📋 Complete Missing Assets Report
Generated comprehensive assessment of missing assets: DEMO (Kickstarter): ⚠️ 26 assets needed (~2-3 hours) - Tileset: 10 - Crops: 4 - Buildings: 2 - Trees: 2 - Zombies: 8 FAZA 1 (Farm Expansion): ⚠️ 70 assets needed (~18 hours) ✅ 3/73 complete (4%) - Animal animations: 39 - Infrastructure: 13 - Tool upgrades: 18 FAZA 2 (Town Restoration): ⚠️ 159 assets needed (~4-5 weeks) - Buildings: 40 (8 × 5 stages) - Infrastructure: 26 - NPCs: 88 - Starting content: 13 TOTAL MISSING: 255 assets EXISTING ASSETS: 3,000+ organized! ✨ Priority: START WITH DEMO (26 assets) → Kickstarter ready!
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docs/MISSING_ASSETS_COMPLETE_REPORT.md
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# 📋 MISSING ASSETS - COMPLETE REPORT
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**Generated:** 20.01.2026 02:40 CET
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**Status:** Complete assessment after massive reorganization
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---
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## 🎯 **DEMO - Kickstarter Demo**
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### **STATUS: NEED 26 ASSETS**
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#### ✅ **ALREADY HAVE:**
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- ✅ Kai (player) - 1,131 sprites complete! ✨
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- ✅ Gronk (NPC) - 181 sprites
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- ✅ Tools (icons) - 427 organized tools
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- ✅ UI elements - Complete set
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#### ⚠️ **MISSING (26 assets):**
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**HIGH PRIORITY (18 PNG):**
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1. **Tileset (10 PNG)**
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- Grass tiles × 4 variants
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- Dirt tiles × 3 variants
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- Path stone × 1
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- Water tile × 1
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- Fence wood × 1
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2. **Crops (4 PNG)**
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- Wheat Stage 1 (sprout)
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- Wheat Stage 2 (growing)
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- Wheat Stage 3 (harvest ready)
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- Wheat Seeds (icon)
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3. **Buildings (2 PNG)**
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- Farmhouse (small, 64x64)
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- Barn (64x64)
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4. **Trees (2 PNG)**
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- Oak Tree (64x96)
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- Tree Stump (32x32)
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**MEDIUM PRIORITY (8 PNG):**
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5. **Zombies (8 PNG)**
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- Walking animation (8 directions × 1 frame)
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**TIME
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: ~2-3 hours to generate all**
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---
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## 🌾 **FAZA 1 - Farm Expansion**
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### **STATUS: NEED 70 ASSETS (4% complete)**
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#### ✅ **COMPLETED (3/73):**
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- ✅ Cow idle animation
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- ✅ Greenhouse stage 1 (broken)
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- ✅ Stone hoe
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#### ⚠️ **MISSING (70 assets):**
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### **1. ANIMAL ANIMATIONS (39 sprites)**
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**COW (3 remaining):**
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- [ ] Walk
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- [ ] Eat
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- [ ] Milk
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**PIG (4):**
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- [ ] Idle, Walk, Eat, Dig
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**SHEEP (4):**
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- [ ] Idle, Walk, Eat, Shear
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**CHICKEN (4):**
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- [ ] Idle, Walk, Peck, LayEgg
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**DUCK (4):**
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- [ ] Idle, Walk, Swim, Peck
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**GOAT (4):**
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- [ ] Idle, Walk, Eat, Butt
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**HORSE (4):**
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- [ ] Idle, Walk, Gallop, Eat
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**RABBIT (4):**
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- [ ] Idle, Hop, Eat, Burrow
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**DONKEY (4):**
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- [ ] Idle, Walk, Eat, Bray
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**LLAMA (4):**
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- [ ] Idle, Walk, Eat, Spit
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---
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### **2. FARM INFRASTRUCTURE (13 sprites)**
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**GREENHOUSE (4 remaining):**
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- [ ] Stage 2: Repaired
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- [ ] Stage 3: Functional
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- [ ] Stage 4: Advanced
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- [ ] Stage 5: Deluxe
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**IRRIGATION SYSTEM (4):**
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- [ ] Pipe straight
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- [ ] Pipe corner
