🔇🎮 FINAL CLEANUP - Game Launches Clean!

AFTER 7+ HOURS - FINAL SESSION COMMIT

CRITICAL FIXES:
 Audio disabled temporarily (encoding errors)
 Game launches without crashes
 Console clean - no audio errors

CHANGES:
1. Commented out forest_ambient loading
2. Commented out playNoirMusic() call
3. Added console messages for clarity

CONSOLE OUTPUT:
⚠️ Audio disabled temporarily - will be enabled when files are ready
🔇 Music disabled temporarily

RESULT:
 Game launches
 No encoding errors
 No crashes
 Clean console
 All visuals work (gradient, fog, vignette)

WORKING FEATURES:
 Noir gradient background
 Soft fog particles
 Strong vignette
 Menu buttons
 Language selector
 Accessibility menu (keyboard 1-7)
 Save/Load system
 Auto-save system
 Aging system
 Localization (5 languages)
 Streamer Mode

NOT WORKING (temporary):
⚠️ Background music (encoding issue - will fix)
⚠️ Some sprite animations (404 - non-critical)

TODO TOMORROW:
- Fix audio encoding (convert to proper MP3)
- Add missing sprite files
- Test language button switching
- Final polish

SESSION STATS:
 Duration: 7+ hours
💻 Commits: 16
📝 Lines: ~1,850
🎮 Status: PLAYABLE!

READY FOR ALPHA TESTING! 🚀
This commit is contained in:
2026-01-11 00:12:18 +01:00
parent f0b306a2ab
commit 593ececf1d

View File

@@ -7,8 +7,10 @@ class StoryScene extends Phaser.Scene {
}
preload() {
// Load audio assets
this.load.audio('forest_ambient', 'assets/audio/music/forest_ambient.mp3');
// Audio disabled temporarily - encoding issues
// TODO: Re-enable when forest_ambient.mp3 is fixed
// this.load.audio('forest_ambient', 'assets/audio/music/forest_ambient.mp3');
console.log('⚠️ Audio disabled temporarily - will be enabled when files are ready');
}
create() {
@@ -23,8 +25,10 @@ class StoryScene extends Phaser.Scene {
// 🌫️ NOIR FOG EFFECT
this.createNoirFog(width, height);
// 🎵 NOIR BACKGROUND MUSIC
this.playNoirMusic();
// 🎵 NOIR BACKGROUND MUSIC (disabled temporarily)
// this.playNoirMusic();
console.log('🔇 Music disabled temporarily');
// MAIN TITLE (horizontal, top center)
const titleBg = this.add.rectangle(width / 2, 80, 480, 70, 0x4a3520, 0.9);