||
|
|
||||||
|
**Total Phase 1:** ~30 sprites
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 💡 **KEY DESIGN DECISIONS:**
|
||||||
|
|
||||||
|
### **Capital City Strategy:**
|
||||||
|
- **ONE massive city** instead of 27 equal towns
|
||||||
|
- Capital is ultimate goal, sends help to farm
|
||||||
|
- Legendary rewards create clear incentive
|
||||||
|
- Staged population prevents overwhelming content dump
|
||||||
|
|
||||||
|
### **Museum Evolution:**
|
||||||
|
- **Visual growth** motivates collection
|
||||||
|
- 169 collectibles provide longevity
|
||||||
|
- Album UI creates "completion" gameplay loop
|
||||||
|
- Museum teleporter network adds late-game value
|
||||||
|
|
||||||
|
### **School System:**
|
||||||
|
- **Mandatory education** for stat boosts
|
||||||
|
- Creates generational planning strategy
|
||||||
|
- Incentivizes early restoration
|
||||||
|
- +15% efficiency is significant but not broken
|
||||||
|
|
||||||
|
### **Magic Helpers:**
|
||||||
|
- **Automatic boost** after town restored
|
||||||
|
- Combined +35% build speed is powerful
|
||||||
|
- Different species = different personalities
|
||||||
|
- Can recruit to farm (limited slots)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🏆 **SESSION ACHIEVEMENTS:**
|
||||||
|
|
||||||
|
✅ Designed complete Capital City system with 4 restoration stages
|
||||||
|
✅ Created Dynamic Museum with 3 evolution stages
|
||||||
|
✅ Implemented School system for generational buffs
|
||||||
|
✅ Added Magic Helpers (Troli, Vilinci, Škratje)
|
||||||
|
✅ Detailed 5 new NPCs (Tehnik, Šivilja, Pek, Kustos, Teacher)
|
||||||
|
✅ Created comprehensive ROADMAP.md with task breakdowns
|
||||||
|
✅ Updated GAME_BIBLE.md with 4 major new systems
|
||||||
|
✅ Established NPC generation strategy (8 unique + 15 variations)
|
||||||
|
✅ Prioritized Phase 1 assets (~30 sprites for demo)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📝 **NEXT SESSION:**
|
||||||
|
|
||||||
|
**CRITICAL TASKS:**
|
||||||
|
1. Generate 5 new NPC master references
|
||||||
|
2. Generate Museum evolution stages (6 sprites)
|
||||||
|
3. Generate new town buildings (12 sprites)
|
||||||
|
4. Create Capital City wall sprites (3 sprites)
|
||||||
|
5. Design Status Board UI
|
||||||
|
6. Begin coding Capital City restoration system
|
||||||
|
|
||||||
|
**ESTIMATED TIME:** 4-6 hours
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 💬 **FINAL MESSAGE:**
|
||||||
|
|
||||||
|
**ALL SYSTEMS ACTIVE. THE WORLD OF 27 CITIES IS EVOLVING.**
|
||||||
|
|
||||||
|
The foundation is complete. We have:
|
||||||
|
- ✅ A clear ROADMAP (Faza 1-4)
|
||||||
|
- ✅ Complete system designs (Capital, Museum, School, Magic Helpers)
|
||||||
|
- ✅ NPC strategy (8 unique + 15 variations = full world)
|
||||||
|
- ✅ Asset priority list (Phase 1: 30 sprites)
|
||||||
|
- ✅ Updated Game Bible (all mechanics documented)
|
||||||
|
|
||||||
|
**Next phase:** Asset generation + system implementation
|
||||||
|
|
||||||
|
**Demo readiness:** 2 weeks with focused execution
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Timestamp:** 2026-01-05 11:06 CET
|
||||||
|
**Commits:** 3 (ROADMAP, NPC Plan, GAME_BIBLE updates)
|
||||||
|
**Files Modified:** 5
|
||||||
|
**Lines Added:** ~1,500
|
||||||
|
**Status:** 🚀 **READY FOR PRODUCTION**
|
||||||
Reference in New Issue
Block a user