diff --git a/assets/maps/TILESET_SIZES_FINAL.md b/assets/maps/TILESET_SIZES_FINAL.md
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+# 📐 FINAL TILESET SIZES - BALANCED!
+
+**Datum:** 20. Dec 2025 10:33
+**Status:** ✅ **PERFEKTNO BALANSIRANO!**
+
+---
+
+## 🎯 **SIZING STRATEGY:**
+
+### **2×2 TILES (96×96px) - Interaktivni objekti:**
+- ✅ Characters (Kai, Zombie)
+- ✅ Camp objects (tents, campfire, chests)
+- ✅ Tools (hoe, axe, pickaxe, etc.)
+
+### **5×5+ TILES (256×256px) - Naravni objekti:**
+- 🌳 Trees (cherry, apple, oak, pine)
+- 🌾 Crops (potatoes, carrots, corn, pumpkin, wheat)
+
+### **1×1 TILES (48×48px) - Base terrain:**
+- 🟩 Ground (grass, soil)
+- 🔲 Fences
+- 🏠 Obstacles
+
+---
+
+## 📊 **COMPLETE SIZE TABLE:**
+
+| Tileset | Size | Grid | Tiles | Purpose |
+|---------|------|------|-------|---------|
+| **grass_soil_autotile** | 48×48 | 1×1 | 16 | ✅ Base terrain |
+| **fence_autotile** | 48×48 | 1×1 | 16 | ✅ Base structures |
+| **micro_camp_24px** | 24×24 | 0.5×0.5 | 8 | ✅ Tiny objects |
+| **kai_character_96px** | 96×96 | **2×2** | 4 | ✅ BALANCED! |
+| **tools_96px** | 96×96 | **2×2** | 6 | ✅ BALANCED! |
+| **zombie_character_96px** | 96×96 | **2×2** | 4 | ✅ BALANCED! |
+| **camp_objects_96px** | 96×96 | **2×2** | 12 | ✅ BALANCED! |
+| **crops** | 256×256 | 5×5 | 6 | 🌱 Natural (large OK) |
+| **terrain_autotile** | 256×256 | 5×5 | 16 | 🌿 Detail terrain |
+| **decorations_tiles** | 256×256 | 5×5 | 12 | 🪨 Large objects |
+| **tree_cherry_apple** | 256×256 | 5×5 | 10 | 🌸 Trees (large OK) |
+| **tree_oak** | 256×256 | 5×5 | 5 | 🌳 Trees (large OK) |
+| **tree_pine** | 256×256 | 5×5 | 5 | 🌲 Trees (large OK) |
+| **crop_growth_all** | 256×256 | 5×5 | 16 | 🥔 Crops (large OK) |
+| **wheat_growth** | 256×256 | 5×5 | 4 | 🌾 Crops (large OK) |
+| **farm_obstacles** | 48×48 | 1×1 | 32 | ✅ Base obstacles |
+
+---
+
+## 🎮 **VISUAL SCALE COMPARISON:**
+
+### **On 4×4 Farm Plot:**
+
+```
+┌─┬─┬─┬─┐
+│ │■│■│ │ ← Tilled soil (48×48)
+├─┼─┼─┼─┤
+│ │K│A│ │ ← Kai 2×2 (96×96) ✅ Perfect!
