MAJOR: Strategic Planning - Pricing €10/€30, 10-Faza Model, Complete Faza 3-4
434
COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md
Normal file
@@ -0,0 +1,434 @@
|
||||
# 🌍 COMPLETE BIOME BREAKDOWN - FAZA 3 & 4
|
||||
**All 8 Biomes - Full Asset Lists**
|
||||
|
||||
---
|
||||
|
||||
## 🌲 BIOME 1: FOREST (Faza 3)
|
||||
|
||||
### 🏛️ **BUILDINGS/STRUCTURES (5):**
|
||||
1. **Abandoned Cabin** - Small wooden house, can restore
|
||||
2. **Forest Watchtower** - Tall observation post
|
||||
3. **Hunter's Lodge** - Trading post for furs/meat
|
||||
4. **Lumber Mill** (ruined) - Can rebuild for wood production
|
||||
5. **Portal Ruins** - Broken teleporter (repair quest)
|
||||
|
||||
### 👥 **NPCs (3):**
|
||||
1. **Forest Ranger Jana** - Nature expert, teaches herbalism
|
||||
2. **Old Hunter Gregor** - Sells traps, buys pelts
|
||||
3. **Hermit Philosopher** - Gives wisdom quests
|
||||
|
||||
### 🦌 **WILD ANIMALS (5):**
|
||||
1. **Deer** - Huntable (meat, pelts)
|
||||
2. **Fox** - Rare, valuable pelt
|
||||
3. **Wolf** - Dangerous, pack hunter
|
||||
4. **Rabbit** - Easy prey
|
||||
5. **Owl** - Night creature, feathers
|
||||
|
||||
### 🌱 **PLANTS/CROPS (5):**
|
||||
1. **Wild Berries** - Edible, red/blue variants
|
||||
2. **Mushrooms** (Brown, Red Cap) - Food/alchemy
|
||||
3. **Medicinal Herbs** - Healing items
|
||||
4. **Oak Trees** - Hardwood resource
|
||||
5. **Pine Trees** - Softwood, resin
|
||||
|
||||
### ⚔️ **WEAPONS/TOOLS (3):**
|
||||
1. **Wooden Bow** - Hunter weapon (blueprint)
|
||||
2. **Hunting Knife** - Skinning tool
|
||||
3. **Bear Trap** - Animal capture
|
||||
|
||||
### 💎 **RESOURCES (5):**
|
||||
1. **Hardwood** - Building material
|
||||
2. **Animal Pelts** - Crafting/selling
|
||||
3. **Venison** - Quality meat
|
||||
4. **Resin** - Crafting component
|
||||
5. **Feathers** - Arrow crafting
|
||||
|
||||
### 🗡️ **MINI-BOSS:**
|
||||
**Forest Guardian** (Mutated Bear)
|
||||
- Drops: Guardian Pelt (legendary), Forest Heart (portal fuel)
|
||||
|
||||
### 💭 **MEMORIES FOUND (2):**
|
||||
- Memory #1: Ana's diary page
|
||||
- Memory #5: Carved tree "K+A Forever"
|
||||
|
||||
---
|
||||
|
||||
## 🏜️ BIOME 2: DESERT (Faza 3)
|
||||
|
||||
### 🏛️ **BUILDINGS/STRUCTURES (5):**
|
||||
1. **Ruined Temple** - Ancient Egyptian-style
|
||||
2. **Oasis Camp** - Water source, trading post
|
||||
3. **Sandstone Quarry** - Stone mining
|
||||
4. **Nomad Tent** - Temporary shelter
|
||||
5. **Portal Ruins** - Sand-covered teleporter
|
||||
|
||||
### 👥 **NPCs (3):**
|
||||
1. **Nomad Trader Amir** - Exotic goods merchant
|
||||
2. **Archaeologist Dr. Sims** - Artifact collector
|
||||
3. **Desert Guide Fatima** - Navigation expert
|
||||
|
||||
### 🦎 **WILD ANIMALS (5):**
|
||||
1. **Scorpion** - Poisonous, alchemy ingredient
|
||||
2. **Sand Lizard** - Fast, hard to catch
|
||||
3. **Camel** - Tameable mount (later)
|
||||
4. **Vulture** - Scavenger bird
|
||||
5. **Desert Hare** - Rare, valuable
|
||||
|
||||
### 🌱 **PLANTS/CROPS (5):**
|
||||
1. **Cactus** (3 types) - Water storage, food
|
||||
2. **Aloe Vera** - Medicine
|
||||
3. **Date Palm** - Fruit tree
|
||||
4. **Desert Flower** - Rare, alchemy
|
||||
5. **Tumbleweeds** - Fiber resource
|
||||
|
||||
### ⚔️ **WEAPONS/TOOLS (3):**
|
||||
1. **Scimitar** - Curved sword (blueprint)
|
||||
2. **Sand Shovel** - Excavation tool
|
||||
3. **Sun Shield** - Heat protection
|
||||
|
||||
### 💎 **RESOURCES (5):**
|
||||
1. **Sandstone** - Building blocks
|
||||
2. **Gold Ore** (rare veins) - Valuable
|
||||
3. **Obsidian Shards** - Weapon crafting
|
||||
4. **Cactus Water** - Hydration
|
||||
5. **Ancient Artifacts** - Selling/museum
|
||||
|
||||
### 🗡️ **MINI-BOSS:**
|
||||
**Sand Worm** (Giant Desert Worm)
|
||||
- Drops: Worm Chitin (armor), Desert Crystal (portal fuel)
|
||||
|
||||
### 💭 **MEMORIES FOUND (2):**
|
||||
- Memory #2: Ana's water bottle
|
||||
- Memory #6: Family desert vacation photo
|
||||
|
||||
---
|
||||
|
||||
## 🐸 BIOME 3: SWAMP (Faza 3)
|
||||
|
||||
### 🏛️ **BUILDINGS/STRUCTURES (5):**
|
||||
1. **Witch Hut** (ruined) - Alchemy lab
|
||||
2. **Stilted House** - Elevated shelter
|
||||
3. **Old Dock** - Fishing/boat access
|
||||
4. **Alchemist Tower** - Potion crafting
|
||||
5. **Portal Ruins** - Overgrown with vines
|
||||
|
||||
### 👥 **NPCs (3):**
|
||||
1. **Alchemist Vesna** - Potion master
|
||||
2. **Fisherman Old Joze** - Sells fish, lore
|
||||
3. **Bog Witch Mara** - Dark magic quests
|
||||
|
||||
### 🐊 **WILD ANIMALS (5):**
|
||||
1. **Alligator** - Dangerous predator
|
||||
2. **Frog** (Giant) - Mutated, alchemy
|
||||
3. **Swamp Rat** - Disease carrier
|
||||
4. **Firefly Swarm** - Light source
|
||||
5. **Water Snake** - Venom extraction
|
||||
|
||||
### 🌱 **PLANTS/CROPS (5):**
|
||||
1. **Lily Pads** - Waterwalking material
|
||||
2. **Poison Ivy** - Toxic, alchemy
|
||||
3. **Swamp Moss** - Medicine
|
||||
4. **Black Lotus** (rare!) - Powerful potion ingredient
|
||||
5. **Mangrove Wood** - Water-resistant
|
||||
|
||||
### ⚔️ **WEAPONS/TOOLS (3):**
|
||||
1. **Poison Dagger** - Venom coating (blueprint)
|
||||
2. **Fishing Net** - Catch swamp creatures
|
||||
3. **Wading Boots** - Movement speed
|
||||
|
||||
### 💎 **RESOURCES (5):**
|
||||
1. **Toxic Slime** - Alchemy base
|
||||
2. **Alligator Hide** - Tough armor
|
||||
3. **Rare Herbs** - High-value medicine
|
||||
4. **Murky Water** (purified) - Potions
|
||||
5. **Bog Iron** - Unique metal
|
||||
|
||||
### 🗡️ **MINI-BOSS:**
|
||||
**Swamp Troll** (Giant Mutated Troll)
|
||||
- Drops: Troll Blood (alchemy), Swamp Essence (portal fuel)
|
||||
|
||||
### 💭 **MEMORIES FOUND (2):**
|
||||
- Memory #3: Ana's research notes
|
||||
- Memory #7: Ana's lost boot
|
||||
|
||||
---
|
||||
|
||||
## 🌙 BIOME 4: WITCH FOREST (Faza 3) **MAGICAL!**
|
||||
|
||||
### 🏛️ **BUILDINGS/STRUCTURES (5):**
|
||||
1. **Enchanted Grove** - Magical ritual site
|
||||
2. **Dark Tower** - Mysterious wizard tower
|
||||
3. **Fairy Ring** - Teleportation circle
|
||||
4. **Cursed Shrine** - Quest location
|
||||
5. **Portal Network Hub** - Multiple portals!
