- Created 4 TSX tilesets with terrain/wang set definitions - grass_soil_autotile.tsx (terrain-based) - fence_autotile.tsx (wang set) - water_tileset_autotile.tsx - grass_tileset_autotile.tsx Documentation: - AUTO_TILING_VODIC.md (Slovenian guide) - TERRAIN_NOTATION_REFERENCE.md - AUTO_TILING_CHECKLIST.md - AUTO_TILING_SESSION_SUMMARY.md - Updated MICRO_FARM_VODIC.md - Updated DNEVNIK.md Generated TOP-DOWN sprite sheets (7 packs): - town_buildings_topdown.png - trees_topdown_pack.png - rocks_obstacles_topdown.png - mine_entrances_topdown.png - starting_camp_topdown.png - farm_structures_topdown.png - buildings_ruins_states.png (3 states per building) Organized 60 Krvava Zetev sprites in krvava_zetev_sprites folder All assets vibrant colors, NO grays, ready for Tiled!
101 lines
3.5 KiB
TypeScript
101 lines
3.5 KiB
TypeScript
<? xml version = "1.0" encoding = "UTF-8" ?>
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<tileset version="1.10" tiledversion="1.11.0" name="grass_soil" tilewidth="48" tileheight="48" tilecount="16" columns="4">
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<image source="grass_soil_autotile.png" width="192" height="192" />
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<!-- TERRAIN DEFINITIONS for Auto-Tiling -->
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<terraintypes>
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<terrain name="Grass" tile="5" />
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<terrain name="TilledSoil" tile="13" />
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</terraintypes>
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<!-- GRASS TERRAIN (Tiles 0-7) -->
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<!-- Row 1: Top-Left, Top, Top-Right, Inner Top-Right Corner -->
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<tile id="0" terrain=",,,0">
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<properties>
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<property name="type" value="grass_topleft" />
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</properties>
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</tile>
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<tile id="1" terrain=",,0,0">
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<properties>
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<property name="type" value="grass_top" />
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</properties>
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</tile>
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<tile id="2" terrain=",,0,">
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<properties>
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<property name="type" value="grass_topright" />
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</properties>
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</tile>
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<tile id="3" terrain="0,0,0,">
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<properties>
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<property name="type" value="grass_inner_topright" />
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</properties>
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</tile>
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<!-- Row 2: Left, Center, Right, Inner Top-Left Corner -->
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<tile id="4" terrain=",0,,0">
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<properties>
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<property name="type" value="grass_left" />
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</properties>
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</tile>
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<tile id="5" terrain="0,0,0,0">
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<properties>
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<property name="type" value="grass_center" />
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</properties>
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</tile>
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<tile id="6" terrain="0,,,0">
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<properties>
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<property name="type" value="grass_right" />
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</properties>
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</tile>
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<tile id="7" terrain="0,,0,0">
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<properties>
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<property name="type" value="grass_inner_topleft" />
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</properties>
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</tile>
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<!-- TILLED SOIL TERRAIN (Tiles 8-15) -->
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<!-- Row 3: Top-Left, Top, Top-Right, Inner Top-Right Corner -->
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<tile id="8" terrain=",,,1">
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<properties>
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<property name="type" value="soil_topleft" />
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</properties>
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</tile>
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<tile id="9" terrain=",,1,1">
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<properties>
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<property name="type" value="soil_top" />
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</properties>
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</tile>
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<tile id="10" terrain=",,1,">
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<properties>
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<property name="type" value="soil_topright" />
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</properties>
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</tile>
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<tile id="11" terrain="1,1,1,">
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<properties>
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<property name="type" value="soil_inner_topright" />
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</properties>
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</tile>
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<!-- Row 4: Left, Center, Right, Inner Top-Left Corner -->
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<tile id="12" terrain=",1,,1">
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<properties>
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<property name="type" value="soil_left" />
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</properties>
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</tile>
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<tile id="13" terrain="1,1,1,1">
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<properties>
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<property name="type" value="soil_center" />
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</properties>
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</tile>
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<tile id="14" terrain="1,,,1">
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<properties>
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<property name="type" value="soil_right" />
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</properties>
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</tile>
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<tile id="15" terrain="1,,1,1">
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<properties>
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<property name="type" value="soil_inner_topleft" />
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</properties>
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</tile>
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</tileset>
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