DOCS: TASKS.md MEGA UPDATE - 5 PHASES COMPLETE IN 1 DAY! 18 commits, 1563 lines, epic session summary

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2025-12-11 13:36:51 +01:00
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@@ -573,24 +573,67 @@ Povezava dogodkov z achievementi.
- [ ] Test offline vs online behavior
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**PROJECT STATUS: PHASE 13 COMPLETE ** 🚀
*Last Updated: 11.12.2025 - 13:12*
*Version: 8.DEC.2025 19:00 (Restored + Clean World + River + Phase 13)*
*Next Milestone: Phase 16 → Integration Testing + Water Animation*
**PROJECT STATUS: 🔥 5 PHASES COMPLETE IN 1 DAY! 🔥** 🚀
*Last Updated: 11.12.2025 - 13:35*
*Version: MEGA UPDATE (Clean World + 5 Phases)*
*Next Milestone: UI Polish (Phase 17) + Water Animation*
**RECENT SESSION #3 (11.DEC.2025 - AFTERNOON 2 - 13:05-13:12):**
-**PHASE 13 COMPLETE** - All Entities & Items tasks done:
- ✅ Starter Chest System (seed-based random loot)
- ✅ Bone Tools (pickaxe, axe, hoe, sword crafting)
- ✅ Gem Drop System (Diamond, Emerald, Ruby, Sapphire)
- ✅ PlaytimeTracker (verified - already complete)
- ✅ Mount System/Donkey (verified - already complete)
- ✅ Perennial Crops/Apple Tree (verified - already complete)
**🏆 EPIC SESSION (11.DEC.2025 - 12:00-13:35 - 4.6 URE!):**
**18 COMMITS | 1,563 LINES OF CODE | 5 PHASES DONE!**
**RECENT SESSION #2 (11.DEC.2025 - AFTERNOON 1 - 13:00-13:05):**
-**STARTER CHEST** - Seed-based random loot generator:
-Guaranteed items (10-20 seeds, 5-15 wood)
-Random items (stone, bone, bread - 50% chance)
### **PHASE 13: ENTITIES & ITEMS** ✅ COMPLETE
-Starter Chest System (seed-based loot: guaranteed + rare drops)
-Bone Tools (4 crafting recipes: pickaxe, axe, hoe, sword)
-Gem Drop System (4 gems: Diamond 💎, Emerald 💚, Ruby ❤️, Sapphire 💙)
- ✅ PlaytimeTracker (verified, already implemented)
- ✅ Mount/Donkey System (verified, riding + saddlebags)
- ✅ Perennial Crops/Apple Tree (verified, seasonal harvest)
### **PHASE 15: POLISH & RELEASE PREP** ✅ COMPLETE
- ✅ Antigravity Systems Registry (centralized namespace)
- ✅ registerSystem() / getSystem() methods
### **PHASE 16: INTEGRATION TESTING** ✅ COMPLETE
- ✅ Performance Monitor (FPS + memory + sprite count + graph, F3 toggle)
- ✅ Integration Test Suite (runTests() - 20+ automated tests)
- ✅ Cross-system verification (inventory, mounts, crafting, etc.)
### **PHASE 18: SAVE/LOAD SYSTEM** ✅ COMPLETE
- ✅ SaveManager class (3 save slots with metadata)
- ✅ Auto-save every 5 minutes
- ✅ Export/Import save files (JSON backup)
- ✅ Slot metadata (playtime, day count, thumbnail)
- ✅ Quick save/load (save(1), load(1) console commands)
### **PHASE 20: ACHIEVEMENT SYSTEM** ✅ COMPLETE
- ✅ Achievement Triggers (auto-tracking gameplay events)
- ✅ 8 achievements implemented:
- 🌾 FIRST_HARVEST (first crop)
- 💰 GOLD_RUSH (1000 gold)
- 🧟 ZOMBIE_SLAYER (100 zombies)
- 🌾 MASTER_FARMER (1000 crops)
- 📅 DAY_30 (survive 30 days)
- 🏡 GREENHOUSE (build greenhouse)
- 🧟‍♂️ TAMED_ZOMBIE (tame zombie)
- 🏝️ OCEAN_EXPLORER (5 islands)
- ✅ Fancy achievement popup UI
- ✅ Progress tracking & persistence
### **WORLD IMPROVEMENTS:**
- ✅ Flat grass platform (clean, no hills/decorations)
- ✅ Minecraft-style grass blocks (green top, brown sides)
- ✅ Vijugast water river (150 tiles, 4 animation frames ready)
- ✅ Light grey background (#c8c8c8)
### **NEW FILES (8):**
1. `src/systems/StarterChestSystem.js` (129 lines)
2. `src/data/CraftingRecipes.js` (190 lines)
3. `src/systems/GemDropSystem.js` (191 lines)
4. `src/utils/PerformanceMonitor.js` (204 lines)
5. `src/utils/IntegrationTests.js` (253 lines)
6. `src/systems/SaveManager.js` (274 lines)
7. `src/systems/AchievementTriggers.js` (322 lines)
8. Debug updates in Antigravity & TerrainSystem
**PREVIOUS SESSION (11.DEC.2025 - MORNING):**
- ✅ Fixed FARM_SIZE (8 → 100) - Large green platform