DOCS: TASKS.md MEGA UPDATE - 5 PHASES COMPLETE IN 1 DAY! 18 commits, 1563 lines, epic session summary
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TASKS.md
75
TASKS.md
@@ -573,24 +573,67 @@ Povezava dogodkov z achievementi.
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- [ ] Test offline vs online behavior
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---
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**PROJECT STATUS: PHASE 13 COMPLETE ✅** 🚀
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*Last Updated: 11.12.2025 - 13:12*
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*Version: 8.DEC.2025 19:00 (Restored + Clean World + River + Phase 13)*
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*Next Milestone: Phase 16 → Integration Testing + Water Animation*
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**PROJECT STATUS: 🔥 5 PHASES COMPLETE IN 1 DAY! 🔥** 🚀
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*Last Updated: 11.12.2025 - 13:35*
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*Version: MEGA UPDATE (Clean World + 5 Phases)*
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*Next Milestone: UI Polish (Phase 17) + Water Animation*
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**RECENT SESSION #3 (11.DEC.2025 - AFTERNOON 2 - 13:05-13:12):**
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- ✅ **PHASE 13 COMPLETE** - All Entities & Items tasks done:
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- ✅ Starter Chest System (seed-based random loot)
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- ✅ Bone Tools (pickaxe, axe, hoe, sword crafting)
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- ✅ Gem Drop System (Diamond, Emerald, Ruby, Sapphire)
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- ✅ PlaytimeTracker (verified - already complete)
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- ✅ Mount System/Donkey (verified - already complete)
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- ✅ Perennial Crops/Apple Tree (verified - already complete)
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**🏆 EPIC SESSION (11.DEC.2025 - 12:00-13:35 - 4.6 URE!):**
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**18 COMMITS | 1,563 LINES OF CODE | 5 PHASES DONE!**
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**RECENT SESSION #2 (11.DEC.2025 - AFTERNOON 1 - 13:00-13:05):**
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- ✅ **STARTER CHEST** - Seed-based random loot generator:
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- ✅ Guaranteed items (10-20 seeds, 5-15 wood)
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- ✅ Random items (stone, bone, bread - 50% chance)
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### **PHASE 13: ENTITIES & ITEMS** ✅ COMPLETE
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- ✅ Starter Chest System (seed-based loot: guaranteed + rare drops)
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- ✅ Bone Tools (4 crafting recipes: pickaxe, axe, hoe, sword)
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- ✅ Gem Drop System (4 gems: Diamond 💎, Emerald 💚, Ruby ❤️, Sapphire 💙)
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- ✅ PlaytimeTracker (verified, already implemented)
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- ✅ Mount/Donkey System (verified, riding + saddlebags)
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- ✅ Perennial Crops/Apple Tree (verified, seasonal harvest)
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### **PHASE 15: POLISH & RELEASE PREP** ✅ COMPLETE
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- ✅ Antigravity Systems Registry (centralized namespace)
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- ✅ registerSystem() / getSystem() methods
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### **PHASE 16: INTEGRATION TESTING** ✅ COMPLETE
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- ✅ Performance Monitor (FPS + memory + sprite count + graph, F3 toggle)
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- ✅ Integration Test Suite (runTests() - 20+ automated tests)
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- ✅ Cross-system verification (inventory, mounts, crafting, etc.)
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### **PHASE 18: SAVE/LOAD SYSTEM** ✅ COMPLETE
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- ✅ SaveManager class (3 save slots with metadata)
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- ✅ Auto-save every 5 minutes
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- ✅ Export/Import save files (JSON backup)
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- ✅ Slot metadata (playtime, day count, thumbnail)
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- ✅ Quick save/load (save(1), load(1) console commands)
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### **PHASE 20: ACHIEVEMENT SYSTEM** ✅ COMPLETE
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- ✅ Achievement Triggers (auto-tracking gameplay events)
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- ✅ 8 achievements implemented:
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- 🌾 FIRST_HARVEST (first crop)
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- 💰 GOLD_RUSH (1000 gold)
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- 🧟 ZOMBIE_SLAYER (100 zombies)
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- 🌾 MASTER_FARMER (1000 crops)
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- 📅 DAY_30 (survive 30 days)
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- 🏡 GREENHOUSE (build greenhouse)
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- 🧟♂️ TAMED_ZOMBIE (tame zombie)
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- 🏝️ OCEAN_EXPLORER (5 islands)
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- ✅ Fancy achievement popup UI
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- ✅ Progress tracking & persistence
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### **WORLD IMPROVEMENTS:**
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- ✅ Flat grass platform (clean, no hills/decorations)
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- ✅ Minecraft-style grass blocks (green top, brown sides)
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- ✅ Vijugast water river (150 tiles, 4 animation frames ready)
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- ✅ Light grey background (#c8c8c8)
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### **NEW FILES (8):**
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1. `src/systems/StarterChestSystem.js` (129 lines)
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2. `src/data/CraftingRecipes.js` (190 lines)
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3. `src/systems/GemDropSystem.js` (191 lines)
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4. `src/utils/PerformanceMonitor.js` (204 lines)
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5. `src/utils/IntegrationTests.js` (253 lines)
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6. `src/systems/SaveManager.js` (274 lines)
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7. `src/systems/AchievementTriggers.js` (322 lines)
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8. Debug updates in Antigravity & TerrainSystem
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**PREVIOUS SESSION (11.DEC.2025 - MORNING):**
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- ✅ Fixed FARM_SIZE (8 → 100) - Large green platform
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