FINAL MEGA SESSION - 20+ Systems Complete! Mining, Char Custom, Town Restoration, Portals, Smart Zombies, Tools, Blueprints, Ana's Clues, Pyramids, Slimes, Dogs, Animals, Seeds, Automation, Inventory (1,044hrs planned)
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# 🎯 KRVAVA ŽETEV - FINAL COMPLETE TASK LIST
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**Last Updated:** December 18, 2025 - 23:08
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**Status:** COMPREHENSIVE GAME DESIGN COMPLETE!
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---
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## 📊 **COMPLETE SYSTEMS OVERVIEW:**
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**Total Systems:** 40+ major gameplay systems!
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**Total Development Time:** 600+ hours
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**Timeline:** 15+ weeks full-time development
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---
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## 🔥 **ALL PRIORITY TASKS:**
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### **P1-P9: ORIGINAL SYSTEMS** (296 hours)
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- Story, Twin Bond, Bosses, Crafting, Biomes
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- *(See KRVAVA_ZETEV_TASKS_UPDATED.md for details)*
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### **P10-P15: MARRIAGE & FAMILY** (228 hours)
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- Marriage (12 NPCs), Children, Generational Gameplay
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- Grok Update, Vehicles, Portals
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- *(See KRVAVA_ZETEV_TASKS_UPDATED.md for details)*
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### **P16: MINING SYSTEMS** (60 hours) ⛏️
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- [ ] **16.1 - Iron Mine (50 levels)**
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- Cave generation, elevator system
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- Stone Golem boss (Lv50)
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- Ore spawning, lighting
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- **Estimate:** 10 hours
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- [ ] **16.2 - Crystal Cavern (75 levels)**
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- Gem vein generation
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- Crystal Guardian boss (Lv75)
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- Rare gem mechanics
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- **Estimate:** 12 hours
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- [ ] **16.3 - Coal Mine (40 levels)**
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- Methane explosion hazards
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- Fossil spawning
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- Undead miner enemies
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- **Estimate:** 8 hours
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- [ ] **16.4 - Radioactive Mine (100 levels)**
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- Radiation damage system
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- Reactor core fragments
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- Radiation Colossus boss (Lv100)
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- Hazmat requirement
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- **Estimate:** 15 hours
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- [ ] **16.5 - Atlantean Deep Mine (50 levels)**
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- Underwater mechanics
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- Orichalcum ore (legendary!)
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- Kraken boss (Lv50)
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- Oxygen system
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- **Estimate:** 12 hours
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- [ ] **16.6 - Mining Tools (6 tiers)**
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- Drill (ultimate tool!)
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- Auto-collection system
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- **Estimate:** 3 hours
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---
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### **P17: CHARACTER CUSTOMIZATION** (15 hours) 👤
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- [ ] **17.1 - Character Creation Screen**
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- Gender selection (story reversal!)
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- Appearance options
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- **Estimate:** 5 hours
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- [ ] **17.2 - RGB Color Picker**
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- Unlimited dreadlock colors
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- Rainbow mode, glowing option
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- **Estimate:** 3 hours
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- [ ] **17.3 - Body Customization**
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- Skin tone, body type, height
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- Starting outfit selection
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- **Estimate:** 4 hours
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- [ ] **17.4 - Story Variation (Female Protagonist)**
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- Ana searches for Kai (reversed!)
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- 12 male romance NPCs
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- Voice line variations
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- **Estimate:** 3 hours
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---
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### **P18: DAY/NIGHT CYCLE** (20 hours) ⏰
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- [ ] **18.1 - Time System (25-min days)**
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- Precise timing (6.25, 4.17 min segments)
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- Day/night transitions
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- **Estimate:** 5 hours
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- [ ] **18.2 - Lighting System**
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- Dynamic light changes
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- Shadows, ambient colors
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- **Estimate:** 6 hours
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- [ ] **18.3 - Time-Based Gameplay**
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- Morning: Zombie +20% efficiency
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- Night: 2x hostile spawns, werewolf
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- Insomnia penalties
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- **Estimate:** 6 hours
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- [ ] **18.4 - Sleep System**
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- Bed mechanics, save game
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- Collapse at 2AM if don't sleep
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- **Estimate:** 3 hours
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---
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### **P19: TOWN RESTORATION** (80 hours) 🗺️
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- [ ] **19.1 - World Map Generation**
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- 18 biomes, 27 towns
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- 150+ ruined buildings
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- **Estimate:** 15 hours
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- [ ] **19.2 - Building Restoration (15 Hope Valley)**
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- Ivan's, Marija's, Jakob's, etc.
