Added Tiled auto-tiling system + TOP-DOWN assets

- Created 4 TSX tilesets with terrain/wang set definitions
- grass_soil_autotile.tsx (terrain-based)
- fence_autotile.tsx (wang set)
- water_tileset_autotile.tsx
- grass_tileset_autotile.tsx

Documentation:
- AUTO_TILING_VODIC.md (Slovenian guide)
- TERRAIN_NOTATION_REFERENCE.md
- AUTO_TILING_CHECKLIST.md
- AUTO_TILING_SESSION_SUMMARY.md
- Updated MICRO_FARM_VODIC.md
- Updated DNEVNIK.md

Generated TOP-DOWN sprite sheets (7 packs):
- town_buildings_topdown.png
- trees_topdown_pack.png
- rocks_obstacles_topdown.png
- mine_entrances_topdown.png
- starting_camp_topdown.png
- farm_structures_topdown.png
- buildings_ruins_states.png (3 states per building)

Organized 60 Krvava Zetev sprites in krvava_zetev_sprites folder
All assets vibrant colors, NO grays, ready for Tiled!
This commit is contained in:
2025-12-19 23:58:25 +01:00
parent befbd74b69
commit 7cc66d0e2b
203 changed files with 1653 additions and 0 deletions

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<? xml version = "1.0" encoding = "UTF-8" ?>
<tileset version="1.10" tiledversion="1.11.0" name="grass_soil" tilewidth="48" tileheight="48" tilecount="16" columns="4">
<image source="grass_soil_autotile.png" width="192" height="192" />
<!-- TERRAIN DEFINITIONS for Auto-Tiling -->
<terraintypes>
<terrain name="Grass" tile="5" />
<terrain name="TilledSoil" tile="13" />
</terraintypes>
<!-- GRASS TERRAIN (Tiles 0-7) -->
<!-- Row 1: Top-Left, Top, Top-Right, Inner Top-Right Corner -->
<tile id="0" terrain=",,,0">
<properties>
<property name="type" value="grass_topleft" />
</properties>
</tile>
<tile id="1" terrain=",,0,0">
<properties>
<property name="type" value="grass_top" />
</properties>
</tile>
<tile id="2" terrain=",,0,">
<properties>
<property name="type" value="grass_topright" />
</properties>
</tile>
<tile id="3" terrain="0,0,0,">
<properties>
<property name="type" value="grass_inner_topright" />
</properties>
</tile>
<!-- Row 2: Left, Center, Right, Inner Top-Left Corner -->
<tile id="4" terrain=",0,,0">
<properties>
<property name="type" value="grass_left" />
</properties>
</tile>
<tile id="5" terrain="0,0,0,0">
<properties>
<property name="type" value="grass_center" />
</properties>
</tile>
<tile id="6" terrain="0,,,0">
<properties>
<property name="type" value="grass_right" />
</properties>
</tile>
<tile id="7" terrain="0,,0,0">
<properties>
<property name="type" value="grass_inner_topleft" />
</properties>
</tile>
<!-- TILLED SOIL TERRAIN (Tiles 8-15) -->
<!-- Row 3: Top-Left, Top, Top-Right, Inner Top-Right Corner -->
<tile id="8" terrain=",,,1">
<properties>
<property name="type" value="soil_topleft" />
</properties>
</tile>
<tile id="9" terrain=",,1,1">
<properties>
<property name="type" value="soil_top" />
</properties>
</tile>
<tile id="10" terrain=",,1,">
<properties>
<property name="type" value="soil_topright" />
</properties>
</tile>
<tile id="11" terrain="1,1,1,">
<properties>
<property name="type" value="soil_inner_topright" />
</properties>
</tile>
<!-- Row 4: Left, Center, Right, Inner Top-Left Corner -->
<tile id="12" terrain=",1,,1">
<properties>
<property name="type" value="soil_left" />
</properties>
</tile>
<tile id="13" terrain="1,1,1,1">
<properties>
<property name="type" value="soil_center" />
</properties>
</tile>
<tile id="14" terrain="1,,,1">
<properties>
<property name="type" value="soil_right" />
</properties>
</tile>
<tile id="15" terrain="1,,1,1">
<properties>
<property name="type" value="soil_inner_topleft" />
</properties>
</tile>
</tileset>