Quick Wins Complete! Added 12 systems to index.html, fixed export statements

This commit is contained in:
2025-12-23 22:09:24 +01:00
parent deb7c05725
commit 5c3ed84add
5 changed files with 19 additions and 4 deletions

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@@ -209,6 +209,21 @@
<script src="src/systems/CraftingSystem.js"></script>
<script src="src/ui/CraftingUI.js"></script>
<!-- 🆕 NEW SYSTEMS (P16-P30) - 23.12.2025 -->
<script src="src/systems/MiningSystem.js"></script> <!-- ⛏️ P16: 5 Mines, 315 levels -->
<script src="src/systems/CharacterCustomizationSystem.js"></script> <!-- 👤 P17: Gender, RGB colors -->
<script src="src/systems/TownRestorationSystem.js"></script> <!-- 🏘️ P19: 27 towns, 180 NPCs -->
<script src="src/systems/PortalRepairSystem.js"></script> <!-- 🌀 P20: 18 portals -->
<script src="src/systems/SmartZombieSystem.js"></script> <!-- 🧠 P22: Lv1-10 AI -->
<script src="src/systems/ToolSystem.js"></script> <!-- 🔧 P23: 6 tiers, durability -->
<script src="src/systems/AnaClueSystem.js"></script> <!-- 💜 P25: 50 collectibles -->
<script src="src/systems/PyramidSystem.js"></script> <!-- 🏜️ P26: Pyramids, Sphinx -->
<script src="src/systems/SlimesDogsSystem.js"></script> <!-- 🟢🐶 P27: 8 slimes, dog -->
<script src="src/systems/AnimalsSeedsSystem.js"></script> <!-- 🐄🌱 P28: 16+ animals, 100+ seeds -->
<script src="src/systems/AutomationSystem.js"></script> <!-- ⚙️ P29: Full automation -->
<script src="src/systems/InventorySystemExpanded.js"></script> <!-- 🎒 P30: 50 slots -->
<script src="src/scenes/GameScene.js"></script>
<script src="src/game.js"></script>
</body>

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@@ -15,7 +15,7 @@
* @date 2025-12-23
*/
export default class CharacterCustomizationSystem {
class CharacterCustomizationSystem {
constructor(scene) {
this.scene = scene;

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@@ -16,7 +16,7 @@
* @date 2025-12-23
*/
export default class MiningSystem {
class MiningSystem {
constructor(scene) {
this.scene = scene;

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@@ -16,7 +16,7 @@
* @date 2025-12-23
*/
export default class PortalRepairSystem {
class PortalRepairSystem {
constructor(scene) {
this.scene = scene;

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@@ -16,7 +16,7 @@
* @date 2025-12-23
*/
export default class TownRestorationSystem {
class TownRestorationSystem {
constructor(scene) {
this.scene = scene;