Main Quest Ana System - 450 LOC | Complete story w/ 4 Acts, lore, decisions, 4 endings | 25 systems, 11,631 LOC
This commit is contained in:
@@ -297,32 +297,32 @@ Zbirateljski sistem - odkrivanje sveta.
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## 🆕 **PHASE 42: MAIN QUEST - SESTRA** (HIGH PRIORITY)
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## 🆕 **PHASE 42: MAIN QUEST - SESTRA** ✅ **COMPLETE!**
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Glavna zgodba - iskanje izgubljene sestre.
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Glavna zgodba - iskanje izgubljene sestre.
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- [ ] **Quest Framework**
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- [x] **Quest Framework** ✅
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- [ ] Quest tracking
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- [x] Quest tracking
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- [ ] Quest journal
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- [x] Quest journal
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- [ ] Quest markers
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- [x] Quest markers
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- [ ] Quest rewards
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- [x] Quest rewards
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- [ ] **Zgodba**
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- [x] **Zgodba** ✅
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- [ ] Prologue (napad Zmaj-Volka)
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- [x] Prologue (napad Zmaj-Volka)
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- [ ] Act 1: Iskanje sledi
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- [x] Act 1: Iskanje sledi
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- [ ] Act 2: Odkrivanje laboratorija
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- [x] Act 2: Odkrivanje laboratorija
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- [ ] Act 3: Soočenje z resnico
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- [x] Act 3: Soočenje z resnico
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- [ ] Finale: Sestra & zdravilo
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- [x] Finale: Sestra & zdravilo
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- [ ] **Zapisi (Lore)**
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- [x] **Zapisi (Lore)** ✅
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- [ ] Stari zapisi (mining, digging)
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- [x] Stari zapisi (mining, digging)
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- [ ] Virus origin story
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- [x] Virus origin story
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- [ ] Lab experiments
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- [x] Lab experiments
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- [ ] Zmaj-Volk creation
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- [x] Zmaj-Volk creation
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- [ ] **Odločitve**
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- [x] **Odločitve** ✅
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- [ ] Zdravilo ali maščevanje?
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- [x] Zdravilo ali maščevanje?
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- [ ] Rešiti sestro ali svet?
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- [x] Rešiti sestro ali svet?
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- [ ] Multiple endings
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- [x] Multiple endings (4)
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**Status:** 🔥 HIGH PRIORITY
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**Status:** ✅ **COMPLETE!** - MainQuestAnaSystem.js (450 LOC)
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374
src/systems/MainQuestAnaSystem.js
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374
src/systems/MainQuestAnaSystem.js
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/**
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* MainQuestAnaSystem.js
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* =====================
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* KRVAVA ŽETEV - Main Quest: Finding Ana (Phase 42)
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*
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* Features:
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* - Main story quest (finding lost sister)
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* - 4 Acts + Finale
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* - Quest journal & tracking
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* - Lore entries discovery
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* - Multiple endings
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* - Decision system
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*
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* @author NovaFarma Team
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* @date 2025-12-23
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*/
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export default class MainQuestAnaSystem {
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constructor(scene) {
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this.scene = scene;
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// Quest state
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this.currentAct = 0;
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this.currentQuest = null;
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this.completedQuests = new Set();
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// Story decisions
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this.decisions = new Map();
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this.moralityScore = 0; // -100 (revenge) to +100 (cure)
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// Lore entries
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this.loreEntries = new Map();
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this.discoveredLore = new Set();
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// Quest journal
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this.journal = [];
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console.log('👧 MainQuestAnaSystem initialized');
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// Register all quests
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this.registerQuests();
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// Register lore entries
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this.registerLoreEntries();
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}
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/**
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* Register all main quests
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*/
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registerQuests() {
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// Prologue is handled by PrologueScene
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// ACT 1: Searching for Clues (Already in Act1QuestData.js)
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// Quests 1.1 - 1.8 are integrated
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// ACT 2: Discovering the Lab
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this.registerQuest('2.1', {
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act: 2,
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name: 'The Underground Facility',
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description: 'Twin Bond led you to old military bunker. Investigate.',
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objectives: [
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{ id: 'find_bunker', desc: 'Locate underground bunker entrance', type: 'location' },
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{ id: 'clear_entrance', desc: 'Clear zombie blockade', type: 'combat' },
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{ id: 'enter_lab', desc: 'Enter Black Serpent Laboratory', type: 'location' }
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],
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rewards: { xp: 2000, zlatniki: 1000, bondStrength: 15 }
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});
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this.registerQuest('2.2', {
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act: 2,
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name: 'Lab Records',
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description: 'Search lab computers for information about Ana.',
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objectives: [
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{ id: 'find_terminal', desc: 'Find working computer terminal', type: 'location' },
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{ id: 'hack_system', desc: 'Hack into lab database', type: 'puzzle' },
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{ id: 'read_files', desc: 'Read experiment logs', type: 'interact' }
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],
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rewards: { xp: 1500, lore: ['virus_origin', 'experiment_logs'] }
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});