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- Material requirements, build time
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- **Estimate:** 20 hours
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- [ ] **19.3 - NPC Move-In System**
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- 180 total NPCs
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- Daily gifts, random quests
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- Zombie lending (skill learning!)
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- **Estimate:** 15 hours
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- [ ] **19.4 - Tracker UI**
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- NPCs rescued: X/180
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- Buildings: X/150
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- Towns: X/27
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- **Estimate:** 5 hours
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- [ ] **19.5 - Global Milestones**
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- 10/25/50/100/180 NPC unlocks
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- Community Center, Festivals, Town Guard
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- Utopia Ending!
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- **Estimate:** 10 hours
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- [ ] **19.6 - Major City (50+ buildings!)**
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- University, Hospital, Zoo, Airport
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- Endgame mega-project
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- **Estimate:** 15 hours
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---
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### **P20: PORTAL REPAIR** (50 hours) 🌀
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- [ ] **20.1 - 18 Portal Locations**
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- Scattered across all biomes
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- Unique repair quests each
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- **Estimate:** 25 hours
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- [ ] **20.2 - Repair Mechanics**
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- Materials, special items
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- 1-8 day construction
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- Defend from attacks
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- **Estimate:** 10 hours
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- [ ] **20.3 - Lv8+ Zombie Builders**
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- Independent portal repair
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- Travel, gather, complete alone!
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- **Estimate:** 8 hours
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- [ ] **20.4 - Portal Network Benefits**
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- Free teleports, bring zombies, instant travel
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- Portable Personal Portal (endgame!)
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- **Estimate:** 7 hours
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---
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### **P21: FARM EXPANSION** (25 hours) 🌾
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- [ ] **21.1 - 6 Farm Tiers (8x8 → 100x100)**
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- Progressive land clearing
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- Fence placement, tilling
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- **Estimate:** 12 hours
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- [ ] **21.2 - Zombie Expansion Workers**
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- 2+ zombies clear 2x2/day
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- Auto-tilling system
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- **Estimate:** 8 hours
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- [ ] **21.3 - Mega Plantation Features**
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- Industrial farming
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- Zone management (crops, animals, workshops)
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- **Estimate:** 5 hours
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---
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### **P22: SMART ZOMBIES** (40 hours) 🤖
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- [ ] **22.1 - Lv1-4 Helpers**
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- Resource finding (ping system!)
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- Carry materials, warn danger
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- **Estimate:** 8 hours
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- [ ] **22.2 - Lv5-7 Assistants**
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- Repair assistance (+25% speed)
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- Material delivery AI
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- **Estimate:** 8 hours
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- [ ] **22.3 - Lv8-10 INDEPENDENT AI**
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- Build alone! Repair alone!
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- Auto-detect damage, teach others
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- **Estimate:** 15 hours
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- [ ] **22.4 - Follower System (10 zombies)**
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- Commands: Stop, Help, Attack, Home
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- Combat support, resource gathering
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- **Estimate:** 6 hours
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- [ ] **22.5 - Team Construction**
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- Lv10 leader + multi-zombie projects
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- Mega-projects without player!
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- **Estimate:** 3 hours
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---
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### **P23: TOOL SYSTEMS** (30 hours) ⚒️
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- [ ] **23.1 - Tool Upgrades (6 tiers/tool)**
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- Wood → Diamond → Ultimate!
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- Ivan's blacksmith shop
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- **Estimate:** 12 hours
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- [ ] **23.2 - Durability System**
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- Tools break, but don't disappear
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- Repair mechanics (3 methods)
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- Diamond = infinite!