|
||||
|
||||
### 👥 **NPCs (3):**
|
||||
1. **Witch Morgana** - Magic teacher
|
||||
2. **Lost Elf Scout** - Portal victim
|
||||
3. **Dark Druid** - Corrupted nature priest
|
||||
|
||||
### 🦇 **WILD ANIMALS (5):**
|
||||
1. **Dire Wolf** (magical) - Tameable guardian
|
||||
2. **Giant Spider** - Web traps
|
||||
3. **Raven Familiar** - Magic companion
|
||||
4. **Will-o'-Wisp** - Light creature
|
||||
5. **Shadow Cat** - Stealth predator
|
||||
|
||||
### 🌱 **PLANTS/CROPS (5):**
|
||||
1. **Glowing Mushrooms** (blue) - Light source
|
||||
2. **Moonflower** - Night bloom, magic
|
||||
3. **Dark Berries** - Cursed food
|
||||
4. **Witchwood Tree** - Magical crafting
|
||||
5. **Mandrake Root** - Rare alchemy
|
||||
|
||||
### ⚔️ **WEAPONS/TOOLS (3):**
|
||||
1. **Enchanted Staff** - Magic weapon (blueprint!)
|
||||
2. **Rune Blade** - Glowing sword
|
||||
3. **Magic Lantern** - Reveals hidden paths
|
||||
|
||||
### 💎 **RESOURCES (5):**
|
||||
1. **Moonstone** - Magic crafting
|
||||
2. **Ectoplasm** - Ghost essence
|
||||
3. **Spell Components** - Magic system
|
||||
4. **Cursed Wood** - Dark crafting
|
||||
5. **Fairy Dust** - Enchantment powder
|
||||
|
||||
### 🗡️ **MINI-BOSS:**
|
||||
**Corrupted Dryad** (Tree Spirit)
|
||||
- Drops: Dryad Heart (magic), Forest Soul (portal fuel)
|
||||
|
||||
### 💭 **MEMORIES FOUND (2):**
|
||||
- Memory #8: Ana's compass (father's gift)
|
||||
- Memory #9: Ana's necklace (twin bond)
|
||||
|
||||
---
|
||||
|
||||
## ❄️ BIOME 5: SNOW/ARCTIC (Faza 4)
|
||||
|
||||
### 🏛️ **BUILDINGS/STRUCTURES (5):**
|
||||
1. **Ice Cabin** - Frozen shelter
|
||||
2. **Research Station** (abandoned) - Scientist camp
|
||||
3. **Ice Cave Entrance** - Dungeon portal
|
||||
4. **Frozen Lighthouse** - Navigation point
|
||||
5. **Railway Station** (buried in snow)
|
||||
|
||||
### 👥 **NPCs (3):**
|
||||
1. **Arctic Explorer Ivan** - Survival expert
|
||||
2. **Inuit Trader Nuka** - Fur/fish merchant
|
||||
3. **Climate Scientist Dr. Frost** - Weather lore
|
||||
|
||||
### 🐻❄️ **WILD ANIMALS (5):**
|
||||
1. **Polar Bear** - Apex predator
|
||||
2. **Penguin** - Cute, fish resource
|
||||
3. **Arctic Fox** - White pelt (valuable!)
|
||||
4. **Seal** - Blubber/meat
|
||||
5. **Snowy Owl** - Majestic hunter
|
||||
|
||||
### 🌱 **PLANTS/CROPS (5):**
|
||||
1. **Ice Flower** - Cold-resistant
|
||||
2. **Frozen Berries** - Preserved food
|
||||
3. **Arctic Moss** - Medicine
|
||||
4. **Evergreen Trees** - Wood source
|
||||
5. **Ice Crystals** - Crafting material
|
||||
|
||||
### ⚔️ **WEAPONS/TOOLS (3):**
|
||||
1. **Ice Pickaxe** - Mining tool
|
||||
2. **Harpoon** - Fishing/hunting
|
||||
3. **Fur Coat** - Cold protection
|
||||
|
||||
### 💎 **RESOURCES (5):**
|
||||
1. **Ice Crystals** - Magic/crafting
|
||||
2. **Polar Bear Pelt** - Best armor
|
||||
3. **Blubber** - Fuel, food
|
||||
4. **Fresh Water Ice** - Pure water
|
||||
5. **Titanium Ore** (ice caves) - Best metal
|
||||
|
||||
### 🗡️ **MINI-BOSS:**
|
||||
**Ice Drake** (Frost Dragon)
|
||||
- Drops: Drake Scale (armor), Frozen Heart (portal fuel)
|
||||
|
||||
### 💭 **MEMORIES FOUND (2):**
|
||||
- Memory #11: Ana's snow globe
|
||||
- Memory #15: Ana's ice pick
|
||||
|
||||
---
|
||||
|
||||
## ⛏️ BIOME 6: DEEP CAVES (Faza 4)
|
||||
|
||||
### 🏛️ **BUILDINGS/STRUCTURES (5):**
|
||||
1. **Old Mineshaft** - Abandoned mine
|
||||
2. **Miner's Camp** - Rest area
|
||||
3. **Underground Railway** - Mine cart tracks
|
||||
4. **Crystal Cavern** - Glowing chamber
|
||||
5. **Smelter Ruins** - Can rebuild
|
||||
|
||||
### 👥 **NPCs (3):**
|
||||
1. **Master Miner Tomas** - Mining expert
|
||||
2. **Gemologist Sarah** - Gem appraiser
|
||||
3. **Cave Hermit** - Secret knowledge
|
||||
|
||||
### 🦇 **WILD ANIMALS (5):**
|
||||
1. **Giant Bat** - Cave dweller
|
||||
2. **Cave Spider** - Web traps
|
||||
3. **Mole** - Digging creature
|
||||
4. **Blind Salamander** - Rare
|
||||
5. **Glow Worm** - Natural light
|
||||
|
||||
### 🌱 **PLANTS/CROPS (5):**
|
||||
1. **Glowing Mushrooms** (green) - Light + food
|
||||
2. **Underground Moss** - Medicine
|
||||
3. **Crystal Flowers** - Rare alchemy
|
||||
4. **Cave Lichen** - Dye source
|
||||
5. **Root Vegetables** (wild) - Food
|
||||
|
||||
### ⚔️ **WEAPONS/TOOLS (4):**
|
||||
1. **Mining Pickaxe** (Titanium) - Best tool!
|
||||
2. **Mining Helmet** (lamp) - Lighting
|
||||
3. **Dynamite** - Explosive mining
|
||||
4. **Gem Chisel** - Precision tool
|
||||
|
||||
### 💎 **RESOURCES (10 ORES!):**
|
||||
1. **Copper Ore** - Basic metal
|
||||
2. **Tin Ore** - Bronze crafting
|
||||
3. **Iron Ore** - Common metal
|
||||
4. **Silver Ore** - Valuable
|
||||
5. **Gold Ore** - Very valuable
|
||||
6. **Titanium Ore** - Strongest
|
||||
7. **Crystal Ore** - Portal fuel
|
||||
8. **Gem Ore** (Diamond, Ruby, Emerald)
|
||||
9. **Radioactive Ore** - Advanced tech
|
||||
10. **Obsidian** - Weapon material
|
||||
|
||||
### 🗡️ **MINI-BOSS:**
|
||||
**Cave Leviathan** (Giant Worm)
|
||||
- Drops: Leviathan Hide (armor), Core Crystal (portal fuel)
|
||||
|
||||
### 💭 **MEMORIES FOUND (2):**
|
||||
- Memory #13: Ana's mining helmet
|
||||
- Memory #17: Ana's geologist notebook
|
||||
|
||||
---
|
||||
|
||||
## 🌋 BIOME 7: VOLCANIC (Faza 4)
|
||||
|
||||
### 🏛️ **BUILDINGS/STRUCTURES (5):**
|
||||
1. **Lava Forge** - Legendary crafting
|
||||
2. **Fire Temple** - Religious site
|
||||
3. **Obsidian Tower** - Black glass structure
|
||||
4. **Geothermal Plant** - Energy source
|
||||
5. **Railway Station** (heat-damaged)
|
||||
|
||||
### 👥 **NPCs (3):**
|
||||
1. **Forge Master Vulkan** - Legendary smith
|
||||
2. **Fire Cultist** - Lava worshipper
|
||||
3. **Volcanologist Dr. Magma** - Scientist
|
||||
|
||||
### 🦎 **WILD ANIMALS (5):**
|
||||
1. **Fire Salamander** - Immune to heat
|
||||
2. **Lava Lizard** - Camouflaged
|
||||
3. **Ash Hawk** - Flying predator
|
||||
4. **Magma Crab** - Armored creature
|
||||
5. **Phoenix** (rare!) - Rebirth mechanic
|
||||
|
||||
### 🌱 **PLANTS/CROPS (5):**
|
||||
1. **Fire Flower** - Heat-loving
|
||||
2. **Ash Moss** - Grows on lava rock
|
||||
3. **Sulfur Plant** - Alchemy
|
||||
4. **Obsidian Cactus** - Sharp defense
|
||||
5. **Lava Lichen** - Rare ingredient
|
||||
|
||||
### ⚔️ **WEAPONS/TOOLS (4):**
|
||||
1. **Obsidian Sword** - Sharp, fragile
|
||||
2. **Lava Pickaxe** - Heat-resistant
|
||||
3. **Fire Shield** - Lava protection
|
||||
4. **Volcanic Hammer** - Legendary weapon!
