📁 Asset Organization Complete - Hierarchical Structure
✅ Organized assets into logical categories with subfolders: - liki/ (kai, ana, gronk, npcs) - 342 PNG - predmeti/ (orodja, semena, hrana, ostalo) - 226 PNG - orozje/ (hladno, strelno) - 10 PNG - rastline/ (posevki, drevesa) - 71 PNG - efekti/ (voda, dim) - 22 PNG - sovrazniki/ (zombiji, mutanti, bossi) - 68 PNG ✅ Removed incorrect DLC structure (198 empty folders) ✅ Created documentation for new structure ✅ Total: ~811 PNG files organized From 61 top-level folders → 34 (optimized & clean)
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GLOBAL_ASSET_PRODUCTION.md
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GLOBAL_ASSET_PRODUCTION.md
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# 🌍 GLOBAL ASSET PRODUCTION - MASTER OVERVIEW
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**Date**: 31.12.2025
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**Status**: Infrastructure 100% Ready, Production Active
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---
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## 📊 BIOME STRUCTURE OVERVIEW
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**Total Biomes**: 18
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**Categories per Biome**: 9
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**Total Category Folders**: 162
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### Standard DLC Categories:
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1. **fauna** - Animals, creatures, monsters
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2. **clothing** - Armor, outfits, themed gear
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3. **weapons** - Tools, weapons, combat items
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4. **food** - Plants, crops, consumables
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5. **materials** - Crafting resources, drops
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6. **terrain** - Ground tiles (32x32), terrain
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7. **vegetation** - Trees, plants, flora
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8. **props** - Objects, decorations
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9. **buildings** - Structures, shelters
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---
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## 🗺️ ALL 18 BIOMES
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| # | Biome | Status | Fauna | Full DLC |
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|--:|:------|:------:|:-----:|:--------:|
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| 1 | **Dino Valley** | ✅ 19% | 32/32 | 32/168 |
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| 2 | **Mythical Highlands** | 📁 0% | 0 | 0 |
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| 3 | **Endless Forest** | 📁 0% | 0 | 0 |
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| 4 | **Loch Ness** | 📁 0% | 0 | 0 |
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| 5 | **Egyptian Desert** | 📁 0% | 0 | 0 |
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| 6 | **Amazonas** | 📁 0% | 0 | 0 |
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| 7 | **Atlantis** | 📁 0% | 0 | 0 |
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| 8 | **Chernobyl** | 📁 0% | 0 | 0 |
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| 9 | **Catacombs** | 📁 0% | 0 | 0 |
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| 10 | **Arctic Zone** | 📁 0% | 0 | 0 |
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| 11 | **Volcanic Zone** | 📁 0% | 0 | 0 |
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| 12 | **Crystal Caves** | 📁 0% | 0 | 0 |
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| 13 | **Floating Islands** | 📁 0% | 0 | 0 |
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| 14 | **Deep Ocean** | 📁 0% | 0 | 0 |
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| 15 | **Shadow Realm** | 📁 0% | 0 | 0 |
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| 16 | **Mushroom Forest** | 📁 0% | 0 | 0 |
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| 17 | **Bamboo Forest** | 📁 0% | 0 | 0 |
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| 18 | **Wasteland** | 📁 0% | 0 | 0 |
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---
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## 📂 FOLDER STRUCTURE
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```
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assets/slike/
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├── dinozavri/ ✅ 19%
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│ ├── fauna/ ✅ 32 PNG
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│ ├── clothing/ 📁 Ready
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│ ├── weapons/ 📁 Ready
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│ ├── food/ 📁 Ready
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│ ├── materials/ 📁 Ready
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│ ├── terrain/ 📁 Ready
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│ ├── vegetation/ 📁 Ready
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│ ├── props/ 📁 Ready
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│ └── buildings/ 📁 Ready
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│
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├── mythical_highlands/ 📁 Structure Ready
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│ ├── fauna/ (Griffins, Dragons, Unicorns)
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│ ├── clothing/ (Dragon Scale Armor, Noble Robes)
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│ ├── weapons/ (Enchanted Swords, Magic Staffs)
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│ ├── food/ (Mystical Berries, Dragon Fruit)
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│ ├── materials/ (Dragon Scales, Phoenix Feathers)
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│ ├── terrain/ (Mountain Tiles, Cloud Platforms)
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│ ├── vegetation/ (Ancient Trees, Magic Flora)
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│ ├── props/ (Ruins, Statues, Altars)
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│ └── buildings/ (Castles, Towers, Shrines)
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│
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├── endless_forest/ 📁 Structure Ready
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│ ├── fauna/ (Bigfoot, Wendigo, Forest Spirits)
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│ ├── clothing/ (Bigfoot Fur, Hunter Gear)
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│ ├── weapons/ (Wooden Bows, Forest Axes)
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│ └── ... (7 more categories)
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│
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├── loch_ness/ 📁 Structure Ready
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│ ├── fauna/ (Nessie, Scottish Wildlife)
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│ ├── clothing/ (Kilts, Tartan, Highland Dress)