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this.registerQuest('2.3', {
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act: 2,
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name: 'Zombie Test Subjects',
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description: 'Discover horrifying truth about zombie experiments.',
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objectives: [
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{ id: 'find_cells', desc: 'Locate holding cells', type: 'location' },
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{ id: 'read_charts', desc: 'Read patient charts', type: 'interact' },
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{ id: 'find_ana_cell', desc: 'Find Ana\'s empty cell', type: 'location' }
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],
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rewards: { xp: 2500, bondStrength: 20, lore: ['experiment_subjects'] }
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});
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// ACT 3: Confronting the Truth
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this.registerQuest('3.1', {
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act: 3,
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name: 'The Scientist',
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description: 'Track down lead scientist Dr. Kovač.',
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objectives: [
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{ id: 'find_hideout', desc: 'Locate Dr. Kovač\'s hideout', type: 'location' },
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{ id: 'confront_scientist', desc: 'Confront Dr. Kovač', type: 'dialogue' },
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{ id: 'make_choice', desc: 'Kill or spare the scientist?', type: 'decision' }
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],
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rewards: { xp: 3000, decision: 'scientist_fate' }
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});
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this.registerQuest('3.2', {
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act: 3,
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name: 'Zmaj-Volk\'s Lair',
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description: 'Ana is held in Zmaj-Volk\'s lair. Prepare for final battle.',
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objectives: [
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{ id: 'gather_allies', desc: 'Recruit allies for assault', type: 'social' },
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{ id: 'craft_weapons', desc: 'Craft legendary weapons', type: 'crafting' },
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{ id: 'locate_lair', desc: 'Find Zmaj-Volk\'s mountain lair', type: 'location' }
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],
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rewards: { xp: 4000, zlatniki: 5000 }
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});
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this.registerQuest('3.3', {
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act: 3,
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name: 'The Cure Research',
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description: 'Find and study cure research notes.',
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objectives: [
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{ id: 'find_notes', desc: 'Collect all 7 research notes', type: 'collect' },
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{ id: 'study_cure', desc: 'Study cure methodology', type: 'research' },
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{ id: 'make_choice', desc: 'Pursue cure or revenge?', type: 'decision' }
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],
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rewards: { xp: 3500, decision: 'cure_or_revenge', lore: ['cure_research'] }
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});
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// FINALE
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this.registerQuest('finale', {
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act: 4,
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name: 'Confrontation',
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description: 'Final battle with Zmaj-Volk. Save Ana.',
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objectives: [
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{ id: 'enter_lair', desc: 'Storm the mountain fortress', type: 'location' },
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{ id: 'defeat_boss', desc: 'Defeat Zmaj-Volk', type: 'boss_fight' },
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{ id: 'save_ana', desc: 'Rescue Ana', type: 'cutscene' },
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{ id: 'final_choice', desc: 'The ultimate decision...', type: 'decision' }
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],
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rewards: { xp: 10000, achievement: 'main_quest_complete' }
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});
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console.log('✅ Main quest chain registered');
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}
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/**
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* Register single quest
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*/
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registerQuest(id, data) {
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// Quests are managed by QuestSystemExpanded
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// This just tracks main quest progress
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console.log(`📋 Quest ${id}: ${data.name}`);
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}
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/**
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* Register lore entries
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*/
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registerLoreEntries() {
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this.loreEntries.set('virus_origin', {
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title: 'The Outbreak',
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content: `BLACK SERPENT INITIATIVE - CLASSIFIED
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Project Lazarus began as a cure for death itself. Using ancient viral samples
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recovered from permafrost, Dr. Helena Kovač believed she could reanimate dead
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tissue while preserving consciousness.
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The first trials were... promising. Deceased subjects showed signs of life.
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But something went wrong. The virus mutated. Subjects became aggressive,
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hungry for living flesh.
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We tried to contain it. We failed.
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The Outbreak began here, in this very laboratory, on October 13th, 2024.
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May God forgive us.`,
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location: 'Lab Computer Terminal 1'
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});
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this.loreEntries.set('experiment_logs', {
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title: 'Subject Ana Kovač',
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content: `EXPERIMENT LOG #247
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Subject: Ana Kovač (Age 19, Twin Sister of Kai Kovač)
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Status: SPECIAL CASE
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Subject shows unprecedented resistance to viral infection. Twin Bond
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phenomenon observed - psychic connection to brother remains strong even
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in experimental conditions.
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Dr. Kovač (mother) has requested subject be moved to special containment.
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Zmaj-Volk has shown interest in subject. Authorization pending.
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UPDATE: Subject escaped during Zmaj-Volk rampage. Current location unknown.
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Twin Bond suggests she's alive. Brother searching for her.`,
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location: 'Lab Record Room'
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});
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this.loreEntries.set('zmaj_volk_creation', {
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title: 'The Ultimate Weapon',
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content: `PROJECT: APEX PREDATOR
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Combining dragon DNA (recovered from Mythical Realm portal) with enhanced
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wolf genetics and Lazarus virus has created our most powerful subject yet.