|
||||
|
||||
### 💎 **RESOURCES (5):**
|
||||
1. **Obsidian** - Black glass, sharp
|
||||
2. **Fire Crystals** - Magic crafting
|
||||
3. **Sulfur** - Explosive material
|
||||
4. **Lava Stone** - Building material
|
||||
5. **Phoenix Feather** (rare!) - Resurrection
|
||||
|
||||
### 🗡️ **MINI-BOSS:**
|
||||
**Magma Golem** (Living Lava)
|
||||
- Drops: Golem Core (fusion reactor), Magma Essence (portal fuel)
|
||||
|
||||
### 💭 **MEMORIES FOUND (2):**
|
||||
- Memory #14: Ana's heat-resistant gloves
|
||||
- Memory #18: Ana's fire-proof coat
|
||||
|
||||
---
|
||||
|
||||
## 🦖 BIOME 8: DINO VALLEY (Faza 4) **MAGICAL!**
|
||||
|
||||
### 🏛️ **BUILDINGS/STRUCTURES (5):**
|
||||
1. **Paleontology Camp** - Research station
|
||||
2. **Dino Stables** - Taming pens
|
||||
3. **Tar Pit Excavation** - Fossil site
|
||||
4. **Ancient Portal Array** - Multiple portals!
|
||||
5. **Railway Station** (T-Rex damaged!)
|
||||
|
||||
### 👥 **NPCs (3):**
|
||||
1. **Paleontologist Dr. Grant** - Dino expert
|
||||
2. **Dino Trainer Rex** - Taming master
|
||||
3. **Time Traveler** (mysterious) - Portal lore
|
||||
|
||||
### 🦖 **DINOSAURS (5 - TAMEABLE!):**
|
||||
1. **T-Rex** - Apex predator, mount!
|
||||
2. **Velociraptor** - Fast, pack hunter
|
||||
3. **Triceratops** - Tank, farming dino
|
||||
4. **Pterodactyl** - Flying mount!
|
||||
5. **Brachiosaurus** - Gentle giant, transport
|
||||
|
||||
### 🌱 **PLANTS/CROPS (5):**
|
||||
1. **Prehistoric Ferns** - Ancient plants
|
||||
2. **Giant Mushrooms** - Huge food source
|
||||
3. **Cycad Trees** - Wood + seeds
|
||||
4. **Amber Tree** - Resin/fossils
|
||||
5. **Venus Flytrap** (giant!) - Carnivorous
|
||||
|
||||
### ⚔️ **WEAPONS/TOOLS (4):**
|
||||
1. **Bone Club** - Primitive weapon
|
||||
2. **Dino Saddle** - Riding gear (blueprint!)
|
||||
3. **Net Launcher** - Capture tool
|
||||
4. **Amber Staff** - Magic weapon
|
||||
|
||||
### 💎 **RESOURCES (5):**
|
||||
1. **Dinosaur Bones** - Crafting/museum
|
||||
2. **Amber** - Fossils, magic
|
||||
3. **Rare Eggs** - Hatching pets!
|
||||
4. **Dino Hide** - Tough leather
|
||||
5. **Tar** - Adhesive, fuel
|
||||
|
||||
### 🗡️ **MINI-BOSS:**
|
||||
**Alpha T-Rex** (Giant Tyrannosaurus)
|
||||
- Drops: Alpha Tooth (legendary weapon), Time Crystal (portal fuel)
|
||||
|
||||
### 💭 **MEMORIES FOUND (3):**
|
||||
- Memory #19: Railway ticket (childhood trip)
|
||||
- Memory #20: **Ana's voice recording!** (BIG ONE!)
|
||||
- Hidden Memory: Broken longboard wheel
|
||||
|
||||
---
|
||||
|
||||
## 📊 COMPLETE TOTALS:
|
||||
|
||||
| Category | Total Count |
|
||||
|----------|-------------|
|
||||
| **Buildings/Structures** | 40 (5 per biome) |
|
||||
| **NPCs** | 24 (3 per biome) |
|
||||
| **Wild Animals** | 40 (5 per biome) |
|
||||
| **Dinosaurs** | 5 (Dino Valley only) |
|
||||
| **Plants/Crops** | 40 (5 per biome) |
|
||||
| **Weapons/Tools** | 27 total |
|
||||
| **Unique Resources** | 45+ types |
|
||||
| **Mini-Bosses** | 8 (1 per biome) |
|
||||
| **Memories** | 20 (Ana's story) |
|
||||
| **Portal Fuel Crystals** | 8 (boss drops) |
|
||||
|
||||
---
|
||||
|
||||
**Status:** ✅ COMPLETE BIOME BREAKDOWN
|
||||
**Ready for:** Asset generation & implementation
|
||||
**Philosophy:** Each biome feels unique & rewarding! 🎮
|
||||
539
FAZA_3_4_DETAILED_PLAN.md
Normal file
@@ -0,0 +1,539 @@
|
||||
# 🗺️ FAZA 3 & 4 - DETAILED EXPANSION PLAN
|
||||
|
||||
**Created:** January 12, 2026, 00:27 CET
|
||||
**Focus:** World exploration, systems expansion, memory recovery
|
||||
**Duration:** ~20 hours gameplay (10h per Faza)
|
||||
|
||||
---
|
||||
|
||||
## 🌍 FAZA 3 - FIRST EXPLORATION (€14 for new buyers, FREE for EA)
|
||||
|
||||
**Tagline:** *"The world is bigger than you thought..."*
|
||||
|
||||
### 📦 CORE CONTENT:
|
||||
|
||||
#### **🏞️ BIOMES (3 Normal + 1 Magical):**
|
||||
|
||||
**NORMAL BIOMES (3):**
|
||||
1. **Forest** (Endless Forest variant)
|
||||
- Dense woods, tall trees
|
||||
- **Mini-Boss:** Forest Guardian (mutated bear)
|
||||
- Resources: Hardwood, mushrooms, herbs
|
||||
2. **Desert** (Egyptian Desert lite)
|
||||
- Sand dunes, ancient ruins
|
||||
- **Mini-Boss:** Sand Worm
|
||||
- Resources: Cacti, rare minerals
|
||||
3. **Swamp**
|
||||
- Murky water, twisted trees
|
||||
- **Mini-Boss:** Swamp Troll
|
||||
- Resources: Rare plants, alchemical ingredients
|
||||
|
||||
**MAGICAL BIOME (1) - SURPRISE!:**
|
||||
4. **Witch Forest** 🌙✨
|
||||
- Enchanted dark woods
|
||||
- Glowing mushrooms, magical fog
|
||||
- **Mini-Boss:** Corrupted Dryad
|
||||
- Resources: Magical herbs, spell components
|
||||
- **First magical biome!** (Hint at more)
|
||||
- Mysterious portals (inactive, for later)
|
||||
|
||||
**Why Witch Forest?**
|
||||
- Dark fantasy vibe fits early game
|
||||
- Not TOO crazy (still grounded)
|
||||
- Sets up magical system
|
||||
- Players excited for more!
|
||||
|
||||
---
|
||||
|
||||
#### **🌀 PORTAL SYSTEM (NEW!):**
|
||||
**Broken Portals Discovery:**
|
||||
- Each biome has 1 broken portal (4 total)
|
||||
- Portals are **inactive** (broken, needs repair)
|
||||
- Quest: Find blueprints to fix portals
|
||||
- **First Portal Unlock:** After repairing 1st portal
|
||||
- Can teleport back to Farm/Town
|
||||
- Portal becomes **blue teleportation point**
|
||||
|
||||
**Mechanics:**
|
||||
- Find **Portal Blueprints** (scattered in biomes)
|
||||
- Collect **Portal Crystals** (boss drops)
|
||||
- Repair portal = Unlock fast travel
|
||||
- **Later:** Portals connect to Railway stations (Faza 4!)
|
||||
|
||||
---
|
||||
|
||||
#### **🚂 RAILWAY PREP (Foundation):**
|
||||
**NOT fully unlocked yet, but:**
|
||||
- Discover **1 abandoned train station** (in Mountain biome)
|
||||
- Station is ruined, unusable
|
||||
- **Quest hint:** "The railways once connected this world..."
|
||||
- **Blueprint drop:** Railway Station Restoration (for Faza 4)
|
||||
|
||||
---
|
||||
|
||||
#### **💭 MEMORY SYSTEM (Ana's Memories):**
|
||||
**+10 Memories unlocked (Total: 10/50)**
|
||||
|
||||
**Found in biomes:**
|
||||
1. **Memory #1 (Forest):** Ana's diary page - "I miss the trees..."
