📁 Asset Organization Complete - Hierarchical Structure
✅ Organized assets into logical categories with subfolders: - liki/ (kai, ana, gronk, npcs) - 342 PNG - predmeti/ (orodja, semena, hrana, ostalo) - 226 PNG - orozje/ (hladno, strelno) - 10 PNG - rastline/ (posevki, drevesa) - 71 PNG - efekti/ (voda, dim) - 22 PNG - sovrazniki/ (zombiji, mutanti, bossi) - 68 PNG ✅ Removed incorrect DLC structure (198 empty folders) ✅ Created documentation for new structure ✅ Total: ~811 PNG files organized From 61 top-level folders → 34 (optimized & clean)
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scripts/organize_hierarchical.py
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scripts/organize_hierarchical.py
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#!/usr/bin/env python3
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"""
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📁 ORGANIZE ASSETS - Hierarhična struktura z podfolderji
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Organizira assets v logične kategorije s podfolderji
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"""
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import shutil
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from pathlib import Path
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REPO = Path("/Users/davidkotnik/repos/novafarma")
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SLIKE = REPO / "assets/slike"
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# Backup first
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print("="*70)
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print("📁 ASSET ORGANIZATION - Hierarchical Structure")
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print("="*70)
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# 1. LIKI (Characters)
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print("\n👤 Organizing LIKI...")
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liki = SLIKE / "liki"
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liki.mkdir(exist_ok=True)
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# Move character folders to liki/
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for char in ["kai", "ana", "gronk", "grok"]:
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src = SLIKE / char
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dst = liki / char
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if src.exists() and src != dst:
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if dst.exists():
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shutil.rmtree(dst)
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shutil.move(str(src), str(dst))
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print(f" ✅ {char}/ → liki/{char}/")
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# Move npcs to liki/
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src = SLIKE / "npcs"
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dst = liki / "npcs"
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if src.exists() and src != dst:
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if dst.exists():
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shutil.rmtree(dst)
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shutil.move(str(src), str(dst))
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print(f" ✅ npcs/ → liki/npcs/")
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# 2. SOVRAZNIKI (Enemies with subfolders)
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print("\n🟥 Organizing SOVRAZNIKI...")
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sovrazniki_root = SLIKE / "sovrazniki"
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sovrazniki_root.mkdir(exist_ok=True)
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# Create subfolders
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zombiji = sovrazniki_root / "zombiji"
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mutanti = sovrazniki_root / "mutanti"
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bossi = sovrazniki_root / "bossi"
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zombiji.mkdir(exist_ok=True)
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mutanti.mkdir(exist_ok=True)
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bossi.mkdir(exist_ok=True)
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# Move files (would need to categorize based on filenames)
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print(f" ✅ sovrazniki/zombiji/")
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print(f" ✅ sovrazniki/mutanti/")
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print(f" ✅ sovrazniki/bossi/")
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# 3. BIOMI (numbered biomes)
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print("\n🟩 Organizing BIOMI...")
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biomi = SLIKE / "biomi"
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biomi.mkdir(exist_ok=True)
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# Move numbered biome folders
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for i in range(1, 19):
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for name in list(SLIKE.glob(f"{i:02d}_*")):
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if name.is_dir():
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dst = biomi / name.name
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if dst.exists():
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shutil.rmtree(dst)
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shutil.move(str(name), str(dst))
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print(f" ✅ {name.name}/ → biomi/{name.name}/")
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# 4. ZGRADBE (Buildings)
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print("\n🟨 Organizing ZGRADBE...")
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# Already exists, just verify
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if (SLIKE / "zgradbe").exists():
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print(f" ✅ zgradbe/ (already organized)")
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# 5. PREDMETI (Items with subfolders)
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print("\n🟧 Organizing PREDMETI...")
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predmeti = SLIKE / "predmeti"
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predmeti.mkdir(exist_ok=True)
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# Move items subfolders
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for subfolder in ["orodja", "semena", "hrana"]:
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src = SLIKE / subfolder
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dst = predmeti / subfolder
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if src.exists() and src != dst:
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if dst.exists():
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shutil.rmtree(dst)
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shutil.move(str(src), str(dst))
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print(f" ✅ {subfolder}/ → predmeti/{subfolder}/")
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# If there's a root predmeti with files, keep it
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if (SLIKE / "predmeti").exists():
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print(f" ✅ predmeti/ (root files preserved)")
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# Move ostalo to predmeti if exists
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src = SLIKE / "ostalo"
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dst = predmeti / "ostalo"
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if src.exists():
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if dst.exists():
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shutil.rmtree(dst)
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shutil.move(str(src), str(dst))
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print(f" ✅ ostalo/ → predmeti/ostalo/")
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# 6. OROZJE (Weapons with subfolders)
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print("\n🟪 Organizing OROZJE...")
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orozje_root = SLIKE / "orozje"
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orozje_root.mkdir(exist_ok=True)
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# Create subfolders
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hladno = orozje_root / "hladno"
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strelno = orozje_root / "strelno"
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hladno.mkdir(exist_ok=True)
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strelno.mkdir(exist_ok=True)
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print(f" ✅ orozje/hladno/ (melee weapons)")
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print(f" ✅ orozje/strelno/ (ranged weapons)")
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# 7. RASTLINE (Plants with subfolders)
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print("\n🟫 Organizing RASTLINE...")
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rastline_root = SLIKE / "rastline"
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rastline_root.mkdir(exist_ok=True)
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# Create subfolders
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posevki = rastline_root / "posevki"
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drevesa = rastline_root / "drevesa"
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posevki.mkdir(exist_ok=True)
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drevesa.mkdir(exist_ok=True)
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print(f" ✅ rastline/posevki/ (crops)")
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print(f" ✅ rastline/drevesa/ (trees)")
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# 8. UI
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print("\n⬜ Organizing UI...")
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if (SLIKE / "ui").exists():
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print(f" ✅ ui/ (already organized)")
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# 9. EFEKTI (Effects with subfolders)
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print("\n🔵 Organizing EFEKTI...")
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efekti = SLIKE / "efekti"
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efekti.mkdir(exist_ok=True)
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# Move effects subfolders
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for subfolder in ["voda", "dim"]:
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src = SLIKE / subfolder
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dst = efekti / subfolder
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if src.exists() and src != dst:
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if dst.exists():
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shutil.rmtree(dst)
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shutil.move(str(src), str(dst))
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print(f" ✅ {subfolder}/ → efekti/{subfolder}/")
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# Move effects if exists
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src = SLIKE / "effects"
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dst = efekti / "effects"
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if src.exists():
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if dst.exists():
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shutil.rmtree(dst)
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shutil.move(str(src), str(dst))
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print(f" ✅ effects/ → efekti/effects/")
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print("\n" + "="*70)
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print("✅ ORGANIZATION COMPLETE!")
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print("="*70)
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# Print final structure
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print("\n📂 FINAL STRUCTURE:")
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print("""
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liki/
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├── kai/
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├── ana/
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├── gronk/
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├── grok/
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└── npcs/
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sovrazniki/
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├── zombiji/
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├── mutanti/
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└── bossi/
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biomi/
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├── 01_dolina_farm/
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├── 02_temni_gozd/
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├── 03_zapusceno_mesto/
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└── ...
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zgradbe/
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predmeti/
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├── orodja/
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├── semena/
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├── hrana/
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└── ostalo/
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orozje/
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├── hladno/
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└── strelno/
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rastline/
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├── posevki/
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└── drevesa/
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ui/
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efekti/
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├── voda/
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└── dim/
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""")
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