feat: complete Style 32 overhaul & Tiled integration fix

- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets.
- Fixed critical Prologue-to-Game crash (function renaming).
- Implemented Tiled JSON/TMX auto-conversion.
- Updated Asset Manager to visualize 1800+ assets.
- Cleaned up project structure (new assets/grounds folder).
- Auto-Ground logic added to GameScene.js.
This commit is contained in:
2026-01-11 20:08:56 +01:00
parent 16e4284964
commit 7264ec6fc0
97 changed files with 49754 additions and 690 deletions

View File

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<? xml version = "1.0" encoding = "UTF-8" ?>
<tileset version="1.10" tiledversion="1.11.0" name="Grounds_Style32" tilewidth="512" tileheight="512" tilecount="4" columns="0">
<grid orientation="orthogonal" width="1" height="1" />
<tile id="0">
<image source="../grounds/grass.png" width="512" height="512" />
</tile>
<tile id="1">
<image source="../grounds/dirt.png" width="512" height="512" />
</tile>
<tile id="2">
<image source="../grounds/stone.png" width="512" height="512" />
</tile>
<tile id="3">
<image source="../grounds/water.png" width="512" height="512" />
</tile>
<tile id="4">
<image source="../grounds/farmland.png" width="512" height="512" />
</tile>
<tile id="5">
<image source="../grounds/wood_floor.png" width="512" height="512" />
</tile>
</tileset>