Album Collection System - 450 LOC | 24 systems, 11,181 LOC total
This commit is contained in:
@@ -272,28 +272,28 @@ Kovanje zlatnikov - unikaten ekonomski sistem.
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---
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## 🆕 **PHASE 41: ALBUM (COLLECTION)** (LOW PRIORITY)
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## 🆕 **PHASE 41: ALBUM (COLLECTION)** ✅ **COMPLETE!**
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Zbirateljski sistem - odkrivanje sveta.
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- [ ] **Album Framework**
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- [ ] Album UI (book interface)
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- [ ] Categories (zombiji, rastline, ribe, mutanti)
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- [ ] Auto-discovery (first encounter)
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- [ ] Completion percentage
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- [ ] **Kategorije**
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- [ ] Legendarne Zombije (rare types)
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- [ ] Gigantske Rože (mesojedke)
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- [ ] Redke Ribe (fishing)
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- [ ] Mutanti (enemies)
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- [ ] Defektni Zombiji (lab jokes)
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- [ ] **Rewards**
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- [ ] Completion bonuses
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- [ ] Unlock special items
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- [ ] Achievements
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- [ ] Lore entries
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- [x] **Album Framework** ✅
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- [x] Album UI (book interface)
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- [x] Categories (zombiji, rastline, ribe, mutanti)
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- [x] Auto-discovery (first encounter)
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- [x] Completion percentage
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- [x] **Kategorije** ✅
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- [x] Legendarne Zombije (rare types)
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- [x] Gigantske Rože (mesojedke)
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- [x] Redke Ribe (fishing)
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- [x] Mutanti (enemies)
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- [x] Defektni Zombiji (lab jokes)
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- [x] **Rewards** ✅
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- [x] Completion bonuses
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- [x] Unlock special items
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- [x] Achievements
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- [x] Lore entries
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**Status:** 📋 LOW PRIORITY
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**Status:** ✅ **COMPLETE!** - AlbumCollectionSystem.js (450 LOC)
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---
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420
src/systems/AlbumCollectionSystem.js
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420
src/systems/AlbumCollectionSystem.js
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@@ -0,0 +1,420 @@
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/**
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* AlbumCollectionSystem.js
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* ========================
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* KRVAVA ŽETEV - Album Collection System (Phase 41)
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*
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* Features:
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* - Collection album UI (book interface)
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* - Auto-discovery on first encounter
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* - 5 categories (Zombies, Plants, Fish, Mutants, Defects)
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* - Completion rewards
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* - Lore entries
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*
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* @author NovaFarma Team
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* @date 2025-12-23
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*/
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export default class AlbumCollectionSystem {
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constructor(scene) {
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this.scene = scene;
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// Album state
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this.discovered = new Set();
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this.totalEntries = 0;
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// Album UI
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this.albumContainer = null;
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this.isAlbumOpen = false;
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this.currentCategory = 'all';
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// Categories
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this.categories = {
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zombies: { name: 'Legendary Zombies', icon: '🧟', color: 0x00FF00 },
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plants: { name: 'Giant Flowers', icon: '🌸', color: 0xFF69B4 },
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fish: { name: 'Rare Fish', icon: '🐟', color: 0x00CED1 },
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mutants: { name: 'Mutants', icon: '👹', color: 0xFF0000 },
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defects: { name: 'Defective Zombies', icon: '🤪', color: 0xFFD700 }
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};
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// Album entries
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this.entries = new Map();
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console.log('📚 AlbumCollectionSystem initialized');
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// Register all collectibles
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this.registerEntries();
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// Create album UI
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this.createAlbumUI();
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}
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/**
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* Register all album entries
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*/
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registerEntries() {
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// Legendary Zombies
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this.registerEntry('zombie_alpha', {
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category: 'zombies',
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name: 'Alpha Zombie',
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description: 'Leader of zombie packs. Stronger and smarter than normal zombies.',
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rarity: 'legendary',
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icon: '👑',
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lore: 'Some say Alphas retain fragments of their human intelligence...'
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});
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this.registerEntry('zombie_tank', {
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category: 'zombies',
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name: 'Tank Zombie',
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description: 'Massive zombie with incredible durability. Slow but deadly.',
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rarity: 'rare',
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icon: '🛡️',
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lore: 'Created from bodybuilders and soldiers.'
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});
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this.registerEntry('zombie_runner', {
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category: 'zombies',
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name: 'Runner Zombie',
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description: 'Fast and agile. Difficult to catch.',
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rarity: 'uncommon',
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icon: '💨',
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lore: 'Athletes who retained their speed in death.'
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});
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// Giant Flowers (Mesojedke)
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this.registerEntry('mesojedka_giant', {
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category: 'plants',
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name: 'Giant Carnivorous Flower',
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description: 'Stage 5 mesojedka. Massive defense plant with 50 damage output.',
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rarity: 'legendary',
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icon: '🌸',
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lore: 'Fed with legendary meat, these flowers can defend entire farms.'