|
||||
2. **Memory #2 (Desert):** Ana's water bottle - Last family trip
|
||||
3. **Memory #3 (Swamp):** Ana's research notes - Plant samples
|
||||
4. **Memory #4 (Mountain):** Ana's climbing rope - Adventure together
|
||||
5. **Memory #5 (Forest):** Kai+Ana carved tree - "K+A Forever"
|
||||
6. **Memory #6 (Desert):** Family photo - Desert vacation
|
||||
7. **Memory #7 (Swamp):** Ana's boot - Lost during escape
|
||||
8. **Memory #8 (Mountain):** Ana's compass - Father's gift
|
||||
9. **Memory #9 (Boss drop):** Ana's necklace - Twin bond symbol
|
||||
10. **Memory #10 (Hidden):** Kai's first longboard wheel - Broken
|
||||
|
||||
**Memory Effects:**
|
||||
- Each memory = **Flashback cutscene**
|
||||
- Twin Bond strengthens (+2% range per memory)
|
||||
- Kai remembers more about Ana
|
||||
|
||||
---
|
||||
|
||||
#### **🦌 WILD ANIMALS (NEW!):**
|
||||
**Non-hostile creatures (10 species):**
|
||||
- Deer, Fox, Wolf, Rabbit, Squirrel
|
||||
- Owl, Hawk, Boar, Lynx, Badger
|
||||
|
||||
**Huntable for:**
|
||||
- Meat (food)
|
||||
- Pelts (crafting materials)
|
||||
- Bones (tools)
|
||||
|
||||
**Taming potential** (hint for later Fazas)
|
||||
|
||||
---
|
||||
|
||||
#### **🌱 NEW PLANTS (20 varieties):**
|
||||
**Biome-specific plants:**
|
||||
- Forest: Wild berries, mushrooms (5 types)
|
||||
- Desert: Cacti, aloe vera (5 types)
|
||||
- Swamp: Lily pads, poisonous herbs (5 types)
|
||||
- Mountain: Alpine flowers, medicinal plants (5 types)
|
||||
|
||||
**Uses:**
|
||||
- Cooking recipes
|
||||
- Alchemy (potions)
|
||||
- Crafting dyes
|
||||
- Medicine
|
||||
|
||||
---
|
||||
|
||||
#### **👕 CLOTHING SYSTEM (NEW!):**
|
||||
**Unlockable cosmetics (15 items):**
|
||||
|
||||
**Headwear (5):**
|
||||
- Bandana (Desert reward)
|
||||
- Forest Hat
|
||||
- Mountain Beanie
|
||||
- Swamp Hood
|
||||
- Explorer Goggles
|
||||
|
||||
**Tops (5):**
|
||||
- Leather Jacket (Mini-boss drop)
|
||||
- Explorer Vest
|
||||
- Warm Coat (Mountain)
|
||||
- Camouflage Shirt (Forest)
|
||||
- Scientist Coat (Ana's memory)
|
||||
|
||||
**Accessories (5):**
|
||||
- Backpack Upgrade (bigger inventory)
|
||||
- Belt Pouches
|
||||
- Climbing Gloves
|
||||
- Snow Boots
|
||||
- Desert Scarf
|
||||
|
||||
**System:**
|
||||
- Purely cosmetic (no stats)
|
||||
- Mix & match
|
||||
- Unlocked via quests, boss drops, memory finds
|
||||
|
||||
---
|
||||
|
||||
#### **🛹 LONGBOARD QUEST (EMOTIONAL!):**
|
||||
**"Father's Legacy" Questline:**
|
||||
|
||||
1. **Discovery:** Find broken longboard in Forest ruins
|
||||
- Flashback: Kai riding with father
|
||||
- "This was... mine? Or... someone else's?"
|
||||
2. **Repair Quest:**
|
||||
- Find wood (Forest)
|
||||
- Find truck parts (Desert scrap)
|
||||
- Find wheel (Mountain)
|
||||
- Find paint (Swamp alchemist)
|
||||
3. **Completion:**
|
||||
- Longboard restored!
|
||||
- **Unlocks:** Longboard mount (faster movement!)
|
||||
- Speed: 2x walk speed
|
||||
- Can do tricks (cosmetic)
|
||||
4. **Emotional Payoff:**
|
||||
- Flashback memory: Father teaching Kai to ride
|
||||
- "I remember now... Papa loved this board..."
|
||||
|
||||
---
|
||||
|
||||
#### **📜 BLUEPRINT SYSTEM (NEW!):**
|
||||
**Collectible blueprints (10):**
|
||||
1. Portal Repair Blueprint
|
||||
2. Railway Station Blueprint
|
||||
3. Advanced Workbench (Tier 3)
|
||||
4. Irrigation System V2
|
||||
5. Greenhouse Expansion
|
||||
6. Animal Pen (Large)
|
||||
7. Smelter
|
||||
8. Alchemy Table
|
||||
9. Longboard Repair Kit
|
||||
10. Teleportation Crystal Forge
|
||||
|
||||
**Found in:**
|
||||
- Biome exploration (hidden chests)
|
||||
- Mini-boss drops
|
||||
- NPC quest rewards
|
||||
|
||||
---
|
||||
|
||||
#### **🧟 ZOMBIE SCOUT SYSTEM (NEW!):**
|
||||
**Send zombies to explore!**
|
||||
|
||||
**Mechanic:**
|
||||
- Unlock after 1st portal repair
|
||||
- Send 1 zombie scout to unexplored biome
|
||||
- Scout returns after 10 min (real-time or 1 in-game day)
|
||||
- Brings back: Resources, map reveal, danger report
|
||||
|
||||
**Scout Levels (5 stages):**
|
||||
1. **Basic Scout:** Returns with 1-3 resources
|
||||
2. **Trained Scout:** Reveals map area
|
||||
3. **Expert Scout:** Finds rare items
|
||||
4. **Master Scout:** Warns of mini-bosses
|
||||
5. **Elite Scout (Zombie Skavt Lv5):** Brings blueprints!
|
||||
|
||||
**Evolves into Zombi Skavt system** (Faza 4+)
|
||||
|
||||
---
|
||||
|
||||
### 🎯 FAZA 3 GOALS:
|
||||
|
||||
**Exploration:**
|
||||
- ✅ Discover 4 new biomes
|
||||
- ✅ Defeat 4 mini-bosses
|
||||
- ✅ Repair 4 portals
|
||||
- ✅ Find 10 Ana memories (10/50 total)
|
||||
|
||||
**Systems:**
|
||||
- ✅ Portal fast travel unlocked
|
||||
- ✅ Zombie scouts enabled
|
||||
- ✅ Blueprint collection started
|
||||
- ✅ Clothing customization
|
||||
- ✅ Longboard mount acquired
|
||||
|
||||
**Preparation for Faza 4:**
|
||||
- ⏳ Railway foundation discovered
|
||||
- ⏳ Hint at more biomes
|
||||
- ⏳ Twin Bond at 20% strength
|
||||
|
||||
---
|
||||
|
||||
## 🌌 FAZA 4 - EXOTIC LANDS (€16 for new buyers, FREE for EA)
|
||||
|
||||
**Tagline:** *"Further than any survivor has gone..."*
|
||||
|
||||
### 📦 CORE CONTENT:
|
||||
|
||||
#### **🏞️ BIOMES (3 Normal + 1 Magical):**
|
||||
|
||||
**NORMAL BIOMES (3):**
|
||||
1. **Snow/Arctic**
|
||||
- Frozen wasteland, ice caves
|
||||
- **Mini-Boss:** Ice Drake
|
||||
- Resources: Ice crystals, frozen wood
|
||||
2. **Deep Caves** ⛏️ (MINING BIOME!)
|
||||
- Underground caverns, mineshafts
|
||||
- **Mini-Boss:** Cave Leviathan
|
||||
- Resources: Ores, gems, crystals
|
||||
- **NEW SYSTEM:** Mining & Smelting!
|
||||
3. **Volcanic**
|
||||
- Lava flows, ash storms
|
||||
- **Mini-Boss:** Magma Golem
|
||||
- Resources: Obsidian, fire crystals
|
||||
|
||||
**MAGICAL BIOME (1) - THE BIG ONE!:**
|
||||
4. **Dino Valley** 🦖✨
|
||||
- **DINOSAURS!** (T-Rex, Raptors, Pterodactyls)
|
||||
- Prehistoric jungle, tar pits
|
||||
- **Mini-Boss:** Alpha T-Rex
|
||||
- Resources: Dinosaur bones, amber, rare eggs
|
||||
- **TAMEABLE DINOS!** (Faza 4 unlock!)
|
||||
- Portal mystery deepens (more anomalies)
|
||||
|
||||
**Why Dino Valley?**
|
||||
- HUGE hype factor (everyone loves dinosaurs!)