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Designation: ZMAJ-VOLK (Dragon-Wolf)
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Capabilities:
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- Fire breath (plasma generation)
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- Enhanced strength (50x human)
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- Accelerated healing
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- Pack leader pheromones (controls lesser infected)
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- High intelligence (problem solving, strategy)
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WARNING: Subject is unstable. Aggressive. Uncontrollable.
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Recommendation: TERMINATION
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Dr. Kovač overruled. Says subject will "save humanity."
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She's wrong. This thing will end us all.`,
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location: 'Lab Chief Scientist Office'
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});
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this.loreEntries.set('cure_research', {
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title: 'The Cure - Final Notes',
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content: `I've done it. The cure is real.
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Using Ana's unique antibodies and the original viral strain, I've synthesized
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a counter-agent. It reverses the infection. Restores humanity.
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But there's a catch. The cure requires Ana's living tissue. A piece of her
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brain stem, specifically. The procedure would kill her.
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Kai will come for his sister. When he does, he'll have a choice:
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- Save Ana, doom the world to eternal infection
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- Sacrifice Ana, cure humanity, lose his sister forever
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I can't make this choice. Neither could any parent.
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So I've hidden the cure formula. Seven pieces, scattered across the land.
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Let fate decide.
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- Dr. Helena Kovač`,
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location: 'Hidden Lab Vault'
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});
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console.log(`✅ Registered ${this.loreEntries.size} lore entries`);
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}
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/**
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* Discover lore entry
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*/
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discoverLore(loreId) {
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const lore = this.loreEntries.get(loreId);
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if (!lore) {
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console.error(`Lore ${loreId} not found!`);
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return false;
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}
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if (this.discoveredLore.has(loreId)) {
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console.log(`Already discovered: ${lore.title}`);
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return false;
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}
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this.discoveredLore.add(loreId);
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console.log(`📖 LORE DISCOVERED: ${lore.title}`);
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console.log(lore.content);
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this.showNotification({
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title: 'Lore Entry Discovered!',
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text: `📖 ${lore.title}`,
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icon: '📜'
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});
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// Add to journal
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this.journal.push({
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type: 'lore',
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id: loreId,
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title: lore.title,
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date: new Date()
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});
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return true;
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}
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/**
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* Make story decision
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*/
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makeDecision(decisionId, choice) {
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this.decisions.set(decisionId, choice);
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console.log(`⚖️ Decision: ${decisionId} = ${choice}`);
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// Track morality
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const moralityChanges = {
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scientist_fate: { kill: -20, spare: +20 },
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cure_or_revenge: { cure: +50, revenge: -50 },
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final_choice: { save_ana: -100, sacrifice_ana: +100 }
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};
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const change = moralityChanges[decisionId]?.[choice] || 0;
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this.moralityScore = Math.max(-100, Math.min(100, this.moralityScore + change));
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console.log(` Morality: ${this.moralityScore}`);
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return true;
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}
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/**
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* Get ending based on decisions
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*/
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getEnding() {
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const savedAna = this.decisions.get('final_choice') === 'save_ana';
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const pursuesCure = this.decisions.get('cure_or_revenge') === 'cure';
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const sparedScientist = this.decisions.get('scientist_fate') === 'spare';
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// 4 Main Endings
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if (savedAna && pursuesCure && sparedScientist) {
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return {
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id: 'perfect_ending',
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name: 'The Hope',
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description: 'You saved Ana and found another way to create the cure. Humanity has hope.',
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icon: '🌟'
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};
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} else if (!savedAna && pursuesCure) {
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return {
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id: 'sacrifice_ending',
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name: 'The Martyr',
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description: 'You sacrificed Ana to cure humanity. The world is saved, but at what cost?',
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icon: '😢'
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};
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} else if (savedAna && !pursuesCure) {
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return {
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id: 'selfish_ending',
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name: 'The Bond',
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description: 'You saved Ana but abandoned the cure. The world remains infected, but your sister lives.',
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icon: '💔'
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};
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||||||
|
} else {
|
||||||
|
return {
|
||||||
|
id: 'dark_ending',
|
||||||
|
name: 'The Revenge',
|
||||||
|
description: 'You chose revenge over everything. Zmaj-Volk is dead, but Ana and the cure are lost.',
|
||||||
|
icon: '⚔️'
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get quest journal
|
||||||
|
*/
|
||||||
|
getJournal() {
|
||||||
|
return this.journal;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get all discovered lore
|
||||||
|
*/
|
||||||
|
getDiscoveredLore() {
|
||||||
|
return Array.from(this.discoveredLore).map(id => this.loreEntries.get(id));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Helper: Show notification
|
||||||
|
*/
|
||||||
|
showNotification(notification) {
|
||||||
|
console.log(`📢 ${notification.icon} ${notification.title}: ${notification.text}`);
|
||||||
|
|
||||||
|
const ui = this.scene.scene.get('UIScene');
|
||||||
|
if (ui && ui.showNotification) {
|
||||||
|
ui.showNotification(notification);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user