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│ ├── weapons/ (Claymore, Bagpipe Weapon)
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│ └── ... (7 more categories)
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│
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└── ... (14 more biomes)
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```
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---
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## 🎯 ESTIMATED ASSET COUNTS
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Based on Dino Valley template (168 assets per biome):
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| Category | Per Biome | × 18 Biomes | Total |
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|:---------|----------:|------------:|------:|
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| Fauna | 16 × 2 = 32 | × 18 | **576** |
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| Clothing | 9 × 2 = 18 | × 18 | **324** |
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| Weapons | 12 × 2 = 24 | × 18 | **432** |
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| Food | 10 × 2 = 20 | × 18 | **360** |
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| Materials | 8 × 2 = 16 | × 18 | **288** |
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| Terrain | 8 × 2 = 16 | × 18 | **288** |
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| Vegetation | 5 × 2 = 10 | × 18 | **180** |
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| Props | 10 × 2 = 20 | × 18 | **360** |
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| Buildings | 6 × 2 = 12 | × 18 | **216** |
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| **TOTAL** | **168** | × 18 | **3,024** |
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**Note**: This is BASE estimate. Actual count will be higher with:
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- Character animations (Kai, Gronk, Ana, NPCs)
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- UI elements
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- Effects and particles
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- Special items
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**Projected FULL count**: **~13,500 PNG files**
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---
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## 🚀 PRODUCTION WORKFLOW
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### Phase 1: Complete Dino Valley (ACTIVE)
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```bash
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# Generate all 136 missing Dino Valley assets
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python3 scripts/generate_dino_valley_complete.py
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```
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### Phase 2: Replicate for Each Biome
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1. Create biome-specific manifest (fauna, clothing, weapons, etc.)
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2. Define style prompts for biome theme
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3. Generate all assets using template
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4. Organize into hierarchical structure
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### Phase 3: Core Game Assets
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- Main characters (Kai, Gronk, Ana) - full animations
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- NPCs (180+ characters)
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- UI elements
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- Effects and particles
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---
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## 🛠️ TOOLS AVAILABLE
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**Structure Management**:
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- `scripts/create_all_biome_structures.py` - Create all biome folders ✅
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- `scripts/restore_hierarchical_structure.py` - Organize flat→hierarchical
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**Generation**:
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- `scripts/generate_dino_valley_complete.py` - Dino Valley generator
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- `scripts/master_asset_pipeline.py` - Post-processing (bg removal, previews)
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**Documentation**:
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- `/DINO_VALLEY_COMPLETE_MANIFEST.json` - Template for biome manifests
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- `/DINO_VALLEY_COMPLETE_README.md` - DLC pack documentation
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- Each biome/category has README.md
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---
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## 📈 PROGRESS TRACKING
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**Current Status**:
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- ✅ Infrastructure: 100%
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- ✅ Folder Structure: 162 folders created
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- ✅ Dino Valley Fauna: 32/32 (100%)
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- ⏳ Dino Valley Full DLC: 32/168 (19%)
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- ⏳ All Biomes: 32/3,024 (1%)
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**Next Milestones**:
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1. Complete Dino Valley: 168/168 assets
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2. Complete 3 more biomes: ~672 assets
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3. All 18 biomes fauna complete: 576 assets
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4. Full 18 biomes: 3,024+ assets
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---
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## 🎨 STYLE CONSISTENCY
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All assets generated in **DUAL STYLES**:
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**Style A (Cartoon Vector)**:
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- Bold black outlines
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- Flat colors
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- Cute and playful
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- NO shadows, NO gradients
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**Style B (Dark Noir)**:
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- Hand-drawn sketchy lines
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- High contrast
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- Dramatic shadows
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- Gritty atmospheric
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---
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**Created**: 31.12.2025 09:40
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**Status**: Ready for mass production! 🚀
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