|
||||
- Taming system introduction
|
||||
- Clearly magical (impossible post-apocalypse only)
|
||||
- Sets up full magical biome expansion (Faza 5+)
|
||||
|
||||
---
|
||||
|
||||
#### **⛏️ MINING SYSTEM (NEW!):**
|
||||
**Deep Caves Biome introduces mining!**
|
||||
|
||||
**Ores (10 types):**
|
||||
1. **Copper Ore** - Basic metal
|
||||
2. **Tin Ore** - Bronze crafting
|
||||
3. **Iron Ore** - Already exists, but more abundant
|
||||
4. **Silver Ore** - Jewelry, advanced tech
|
||||
5. **Gold Ore** - Valuable, high-tier crafting
|
||||
6. **Titanium Ore** - Strongest armor/tools
|
||||
7. **Crystal Ore** - Portal fuel
|
||||
8. **Gem Ore** - Diamonds, rubies, emeralds
|
||||
9. **Radioactive Ore** - Advanced tech (hint at Chernobyl later!)
|
||||
10. **Obsidian** - Volcanic mining
|
||||
|
||||
**Mining Mechanics:**
|
||||
- **Pickaxe required** (Wood → Stone → Iron → Titanium)
|
||||
- Ore veins spawn in caves
|
||||
- Each hit = chance to get ore + XP
|
||||
- Mining skill levels up (faster mining)
|
||||
- **Mineshaft building:** Can build your own mine on farm!
|
||||
|
||||
**Smelting:**
|
||||
- Build **Smelter** (blueprint from Cave boss)
|
||||
- Smelt ore → Refined metal bars
|
||||
- Bars used for advanced crafting
|
||||
|
||||
**Special Cave Features:**
|
||||
- **Underground Railway** - Discover old mine carts
|
||||
- **Gem veins** - Rare, glowing walls
|
||||
- **Cave crystals** - Light sources
|
||||
- **Mineshaft ruins** - Lore about pre-apocalypse miners
|
||||
|
||||
---
|
||||
|
||||
#### **🚂 RAILWAY SYSTEM (FULLY UNLOCKED!):**
|
||||
**Train Stations (4 new + 1 from Faza 3 = 5 total):**
|
||||
- Each biome has 1 station (ruined)
|
||||
- **Quest:** Restore all 5 stations
|
||||
- **Reward:** Railway fast travel network!
|
||||
|
||||
**Railway Mechanics:**
|
||||
- Build tracks between stations
|
||||
- Requires: Steel, wood, blueprints
|
||||
- **Train appears** when network complete
|
||||
- Fast travel via train (alternative to portals)
|
||||
- Train = Mobile storage chest (bring items!)
|
||||
|
||||
**Railway vs Portals:**
|
||||
- **Portals:** Instant, but scattered
|
||||
- **Railway:** Takes time, but scenic + storage
|
||||
|
||||
---
|
||||
|
||||
#### **💭 MEMORY SYSTEM (+10 More):**
|
||||
**Memories 11-20 (Total: 20/50)**
|
||||
|
||||
**Emotional progression:**
|
||||
11. Arctic memory - Ana's snow globe
|
||||
12. Jungle memory - Ana's plant journal
|
||||
13. **Cave memory** - Ana's mining helmet (she explored caves!)
|
||||
14. Volcanic memory - Ana's heat-resistant gloves
|
||||
15. Arctic boss drop - Ana's ice pick
|
||||
16. Jungle hidden - Photo of family at waterfall
|
||||
17. **Cave ruins** - Ana's geologist notebook
|
||||
18. Volcanic shrine - Ana's fire-proof coat
|
||||
19. Railway station - Ana's train ticket (childhood trip)
|
||||
20. **BIG ONE:** Ana's voice recording - "Kai... if you find this..."
|
||||
|
||||
**Memory #20 Effect:**
|
||||
- **FIRST TIME Ana's voice is heard!**
|
||||
- Emotional cutscene
|
||||
- "Wait... that voice... I know that voice!"
|
||||
- Twin Bond jumps to 40% strength
|
||||
- Can now **sense Ana's general direction** (East → Chernobyl!)
|
||||
|
||||
---
|
||||
|
||||
#### **🦌 MORE WILD ANIMALS (+10):**
|
||||
**Exotic creatures:**
|
||||
- Arctic: Polar bear, Penguin, Seal, Arctic fox, Snowy owl
|
||||
- Jungle: Monkey, Parrot, Jaguar, Anaconda, Toucan
|
||||
- **Caves:** Bats, Cave spiders, Moles, Blind salamanders, Glow worms
|
||||
- Volcanic: Salamander, Fire lizard
|
||||
|
||||
**Taming unlocked!**
|
||||
- Can now tame certain animals
|
||||
- Companions (like Susi)
|
||||
- Max: 3 animal companions
|
||||
|
||||
---
|
||||
|
||||
#### **🌱 MORE PLANTS (+20):**
|
||||
**Exotic biome plants:**
|
||||
- Arctic: Ice flowers, frozen berries (5)
|
||||
- Jungle: Tropical fruits, medicinal vines (5)
|
||||
- **Caves:** Glowing mushrooms, underground moss, crystal flowers (5)
|
||||
- Volcanic: Fire flowers, ash herbs (5)
|
||||
|
||||
**New recipes:**
|
||||
- Advanced potions
|
||||
- Rare dyes
|
||||
- Special foods
|
||||
|
||||
---
|
||||
|
||||
#### **👕 MORE CLOTHING (+15):**
|
||||
**Biome-appropriate gear:**
|
||||
|
||||
**Arctic Gear:**
|
||||
- Fur Coat
|
||||
- Snow Goggles
|
||||
- Insulated Boots
|
||||
|
||||
**Jungle Gear:**
|
||||
- Machete Belt
|
||||
- Jungle Hat
|
||||
- Liana Rope
|
||||
|
||||
**Miner Gear:** ⛏️
|
||||
- Mining Helmet (with lamp!)
|
||||
- Leather work gloves
|
||||
- Reinforced boots
|
||||
|
||||
**Volcanic Gear:**
|
||||
- Heat-resistant Armor
|
||||
- Ash Mask
|
||||
- Lava Walker Boots
|
||||
|
||||
**Ana's Outfits (unlocked via memories!):**
|
||||
- Ana's Lab Coat
|
||||
- Ana's Scientist Glasses
|
||||
- Ana's Backpack (bigger inventory)
|
||||
|
||||
---
|
||||
|
||||
#### **📜 MORE BLUEPRINTS (+12):**
|
||||
21. Railway Track
|
||||
22. Train Station
|
||||
23. Animal Taming Post
|
||||
24. Advanced Smelter
|
||||
25. Potion Brewery
|
||||
26. Dye Workshop
|
||||
27. Clothing Workshop
|
||||
28. Storage Warehouse
|
||||
29. Teleporter Hub (multi-portal)
|
||||
30. Longboard Upgrade (stunts!)
|
||||
31. **Mining Shaft** (build own mine!)
|
||||
32. **Ore Refinery** (auto-smelting!)
|
||||
|
||||
---
|
||||
|
||||
#### **🧟 ZOMBI SKAVT EVOLUTION:**
|
||||
**Zombie Scouts → Zombi Skavt (5 Levels):**
|
||||
|
||||
**Evolution system:**
|
||||
- Scout gains XP from missions
|
||||
- Levels up (1-5)
|
||||
- Each level = new appearance + abilities
|
||||
|
||||
**Zombi Skavt Levels (From Game Bible):**
|
||||
1. **Lv1 Ragged:** Basic scout, torn clothes
|
||||
2. **Lv2 Wanderer:** Backpack, better clothes
|
||||
3. **Lv3 Seeker:** Lantern, bandana
|
||||
4. **Lv4 Explorer:** Full gear, friendly look
|
||||
5. **Lv5 Master Scout:** Red eyes (friendly!), elite gear
|
||||
|
||||
**Lv5 Abilities:**
|
||||
- Automatic resource gathering
|
||||
- Finds rare loot
|
||||
- Warns of danger zones
|
||||
- Can escort NPCs between towns
|
||||
|
||||
---
|
||||
|
||||
### 🎯 FAZA 4 GOALS:
|
||||
|
||||
**Exploration:**
|
||||
- ✅ Discover 4 exotic biomes
|
||||
- ✅ Defeat 4 more mini-bosses (8 total)
|
||||
- ✅ Restore 5 railway stations
|
||||
- ✅ Find 10 more memories (20/50 total)
|
||||
|
||||
**Systems:**
|
||||
- ✅ Railway network operational
|
||||
- ✅ Animal taming unlocked
|
||||
- ✅ Zombi Skavt Lv5 achievable
|
||||
- ✅ Ana's voice discovered!
