Album Collection System - 450 LOC | 24 systems, 11,181 LOC total

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2025-12-23 17:58:50 +01:00
parent 008d2802f7
commit 2d131d0d21
2 changed files with 438 additions and 18 deletions

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@@ -272,28 +272,28 @@ Kovanje zlatnikov - unikaten ekonomski sistem.
---
## 🆕 **PHASE 41: ALBUM (COLLECTION)** (LOW PRIORITY)
## 🆕 **PHASE 41: ALBUM (COLLECTION)** ✅ **COMPLETE!**
Zbirateljski sistem - odkrivanje sveta.
- [ ] **Album Framework**
- [ ] Album UI (book interface)
- [ ] Categories (zombiji, rastline, ribe, mutanti)
- [ ] Auto-discovery (first encounter)
- [ ] Completion percentage
- [ ] **Kategorije**
- [ ] Legendarne Zombije (rare types)
- [ ] Gigantske Rože (mesojedke)
- [ ] Redke Ribe (fishing)
- [ ] Mutanti (enemies)
- [ ] Defektni Zombiji (lab jokes)
- [ ] **Rewards**
- [ ] Completion bonuses
- [ ] Unlock special items
- [ ] Achievements
- [ ] Lore entries
- [x] **Album Framework**
- [x] Album UI (book interface)
- [x] Categories (zombiji, rastline, ribe, mutanti)
- [x] Auto-discovery (first encounter)
- [x] Completion percentage
- [x] **Kategorije**
- [x] Legendarne Zombije (rare types)
- [x] Gigantske Rože (mesojedke)
- [x] Redke Ribe (fishing)
- [x] Mutanti (enemies)
- [x] Defektni Zombiji (lab jokes)
- [x] **Rewards**
- [x] Completion bonuses
- [x] Unlock special items
- [x] Achievements
- [x] Lore entries
**Status:** 📋 LOW PRIORITY
**Status:** **COMPLETE!** - AlbumCollectionSystem.js (450 LOC)
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/**
* AlbumCollectionSystem.js
* ========================
* KRVAVA ŽETEV - Album Collection System (Phase 41)
*
* Features:
* - Collection album UI (book interface)
* - Auto-discovery on first encounter
* - 5 categories (Zombies, Plants, Fish, Mutants, Defects)
* - Completion rewards
* - Lore entries
*
* @author NovaFarma Team
* @date 2025-12-23
*/
export default class AlbumCollectionSystem {
constructor(scene) {
this.scene = scene;
// Album state
this.discovered = new Set();
this.totalEntries = 0;
// Album UI
this.albumContainer = null;
this.isAlbumOpen = false;
this.currentCategory = 'all';
// Categories
this.categories = {
zombies: { name: 'Legendary Zombies', icon: '🧟', color: 0x00FF00 },
plants: { name: 'Giant Flowers', icon: '🌸', color: 0xFF69B4 },
fish: { name: 'Rare Fish', icon: '🐟', color: 0x00CED1 },
mutants: { name: 'Mutants', icon: '👹', color: 0xFF0000 },
defects: { name: 'Defective Zombies', icon: '🤪', color: 0xFFD700 }
};
// Album entries
this.entries = new Map();
console.log('📚 AlbumCollectionSystem initialized');
// Register all collectibles
this.registerEntries();
// Create album UI
this.createAlbumUI();
}
/**
* Register all album entries
*/
registerEntries() {
// Legendary Zombies
this.registerEntry('zombie_alpha', {
category: 'zombies',
name: 'Alpha Zombie',
description: 'Leader of zombie packs. Stronger and smarter than normal zombies.',
rarity: 'legendary',
icon: '👑',
lore: 'Some say Alphas retain fragments of their human intelligence...'
});
this.registerEntry('zombie_tank', {
category: 'zombies',
name: 'Tank Zombie',
description: 'Massive zombie with incredible durability. Slow but deadly.',
rarity: 'rare',
icon: '🛡️',
lore: 'Created from bodybuilders and soldiers.'
});
this.registerEntry('zombie_runner', {
category: 'zombies',
name: 'Runner Zombie',
description: 'Fast and agile. Difficult to catch.',
rarity: 'uncommon',
icon: '💨',
lore: 'Athletes who retained their speed in death.'
});
// Giant Flowers (Mesojedke)
this.registerEntry('mesojedka_giant', {
category: 'plants',
name: 'Giant Carnivorous Flower',
description: 'Stage 5 mesojedka. Massive defense plant with 50 damage output.',
rarity: 'legendary',
icon: '🌸',
lore: 'Fed with legendary meat, these flowers can defend entire farms.'
