📁 Asset Organization Complete - Hierarchical Structure

 Organized assets into logical categories with subfolders:
- liki/ (kai, ana, gronk, npcs) - 342 PNG
- predmeti/ (orodja, semena, hrana, ostalo) - 226 PNG
- orozje/ (hladno, strelno) - 10 PNG
- rastline/ (posevki, drevesa) - 71 PNG
- efekti/ (voda, dim) - 22 PNG
- sovrazniki/ (zombiji, mutanti, bossi) - 68 PNG

 Removed incorrect DLC structure (198 empty folders)
 Created documentation for new structure
 Total: ~811 PNG files organized

From 61 top-level folders → 34 (optimized & clean)
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2025-12-31 09:52:23 +01:00
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# 🌍 GLOBAL ASSET PRODUCTION - MASTER OVERVIEW
**Date**: 31.12.2025
**Status**: Infrastructure 100% Ready, Production Active
---
## 📊 BIOME STRUCTURE OVERVIEW
**Total Biomes**: 18
**Categories per Biome**: 9
**Total Category Folders**: 162
### Standard DLC Categories:
1. **fauna** - Animals, creatures, monsters
2. **clothing** - Armor, outfits, themed gear
3. **weapons** - Tools, weapons, combat items
4. **food** - Plants, crops, consumables
5. **materials** - Crafting resources, drops
6. **terrain** - Ground tiles (32x32), terrain
7. **vegetation** - Trees, plants, flora
8. **props** - Objects, decorations
9. **buildings** - Structures, shelters
---
## 🗺️ ALL 18 BIOMES
| # | Biome | Status | Fauna | Full DLC |
|--:|:------|:------:|:-----:|:--------:|
| 1 | **Dino Valley** | ✅ 19% | 32/32 | 32/168 |
| 2 | **Mythical Highlands** | 📁 0% | 0 | 0 |
| 3 | **Endless Forest** | 📁 0% | 0 | 0 |
| 4 | **Loch Ness** | 📁 0% | 0 | 0 |
| 5 | **Egyptian Desert** | 📁 0% | 0 | 0 |
| 6 | **Amazonas** | 📁 0% | 0 | 0 |
| 7 | **Atlantis** | 📁 0% | 0 | 0 |
| 8 | **Chernobyl** | 📁 0% | 0 | 0 |
| 9 | **Catacombs** | 📁 0% | 0 | 0 |
| 10 | **Arctic Zone** | 📁 0% | 0 | 0 |
| 11 | **Volcanic Zone** | 📁 0% | 0 | 0 |
| 12 | **Crystal Caves** | 📁 0% | 0 | 0 |
| 13 | **Floating Islands** | 📁 0% | 0 | 0 |
| 14 | **Deep Ocean** | 📁 0% | 0 | 0 |
| 15 | **Shadow Realm** | 📁 0% | 0 | 0 |
| 16 | **Mushroom Forest** | 📁 0% | 0 | 0 |
| 17 | **Bamboo Forest** | 📁 0% | 0 | 0 |
| 18 | **Wasteland** | 📁 0% | 0 | 0 |
---
## 📂 FOLDER STRUCTURE
```
assets/slike/
├── dinozavri/ ✅ 19%
│ ├── fauna/ ✅ 32 PNG
│ ├── clothing/ 📁 Ready
│ ├── weapons/ 📁 Ready
│ ├── food/ 📁 Ready
│ ├── materials/ 📁 Ready
│ ├── terrain/ 📁 Ready
│ ├── vegetation/ 📁 Ready
│ ├── props/ 📁 Ready
│ └── buildings/ 📁 Ready
├── mythical_highlands/ 📁 Structure Ready
│ ├── fauna/ (Griffins, Dragons, Unicorns)
│ ├── clothing/ (Dragon Scale Armor, Noble Robes)
│ ├── weapons/ (Enchanted Swords, Magic Staffs)
│ ├── food/ (Mystical Berries, Dragon Fruit)
│ ├── materials/ (Dragon Scales, Phoenix Feathers)
│ ├── terrain/ (Mountain Tiles, Cloud Platforms)
│ ├── vegetation/ (Ancient Trees, Magic Flora)
│ ├── props/ (Ruins, Statues, Altars)
│ └── buildings/ (Castles, Towers, Shrines)
├── endless_forest/ 📁 Structure Ready
│ ├── fauna/ (Bigfoot, Wendigo, Forest Spirits)