|
||||
- ✅ Twin Bond at 40%
|
||||
|
||||
**Preparation for Faza 5:**
|
||||
- ⏳ First hint at magical biomes (portal anomalies)
|
||||
- ⏳ Ana's location known (direction)
|
||||
- ⏳ Player ready for harder challenges
|
||||
|
||||
---
|
||||
|
||||
## 📊 FAZA 3+4 COMBINED STATS:
|
||||
|
||||
| Feature | Count |
|
||||
|---------|-------|
|
||||
| **Biomes** | 8 total (6 Normal + 2 Magical) |
|
||||
| **Mini-Bosses** | 8 total |
|
||||
| **Portals** | 8 (fast travel points) |
|
||||
| **Railway Stations** | 5 (Faza 4) |
|
||||
| **Memories** | 20/50 |
|
||||
| **Wild Animals** | 20 species |
|
||||
| **Dinosaurs** | 5 species (Faza 4!) |
|
||||
| **Plants** | 40 new |
|
||||
| **Clothing Items** | 30 |
|
||||
| **Blueprints** | 32 |
|
||||
| **Zombi Skavt Levels** | 5 stages |
|
||||
| **Zombie Dealer Levels** | 5 stages |
|
||||
| **Playtime** | ~20 hours (10h each) |
|
||||
|
||||
---
|
||||
|
||||
## 🎮 GAMEPLAY FLOW:
|
||||
|
||||
**Faza 3 Experience:**
|
||||
1. Portal discovered → Explore biome
|
||||
2. Fight mini-boss → Get blueprint
|
||||
3. Repair portal → Unlock fast travel
|
||||
4. Find memory → Flashback cutscene
|
||||
5. Send zombie scout → Get resources
|
||||
6. Find longboard → Emotional quest
|
||||
7. Repeat for all 4 biomes
|
||||
|
||||
**Faza 4 Experience:**
|
||||
1. Exotic biome discovered
|
||||
2. Railway station found
|
||||
3. Restore station + build tracks
|
||||
4. Fight mini-boss → Rare loot
|
||||
5. Find Ana's voice recording → EMOTIONAL!
|
||||
6. Tame first animal companion
|
||||
7. Zombi Skavt reaches Lv5
|
||||
8. Twin Bond now points toward Chernobyl
|
||||
|
||||
---
|
||||
|
||||
## ✅ WHY THIS WORKS:
|
||||
|
||||
**For You (Dev):**
|
||||
- ✅ Clear systems to implement
|
||||
- ✅ Reusable mechanics (portals, railway)
|
||||
- ✅ Asset reuse (biomes, creatures)
|
||||
- ✅ Emotional story beats (longboard, Ana's voice)
|
||||
|
||||
**For Players:**
|
||||
- ✅ Exploration feels rewarding
|
||||
- ✅ Multiple systems to engage with
|
||||
- ✅ Story progression (memories)
|
||||
- ✅ Customization (clothing)
|
||||
- ✅ Preparation for endgame (railway, scouts)
|
||||
|
||||
---
|
||||
|
||||
**Status:** ✅ PLAN READY
|
||||
**Next:** Implement Faza 3, then Faza 4!
|
||||
**Philosophy:** Each Faza adds layers, not just "more content"
|
||||
231
FINAL_10_FAZA_STRUCTURE.md
Normal file
@@ -0,0 +1,231 @@
|
||||
# 🎮 FINAL RELEASE STRUCTURE - 10 FAZAS
|
||||
|
||||
**Decision Date:** January 12, 2026
|
||||
**Model:** Early Access with incremental content updates
|
||||
**Pricing:** € increases per Faza, but Early Access buyers get ALL
|
||||
|
||||
---
|
||||
|
||||
## 💰 PRICING MODEL (10 Faza Structure):
|
||||
|
||||
| Faza | Price (New Buyers) | Content Focus | Hours Added |
|
||||
|------|-------------------|---------------|-------------|
|
||||
| **DEMO** | **FREE** | Farm tutorial | 2-3h |
|
||||
| **Faza 1** | **€10** | Basic Farm (EA Launch) | +10h |
|
||||
| **Faza 2** | **€12** | Town Restoration | +8h |
|
||||
| **Faza 3** | **€14** | First Biomes (4 basic) | +10h |
|
||||
| **Faza 4** | **€16** | More Biomes (4 exotic) | +10h |
|
||||
| **Faza 5** | **€18** | Magical Biomes 1 | +10h |
|
||||
| **Faza 6** | **€20** | Magical Biomes 2 | +10h |
|
||||
| **Faza 7** | **€22** | Boss Rush & Combat | +12h |
|
||||
| **Faza 8** | **€24** | Ana's Story | +15h |
|
||||
| **Faza 9** | **€26** | Endgame Systems | +10h |
|
||||
| **Faza 10 (v1.0)** | **€30** | Story Finale | +15h |
|
||||
|
||||
**Total:** ~112 hours of content
|
||||
|
||||
---
|
||||
|
||||
## 🎯 EARLY ACCESS BENEFIT:
|
||||
|
||||
**Buy Early Access (Faza 1) for €10:**
|
||||
- Get Faza 1 immediately
|
||||
- Get Faza 2-10 FREE as updates!
|
||||
- **Total savings:** €20 (€10 vs €30 final)
|
||||
|
||||
**Buy Later (Faza 5):**
|
||||
- Pay €18 for Faza 1-5
|
||||
- Get Faza 6-10 FREE as updates
|
||||
- **Total savings:** €12 (€18 vs €30)
|
||||
|
||||
**Buy at v1.0:**
|
||||
- Pay €30 for complete game
|
||||
- **No savings** (full price)
|
||||
|
||||
---
|
||||
|
||||
## 📋 DETAILED FAZA BREAKDOWN:
|
||||
|
||||
### **FAZA 1 - FARM FOUNDATIONS** (€10 - Early Access Launch)
|
||||
**Content:**
|
||||
- 20 basic crops
|
||||
- 10 farm animals (basic cycle)
|
||||
- Kai's farm (small plot)
|
||||
- Wooden tools only
|
||||
- Zombie control tutorial
|
||||
- Gronk companion
|
||||
- 10 hours gameplay
|
||||
|
||||
**Goal:** Prove farming loop, get funding
|
||||
|
||||
---
|
||||
|
||||
### **FAZA 2 - TOWN RESTORATION** (€12 or FREE for EA buyers)
|
||||
**Content:**
|
||||
- 8 town NPCs
|
||||
- 9 buildings (5 stages each)
|
||||
- Town infrastructure
|
||||
- Co-op multiplayer
|
||||
- Advanced farming (80 crops)
|
||||
- Stone/Iron tools
|
||||
- +8 hours gameplay
|
||||
|
||||
**Goal:** Community building, social features
|
||||
|
||||
---
|
||||
|
||||
### **FAZA 3 - FIRST EXPLORATION** (€14 or FREE for EA buyers)
|
||||
**Content:**
|
||||
- 4 Basic Biomes (Forest, Desert, Swamp, Mountain)
|
||||
- 40 biome NPCs
|
||||
- Wild animals
|
||||
- Resource gathering
|
||||
- Basic combat expansion
|
||||
- +10 hours gameplay
|
||||
|
||||
**Goal:** World exploration begins
|
||||
|
||||
---
|
||||
|
||||
### **FAZA 4 - EXOTIC LANDS** (€16 or FREE for EA buyers)
|
||||
**Content:**
|
||||
- 4 Exotic Biomes (Snow, Tropical, Wasteland, Volcanic)
|
||||
- 40 more NPCs
|
||||
- Unique resources per biome
|
||||
- Environmental hazards
|
||||
- +10 hours gameplay
|
||||
|
||||
**Goal:** Variety, challenge
|
||||
|
||||
---
|
||||
|
||||
### **FAZA 5 - MYTHICAL DISCOVERY** (€18 or FREE for EA buyers)
|
||||
**Content:**
|
||||
- 5 Magical Biomes (Dino Valley, Mythical Highlands, Loch Ness, Witch Forest, Catacombs)
|
||||
- Dinosaurs & mythical creatures
|
||||
- First mini-bosses (6)
|
||||
- +10 hours gameplay
|
||||
|
||||
**Goal:** Fantasy elements, excitement
|
||||
|
||||
---
|
||||
|
||||
### **FAZA 6 - ANCIENT MYSTERIES** (€20 or FREE for EA buyers)
|
||||
**Content:**
|
||||
- 5 More Magical Biomes (Egyptian Desert, Amazon, Mexican Cenotes, Atlantis, Chernobyl)
|
||||
- Unique creatures per biome
|
||||
- Puzzle dungeons
|
||||
- +10 hours gameplay
|
||||
|
||||
**Goal:** Exploration depth
|
||||
|
||||
---
|
||||
|
||||
### **FAZA 7 - BOSS RUSH** (€22 or FREE for EA buyers)
|
||||
**Content:**
|
||||
- 21+ Boss encounters
|
||||
- Boss arenas
|
||||
- Epic loot system
|
||||
- Combat refinement
|
||||
- Challenge modes
|
||||
- +12 hours gameplay
|
||||
|
||||
**Goal:** Combat mastery
|
||||
|
||||
---
|
||||
|
||||
### **FAZA 8 - ANA'S STORY** (€24 or FREE for EA buyers)
|
||||
**Content:**
|
||||
- Ana playable campaign (15 hours!)
