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Raw Blame History

🗺️ MRTVA DOLINA - DEVELOPMENT ROADMAP

Project: Krvava Žetev (DolinaSmrti / Bloody Harvest)
Version: Alpha 1.2 → Full Release
Updated: January 5th, 2026 11:06 CET


📊 FAZA 1 & 2: KICKSTARTER DEMO (Current Priority)

👥 NPCs & Characters

Kategorija Naloga Prioriteta Status
Main Characters Kai Marković (pink+green dreads, katana) 🟡 Master reference needed
Main Characters Ana Marković (blonde, blue eyes with pupils) 🟡 Master reference needed
Main Characters Gronk (pink dreads, vape, troll) 🟡 Master reference needed
Town NPCs Ivan Kovač (Blacksmith) 5/6 sprites done
Town NPCs Mayor/Župan (Town permits) 🔴 Not started
Town NPCs Miro Pravnik (Lawyer) 🔴 Not started
Town NPCs Arborist/Gozdar (Tree planter) 🔴 Not started
NEW - Town NPCs Tehnik (Technician - tech repairs) 🔴 Not started
NEW - Town NPCs Šivilja (Seamstress - clothing) 🔴 Not started
NEW - Town NPCs Pek (Baker - food) 🔴 Not started
NEW - Town NPCs Kustos (Museum Curator) 🔴 Not started
Companions Zombi Skavt (Scout with bandana, Level 1-20) 🔴 Not started
Magic Helpers Troli (Town inhabitants) 🔴 Not started
Magic Helpers Vilinci (Fairies - build speed boost) 🔴 Not started
Magic Helpers Škratje (Elves - build speed boost) 🔴 Not started

🏗️ Buildings & Towns

Kategorija Naloga Prioriteta Status
Capital City THE CAPITAL - Massive main city (furthest from farm) 🔴 Not started
Capital City City walls (3 upgrade stages) 🔴 Not started
Capital City Guard patrols (NPC stražarji) 🔴 Not started
Capital City Staged population system (phased NPC arrival) 🔴 Not started
Capital City Legendary reward system (unique tools) 🔴 Not started
Town Restoration 3 Sample towns (Forest, Desert, Frozen) 🔴 Not started
Town Buildings Blacksmith (ruined + restored) 8/8 complete
NEW - Town Buildings Bakery/Pekarna (ruined + restored) 🔴 Not started
NEW - Town Buildings Tailor/Šivilja (ruined + restored) 🔴 Not started
NEW - Town Buildings Tech Workshop/Tehnikova (ruined + restored) 🔴 Not started
NEW - Town Buildings Hospital/Bolnica (ruined + restored) 🔴 Not started
NEW - Town Buildings Police/Policija (ruined + restored) 🔴 Not started
NEW - Town Buildings Mayor's Office/Županovo (ruined + restored) 🔴 Not started
NEW - Museum Museum Stage 1 (Small shed/lopa) 🔴 Not started
NEW - Museum Museum Stage 2 (Medium building) 🔴 Not started
NEW - Museum Museum Stage 3 (Futuristic complex) 🔴 Not started
NEW - School School (ruined + restored) 🔴 Not started
NEW - School Teacher NPC (wise old man or robot) 🔴 Not started
Town UI Status board (shows populated NPCs/citizens) 🔴 Not started

🌾 Farm & Agriculture

Kategorija Naloga Prioriteta Status
Crop System 8-stage growth cycle Complete (code done)
Crop System 4 seasonal variations (Spring/Summer/Fall/Winter) Complete (code done)
Crop Sprites 6 crops × 32 sprites (Faza 1) 🟡 263/420 done (62%)
Farm Expansion Gradual land expansion system 🔴 Not started
Farm Defense Wall/fence building system 🔴 Not started
Farm Defense Trap placement system 🔴 Not started

🛠️ Tools & Items

Kategorija Naloga Prioriteta Status
Tools All 63 tool sprites (10 types × 6 tiers + 3 extras) 63/63 complete
Tool System Repair system (Ivan's Blacksmith) Code complete
Tool System Enchanting system (5 types × 3 levels) Code complete
Repair UI Repair bench interface 6/6 sprites done

🎮 Game Systems

Kategorija Naloga Prioriteta Status
Town Restoration Restoration logic (ruined → partial → restored) 🔴 Code needed
Town Restoration Material requirement system 🔴 Code needed
Town Restoration Quest completion tracking 🔴 Code needed
Town Restoration City Gratitude Gift system 🔴 Code needed
NEW - Population NPC settlement system (Troli, Vilinci, Škratje) 🔴 Code needed
NEW - Population Build speed boost (magic helpers) 🔴 Code needed
NEW - Museum Museum evolution (3 stages based on artifacts) 🔴 Code needed
NEW - Museum Artifact album UI 🔴 Code needed
NEW - Museum Collection tracking (dinosaurs, artifacts, fish, shells, bugs) 🔴 Code needed
NEW - School School buff system (+15% efficiency next generation) 🔴 Code needed
Zombie Scout Leveling system (1-20) 🔴 Code needed
Zombie Scout Shortcut discovery 🔴 Code needed
Zombie Scout Treasure hunting skill 🔴 Code needed
Zombie Scout Danger sense warning 🔴 Code needed
Nomad Raiders Dynamic raid system 🔴 Code needed
Nomad Raiders Farm raid logic (1000+ crops trigger) 🔴 Code needed
Nomad Raiders Caravan ambush (30% chance) 🔴 Code needed
NEW - Capital Help Automated patrol assistance (Capital → Farm defense) 🔴 Code needed
Bug Catching Bug catching system Code complete
Bug Sprites 24 bug species 24/24 complete

