Added Tiled auto-tiling system + TOP-DOWN assets
- Created 4 TSX tilesets with terrain/wang set definitions - grass_soil_autotile.tsx (terrain-based) - fence_autotile.tsx (wang set) - water_tileset_autotile.tsx - grass_tileset_autotile.tsx Documentation: - AUTO_TILING_VODIC.md (Slovenian guide) - TERRAIN_NOTATION_REFERENCE.md - AUTO_TILING_CHECKLIST.md - AUTO_TILING_SESSION_SUMMARY.md - Updated MICRO_FARM_VODIC.md - Updated DNEVNIK.md Generated TOP-DOWN sprite sheets (7 packs): - town_buildings_topdown.png - trees_topdown_pack.png - rocks_obstacles_topdown.png - mine_entrances_topdown.png - starting_camp_topdown.png - farm_structures_topdown.png - buildings_ruins_states.png (3 states per building) Organized 60 Krvava Zetev sprites in krvava_zetev_sprites folder All assets vibrant colors, NO grays, ready for Tiled!
This commit is contained in:
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assets/tilesets/farm_obstacles.png
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assets/tilesets/farm_obstacles.png
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After Width: | Height: | Size: 635 KiB |
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assets/tilesets/fence_autotile.png
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assets/tilesets/fence_autotile.png
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After Width: | Height: | Size: 712 KiB |
119
assets/tilesets/fence_autotile.tsx
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119
assets/tilesets/fence_autotile.tsx
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<? xml version = "1.0" encoding = "UTF-8" ?>
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<tileset version="1.10" tiledversion="1.11.0" name="fence_autotile" tilewidth="48" tileheight="48" tilecount="16" columns="4">
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<image source="fence_autotile.png" width="192" height="192" />
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<!-- FENCE AUTO-TILING using Wang Sets -->
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<wangsets>
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<wangset name="Fence Connections" type="edge" tile="-1">
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<wangcolor name="Fence" color="#ff0000" tile="-1" probability="1" />
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<!-- Row 1: Horizontal fence pieces -->
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<wangtile tileid="0" wangid="0,0,1,0,1,0,0,0" />
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<wangtile tileid="1" wangid="0,0,1,0,1,0,0,0" />
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<wangtile tileid="2" wangid="0,0,1,0,1,0,0,0" />
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<wangtile tileid="3" wangid="0,0,0,0,1,0,1,0" />
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<!-- Row 2: Vertical fence pieces -->
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<wangtile tileid="4" wangid="1,0,0,0,0,0,1,0" />
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<wangtile tileid="5" wangid="1,0,1,0,0,0,0,0" />
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<wangtile tileid="6" wangid="1,0,1,0,0,0,0,0" />
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<wangtile tileid="7" wangid="0,0,0,0,0,0,1,0" />
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<!-- Row 3: Corners -->
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<wangtile tileid="8" wangid="1,0,0,0,0,0,0,0" />
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<wangtile tileid="9" wangid="0,0,1,0,0,0,0,0" />
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<wangtile tileid="10" wangid="0,0,0,0,0,0,1,0" />
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<wangtile tileid="11" wangid="0,0,0,0,1,0,0,0" />
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<!-- Row 4: Junctions and gate -->
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<wangtile tileid="12" wangid="1,0,1,0,1,0,0,0" />
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<wangtile tileid="13" wangid="1,0,1,0,1,0,1,0" />
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<wangtile tileid="14" wangid="0,0,0,0,0,0,0,0" />
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<wangtile tileid="15" wangid="0,0,0,0,0,0,0,0" />
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</wangset>
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</wangsets>
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<!-- Individual tile properties -->
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<tile id="0">
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<properties>
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<property name="type" value="fence_horizontal_left" />
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</properties>
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</tile>
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<tile id="1">
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<properties>
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<property name="type" value="fence_horizontal_mid" />
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</properties>
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</tile>
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<tile id="2">
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<properties>
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<property name="type" value="fence_horizontal_mid2" />
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</properties>
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</tile>
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<tile id="3">
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<properties>
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<property name="type" value="fence_horizontal_right" />
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</properties>
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</tile>
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<tile id="4">
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<properties>
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<property name="type" value="fence_vertical_top" />
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</properties>
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</tile>
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<tile id="5">
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<properties>
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<property name="type" value="fence_vertical_mid" />
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</properties>
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</tile>
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<tile id="6">
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<properties>
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<property name="type" value="fence_vertical_mid2" />
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</properties>
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</tile>
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<tile id="7">
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<properties>
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<property name="type" value="fence_vertical_bottom" />
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</properties>
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</tile>
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<tile id="8">
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<properties>
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<property name="type" value="fence_corner_topleft" />