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- **Estimate:** 8 hours
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- [ ] **23.3 - Blacksmith Zombie**
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- Learn skill from Ivan
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- FREE overnight repairs!
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- **Estimate:** 5 hours
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- [ ] **23.4 - Ultimate Tools**
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- Drill, Chainsaw, Mechanical Tiller
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- Auto-abilities
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- **Estimate:** 5 hours
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---
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### **P24: BLUEPRINT SYSTEM** (35 hours) 📜
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- [ ] **24.1 - 9 Discovery Methods**
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- Museum, Digging (5%), Beaches, Chests
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- Bossdropps, NPC gifts
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- **Estimate:** 15 hours
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- [ ] **24.2 - Building Requirements**
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- Cannot build without blueprints!
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- House, Barn, Greenhouse, etc.
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- **Estimate:** 10 hours
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- [ ] **24.3 - Weapon/Bow Shop Unlocks**
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- Wasteland Military Base quest
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- Forest Hunter's Lodge quest
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- **Estimate:** 8 hours
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- [ ] **24.4 - Blueprint UI/Tracker**
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- Collection progress
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- Gallery view
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- **Estimate:** 2 hours
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---
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### **P25: ANA'S CLUES** (40 hours) 💜
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- [ ] **25.1 - 50 Collectibles**
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- 15 Messages, 12 Photos, 23 Items
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- Placement across all biomes
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- **Estimate:** 20 hours
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- [ ] **25.2 - Story Integration**
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- Each clue reveals plot
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- Emotional cutscenes (Kai reactions)
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- **Estimate:** 10 hours
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- [ ] **25.3 - Tracker UI**
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- Progress X/50
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- Photo gallery
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- Next clue hints
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- **Estimate:** 5 hours
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- [ ] **25.4 - Dog Detection**
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- Dogs find Ana's clues!
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- Special sniffing animation
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- **Estimate:** 5 hours
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---
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### **P26: PYRAMIDS** (45 hours) 🏜️
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- [ ] **26.1 - 3 Great Pyramids + Tombs**
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- Interior dungeons (chambers, traps, puzzles)
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- Mummy Pharaoh boss
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- **Estimate:** 20 hours
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- [ ] **26.2 - The Sphinx**
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- 3 riddles system
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- Boss fight (wrong answer)
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- Blueprint reward
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- **Estimate:** 6 hours
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- [ ] **26.3 - Player-Buildable Pyramids (3 sizes)**
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- Small, Medium, Great
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- 2,000 - 15,000 Sandstone
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- **Estimate:** 12 hours
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- [ ] **26.4 - Pyramid Benefits**
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- Tourist income (+500 Zł/day)
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- Healing buff, respawn point
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- **Estimate:** 7 hours
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---
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### **P27: SLIMES & DOGS** (35 hours) 🟢🐶
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- [ ] **27.1 - 8 Slime Types**
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- Green, Blue, Red, Yellow, Purple, Black, Rainbow
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- King Slime boss (splits mechanic!)
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- **Estimate:** 12 hours
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- [ ] **27.2 - Slime Gel Crafting**
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- 8 unique gel uses
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- Potions, coatings, weapons
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- **Estimate:** 6 hours
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- [ ] **27.3 - Dog Companion (6 Abilities)**
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- Item detection, combat, tracking
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- Album helper, pathfinding
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- **Estimate:** 12 hours
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- [ ] **27.4 - Dog Loyalty & Equipment**
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- 10-heart system
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- Revive ability!
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- Armor, backpack (+10 slots!)
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- **Estimate:** 5 hours
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---
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### **P28: ANIMALS & SEEDS** (50 hours) 🐄🌱
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- [ ] **28.1 - Animal Shop Unlock**
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- "Animal Rescue" quest
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- Find 8 wild animals
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- 30-day breeding
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- **Estimate:** 8 hours
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- [ ] **28.2 - 16+ Livestock Types**
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- Normal + Mutant variants
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- Rare animals (Rainbow Chicken, Golden Goose!)
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- **Estimate:** 15 hours
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- [ ] **28.3 - Seasonal Seed Shop**
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- Spring, Summer, Fall, Winter seeds
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- 100+ varieties
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- **Estimate:** 12 hours
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- [ ] **28.4 - Fruit Trees (7 types)**
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- Cherry, Apple, Peach, etc.
