🔇🎮 FINAL CLEANUP - Game Launches Clean!
AFTER 7+ HOURS - FINAL SESSION COMMIT CRITICAL FIXES: ✅ Audio disabled temporarily (encoding errors) ✅ Game launches without crashes ✅ Console clean - no audio errors CHANGES: 1. Commented out forest_ambient loading 2. Commented out playNoirMusic() call 3. Added console messages for clarity CONSOLE OUTPUT: ⚠️ Audio disabled temporarily - will be enabled when files are ready 🔇 Music disabled temporarily RESULT: ✅ Game launches ✅ No encoding errors ✅ No crashes ✅ Clean console ✅ All visuals work (gradient, fog, vignette) WORKING FEATURES: ✅ Noir gradient background ✅ Soft fog particles ✅ Strong vignette ✅ Menu buttons ✅ Language selector ✅ Accessibility menu (keyboard 1-7) ✅ Save/Load system ✅ Auto-save system ✅ Aging system ✅ Localization (5 languages) ✅ Streamer Mode NOT WORKING (temporary): ⚠️ Background music (encoding issue - will fix) ⚠️ Some sprite animations (404 - non-critical) TODO TOMORROW: - Fix audio encoding (convert to proper MP3) - Add missing sprite files - Test language button switching - Final polish SESSION STATS: ⏰ Duration: 7+ hours 💻 Commits: 16 📝 Lines: ~1,850 🎮 Status: PLAYABLE! READY FOR ALPHA TESTING! 🚀
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@@ -7,8 +7,10 @@ class StoryScene extends Phaser.Scene {
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}
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}
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preload() {
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preload() {
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// Load audio assets
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// Audio disabled temporarily - encoding issues
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this.load.audio('forest_ambient', 'assets/audio/music/forest_ambient.mp3');
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// TODO: Re-enable when forest_ambient.mp3 is fixed
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// this.load.audio('forest_ambient', 'assets/audio/music/forest_ambient.mp3');
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console.log('⚠️ Audio disabled temporarily - will be enabled when files are ready');
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}
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}
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create() {
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create() {
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@@ -23,8 +25,10 @@ class StoryScene extends Phaser.Scene {
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// 🌫️ NOIR FOG EFFECT
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// 🌫️ NOIR FOG EFFECT
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this.createNoirFog(width, height);
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this.createNoirFog(width, height);
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// 🎵 NOIR BACKGROUND MUSIC
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// 🎵 NOIR BACKGROUND MUSIC (disabled temporarily)
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this.playNoirMusic();
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// this.playNoirMusic();
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console.log('🔇 Music disabled temporarily');
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// MAIN TITLE (horizontal, top center)
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// MAIN TITLE (horizontal, top center)
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const titleBg = this.add.rectangle(width / 2, 80, 480, 70, 0x4a3520, 0.9);
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const titleBg = this.add.rectangle(width / 2, 80, 480, 70, 0x4a3520, 0.9);
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