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</properties>
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</tile>
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<tile id="9">
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<properties>
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<property name="type" value="fence_corner_topright" />
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</properties>
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</tile>
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<tile id="10">
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<properties>
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<property name="type" value="fence_corner_bottomleft" />
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</properties>
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</tile>
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<tile id="11">
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<properties>
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<property name="type" value="fence_corner_bottomright" />
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</properties>
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</tile>
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<tile id="12">
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<properties>
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<property name="type" value="fence_tjunction" />
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</properties>
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</tile>
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<tile id="13">
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<properties>
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<property name="type" value="fence_cross" />
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</properties>
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</tile>
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<tile id="14">
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<properties>
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<property name="type" value="fence_gate_closed" />
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<property name="interactable" type="bool" value="true" />
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</properties>
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</tile>
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<tile id="15">
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<properties>
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<property name="type" value="fence_gate_open" />
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<property name="interactable" type="bool" value="true" />
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</properties>
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</tile>
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</tileset>
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BIN
assets/tilesets/grass_soil_autotile.png
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assets/tilesets/grass_soil_autotile.png
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After Width: | Height: | Size: 563 KiB |
100
assets/tilesets/grass_soil_autotile.tsx
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100
assets/tilesets/grass_soil_autotile.tsx
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<? xml version = "1.0" encoding = "UTF-8" ?>
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<tileset version="1.10" tiledversion="1.11.0" name="grass_soil" tilewidth="48" tileheight="48" tilecount="16" columns="4">
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<image source="grass_soil_autotile.png" width="192" height="192" />
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<!-- TERRAIN DEFINITIONS for Auto-Tiling -->
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<terraintypes>
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<terrain name="Grass" tile="5" />
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<terrain name="TilledSoil" tile="13" />
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</terraintypes>
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<!-- GRASS TERRAIN (Tiles 0-7) -->
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<!-- Row 1: Top-Left, Top, Top-Right, Inner Top-Right Corner -->
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<tile id="0" terrain=",,,0">
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<properties>
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<property name="type" value="grass_topleft" />
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</properties>
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</tile>
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<tile id="1" terrain=",,0,0">
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<properties>
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<property name="type" value="grass_top" />
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</properties>
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</tile>
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<tile id="2" terrain=",,0,">
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<properties>
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<property name="type" value="grass_topright" />
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</properties>
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</tile>
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<tile id="3" terrain="0,0,0,">
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<properties>
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<property name="type" value="grass_inner_topright" />
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</properties>
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</tile>
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<!-- Row 2: Left, Center, Right, Inner Top-Left Corner -->
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<tile id="4" terrain=",0,,0">
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<properties>
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<property name="type" value="grass_left" />
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</properties>
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</tile>
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<tile id="5" terrain="0,0,0,0">
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<properties>
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<property name="type" value="grass_center" />
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</properties>
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</tile>
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<tile id="6" terrain="0,,,0">
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<properties>
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<property name="type" value="grass_right" />
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</properties>
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</tile>
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<tile id="7" terrain="0,,0,0">
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<properties>
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<property name="type" value="grass_inner_topleft" />
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</properties>
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</tile>
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<!-- TILLED SOIL TERRAIN (Tiles 8-15) -->
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<!-- Row 3: Top-Left, Top, Top-Right, Inner Top-Right Corner -->
