📚 REFERENCE LIBRARY UPDATED!
✅ ADDED TO REFERENCES: 📁 /assets/references/buildings/ (NEW): - generator.png (power generator reference) - mine_entrance.png (cave entrance reference) - population_board.png (statistics board) - storage_shed.png (storage building) - README.md (building style guide) 📁 /assets/references/npcs/zombie_statistician/ (NEW): - master_reference.png (office zombie design) - README.md (character documentation) 📁 /assets/references/npcs/electrician/ (EXISTING): - master_reference.png (electrician with tools) - README.md (already documented) 🎯 PURPOSE: - Central reference library for all game assets - Style consistency across development - Quick reference for future sprite generation - Documentation for character/building specs 📊 REFERENCE LIBRARY STATUS: - NPCs: 3 documented (Electrician, Zombie Statistician, Tehnik) - Buildings: 4 core structures documented - Complete with READMEs for all ✅ All references follow Style 32 Dark-Chibi Noir! 🎨
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assets/references/buildings/README.md
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# 🏗️ BUILDINGS REFERENCE FOLDER
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**Created:** January 10, 2026, 00:38 CET
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**Purpose:** Master reference sprites for all buildings and structures
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---
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## 📁 CONTENTS
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**Generator System:**
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- `generator.png` - Industrial power generator (3x3 tiles)
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- `population_board.png` - Statistics chalkboard
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**Mine System:**
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- `mine_entrance.png` - Procedural mine cave entrance (3x2 tiles)
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**Storage:**
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- `storage_shed.png` - Wooden storage building (2x2 tiles)
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---
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## 🎨 STYLE NOTES
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All buildings follow **Style 32 Dark-Chibi Noir**:
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- Thick black outlines ✅
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- Cel-shaded rendering ✅
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- Post-apocalyptic weathering ✅
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- Top-down 3/4 isometric view ✅
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- Transparent backgrounds ✅
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---
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## 📊 USAGE
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These references serve as:
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1. **Style consistency** - Match this aesthetic for new buildings
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2. **Size reference** - Tile dimensions for map placement
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3. **Color palette** - Noir dark tones with industrial greys
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4. **Detail level** - Amount of weathering and decay
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---
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**Status:** ✅ Reference library complete!
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**Last Updated:** January 10, 2026
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assets/references/npcs/zombie_statistician/README.md
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# 👔 ZOMBIE STATISTICIAN NPC - Reference
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**Created:** January 10, 2026, 00:38 CET
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**Type:** Functional NPC (Office Zombie)
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**Style:** Style 32 - Dark-Chibi Noir
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---
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## 📁 CONTENTS
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**Master Reference:**
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- `master_reference.png` - Complete character design (front view)
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---
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## 🧟 CHARACTER DESIGN
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**Appearance:**
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- Pale zombie skin (green tint)
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- Thick-rimmed glasses
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- Grey office suit (worn, patches)
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- Loosened tie
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- Messy office worker hair
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- Name tag on suit
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- Red eyes (noir zombie aesthetic)
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- Professional but undead
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**Equipment:**
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- Clipboard with population statistics
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- Pen in hand
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- Calculator (for calculations)
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- Chalk/marker (for board updates)
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**Personality:**
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- Professional zombie
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- Dedicated to statistics
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- Methodical and organized
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- Slightly tired/overworked
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- Takes job seriously despite being undead
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---
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## 👔 NPC ROLE
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**Job:** Zombie Statistician
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**Salary:** 1 Cekin/day (cheapest worker!)
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**Services:**
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- Daily population board updates
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- Tracks living population
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- Counts zombie workers
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- Records statistics
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**Work Routine:**
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- Morning: Count population
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- Midday: Update board
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- Afternoon: Calculate statistics
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- Evening: File reports
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---
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## ✅ SPRITE STATUS
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**Reference:** ✅ COMPLETE
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**Game Sprites:** ✅ COMPLETE (11 sprites)
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- 4 idle (N, S, E, W)
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- 4 walk (N, S, E, W)
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- 2 action (update board, calculate)
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- 1 portrait
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---
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## 💬 CHARACTER VOICE
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**Dialogue Style:**
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- Formal office speak
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- Statistical references
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- Monotone zombie delivery
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- Professional despite undeath
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**Sample Lines:**
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- "Population count: Updated daily at 9 AM."
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- "Statistics show a 2% increase in zombie workers."
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- "The numbers must be accurate. Always."
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---
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**Status:** ✅ Complete and Ready!
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**Integration:** Week 1 (City Management system) 👔
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