|
||||
- Ana's perspective on events
|
||||
- Prison survival gameplay
|
||||
- Dual protagonist system
|
||||
- +15 hours gameplay
|
||||
|
||||
**Goal:** Story depth, emotional payoff
|
||||
|
||||
---
|
||||
|
||||
### **FAZA 9 - ENDGAME SYSTEMS** (€26 or FREE for EA buyers)
|
||||
**Content:**
|
||||
- Advanced automation
|
||||
- Endgame crafting
|
||||
- Legendary items
|
||||
- New Game+ preparation
|
||||
- Multiple ending setup
|
||||
- +10 hours gameplay
|
||||
|
||||
**Goal:** Mastery systems
|
||||
|
||||
---
|
||||
|
||||
### **FAZA 10 - THE FINALE** (€30 or FREE for EA buyers)
|
||||
**Content:**
|
||||
- Chernobyl final dungeon
|
||||
- Ana rescue mission
|
||||
- Story conclusion
|
||||
- 5 different endings
|
||||
- New Game+
|
||||
- Post-game content
|
||||
- +15 hours gameplay
|
||||
|
||||
**Goal:** Completion, satisfaction
|
||||
|
||||
---
|
||||
|
||||
## 🎯 WHY 10 FAZAS WORKS:
|
||||
|
||||
### **For You (Solo ADHD Dev):**
|
||||
✅ **Smaller goals** - Each Faza is 1-2 months work
|
||||
✅ **Achievable milestones** - Finish one, celebrate, next
|
||||
✅ **Less overwhelming** - Not "entire game", just "next Faza"
|
||||
✅ **Flexibility** - Can adjust scope per Faza
|
||||
✅ **Motivation** - Frequent releases = dopamine hits
|
||||
|
||||
### **For Players:**
|
||||
✅ **Regular content** - New Faza every 1-2 months
|
||||
✅ **Feels generous** - "10 content drops!" sounds huge
|
||||
✅ **Clear progress** - Can see roadmap advancement
|
||||
✅ **Fair pricing** - €10 (EA) vs €30 (final) is clear value
|
||||
|
||||
### **For Marketing:**
|
||||
✅ **10 release events** - 10 opportunities for press/streamers
|
||||
✅ **Community building** - Players excited for each Faza
|
||||
✅ **Word of mouth** - "New Faza just dropped!"
|
||||
✅ **Steam algorithm** - Each update boosts visibility
|
||||
|
||||
---
|
||||
|
||||
## 📅 REALISTIC TIMELINE:
|
||||
|
||||
**Faza 1 (EA Launch):** When ready (Q2-Q3 2026)
|
||||
**Faza 2-10:** Every 1-2 months after
|
||||
|
||||
**Example:**
|
||||
- Faza 1: June 2026
|
||||
- Faza 2: August 2026
|
||||
- Faza 3: October 2026
|
||||
- Faza 4: December 2026
|
||||
- Faza 5: February 2027
|
||||
- ...
|
||||
- Faza 10: January 2028
|
||||
|
||||
**~18 months total development** (realistic for solo dev!)
|
||||
|
||||
---
|
||||
|
||||
## ✅ FINAL DECISION:
|
||||
|
||||
**10-FAZA MODEL APPROVED!**
|
||||
|
||||
- Early Access: €10 (Faza 1)
|
||||
- Full Game v1.0: €30 (All 10 Fazas)
|
||||
- Early Access buyers: GET ALL 9 UPDATES FREE!
|
||||
|
||||
**Philosophy:** Small, steady, sustainable development. No crunch, no burnout.
|
||||
|
||||
---
|
||||
|
||||
**Status:** ✅ LOCKED
|
||||
**Date:** January 12, 2026, 00:21 CET
|
||||
**Next:** Implement this structure!
|
||||
123
GAME_RELEASE_STRATEGY.md
Normal file
@@ -0,0 +1,123 @@
|
||||
# 🎮 GAME RELEASE STRATEGY
|
||||
|
||||
**Model:** Early Access → Full Release
|
||||
**Pricing:** Single purchase, all content included
|
||||
**NO DLC, NO Microtransactions**
|
||||
|
||||
---
|
||||
|
||||
## 📅 RELEASE PLAN:
|
||||
|
||||
### **Phase 1: FREE DEMO**
|
||||
- **When:** NOW (marketing tool)
|
||||
- **Content:** Basic farming tutorial (2-3 hours)
|
||||
- **Goal:** Hook players, build community
|
||||
|
||||
---
|
||||
|
||||
### **Phase 2: EARLY ACCESS LAUNCH**
|
||||
- **When:** When Faza 1 + 2 complete
|
||||
- **Price:** **€10** (Early Access - Incomplete game)
|
||||
- **Content:**
|
||||
- ✅ Full farming system (Faza 1)
|
||||
- ✅ Town restoration (Faza 2)
|
||||
- 🔄 Partial biomes (Faza 3 - in development)
|
||||
- 📋 Bosses planned (Faza 4)
|
||||
|
||||
**Promise:** All future content FREE for Early Access buyers!
|
||||
|
||||
---
|
||||
|
||||
### **Phase 3: FULL RELEASE v1.0**
|
||||
- **When:** When ALL 4 Fazas complete
|
||||
- **Price:** **€30** (Complete Game - All Content)
|
||||
- **Content:**
|
||||
- ✅ Everything from Early Access
|
||||
- ✅ All 18 biomes (Faza 3)
|
||||
- ✅ All bosses & endgame (Faza 4)
|
||||
- ✅ Story finale (Ana rescue)
|
||||
|
||||
**Early Access buyers:** Get v1.0 for FREE (they already paid!)
|
||||
|
||||
---
|
||||
|
||||
## 💰 PRICING MODEL:
|
||||
|
||||
| Version | Price | Content |
|
||||
|---------|-------|---------|
|
||||
| **Demo** | FREE | Farm tutorial only |
|
||||
| **Early Access** | **€10** | Faza 1-2 + free updates |
|
||||
| **Full Release** | **€30** | Complete game (all 4 Fazas) |
|
||||
|
||||
**Early Access buyers save €20!** (€10 → Free v1.0 upgrade vs €30 full price)
|
||||
|
||||
**Founders Pack Bonus (First 40 buyers):**
|
||||
- Gronk companion from start
|
||||
- Better starting tools
|
||||
- Special cosmetics
|
||||
- Credits recognition
|
||||
|
||||
**NO additional purchases required!**
|
||||
|
||||
---
|
||||
|
||||
## 🎯 DEVELOPMENT ROADMAP:
|
||||
|
||||
### **✅ NOW - DEMO Ready**
|
||||
- Basic farming
|
||||
- Kai's house
|
||||
- 5 crops, 1 animal
|
||||
|
||||
### **🔄 Q1 2026 - Early Access Launch**
|
||||
- Faza 1: Farm Complete
|
||||
- Faza 2: Town Restoration
|
||||
- ~50 hours gameplay
|
||||
|
||||
### **📋 Q2-Q3 2026 - Content Updates**
|
||||
- Faza 3: Biomes (free updates)
|
||||
- Community feedback integration
|
||||
- Bug fixes, polish
|
||||
|
||||
### **🏆 Q4 2026 - Full Release v1.0**
|
||||
- Faza 4: Endgame & Finale
|
||||
- All content complete
|
||||
- Steam achievements
|
||||
- Trading cards
|
||||
|
||||
---
|
||||
|
||||
## 🚫 WHAT WE WON'T DO:
|
||||
|
||||
❌ **NO paid DLC** - all content in base game
|
||||
❌ **NO microtransactions** - no in-game store
|
||||
❌ **NO cosmetic packs** - all unlockable
|
||||
❌ **NO season passes** - not needed
|
||||
❌ **NO loot boxes** - ethical game design
|
||||
❌ **NO pay-to-win** - skill-based only
|
||||
|
||||
---
|
||||
|
||||
## ✅ WHAT WE WILL DO:
|
||||
|
||||
✅ **Free content updates** during Early Access
|
||||
✅ **Community-driven development**
|
||||
✅ **Fair pricing** ($14.99 Early / $24.99 Full)
|
||||
✅ **Respect player time** (no grind walls)
|
||||
✅ **Mod support** (future)
|
||||
✅ **Multi-language** (SLO, EN, DE, IT, CN)
|
||||
|
||||
---
|
||||
|
||||
## 🎁 MONETIZATION (Ethical):
|
||||
|
||||
**Early Access:** €10
|
||||
**Full Release:** €30
|
||||
|
||||
**That's it!** No DLC, no extras, no tricks, no traps.
|
||||
One price, complete game.
