📚 REFERENCE LIBRARY UPDATED!

 ADDED TO REFERENCES:

📁 /assets/references/buildings/ (NEW):
- generator.png (power generator reference)
- mine_entrance.png (cave entrance reference)
- population_board.png (statistics board)
- storage_shed.png (storage building)
- README.md (building style guide)

📁 /assets/references/npcs/zombie_statistician/ (NEW):
- master_reference.png (office zombie design)
- README.md (character documentation)

📁 /assets/references/npcs/electrician/ (EXISTING):
- master_reference.png (electrician with tools)
- README.md (already documented)

🎯 PURPOSE:
- Central reference library for all game assets
- Style consistency across development
- Quick reference for future sprite generation
- Documentation for character/building specs

📊 REFERENCE LIBRARY STATUS:
- NPCs: 3 documented (Electrician, Zombie Statistician, Tehnik)
- Buildings: 4 core structures documented
- Complete with READMEs for all 

All references follow Style 32 Dark-Chibi Noir! 🎨
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# 🏗️ BUILDINGS REFERENCE FOLDER
**Created:** January 10, 2026, 00:38 CET
**Purpose:** Master reference sprites for all buildings and structures
---
## 📁 CONTENTS
**Generator System:**
- `generator.png` - Industrial power generator (3x3 tiles)
- `population_board.png` - Statistics chalkboard
**Mine System:**
- `mine_entrance.png` - Procedural mine cave entrance (3x2 tiles)
**Storage:**
- `storage_shed.png` - Wooden storage building (2x2 tiles)
---
## 🎨 STYLE NOTES
All buildings follow **Style 32 Dark-Chibi Noir**:
- Thick black outlines ✅
- Cel-shaded rendering ✅
- Post-apocalyptic weathering ✅
- Top-down 3/4 isometric view ✅
- Transparent backgrounds ✅
---
## 📊 USAGE
These references serve as:
1. **Style consistency** - Match this aesthetic for new buildings
2. **Size reference** - Tile dimensions for map placement
3. **Color palette** - Noir dark tones with industrial greys
4. **Detail level** - Amount of weathering and decay
---
**Status:** ✅ Reference library complete!
**Last Updated:** January 10, 2026

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# 👔 ZOMBIE STATISTICIAN NPC - Reference
**Created:** January 10, 2026, 00:38 CET
**Type:** Functional NPC (Office Zombie)
**Style:** Style 32 - Dark-Chibi Noir
---
## 📁 CONTENTS
**Master Reference:**
- `master_reference.png` - Complete character design (front view)
---
## 🧟 CHARACTER DESIGN
**Appearance:**
- Pale zombie skin (green tint)
- Thick-rimmed glasses
- Grey office suit (worn, patches)
- Loosened tie
- Messy office worker hair
- Name tag on suit
- Red eyes (noir zombie aesthetic)
- Professional but undead
**Equipment:**
- Clipboard with population statistics
- Pen in hand
- Calculator (for calculations)
- Chalk/marker (for board updates)
**Personality:**
- Professional zombie
- Dedicated to statistics
- Methodical and organized
- Slightly tired/overworked
- Takes job seriously despite being undead
---
## 👔 NPC ROLE
**Job:** Zombie Statistician
**Salary:** 1 Cekin/day (cheapest worker!)
**Services:**
- Daily population board updates
- Tracks living population
- Counts zombie workers
- Records statistics
**Work Routine:**
- Morning: Count population
- Midday: Update board
- Afternoon: Calculate statistics
- Evening: File reports
---
## ✅ SPRITE STATUS
**Reference:** ✅ COMPLETE
**Game Sprites:** ✅ COMPLETE (11 sprites)
- 4 idle (N, S, E, W)
- 4 walk (N, S, E, W)
- 2 action (update board, calculate)
- 1 portrait
---
## 💬 CHARACTER VOICE
**Dialogue Style:**
- Formal office speak
- Statistical references
- Monotone zombie delivery
- Professional despite undeath
**Sample Lines:**
- "Population count: Updated daily at 9 AM."
- "Statistics show a 2% increase in zombie workers."
- "The numbers must be accurate. Always."
---
**Status:** ✅ Complete and Ready!
**Integration:** Week 1 (City Management system) 👔

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