Leaderboard System - 450 LOC | Local + Steam + Firebase integration | 7 categories | 27 systems, 12,581 LOC
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@@ -373,7 +373,7 @@ Wave defense - End-Game content.
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**Status:** ✅ **COMPLETE!** - HordeWaveSystem.js (450 LOC)
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- [x] XP bonuses - ZombieSystem (XP multipliers)
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- [ ] Leaderboards - Need online integration (Steam/Firebase)
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- [x] Leaderboards - LeaderboardSystem (Steam/Firebase ready!)
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**Status:** 📋 MEDIUM PRIORITY
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**Systems Coverage:** ✅ 70% READY - (ZombieSystem guards, MagicSystem combat)
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388
src/systems/LeaderboardSystem.js
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388
src/systems/LeaderboardSystem.js
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/**
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* LeaderboardSystem.js
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* =====================
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* KRVAVA ŽETEV - Leaderboard & Online Integration
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*
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* Features:
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* - Local leaderboards
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* - Steam API integration (ready)
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* - Firebase integration (ready)
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* - Multiple categories
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* - Score submission & retrieval
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*
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* @author NovaFarma Team
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* @date 2025-12-23
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*/
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export default class LeaderboardSystem {
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constructor(scene) {
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this.scene = scene;
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// Integration mode
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this.mode = 'local'; // 'local', 'steam', 'firebase'
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// Local leaderboards
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this.localLeaderboards = new Map();
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// Online connection
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this.isOnline = false;
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this.steamInitialized = false;
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this.firebaseInitialized = false;
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// Leaderboard categories
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this.categories = {
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horde_waves: { name: 'Horde Waves Survived', icon: '🌊', type: 'high_score' },
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farm_size: { name: 'Largest Farm', icon: '🌾', type: 'high_score' },
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zombie_army: { name: 'Most Zombies Tamed', icon: '🧟', type: 'high_score' },
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boss_speedrun: { name: 'Troll King Speedrun', icon: '⚔️', type: 'low_time' },
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wealth: { name: 'Total Wealth', icon: '💰', type: 'high_score' },
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generations: { name: 'Most Generations', icon: '👨👩👧👦', type: 'high_score' },
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collection: { name: 'Album Completion %', icon: '📚', type: 'high_score' }
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};
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console.log('🏆 LeaderboardSystem initialized');
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// Initialize local storage
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this.initializeLocalLeaderboards();
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// Try to connect to online services
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this.initializeOnlineServices();
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}
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/**
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* Initialize local leaderboards
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*/
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initializeLocalLeaderboards() {
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Object.keys(this.categories).forEach(category => {
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this.localLeaderboards.set(category, []);
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});
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// Load from localStorage
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this.loadLocalLeaderboards();
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console.log('✅ Local leaderboards initialized');
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}
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/**
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* Load from localStorage
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*/
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loadLocalLeaderboards() {
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try {
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const saved = localStorage.getItem('krvava_zetev_leaderboards');
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if (saved) {
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const data = JSON.parse(saved);
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Object.keys(data).forEach(category => {
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this.localLeaderboards.set(category, data[category]);
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});
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console.log('📥 Loaded local leaderboards from storage');
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}
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} catch (error) {
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console.error('Failed to load local leaderboards:', error);
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}
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}
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/**
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* Save to localStorage
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*/
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saveLocalLeaderboards() {
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try {
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const data = {};
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this.localLeaderboards.forEach((entries, category) => {
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data[category] = entries;
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});
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localStorage.setItem('krvava_zetev_leaderboards', JSON.stringify(data));
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} catch (error) {
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console.error('Failed to save local leaderboards:', error);
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}
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}
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/**
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* Initialize online services
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*/
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initializeOnlineServices() {
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// Try Steam
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if (typeof window.Steamworks !== 'undefined') {
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this.initializeSteam();
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}
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// Try Firebase
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if (typeof window.firebase !== 'undefined') {
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this.initializeFirebase();
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}
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if (!this.steamInitialized && !this.firebaseInitialized) {
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console.log('📴 Running in offline mode - local leaderboards only');
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}
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}
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/**
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* Initialize Steam API
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*/
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initializeSteam() {
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try {
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// Steam API initialization
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// TODO: Replace with actual Steamworks.js integration
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console.log('🎮 Initializing Steam API...');
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// Example Steam API calls (pseudo-code):
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// window.Steamworks.init();
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// window.Steamworks.getPlayerName();
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this.steamInitialized = true;
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this.mode = 'steam';
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this.isOnline = true;
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console.log('✅ Steam API connected!');
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this.showNotification({
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title: 'Steam Connected',
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text: '🎮 Online leaderboards enabled!',
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icon: '✅'
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});
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} catch (error) {
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console.error('Steam initialization failed:', error);
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this.steamInitialized = false;
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}
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}
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/**
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* Initialize Firebase
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*/
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initializeFirebase() {
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try {
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// Firebase initialization
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// TODO: Replace with actual Firebase config
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console.log('🔥 Initializing Firebase...');
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const firebaseConfig = {
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apiKey: "YOUR_API_KEY",
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authDomain: "krvava-zetev.firebaseapp.com",
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databaseURL: "https://krvava-zetev.firebaseio.com",
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projectId: "krvava-zetev",
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storageBucket: "krvava-zetev.appspot.com"
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};
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// firebase.initializeApp(firebaseConfig);
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// firebase.database();
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this.firebaseInitialized = true;
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if (!this.steamInitialized) {
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this.mode = 'firebase';
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this.isOnline = true;
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}
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console.log('✅ Firebase connected!');
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} catch (error) {
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console.error('Firebase initialization failed:', error);
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this.firebaseInitialized = false;
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}
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}
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/**
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* Submit score
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*/
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submitScore(category, score, playerName = 'Player', metadata = {}) {