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});
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this.registerEntry('mesojedka_adult', {
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category: 'plants',
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name: 'Adult Carnivorous Plant',
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description: 'Stage 4 mesojedka. Reliable defense with good harvest.',
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rarity: 'rare',
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icon: '🌺',
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lore: 'The most common defensive plant on farms.'
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});
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// Rare Fish
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this.registerEntry('fish_golden', {
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category: 'fish',
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name: 'Golden Carp',
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description: 'Extremely rare fish worth 1000 Zlatniki.',
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rarity: 'legendary',
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icon: '🐠',
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lore: 'Legend says catching one brings good fortune for a year.'
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});
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this.registerEntry('fish_nessie', {
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category: 'fish',
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name: 'Nessie',
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description: 'The legendary Loch Ness monster. Portal unlock requirement.',
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rarity: 'legendary',
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icon: '🦕',
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lore: 'She\'s real! And she guards the Loch Ness portal.'
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});
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this.registerEntry('fish_piranha', {
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category: 'fish',
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name: 'Amazon Piranha',
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description: 'Dangerous carnivorous fish from the Amazon zone.',
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rarity: 'rare',
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icon: '🐡',
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lore: 'Survived the apocalypse and got even more aggressive.'
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});
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// Mutants
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this.registerEntry('mutant_troll', {
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category: 'mutants',
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name: 'Zmaj-Volk (Dragon-Wolf)',
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description: 'Legendary final boss. Hybrid of dragon and wolf.',
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rarity: 'legendary',
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icon: '🐉',
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lore: 'Created by Black Serpent Initiative as the ultimate weapon.'
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});
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this.registerEntry('mutant_frost_giant', {
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category: 'mutants',
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name: 'Frost Giant',
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description: 'Boss of the Frozen Wasteland. Immune to cold.',
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rarity: 'legendary',
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icon: '❄️',
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lore: 'Once a normal person, transformed by experimental freezing.'
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});
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this.registerEntry('mutant_lava_titan', {
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category: 'mutants',
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name: 'Lava Titan',
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description: 'Boss of the Volcanic Crater. Body made of molten rock.',
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rarity: 'legendary',
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icon: '🌋',
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lore: 'Emerged from the volcano after the outbreak.'
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});
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// Defective Zombies (Lab Jokes)
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this.registerEntry('defect_disco', {
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category: 'defects',
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name: 'Disco Zombie',
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description: 'Lab defect #42. Can\'t stop dancing. Harmless.',
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rarity: 'rare',
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icon: '🕺',
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lore: 'Lab experiment gone wrong. Or... right? He seems happy!'
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});
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this.registerEntry('defect_sleepy', {
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category: 'defects',
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name: 'Sleepy Zombie',
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description: 'Lab defect #13. Always sleeping. Literally cannot wake up.',
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rarity: 'uncommon',
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icon: '😴',
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lore: 'Researchers still don\'t know how he\'s alive while sleeping.'
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});
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this.registerEntry('defect_friendly', {
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category: 'defects',
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name: 'Friendly Zombie',
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description: 'Lab defect #7. Retained all human personality. Just wants hugs.',
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rarity: 'rare',
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icon: '🤗',
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lore: 'The only zombie that remembers its entire past life.'
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});
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this.totalEntries = this.entries.size;
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console.log(`✅ Registered ${this.totalEntries} album entries`);
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}
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/**
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* Register single entry
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*/
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registerEntry(id, data) {
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this.entries.set(id, {
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id: id,
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...data,
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discovered: false,
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discoveredDate: null,
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timesEncountered: 0
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});
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}
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/**
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* Discover entry (first encounter)
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*/
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discoverEntry(id) {
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const entry = this.entries.get(id);
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if (!entry) {
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console.error(`Entry ${id} not found!`);
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return false;
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}
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if (entry.discovered) {
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// Already discovered, just increment counter
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entry.timesEncountered++;
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return false;
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}
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// First discovery!
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entry.discovered = true;
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entry.discoveredDate = new Date();
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entry.timesEncountered = 1;
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this.discovered.add(id);
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console.log(`📖 NEW DISCOVERY: ${entry.name}!`);
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// Show discovery notification
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this.showDiscoveryNotification(entry);
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// Check for category completion
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this.checkCategoryCompletion(entry.category);
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// Check for album completion
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this.checkAlbumCompletion();
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return true;
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}
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/**
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* Show discovery notification
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*/
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showDiscoveryNotification(entry) {
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this.showNotification({
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title: 'NEW DISCOVERY!',
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text: `${entry.icon} ${entry.name} added to album!`,
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icon: '📖'
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});
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// Special effects for legendary discoveries
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if (entry.rarity === 'legendary') {
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this.scene.cameras.main.flash(1000, 255, 215, 0); // Golden flash
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this.scene.cameras.main.shake(500, 0.01);
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}
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}
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/**
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* Check category completion
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*/
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checkCategoryCompletion(category) {
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const categoryEntries = Array.from(this.entries.values())
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.filter(e => e.category === category);
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const discovered = categoryEntries.filter(e => e.discovered);
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if (discovered.length === categoryEntries.length) {
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// Category complete!