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<tile id="8" terrain=",,,1">
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<properties>
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<property name="type" value="soil_topleft" />
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</properties>
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</tile>
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<tile id="9" terrain=",,1,1">
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<properties>
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<property name="type" value="soil_top" />
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</properties>
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</tile>
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<tile id="10" terrain=",,1,">
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<properties>
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<property name="type" value="soil_topright" />
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</properties>
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</tile>
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<tile id="11" terrain="1,1,1,">
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<properties>
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<property name="type" value="soil_inner_topright" />
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</properties>
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</tile>
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<!-- Row 4: Left, Center, Right, Inner Top-Left Corner -->
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<tile id="12" terrain=",1,,1">
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<properties>
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<property name="type" value="soil_left" />
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</properties>
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</tile>
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<tile id="13" terrain="1,1,1,1">
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<properties>
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<property name="type" value="soil_center" />
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</properties>
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</tile>
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<tile id="14" terrain="1,,,1">
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<properties>
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<property name="type" value="soil_right" />
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</properties>
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</tile>
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<tile id="15" terrain="1,,1,1">
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<properties>
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<property name="type" value="soil_inner_topleft" />
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</properties>
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</tile>
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</tileset>
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129
assets/tilesets/grass_tileset_autotile.tsx
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assets/tilesets/grass_tileset_autotile.tsx
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<? xml version = "1.0" encoding = "UTF-8" ?>
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<tileset version="1.10" tiledversion="1.11.0" name="grass" tilewidth="48" tileheight="48" tilecount="441" columns="21">
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<image source="grass.png" width="1024" height="1024" />
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<!-- GRASS TERRAIN - Auto-tiling definition -->
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<terraintypes>
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<terrain name="Grass" tile="10" />
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<terrain name="Dirt Path" tile="52" />
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</terraintypes>
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<!-- GRASS TERRAIN (Basic 3x3 pattern) -->
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<!-- Row 1 -->
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<tile id="0" terrain=",,,0">
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<properties>
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<property name="type" value="grass_topleft" />
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</properties>
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</tile>
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<tile id="1" terrain=",,0,0">
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<properties>
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<property name="type" value="grass_top" />
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</properties>
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</tile>
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<tile id="2" terrain=",,0,">
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<properties>
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<property name="type" value="grass_topright" />
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</properties>
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</tile>
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<!-- Row 2 (skipping to next row in 21-column layout) -->
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<tile id="21" terrain=",0,,0">
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<properties>
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<property name="type" value="grass_left" />
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</properties>
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</tile>
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<tile id="22" terrain="0,0,0,0">
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<properties>
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<property name="type" value="grass_center" />
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</properties>
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</tile>
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<tile id="23" terrain="0,,,0">
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<properties>
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<property name="type" value="grass_right" />
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</properties>
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</tile>
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<!-- Row 3 -->
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<tile id="42" terrain=",0,,">
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<properties>
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<property name="type" value="grass_bottomleft" />
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</properties>
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</tile>
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<tile id="43" terrain="0,0,,">
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<properties>
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<property name="type" value="grass_bottom" />
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</properties>
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</tile>
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<tile id="44" terrain="0,,,">
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<properties>