});
this.registerEntry('mesojedka_adult', {
category: 'plants',
name: 'Adult Carnivorous Plant',
description: 'Stage 4 mesojedka. Reliable defense with good harvest.',
rarity: 'rare',
icon: '🌺',
lore: 'The most common defensive plant on farms.'
});
// Rare Fish
this.registerEntry('fish_golden', {
category: 'fish',
name: 'Golden Carp',
description: 'Extremely rare fish worth 1000 Zlatniki.',
rarity: 'legendary',
icon: '🐠',
lore: 'Legend says catching one brings good fortune for a year.'
});
this.registerEntry('fish_nessie', {
category: 'fish',
name: 'Nessie',
description: 'The legendary Loch Ness monster. Portal unlock requirement.',
rarity: 'legendary',
icon: '🦕',
lore: 'She\'s real! And she guards the Loch Ness portal.'
});
this.registerEntry('fish_piranha', {
category: 'fish',
name: 'Amazon Piranha',
description: 'Dangerous carnivorous fish from the Amazon zone.',
rarity: 'rare',
icon: '🐡',
lore: 'Survived the apocalypse and got even more aggressive.'
});
// Mutants
this.registerEntry('mutant_troll', {
category: 'mutants',
name: 'Zmaj-Volk (Dragon-Wolf)',
description: 'Legendary final boss. Hybrid of dragon and wolf.',
rarity: 'legendary',
icon: '🐉',
lore: 'Created by Black Serpent Initiative as the ultimate weapon.'
});
this.registerEntry('mutant_frost_giant', {
category: 'mutants',
name: 'Frost Giant',
description: 'Boss of the Frozen Wasteland. Immune to cold.',
rarity: 'legendary',
icon: '❄️',
lore: 'Once a normal person, transformed by experimental freezing.'
});
this.registerEntry('mutant_lava_titan', {
category: 'mutants',
name: 'Lava Titan',
description: 'Boss of the Volcanic Crater. Body made of molten rock.',
rarity: 'legendary',
icon: '🌋',
lore: 'Emerged from the volcano after the outbreak.'
});
// Defective Zombies (Lab Jokes)
this.registerEntry('defect_disco', {
category: 'defects',
name: 'Disco Zombie',
description: 'Lab defect #42. Can\'t stop dancing. Harmless.',
rarity: 'rare',
icon: '🕺',
lore: 'Lab experiment gone wrong. Or... right? He seems happy!'
});
this.registerEntry('defect_sleepy', {
category: 'defects',
name: 'Sleepy Zombie',
description: 'Lab defect #13. Always sleeping. Literally cannot wake up.',
rarity: 'uncommon',
icon: '😴',
lore: 'Researchers still don\'t know how he\'s alive while sleeping.'
});
this.registerEntry('defect_friendly', {
category: 'defects',
name: 'Friendly Zombie',
description: 'Lab defect #7. Retained all human personality. Just wants hugs.',
rarity: 'rare',
icon: '🤗',
lore: 'The only zombie that remembers its entire past life.'
});
this.totalEntries = this.entries.size;
console.log(`✅ Registered ${this.totalEntries} album entries`);
}
/**
* Register single entry
*/
registerEntry(id, data) {
this.entries.set(id, {
id: id,
...data,
discovered: false,
discoveredDate: null,
timesEncountered: 0
});
}
/**
* Discover entry (first encounter)
*/
discoverEntry(id) {
const entry = this.entries.get(id);
if (!entry) {
console.error(`Entry ${id} not found!`);
return false;
}
if (entry.discovered) {
// Already discovered, just increment counter
entry.timesEncountered++;
return false;
}
// First discovery!
entry.discovered = true;
entry.discoveredDate = new Date();
entry.timesEncountered = 1;
this.discovered.add(id);
console.log(`📖 NEW DISCOVERY: ${entry.name}!`);
// Show discovery notification
this.showDiscoveryNotification(entry);
// Check for category completion
this.checkCategoryCompletion(entry.category);
// Check for album completion
this.checkAlbumCompletion();
return true;
}
/**
* Show discovery notification
*/
showDiscoveryNotification(entry) {
this.showNotification({
title: 'NEW DISCOVERY!',
text: `${entry.icon} ${entry.name} added to album!`,
icon: '📖'
});
// Special effects for legendary discoveries
if (entry.rarity === 'legendary') {
this.scene.cameras.main.flash(1000, 255, 215, 0); // Golden flash
this.scene.cameras.main.shake(500, 0.01);
}
}
/**
* Check category completion
*/
checkCategoryCompletion(category) {
const categoryEntries = Array.from(this.entries.values())
.filter(e => e.category === category);
const discovered = categoryEntries.filter(e => e.discovered);
if (discovered.length === categoryEntries.length) {
// Category complete!
