Update: Disabled global grass, moved realistic tree to pond
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@@ -158,10 +158,11 @@ export default class GrassSceneClean extends Phaser.Scene {
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this.hole.setDepth(-48); // On ground, below pond/items
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this.hole.setDepth(-48); // On ground, below pond/items
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this.physics.add.existing(this.hole, true); // Static body for trigger
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this.physics.add.existing(this.hole, true); // Static body for trigger
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// --- REALISTIC TREE DEMO ---
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// --- REALISTIC TREE (Next to Pond) ---
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// Lokacija: Malo levo od igralca
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// Ribnik je na: WORLD_W / 2 + 400, WORLD_H / 2 + 200
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const treeX = WORLD_W / 2 - 300;
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// Drevo postavimo levo zgoraj od ribnika
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const treeY = WORLD_H / 2;
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const treeX = WORLD_W / 2 + 300;
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const treeY = WORLD_H / 2 + 150;
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// 1. Senca (Shadow) - Rahla temna elipsa za globino
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// 1. Senca (Shadow) - Rahla temna elipsa za globino
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const shadow = this.add.ellipse(treeX, treeY + 10, 140, 60, 0x000000);
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const shadow = this.add.ellipse(treeX, treeY + 10, 140, 60, 0x000000);
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@@ -253,7 +254,7 @@ export default class GrassSceneClean extends Phaser.Scene {
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// --- INTRO SEQUENCE STATE ---
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// --- INTRO SEQUENCE STATE ---
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this.introStarted = false;
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this.introStarted = false;
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const GRASS_COUNT = 2000; // Re-enabled for environment
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const GRASS_COUNT = 0; // Disabled per user request
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const SPREAD = 4000; // 4000px radius okoli centra
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const SPREAD = 4000; // 4000px radius okoli centra
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// Parametri za izločanje trave (Pond & Hole)
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// Parametri za izločanje trave (Pond & Hole)
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