+├─┼─┼─┼─┤
+│ │I│ │ │
+├─┼─┼─┼─┤
+│F│E│N│C│ ← Fence (48×48)
+└─┴─┴─┴─┘
+```
+
+### **Camp Objects (2×2):**
+
+```
+┌─┬─┬─┬─┬─┬─┐
+│ │ │ │ │ │ │
+├─┼─┼─┼─┼─┼─┤
+│ │T│E│ │C│F│ ← Tent (2×2) + Chest (1 tile) + Campfire (2×2)
+├─┼─┼─┼─┼─┼─┤
+│ │N│T│ │H│I│
+├─┼─┼─┼─┼─┼─┤
+│ │ │ │ │E│R│
+├─┼─┼─┼─┼─┼─┤
+│ │ │ │ │S│E│
+└─┴─┴─┴─┴─┴─┘
+```
+
+### **Trees (5×5 - Large):**
+
+```
+┌─┬─┬─┬─┬─┬─┬─┐
+│ │ │ T R E E │ │ ← Oak tree (5×5, can overlap)
+├─┼─┼─┼─┼─┼─┼─┤
+│ │ │█│█│█│█│ │
+├─┼─┼─┼─┼─┼─┼─┤
+│ │ │█│█│█│█│ │
+├─┼─┼─┼─┼─┼─┼─┤
+│ │ │█│█│█│█│ │
+├─┼─┼─┼─┼─┼─┼─┤
+│ │ │ │ │ │ │ │
+└─┴─┴─┴─┴─┴─┴─┘
+```
+
+---
+
+## 💡 **PREDNOSTI TE KONFIGURACIJE:**
+
+### **2×2 Objects (96×96px):**
+- ✅ **Perfect gameplay scale** - not too big, not too small
+- ✅ **Clear visibility** - can see details
+- ✅ **Good interaction** - player can walk around them
+- ✅ **Balanced UI** - consistent size in Tilesets panel
+
+### **5×5 Natural Objects (256×256px):**
+- ✅ **Beautiful detail** - trees look realistic
+- ✅ **Natural scale** - crops can grow large
+- ✅ **Depth perception** - adds visual variety
+- ✅ **Game aesthetics** - makes world feel alive
+
+---
+
+## 🗺️ **UPDATED FILES:**
+
+### **New 96px Versions:**
+- ✅ `kai_character_96px.tsx` / `.png`
+- ✅ `zombie_character_96px.tsx` / `.png`
+- ✅ `camp_objects_96px.tsx` / `.png`
+- ✅ `tools_96px.tsx` / `.png`
+
+### **Kept Large (256px):**
+- 🌳 `tree_cherry_apple.tsx`
+- 🌳 `tree_oak.tsx`
+- 🌳 `tree_pine.tsx`
+- 🌾 `crop_growth_all.tsx`
+- 🌾 `wheat_growth.tsx`
+- 🌱 `crops.tsx`
+
+### **Map Updated:**
+- ✅ `micro_farm_128x128.tmx` → Uses 96px for characters/camp/tools
+
+---
+
+## 🚀 **READY FOR TILED:**
+
+**Reload:**
+```
+Map → Reload (Ctrl+R)
+```
+
+**V Tilesets panel boste videli:**
+- Characters: Nice 2×2 size ✅
+- Camp objects: Nice 2×2 size ✅
+- Tools: Nice 2×2 size ✅
+- Trees: Larger but OK (they're trees!) 🌳
+- Crops: Larger but OK (growing plants!) 🌾
+
+---
+
+## ✨ **PERFECT BALANCE!**
+
+**Interaktivni objekti:** 2×2 (96×96px) ✅
+**Naravni objekti:** 5×5 (256×256px) ✅
+**Base terrain:** 1×1 (48×48px) ✅
+
+**Ready za design! 🎉**
diff --git a/assets/maps/micro_farm_128x128.tmx b/assets/maps/micro_farm_128x128.tmx
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--- a/assets/maps/micro_farm_128x128.tmx
+++ b/assets/maps/micro_farm_128x128.tmx
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diff --git a/assets/tilesets/camp_objects_96px.png b/assets/tilesets/camp_objects_96px.png
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diff --git a/assets/tilesets/camp_objects_96px.tsx b/assets/tilesets/camp_objects_96px.tsx
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diff --git a/assets/tilesets/zombie_character_96px.png b/assets/tilesets/zombie_character_96px.png
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diff --git a/assets/tilesets/zombie_character_96px.tsx b/assets/tilesets/zombie_character_96px.tsx
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