feat: Balanced tileset sizes - 96px for interactive objects

Added 96px versions for better visual balance:
- zombie_character_96px (2x2 tiles)
- camp_objects_96px (12 objects: campfire, tents, chests, barrels, workbench)
- tools_96px (6 tools: hoe, axe, pickaxe, scythe, fishing rod, watering can)

Size Strategy (Balanced Approach):
- 2x2 tiles (96x96px): Characters, camp objects, tools - interactive items
- 5x5 tiles (256x256px): Trees, crops - natural/environmental objects
- 1x1 tiles (48x48px): Ground, fences, obstacles - base terrain

Updated map:
- micro_farm_128x128.tmx now uses 96px versions for characters/camp/tools
- Perfect gameplay scale - objects fit naturally with farm plots
- Trees and crops remain large for realistic appearance

Documentation:
- TILESET_SIZES_FINAL.md - Complete sizing strategy guide
- Visual comparisons and gameplay perspective included

Ready for map design in Tiled on Monday!
This commit is contained in:
2025-12-20 10:42:13 +01:00
parent 26bb94e8bb
commit 57220ff4e2
8 changed files with 195 additions and 3 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.0" name="tools_96px" tilewidth="96" tileheight="96" tilecount="6" columns="3">
<image source="tools_96px.png" width="288" height="192"/>
<tile id="0"><properties><property name="type" value="hoe"/></properties></tile>
<tile id="1"><properties><property name="type" value="pickaxe"/></properties></tile>
<tile id="2"><properties><property name="type" value="axe"/></properties></tile>
<tile id="3"><properties><property name="type" value="scythe"/></properties></tile>
<tile id="4"><properties><property name="type" value="fishing_rod"/></properties></tile>
<tile id="5"><properties><property name="type" value="watering_can"/></properties></tile>
</tileset>