dodelani dnevnik
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@@ -12,6 +12,8 @@ class StatsSystem {
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this.currentLevel = 1;
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this.currentXP = 0;
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this.xpToNextLevel = XP_REQUIRED_BASE;
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this.score = 0; // GLOBAL SCORE (Za Legacy)
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this.totalPlaytime = 0; // Skupni čas igranja (sekunde)
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// Stats
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this.health = 100;
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@@ -39,6 +41,7 @@ class StatsSystem {
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update(delta) {
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const seconds = delta / 1000;
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this.totalPlaytime += seconds; // Track playtime
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// Decay
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if (this.hunger > 0) {
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@@ -94,9 +97,21 @@ class StatsSystem {
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this.thirst = Math.min(this.thirst, this.maxThirst);
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}
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// SCORE & DEATH LOGIC
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addScore(points) {
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this.score += points;
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// console.log(`⭐ Score +${points} (Total: ${this.score})`);
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}
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die() {
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console.log('💀 Player died!');
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// SCORE PENALTY (Legacy Cost)
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// Igralec NE izgubi farme, ampak izgubi del Dediščine (Točk).
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const penalty = Math.floor(this.score * 0.25); // Izguba 25% točk
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this.score = Math.max(0, this.score - penalty);
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console.log(`📉 Dediščina Oškodovana: -${penalty} Točk (Novo stanje: ${this.score})`);
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// Trigger Player Animation
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if (this.scene.player) {
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this.scene.player.dieAnimation();
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@@ -111,16 +126,26 @@ class StatsSystem {
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const bg = uiScene.add.rectangle(width / 2, height / 2, width, height, 0x000000, 0.8);
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const txt = uiScene.add.text(width / 2, height / 2, 'YOU DIED', {
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const txt = uiScene.add.text(width / 2, height / 2 - 50, 'YOU DIED', {
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fontSize: '64px', color: '#ff0000', fontStyle: 'bold'
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}).setOrigin(0.5);
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const sub = uiScene.add.text(width / 2, height / 2 + 20, `Legacy Lost: -${penalty} Score pts`, {
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fontSize: '24px', color: '#ffffff'
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}).setOrigin(0.5);
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const sub2 = uiScene.add.text(width / 2, height / 2 + 60, '(Farm Preserved)', {
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fontSize: '18px', color: '#aaaaaa', fontStyle: 'italic'
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}).setOrigin(0.5);
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// Wait and Respawn
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uiScene.time.delayedCall(3000, () => {
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if (bg) bg.destroy();
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if (txt) txt.destroy();
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if (sub) sub.destroy();
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if (sub2) sub2.destroy();
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// Reset Stats
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// Reset Stats (but keep Score penalty)
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this.health = 100;
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this.hunger = 100;
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this.thirst = 100;
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