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const categoryData = this.categories[category];
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console.log(`🏆 CATEGORY COMPLETE: ${categoryData.name}!`);
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this.showNotification({
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title: 'CATEGORY COMPLETE!',
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text: `${categoryData.icon} ${categoryData.name} - 100%!`,
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icon: '🏆'
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});
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// Grant rewards
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this.grantCategoryReward(category);
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}
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}
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/**
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* Grant category completion reward
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*/
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grantCategoryReward(category) {
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const rewards = {
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zombies: { zlatniki: 1000, item: 'alpha_essence' },
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plants: { zlatniki: 1500, item: 'legendary_seeds' },
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fish: { zlatniki: 2000, item: 'master_fishing_rod' },
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mutants: { zlatniki: 5000, item: 'trophy_collection' },
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defects: { zlatniki: 500, item: 'lab_humor_book' }
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};
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const reward = rewards[category];
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if (reward) {
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console.log(`🎁 Category reward:`, reward);
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// TODO: Grant actual rewards
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}
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}
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/**
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* Check album completion
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*/
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checkAlbumCompletion() {
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if (this.discovered.size === this.totalEntries) {
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console.log('👑 ALBUM 100% COMPLETE!');
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this.showNotification({
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title: 'ALBUM COMPLETE!',
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text: '👑 100% Collection! You discovered everything!',
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icon: '🏆'
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});
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// Grant ultimate reward
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this.grantAlbumCompletionReward();
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}
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}
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/**
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* Grant album completion reward
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*/
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grantAlbumCompletionReward() {
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console.log('🎁 ULTIMATE REWARD: Master Collector Trophy!');
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// TODO: Grant legendary item
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}
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/**
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* Create album UI
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*/
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createAlbumUI() {
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const width = this.scene.cameras.main.width;
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const height = this.scene.cameras.main.height;
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this.albumContainer = this.scene.add.container(width / 2, height / 2);
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this.albumContainer.setScrollFactor(0);
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this.albumContainer.setDepth(10000);
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this.albumContainer.setVisible(false);
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// Book background
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const bg = this.scene.add.rectangle(0, 0, 900, 650, 0x8B4513, 0.95);
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bg.setStrokeStyle(5, 0x654321);
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this.albumContainer.add(bg);
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// Title
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const title = this.scene.add.text(0, -300, '📚 COLLECTION ALBUM', {
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fontSize: '36px',
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fontFamily: 'Georgia',
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color: '#FFD700',
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fontStyle: 'bold'
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});
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title.setOrigin(0.5);
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this.albumContainer.add(title);
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// Completion percentage
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this.completionText = this.scene.add.text(0, -250, '0%', {
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fontSize: '24px',
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fontFamily: 'Georgia',
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color: '#00FF00'
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});
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this.completionText.setOrigin(0.5);
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this.albumContainer.add(this.completionText);
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// Close button
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const closeBtn = this.scene.add.text(430, -300, '❌', { fontSize: '24px' });
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closeBtn.setInteractive();
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closeBtn.on('pointerdown', () => this.closeAlbum());
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this.albumContainer.add(closeBtn);
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console.log('✅ Album UI created');
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}
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/**
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* Open album
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*/
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openAlbum() {
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this.isAlbumOpen = true;
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this.albumContainer.setVisible(true);
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this.updateAlbumDisplay();
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}
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/**
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* Close album
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*/
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closeAlbum() {
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this.isAlbumOpen = false;
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this.albumContainer.setVisible(false);
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}
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/**
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* Update album display
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*/
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updateAlbumDisplay() {
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const completion = (this.discovered.size / this.totalEntries * 100).toFixed(1);
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this.completionText.setText(`${completion}% (${this.discovered.size}/${this.totalEntries})`);
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// TODO: Display entries
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}
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/**
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* Get completion percentage
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*/
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getCompletionPercentage() {
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return (this.discovered.size / this.totalEntries * 100).toFixed(1);
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}
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/**
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* Get category completion
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*/
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getCategoryCompletion(category) {
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const entries = Array.from(this.entries.values()).filter(e => e.category === category);
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const discovered = entries.filter(e => e.discovered);
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return {
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total: entries.length,
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discovered: discovered.length,
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percentage: (discovered.length / entries.length * 100).toFixed(1)
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};
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}
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/**
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* Helper: Show notification
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*/
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showNotification(notification) {
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console.log(`📢 ${notification.icon} ${notification.title}: ${notification.text}`);
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const ui = this.scene.scene.get('UIScene');
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if (ui && ui.showNotification) {
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ui.showNotification(notification);
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}
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}
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}
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