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- Ancient Fruit, Starfruit (legendary!)
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- Permanent production!
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- **Estimate:** 10 hours
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- [ ] **28.5 - Greenhouse System**
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- Override seasonal restrictions
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- Year-round farming
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- **Estimate:** 5 hours
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---
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### **P29: AUTOMATION** (40 hours) 💦💰
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- [ ] **29.1 - Sprinkler System (4 tiers)**
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- Basic → Automatic (entire farm!)
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- Water Tower + Pipes
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- **Estimate:** 15 hours
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- [ ] **29.2 - Minting Building**
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- Gold → Zlatniki conversion
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- 3 tiers (up to +20% rate!)
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- Auto-Minting overnight!
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- **Estimate:** 12 hours
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- [ ] **29.3 - Bank System**
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- Savings (5% interest/week!)
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- Loans, Safe Deposit Box
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- **Estimate:** 8 hours
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- [ ] **29.4 - Daily Reward Chest**
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- 6:00 AM spawn
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- 3-5 random items
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- Streak bonuses, Birthday chest!
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- **Estimate:** 5 hours
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---
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### **P30: INVENTORY** (15 hours) 🎒
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- [ ] **30.1 - 6 Inventory Tiers (5 → 30 slots)**
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- Progressive upgrades
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- Jakob's shop
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- **Estimate:** 6 hours
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- [ ] **30.2 - Tool Belt (+5 slots)**
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- Tools-only storage
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- Quick-switch hotkeys
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- **Estimate:** 3 hours
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- [ ] **30.3 - Dog Backpack (+10 slots)**
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- Materials storage
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- MAXIMUM: 45 total slots!
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- **Estimate:** 3 hours
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- [ ] **30.4 - Inventory UI Features**
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- Quick Sort, Stack All, Quick Deposit
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- Visual backpack upgrades
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- **Estimate:** 3 hours
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---
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## 📊 **UPDATED GRAND TOTALS:**
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**Original Tasks (P1-P9):** 296 hours
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**Marriage/Family (P10-P15):** 228 hours
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**Final Systems (P16-P30):** 520 hours
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**TOTAL: 1,044 hours (~26 weeks full-time!)**
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---
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## 🎯 **RECOMMENDED DEVELOPMENT ORDER:**
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**Weeks 1-2:** Core Story (P1) - 40 hrs
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**Week 3:** Twin Bond (P2) - 22 hrs
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**Weeks 4-5:** Bosses (P3) - 43 hrs
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**Weeks 6-7:** World Content (P4) - 55 hrs
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**Weeks 8-9:** Marriage & Family (P10-P11) - 100 hrs
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**Week 10:** Transportation (P14) - 50 hrs
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**Week 11:** Portals (P15) - 45 hrs
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**Weeks 12-13:** Mining & Character (P16-P17) - 75 hrs
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**Week 14:** Day/Night (P18) - 20 hrs
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**Weeks 15-16:** Town Restoration (P19) - 80 hrs
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**Week 17:** Farm & Zombies (P21-P22) - 65 hrs
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**Weeks 18-19:** Tools & Blueprints (P23-P24) - 65 hrs
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**Week 20:** Ana's Clues (P25) - 40 hrs
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**Weeks 21-22:** Pyramids & Creatures (P26-P27) - 80 hrs
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**Weeks 23-24:** Animals & Seeds (P28) - 50 hrs
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**Week 25:** Automation & Inventory (P29-P30) - 55 hrs
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**Week 26:** Polish & Final Testing - 32 hrs
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---
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## ✅ **SESSION COMPLETION STATUS:**
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✅ All 40+ systems designed
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✅ 1,044 hours work planned
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✅ 150+ tasks created
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✅ Development timeline: 26 weeks
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✅ Complete game design documented
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**STATUS: READY FOR FULL PRODUCTION!** 🚀
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---
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**Last Updated:** December 18, 2025 - 23:08
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**Next Steps:** Begin Phase 1 implementation!
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Reference in New Issue
Block a user