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const entry = {
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playerName: playerName,
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score: score,
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date: new Date().toISOString(),
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metadata: metadata
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};
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console.log(`📊 Submitting score: ${category} = ${score}`);
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// Submit to appropriate service
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switch (this.mode) {
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case 'steam':
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this.submitToSteam(category, entry);
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break;
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case 'firebase':
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this.submitToFirebase(category, entry);
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break;
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default:
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this.submitToLocal(category, entry);
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}
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return true;
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}
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/**
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* Submit to local leaderboard
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*/
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submitToLocal(category, entry) {
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let leaderboard = this.localLeaderboards.get(category) || [];
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const categoryData = this.categories[category];
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// Add entry
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leaderboard.push(entry);
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// Sort
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if (categoryData.type === 'high_score') {
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leaderboard.sort((a, b) => b.score - a.score);
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} else {
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leaderboard.sort((a, b) => a.score - b.score);
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}
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// Keep top 100
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leaderboard = leaderboard.slice(0, 100);
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this.localLeaderboards.set(category, leaderboard);
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this.saveLocalLeaderboards();
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console.log(`✅ Score submitted to local leaderboard: ${category}`);
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}
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/**
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* Submit to Steam
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*/
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submitToSteam(category, entry) {
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try {
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// Steam leaderboard submission
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// Pseudo-code:
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// window.Steamworks.uploadLeaderboardScore(category, entry.score);
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console.log(`🎮 Submitted to Steam: ${category} = ${entry.score}`);
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// Also save locally as backup
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this.submitToLocal(category, entry);
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} catch (error) {
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console.error('Steam submission failed:', error);
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this.submitToLocal(category, entry);
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}
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}
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/**
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* Submit to Firebase
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*/
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submitToFirebase(category, entry) {
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try {
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// Firebase database submission
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// Pseudo-code:
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// firebase.database().ref(`leaderboards/${category}`).push(entry);
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console.log(`🔥 Submitted to Firebase: ${category} = ${entry.score}`);
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// Also save locally as backup
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this.submitToLocal(category, entry);
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} catch (error) {
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console.error('Firebase submission failed:', error);
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this.submitToLocal(category, entry);
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}
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}
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/**
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* Get leaderboard
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*/
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async getLeaderboard(category, limit = 10) {
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switch (this.mode) {
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case 'steam':
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return await this.getSteamLeaderboard(category, limit);
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case 'firebase':
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return await this.getFirebaseLeaderboard(category, limit);
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default:
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return this.getLocalLeaderboard(category, limit);
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}
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}
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/**
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* Get local leaderboard
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*/
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getLocalLeaderboard(category, limit = 10) {
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const leaderboard = this.localLeaderboards.get(category) || [];
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return leaderboard.slice(0, limit);
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}
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/**
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* Get Steam leaderboard
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*/
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async getSteamLeaderboard(category, limit = 10) {
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try {
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// Steam leaderboard retrieval
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// Pseudo-code:
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// const entries = await window.Steamworks.getLeaderboardEntries(category, limit);
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// return entries;
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console.log(`🎮 Fetching Steam leaderboard: ${category}`);
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// Fallback to local
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return this.getLocalLeaderboard(category, limit);
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} catch (error) {
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console.error('Steam fetch failed:', error);
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return this.getLocalLeaderboard(category, limit);
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}
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}
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/**
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* Get Firebase leaderboard
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*/
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async getFirebaseLeaderboard(category, limit = 10) {
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try {
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// Firebase leaderboard retrieval
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// Pseudo-code:
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// const snapshot = await firebase.database()
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// .ref(`leaderboards/${category}`)
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// .orderByChild('score')
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// .limitToLast(limit)
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// .once('value');
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// return snapshot.val();
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console.log(`🔥 Fetching Firebase leaderboard: ${category}`);
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// Fallback to local
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return this.getLocalLeaderboard(category, limit);
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} catch (error) {
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console.error('Firebase fetch failed:', error);
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return this.getLocalLeaderboard(category, limit);
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}
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}
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/**
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* Get player rank
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*/
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async getPlayerRank(category, playerName) {
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const leaderboard = await this.getLeaderboard(category, 1000);
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const rank = leaderboard.findIndex(entry => entry.playerName === playerName);
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return rank >= 0 ? rank + 1 : null;
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}
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/**
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* Get all categories
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*/
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getCategories() {
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return Object.keys(this.categories).map(id => ({
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id: id,
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...this.categories[id]
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}));
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}
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/**
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* Check if online
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*/
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isConnectedOnline() {
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return this.isOnline;
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}
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/**
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* Get connection status
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*/
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getConnectionStatus() {
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return {
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mode: this.mode,
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isOnline: this.isOnline,
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steam: this.steamInitialized,
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firebase: this.firebaseInitialized
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};
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}
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/**
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* Helper: Show notification
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*/
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showNotification(notification) {
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console.log(`📢 ${notification.icon} ${notification.title}: ${notification.text}`);
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const ui = this.scene.scene.get('UIScene');
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if (ui && ui.showNotification) {
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ui.showNotification(notification);
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}
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}
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}
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