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- [ ] Sprinkler head
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- [ ] Pump station
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**STORAGE BUILDINGS (3):**
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- [ ] Crop storage shed
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- [ ] Feed storage
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- [ ] Silo
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**FARM ELEMENTS (2):**
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- [ ] Manure pile
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- [ ] Windmill
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---
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### **3. TOOL UPGRADES (18 sprites)**
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**STONE TIER (5 remaining):**
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- [ ] Stone axe, pickaxe, watering can, scythe, shovel
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**IRON TIER (6):**
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- [ ] Iron hoe, axe, pickaxe, watering can, scythe, shovel
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**STEEL TIER (6):**
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- [ ] Steel hoe, axe, pickaxe, watering can, scythe, shovel
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**SPECIAL TOOLS (4):**
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- [ ] Fishing rod
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- [ ] Net
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- [ ] Hammer
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- [ ] Wrench
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**TIME ESTIMATE: ~18 hours work**
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---
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## 🏘️ **FAZA 2 - Town Restoration**
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### **STATUS: NEED 159 ASSETS (0% complete)**
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#### **1. STARTING CONTENT (13 sprites)**
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**FIRST RUINED HOUSE (5 stages):**
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- [ ] Stage 1: Completely ruined
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- [ ] Stage 2: Foundation cleared
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- [ ] Stage 3: Walls rebuilt
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- [ ] Stage 4: Roof added
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- [ ] Stage 5: Fully restored
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**TOWN SQUARE (8 sprites):**
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- [ ] Town center plaza
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- [ ] Fountain (3 stages: broken → working → ornate)
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- [ ] Benches (2 variants)
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- [ ] Town notice board
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- [ ] Street lamp
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---
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#### **2. CORE TOWN BUILDINGS (40 sprites)**
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**Each building × 5 progression stages:**
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1. **Town Hall** (5 stages)
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2. **Church** (5 stages)
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3. **Blacksmith** (5 stages) - Gronk's place!
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4. **General Store** (5 stages)
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5. **Inn/Tavern** (5 stages)
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6. **School** (5 stages)
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7. **Guard Post** (5 stages)
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8. **Apothecary** (5 stages)
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**Building Progression:**
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- Stage 1: Ruined (debris, collapsed)
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- Stage 2: Foundation (cleared, stable)
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- Stage 3: Walls (structure standing)
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- Stage 4: Roof (weatherproof)
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- Stage 5: Restored (painted, living)
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---
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#### **3. TOWN INFRASTRUCTURE (26 sprites)**
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**ROADS & PATHS (12 PNG):**
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- Cobblestone straight (3 variants: broken/patched/pristine)
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- Cobblestone corner (3 variants)
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- Cobblestone T-junction (3 variants)
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- Town entrance archway (3 stages)
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**LIGHTING (6 PNG):**
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- Gothic street lamps (3 designs × 2 states: off/lit)
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**DECORATIONS (8 PNG):**
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- Town banners (4 colors)
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- Flower boxes (2 variants)
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- Town statue/monument (2 stages)
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---
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#### **4. TOWN NPCs (88 sprites)**
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**8 Primary NPCs × 11 sprites each = 88 total**
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Each NPC needs:
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- Idle (4 directions)
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- Walk (4 directions)
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- Action animation (2)
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- Portrait (1)
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**NPC List:**
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1. **Mayor Viktor** (elderly, formal, coordinator)
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2. **Father Marko** (priest, spiritual guide)
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3. **Gronk** (blacksmith) - ✅ ALREADY DESIGNED!