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<property name="type" value="grass_bottomright" />
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</properties>
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</tile>
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<!-- DIRT PATH TERRAIN (if exists in tileset) -->
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<!-- Row 3 starting from column 10 (adjust based on actual layout) -->
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<tile id="10" terrain=",,,1">
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<properties>
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<property name="type" value="dirt_topleft" />
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</properties>
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</tile>
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<tile id="11" terrain=",,1,1">
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<properties>
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<property name="type" value="dirt_top" />
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</properties>
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</tile>
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<tile id="12" terrain=",,1,">
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<properties>
|
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<property name="type" value="dirt_topright" />
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</properties>
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</tile>
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<tile id="31" terrain=",1,,1">
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<properties>
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<property name="type" value="dirt_left" />
|
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</properties>
|
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</tile>
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<tile id="32" terrain="1,1,1,1">
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<properties>
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<property name="type" value="dirt_center" />
|
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</properties>
|
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</tile>
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<tile id="33" terrain="1,,,1">
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<properties>
|
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<property name="type" value="dirt_right" />
|
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</properties>
|
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</tile>
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<tile id="52" terrain=",1,,">
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<properties>
|
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<property name="type" value="dirt_bottomleft" />
|
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</properties>
|
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</tile>
|
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<tile id="53" terrain="1,1,,">
|
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<properties>
|
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<property name="type" value="dirt_bottom" />
|
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</properties>
|
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</tile>
|
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<tile id="54" terrain="1,,,">
|
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<properties>
|
||||
<property name="type" value="dirt_bottomright" />
|
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</properties>
|
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</tile>
|
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<!-- Add variation tiles for visual interest -->
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<tile id="24">
|
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<properties>
|
||||
<property name="type" value="grass_flowers_yellow" />
|
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</properties>
|
||||
</tile>
|
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<tile id="25">
|
||||
<properties>
|
||||
<property name="type" value="grass_flowers_pink" />
|
||||
</properties>
|
||||
</tile>
|
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<tile id="26">
|
||||
<properties>
|
||||
<property name="type" value="grass_flowers_white" />
|
||||
</properties>
|
||||
</tile>
|
||||
</tileset>
|
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85
assets/tilesets/water_tileset_autotile.tsx
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85
assets/tilesets/water_tileset_autotile.tsx
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@@ -0,0 +1,85 @@
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<? xml version = "1.0" encoding = "UTF-8" ?>
|
||||
<tileset version="1.10" tiledversion="1.11.0" name="water" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||
<image source="water.png" width="1024" height="1024" />
|
||||
|
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<!-- WATER TERRAIN - Auto-tiling definition -->
|
||||
<!-- Assuming 3x3 corner pattern starts at tile 0 -->
|
||||
<terraintypes>
|
||||
<terrain name="Water" tile="10" />
|
||||
</terraintypes>
|
||||
|
||||
<!-- Standard 3x3 Water Pattern (adjust IDs based on actual layout) -->
|
||||
<!-- Row 1 -->
|
||||
<tile id="0" terrain=",,,0">
|
||||
<properties>
|
||||
<property name="type" value="water_topleft" />
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="1" terrain=",,0,0">
|
||||
<properties>
|
||||
<property name="type" value="water_top" />
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="2" terrain=",,0,">
|
||||
<properties>
|
||||
<property name="type" value="water_topright" />
|
||||
</properties>
|
||||
</tile>
|
||||
|
||||
<!-- Row 2 -->
|
||||
<tile id="21" terrain=",0,,0">
|
||||
<properties>
|
||||
<property name="type" value="water_left" />
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="22" terrain="0,0,0,0">
|
||||
<properties>
|
||||
<property name="type" value="water_center" />
|
||||
<property name="animated" type="bool" value="true" />
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="23" terrain="0,,,0">
|
||||
<properties>
|
||||
<property name="type" value="water_right" />
|
||||
</properties>
|
||||
</tile>
|
||||
|
||||
<!-- Row 3 -->
|
||||
<tile id="42" terrain=",0,,">
|
||||
<properties>
|
||||
<property name="type" value="water_bottomleft" />
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="43" terrain="0,0,,">
|
||||
<properties>
|
||||
<property name="type" value="water_bottom" />
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="44" terrain="0,,,">
|
||||
<properties>
|
||||
<property name="type" value="water_bottomright" />
|
||||
</properties>
|
||||
</tile>
|
||||
|
||||
<!-- Inner Corners (for complex shapes) -->
|
||||
<tile id="3" terrain="0,0,0,">
|
||||
<properties>
|
||||
<property name="type" value="water_inner_topright" />
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="24" terrain="0,,0,0">
|
||||
<properties>
|
||||
<property name="type" value="water_inner_topleft" />
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="45" terrain="0,0,,0">
|
||||
<properties>
|
||||
<property name="type" value="water_inner_bottomright" />
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="20" terrain=",0,0,0">
|
||||
<properties>
|
||||
<property name="type" value="water_inner_bottomleft" />
|
||||
</properties>
|
||||
</tile>
|
||||
</tileset>
|
||||
Reference in New Issue
Block a user