│ ├── clothing/ (Bigfoot Fur, Hunter Gear)
│ ├── weapons/ (Wooden Bows, Forest Axes)
│ └── ... (7 more categories)
├── loch_ness/ 📁 Structure Ready
│ ├── fauna/ (Nessie, Scottish Wildlife)
│ ├── clothing/ (Kilts, Tartan, Highland Dress)
│ ├── weapons/ (Claymore, Bagpipe Weapon)
│ └── ... (7 more categories)
└── ... (14 more biomes)
```
---
## 🎯 ESTIMATED ASSET COUNTS
Based on Dino Valley template (168 assets per biome):
| Category | Per Biome | × 18 Biomes | Total |
|:---------|----------:|------------:|------:|
| Fauna | 16 × 2 = 32 | × 18 | **576** |
| Clothing | 9 × 2 = 18 | × 18 | **324** |
| Weapons | 12 × 2 = 24 | × 18 | **432** |
| Food | 10 × 2 = 20 | × 18 | **360** |
| Materials | 8 × 2 = 16 | × 18 | **288** |
| Terrain | 8 × 2 = 16 | × 18 | **288** |
| Vegetation | 5 × 2 = 10 | × 18 | **180** |
| Props | 10 × 2 = 20 | × 18 | **360** |
| Buildings | 6 × 2 = 12 | × 18 | **216** |
| **TOTAL** | **168** | × 18 | **3,024** |
**Note**: This is BASE estimate. Actual count will be higher with:
- Character animations (Kai, Gronk, Ana, NPCs)
- UI elements
- Effects and particles
- Special items
**Projected FULL count**: **~13,500 PNG files**
---
## 🚀 PRODUCTION WORKFLOW
### Phase 1: Complete Dino Valley (ACTIVE)
```bash
# Generate all 136 missing Dino Valley assets
python3 scripts/generate_dino_valley_complete.py
```
### Phase 2: Replicate for Each Biome
1. Create biome-specific manifest (fauna, clothing, weapons, etc.)
2. Define style prompts for biome theme
3. Generate all assets using template
4. Organize into hierarchical structure
### Phase 3: Core Game Assets
- Main characters (Kai, Gronk, Ana) - full animations
- NPCs (180+ characters)
- UI elements
- Effects and particles
---
## 🛠️ TOOLS AVAILABLE
**Structure Management**:
- `scripts/create_all_biome_structures.py` - Create all biome folders ✅
- `scripts/restore_hierarchical_structure.py` - Organize flat→hierarchical
**Generation**:
- `scripts/generate_dino_valley_complete.py` - Dino Valley generator
- `scripts/master_asset_pipeline.py` - Post-processing (bg removal, previews)
**Documentation**:
- `/DINO_VALLEY_COMPLETE_MANIFEST.json` - Template for biome manifests
- `/DINO_VALLEY_COMPLETE_README.md` - DLC pack documentation
- Each biome/category has README.md
---
## 📈 PROGRESS TRACKING
**Current Status**:
- ✅ Infrastructure: 100%
- ✅ Folder Structure: 162 folders created
- ✅ Dino Valley Fauna: 32/32 (100%)
- ⏳ Dino Valley Full DLC: 32/168 (19%)
- ⏳ All Biomes: 32/3,024 (1%)
**Next Milestones**:
1. Complete Dino Valley: 168/168 assets
2. Complete 3 more biomes: ~672 assets
3. All 18 biomes fauna complete: 576 assets
4. Full 18 biomes: 3,024+ assets
---
## 🎨 STYLE CONSISTENCY
All assets generated in **DUAL STYLES**:
**Style A (Cartoon Vector)**:
- Bold black outlines
- Flat colors
- Cute and playful
- NO shadows, NO gradients
**Style B (Dark Noir)**:
- Hand-drawn sketchy lines
- High contrast
- Dramatic shadows
- Gritty atmospheric
---
**Created**: 31.12.2025 09:40
**Status**: Ready for mass production! 🚀