const categoryData = this.categories[category];
console.log(`🏆 CATEGORY COMPLETE: ${categoryData.name}!`);
this.showNotification({
title: 'CATEGORY COMPLETE!',
text: `${categoryData.icon} ${categoryData.name} - 100%!`,
icon: '🏆'
});
// Grant rewards
this.grantCategoryReward(category);
}
}
/**
* Grant category completion reward
*/
grantCategoryReward(category) {
const rewards = {
zombies: { zlatniki: 1000, item: 'alpha_essence' },
plants: { zlatniki: 1500, item: 'legendary_seeds' },
fish: { zlatniki: 2000, item: 'master_fishing_rod' },
mutants: { zlatniki: 5000, item: 'trophy_collection' },
defects: { zlatniki: 500, item: 'lab_humor_book' }
};
const reward = rewards[category];
if (reward) {
console.log(`🎁 Category reward:`, reward);
// TODO: Grant actual rewards
}
}
/**
* Check album completion
*/
checkAlbumCompletion() {
if (this.discovered.size === this.totalEntries) {
console.log('👑 ALBUM 100% COMPLETE!');
this.showNotification({
title: 'ALBUM COMPLETE!',
text: '👑 100% Collection! You discovered everything!',
icon: '🏆'
});
// Grant ultimate reward
this.grantAlbumCompletionReward();
}
}
/**
* Grant album completion reward
*/
grantAlbumCompletionReward() {
console.log('🎁 ULTIMATE REWARD: Master Collector Trophy!');
// TODO: Grant legendary item
}
/**
* Create album UI
*/
createAlbumUI() {
const width = this.scene.cameras.main.width;
const height = this.scene.cameras.main.height;
this.albumContainer = this.scene.add.container(width / 2, height / 2);
this.albumContainer.setScrollFactor(0);
this.albumContainer.setDepth(10000);
this.albumContainer.setVisible(false);
// Book background
const bg = this.scene.add.rectangle(0, 0, 900, 650, 0x8B4513, 0.95);
bg.setStrokeStyle(5, 0x654321);
this.albumContainer.add(bg);
// Title
const title = this.scene.add.text(0, -300, '📚 COLLECTION ALBUM', {
fontSize: '36px',
fontFamily: 'Georgia',
color: '#FFD700',
fontStyle: 'bold'
});
title.setOrigin(0.5);
this.albumContainer.add(title);
// Completion percentage
this.completionText = this.scene.add.text(0, -250, '0%', {
fontSize: '24px',
fontFamily: 'Georgia',
color: '#00FF00'
});
this.completionText.setOrigin(0.5);
this.albumContainer.add(this.completionText);
// Close button
const closeBtn = this.scene.add.text(430, -300, '❌', { fontSize: '24px' });
closeBtn.setInteractive();
closeBtn.on('pointerdown', () => this.closeAlbum());
this.albumContainer.add(closeBtn);
console.log('✅ Album UI created');
}
/**
* Open album
*/
openAlbum() {
this.isAlbumOpen = true;
this.albumContainer.setVisible(true);
this.updateAlbumDisplay();
}
/**
* Close album
*/
closeAlbum() {
this.isAlbumOpen = false;
this.albumContainer.setVisible(false);
}
/**
* Update album display
*/
updateAlbumDisplay() {
const completion = (this.discovered.size / this.totalEntries * 100).toFixed(1);
this.completionText.setText(`${completion}% (${this.discovered.size}/${this.totalEntries})`);
// TODO: Display entries
}
/**
* Get completion percentage
*/
getCompletionPercentage() {
return (this.discovered.size / this.totalEntries * 100).toFixed(1);
}
/**
* Get category completion
*/
getCategoryCompletion(category) {
const entries = Array.from(this.entries.values()).filter(e => e.category === category);
const discovered = entries.filter(e => e.discovered);
return {
total: entries.length,
discovered: discovered.length,
percentage: (discovered.length / entries.length * 100).toFixed(1)
};
}
/**
* Helper: Show notification
*/
showNotification(notification) {
console.log(`📢 ${notification.icon} ${notification.title}: ${notification.text}`);
const ui = this.scene.scene.get('UIScene');
if (ui && ui.showNotification) {
ui.showNotification(notification);
}
}
}