🎨 Visual Assets

Kategorija Naloga Prioriteta Status
Asset Browser Visual gallery for all assets Complete
Reference Folder Master references (/references/) 🟡 Partial (Ivan done)
Map Cleanup Remove all status dots from maps 🔴 Not started
Force Render Ensure all new buildings/NPCs visible 🔴 Not started

📊 FAZA 3 & 4: FULL GAME (Post-Demo)

🏘️ Extended World

Kategorija Naloga Prioriteta Status
27 Towns Remaining 26 towns (resource outposts) 🔴 Not started
27 Towns Biome-specific architecture (20 styles) 🔴 Design phase
20 Biomes All biome terrains & props 🔴 Not started
180 NPCs Generic citizens (6 base × 20 biomes) 🔴 Not started

👨‍👩‍👧‍👦 Family & Generations

Kategorija Naloga Prioriteta Status
NEW - Generations 5-generation family system 🔴 Not started
NEW - Generations Aging & death mechanics 🔴 Not started
NEW - Generations Marriage & children system 🔴 Not started
NEW - School Impact Children must attend school for stat boosts 🔴 Not started
NEW - Inheritance Farm/tools pass to next generation 🔴 Not started

🎯 Story & Quests

Kategorija Naloga Prioriteta Status
Main Quest 50 Ana clues 🔴 Writing needed
Bosses 7 major bosses 🔴 Not started
Endings Multiple endings (4 variants) 🔴 Not started
Side Quests 100+ NPC quests 🔴 Not started

🚗 Transportation & Exploration

Kategorija Naloga Prioriteta Status
Mounts 27 transportation options 🔴 Not started
Fast Travel Portal network system 🔴 Not started
Submarine Ocean/Atlantis exploration 🔴 Not started

📈 DEVELOPMENT METRICS

Asset Completion:

  • Tools: 100% (63/63)
  • Crops: 62% (263/420) 🟡
  • Buildings: 3% (8/~900) 🔴
  • NPCs: 5% (5/~240) 🔴
  • Bugs: 100% (24/24)
  • UI: 30% (6/~20) 🟡

Code Systems:

  • Core Gameplay: 80%
  • Town Restoration: 0% 🔴
  • Museum: 0% 🔴
  • School: 0% 🔴
  • Generations: 0% 🔴
  • Capital City: 0% 🔴

🎯 IMMEDIATE PRIORITIES (Next 48 Hours)

CRITICAL PATH:

  1. Capital City System (Code + Assets)

    • Main city building assets (ruined + restored)
    • Wall upgrade stages (3 levels)
    • Guard patrol NPCs
    • Status board UI
    • Population tracking
  2. Museum Evolution (Code + Assets)

    • 3 museum stages (sprites)
    • Artifact album UI
    • Collection tracking logic
    • Museum growth triggers
  3. Zombi Skavt (Code + Assets)

    • Base form sprites (8 directions)
    • Level 5, 10, 15, 20 evolution sprites
    • Leveling logic
    • Skill trees implementation
  4. New Town NPCs (Assets)

    • Tehnik (Technician) master reference
    • Šivilja (Seamstress) master reference
    • Pek (Baker) master reference
    • Kustos (Curator) master reference
  5. New Town Buildings (Assets)

    • Bakery (ruined + restored)
    • Tailor (ruined + restored)
    • Tech Workshop (ruined + restored)
    • School (ruined + restored)

🚀 SUCCESS CRITERIA

Kickstarter Demo Ready When:

  • Capital City is functional & visually impressive
  • Museum shows clear evolution (shed → complex)
  • Zombi Skavt is playable companion
  • 4 new NPCs have services working
  • Farm defense demonstrates raid mechanics
  • Status boards show town progress
  • All new buildings visible in asset browser

📝 NOTES

Design Philosophy:

  • Start with 1 MASSIVE Capital City (main hub)
  • Other 26 towns are resource outposts (simpler)
  • Capital sends help when farm is raided
  • Museum & School provide clear progression
  • Magic helpers (Troli, Vilinci, Škratje) speed up building

Technical Approach:

  • All assets: Style 32 Dark-Chibi Noir
  • Friendly NPCs: Red eyes WITH pupils
  • Modular building system (easy biome recolors)
  • Reference-based generation (/references/ folder)

Status: 🟡 IN ACTIVE DEVELOPMENT
Timeline: Kickstarter Demo target: 2 weeks
Updated: 2026-01-05 11:06 CET