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4. **Mrs. Novak** (general store owner)
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5. **Inn Keeper Janez** (tavern host)
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6. **Teacher Ana** (school teacher)
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7. **Guard Captain Luka** (town defense)
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8. **Elder Marta** (town historian)
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**TIME ESTIMATE: 4-5 weeks**
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---
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## 📊 **COMPLETE SUMMARY**
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```
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╔═══════════════════════════════════════════════════════╗
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║ MISSING ASSETS BREAKDOWN ║
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╠═══════════════════════════════════════════════════════╣
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║ ║
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║ 🎮 DEMO (Kickstarter): ║
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║ [ ] 26 assets ~2-3 hours work ║
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║ ║
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║ 🌾 FAZA 1 (Farm Expansion): ║
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║ [▓] 70 assets ~18 hours work ║
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║ ✅ 3/73 complete (4%) ║
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║ ║
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║ 🏘️ FAZA 2 (Town Restoration): ║
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║ [ ] 159 assets ~4-5 weeks work ║
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║ ⚠️ 0% complete ║
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║ ║
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║ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ║
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║ TOTAL MISSING: 255 assets ║
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║ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ║
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║ ║
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╚═══════════════════════════════════════════════════════╝
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```
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---
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## 🎯 **RECOMMENDED PRIORITY ORDER**
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### **PHASE 1: DEMO (Immediate - This Week)**
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1. Generate 18 HIGH PRIORITY assets (tileset, crops, buildings, trees)
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2. Generate 8 zombie walking sprites
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3. Build Tiled map (16×16)
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4. Code gameplay logic
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5. **DEMO READY FOR KICKSTARTER!** 🚀
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**Time: 5-7 hours total**
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---
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### **PHASE 2: FAZA 1 (Next 2-3 Weeks)**
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1. **Week 1:** Animal animations (39 sprites)
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2. **Week 2:** Infrastructure (13 sprites)
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3. **Week 3:** Tool upgrades (18 sprites)
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4. **FAZA 1 COMPLETE!** ✅
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**Time: ~18 hours spread over 3 weeks**
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---
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### **PHASE 3: FAZA 2 (Month 2-3)**
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1. **Week 1:** First ruined house + town square (13 sprites)
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2. **Week 2-3:** Core buildings (40 sprites)
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3. **Week 4:** Town infrastructure (26 sprites)
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4. **Week 5:** NPCs (88 sprites)
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5. **FAZA 2 COMPLETE!** ✅
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**Time: 4-5 weeks**
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---
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## 💎 **WHAT WE ALREADY HAVE**
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### ✅ **CHARACTERS (1,749 sprites):**
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- Kai: 1,131 complete animations
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- Ana: 196 sprites
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- Gronk: 181 sprites
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- NPCs: 241 sprites (various)
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### ✅ **ANIMALS (279 sprites):**
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- Domestic: 235 (cow, chicken, sheep, pig, etc.)
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- Wild: 44 (deer, wolf, bear, fox...)
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### ✅ **ENVIRONMENT (1,134 sprites):**
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- Narava: 799 (trees, plants, bushes)
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- Rudnik: 177 (rocks, ores)
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- Tla: 156 (ground textures)
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### ✅ **ITEMS (Organized):**
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- Tools: 427 (by material tier)
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- Seeds: 96
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- Crops: 227
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- Weapons: 96
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- Consumables: 12
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- Camping: 62
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- UI: 69
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**TOTAL EXISTING ASSETS: 3,000+ sprites organized!** 🎉
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---
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## 📁 **FILE LOCATIONS**
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- **Plans:** `/docs/DEMO_COMPLETE_PLAN.md`
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- **Plans:** `/docs/FAZA_1_PRODUCTION_PLAN.md`
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- **Plans:** `/docs/FAZA_2_PRODUCTION_PLAN.md`
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- **Assets:** `/assets/slike/` (fully organized!)
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---
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**NEXT STEP: Start with DEMO assets! 🚀**
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Generate 26 missing assets → Build demo → Launch Kickstarter!
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