diff --git a/nova farma TRAE/src/scenes/GrassScene_Clean.js b/nova farma TRAE/src/scenes/GrassScene_Clean.js index 946a2029a..89d9c2238 100644 --- a/nova farma TRAE/src/scenes/GrassScene_Clean.js +++ b/nova farma TRAE/src/scenes/GrassScene_Clean.js @@ -158,10 +158,11 @@ export default class GrassSceneClean extends Phaser.Scene { this.hole.setDepth(-48); // On ground, below pond/items this.physics.add.existing(this.hole, true); // Static body for trigger - // --- REALISTIC TREE DEMO --- - // Lokacija: Malo levo od igralca - const treeX = WORLD_W / 2 - 300; - const treeY = WORLD_H / 2; + // --- REALISTIC TREE (Next to Pond) --- + // Ribnik je na: WORLD_W / 2 + 400, WORLD_H / 2 + 200 + // Drevo postavimo levo zgoraj od ribnika + const treeX = WORLD_W / 2 + 300; + const treeY = WORLD_H / 2 + 150; // 1. Senca (Shadow) - Rahla temna elipsa za globino const shadow = this.add.ellipse(treeX, treeY + 10, 140, 60, 0x000000); @@ -253,7 +254,7 @@ export default class GrassSceneClean extends Phaser.Scene { // --- INTRO SEQUENCE STATE --- this.introStarted = false; - const GRASS_COUNT = 2000; // Re-enabled for environment + const GRASS_COUNT = 0; // Disabled per user request const SPREAD = 4000; // 4000px radius okoli centra // Parametri za izločanje trave (Pond & Hole)