|
||||
|
||||
---
|
||||
|
||||
**Philosophy:** Make a great game, charge fair price, treat players with respect.
|
||||
|
||||
**Last Updated:** January 12, 2026
|
||||
414
GUARD_POST_DRUG_SYSTEM.md
Normal file
@@ -0,0 +1,414 @@
|
||||
# 👮 GUARD POST & DRUG SYSTEM
|
||||
**Unlocks:** Faza 3 (after discovering cannabis farming)
|
||||
**Purpose:** Law enforcement mini-game, drug economy
|
||||
**SECRET:** Underground bunker already available in Faza 1-2!
|
||||
|
||||
---
|
||||
|
||||
## 🏠 UNDERGROUND BUNKER (FAZA 1-2 - ALREADY EXISTS!)
|
||||
|
||||
**Location:** Under Kai's house
|
||||
**Purpose:** Secret grow room for "special" crops
|
||||
|
||||
### **Features:**
|
||||
1. **Cannabis Room**
|
||||
- Hidden from above
|
||||
- Climate-controlled
|
||||
- Perfect growing conditions
|
||||
- **NO RAIDS!** (Guard can't find it!)
|
||||
|
||||
2. **Magic Mushroom Room** (Faza 2+)
|
||||
- Separate chamber
|
||||
- Dark, humid environment
|
||||
- Alchemical ingredient production
|
||||
|
||||
### **Access:**
|
||||
- Build basement stairs (blueprint in Faza 1)
|
||||
- Secret entrance (appears as normal floor)
|
||||
- Can expand rooms later
|
||||
|
||||
### **Strategy:**
|
||||
**TWO PATHS from start:**
|
||||
|
||||
**Path A: Legal Farming (Overground)**
|
||||
- Grow cannabis in normal farm
|
||||
- Get license from Guard Luka (€50)
|
||||
- Sell to VIP customers
|
||||
- Public, regulated, safe
|
||||
|
||||
**Path B: Underground Operation**
|
||||
- Grow in secret bunker
|
||||
- NO license needed
|
||||
- NO raids possible
|
||||
- Sell to Black Market only
|
||||
- Higher risk, higher reward
|
||||
|
||||
**Path C: BOTH! (Smartest)**
|
||||
- License for overground (legal cover)
|
||||
- Bunker for extra production (hidden)
|
||||
- Double income streams
|
||||
- "I only grow what's on my license, officer!"
|
||||
|
||||
---
|
||||
|
||||
## 🏛️ GUARD POST ACTIVATION (Faza 3)
|
||||
|
||||
### **Building Restoration:**
|
||||
**Guard Post** (from Faza 2):
|
||||
- Stage 1-5 restoration (already in Faza 2)
|
||||
- **UNLOCKS in Faza 3** when player farms cannabis
|
||||
|
||||
**Trigger:**
|
||||
- Player harvests 10+ cannabis plants
|
||||
- Guard Captain Luka becomes active NPC
|
||||
- "We need to discuss your... farming activities."
|
||||
|
||||
---
|
||||
|
||||
## 👮♀️ GUARD CAPTAIN LUKA
|
||||
|
||||
**Role:** Law Enforcement / Cannabis Regulator
|
||||
**Appearance:**
|
||||
- Punk guard with riot gear
|
||||
- Orange mohawk
|
||||
- Makeshift armor with spikes
|
||||
- Holding baton
|
||||
|
||||
**Personality:**
|
||||
- Tough but fair
|
||||
- Knows cannabis is valuable post-apocalypse
|
||||
- Wants regulation, not prohibition
|
||||
- "Pay your taxes, I look the other way."
|
||||
|
||||
---
|
||||
|
||||
## 🌿 DRUG SYSTEM MECHANICS:
|
||||
|
||||
### **Cannabis Economy:**
|
||||
|
||||
**Legal Status:** "Grey Market"
|
||||
- NOT illegal (post-apocalypse!)
|
||||
- BUT requires **License** from Guard Post
|
||||
- Must pay **10% tax** on sales
|
||||
|
||||
**Without License:**
|
||||
- Can still grow cannabis
|
||||
- BUT risk **confiscation raids**
|
||||
- Guard Luka visits randomly
|
||||
- "I see you've been busy... unlicensed farming?"
|
||||
|
||||
**With License (€50 one-time):**
|
||||
- Legal protection
|
||||
- No raids
|
||||
- Can sell to NPCs openly
|
||||
- Access to "Special Customers" (higher prices!)
|
||||
|
||||
---
|
||||
|
||||
### **📜 LICENSE QUEST:**
|
||||
**"Going Legit"**
|
||||
|
||||
1. **Approach Guard Luka**
|
||||
- "I want to get licensed."
|
||||
2. **Pay License Fee:** €50
|
||||
3. **Receive Certificate:** Cannabis Grower License
|
||||
4. **Benefits Unlocked:**
|
||||
- +20% selling price
|
||||
- VIP customers (rare NPCs)
|
||||
- No more raids
|
||||
|
||||
---
|
||||
|
||||
### **🚨 RAID SYSTEM (If Unlicensed):**
|
||||
|
||||
**Random Events:**
|
||||
- 10% chance per harvest
|
||||
- Guard Luka + 2 guards visit farm
|
||||
- **Options:**
|
||||
1. **Pay Fine:** €30 (keep plants)
|
||||
2. **Confiscation:** Lose all cannabis
|
||||
3. **Bribe:** €100 (no fine, future discount)
|
||||
4. **Run:** Fight guards (reputation loss!)
|
||||
|
||||
**Reputation Impact:**
|
||||
- Paying fine = Neutral
|
||||
- Confiscation = -10 reputation
|
||||
- Bribe = +5 reputation ("Smart business!")
|
||||
- Fighting = -50 reputation + bounty
|
||||
|
||||
---
|
||||
|
||||
## 💰 SPECIAL CUSTOMERS (Licensed Only):
|
||||
|
||||
**VIP NPCs who buy cannabis:**
|
||||
|
||||
1. **Doctor Petra** (Apothecary)
|
||||
- Buys for medicine (€15/unit)
|
||||
- "Cannabis has medical benefits!"
|
||||
2. **Old Smoker Janez** (Innkeeper)
|
||||
- Recreational use (€20/unit)
|
||||
- "Helps me relax after apocalypse stress."
|
||||
3. **Artist Mila** (Town Square)
|
||||
- Creative inspiration (€25/unit)
|
||||
- "Makes my art... transcendent."
|
||||
4. **Black Market Dealer** (Hidden NPC)
|
||||
- Bulk purchases (€30/unit!)
|
||||
- "Shh, don't tell Luka."
|
||||
|
||||
---
|
||||
|
||||
## 🎯 PROGRESSION:
|
||||
|
||||
### **Faza 3:**
|
||||
- Guard Post activates after first cannabis harvest
|
||||
- Meet Guard Luka
|
||||
- Get license or risk raids
|
||||
- Unlock special customers
|
||||
|
||||
### **Faza 4:**
|
||||
- **EXPANDED:** Other "grey market" crops
|
||||
- Magic Mushrooms (alchemical)
|
||||
- Opium Poppies (medicine)
|
||||
- Multi-drug license (€150)
|
||||
- Guard Post upgrades (holding cells, evidence room)
|
||||
|
||||
### **Faza 5+ (Later):**
|
||||
- **Black Market Quests**
|
||||
- Smuggling runs
|
||||
- Underground bunker grows
|
||||
- Rival dealers
|
||||
- **Guard Alliance Path**
|
||||
- Work WITH Luka to bust rivals
|
||||
- Become "Official Supplier"
|
||||
- Monopoly on drug market
|
||||
|
||||
---
|
||||
|
||||
## 🧪 OTHER DRUGS (Faza 4+):
|
||||
|
||||
**Magic Mushrooms:**
|
||||
- Grow in caves (Faza 4 Cave biome!)
|
||||
- Alchemical ingredient
|
||||
- Hallucinogenic (fun side effects!)
|
||||
- License required
|
||||
|
||||
**Opium Poppies:**
|
||||
- Medical use (painkillers)
|
||||
- High-value crop
|
||||
- Strictly regulated
|
||||
- Doctor Petra main buyer
|
||||
|
||||
**Tobacco:**
|
||||
- Smoking luxury (post-apocalypse!)
|
||||
- Easy to grow
|
||||
- Low regulation
|
||||
- EVERYONE buys it
|
||||
|
||||
---
|
||||
|
||||
## 💼 BUSINESS UPGRADES (Faza 3+):
|
||||
|
||||
**Bunker Expansion (already have basic bunker!):**
|
||||
- Upgrade existing basement
|
||||
- Add **hydroponic system** (faster growth)
|
||||
- **Auto-harvest** zombies
|
||||
- **Distribution tunnel** (secret exit)
|
||||
- Capacity: 20 → 50 → 100 plants
|
||||
|
||||
**Distribution Network (ZOMBIE DEALERS!):** 🧟♂️💼
|
||||
- **Train zombies as dealers!**
|
||||
- Send them to NPCs automatically
|
||||
- They handle transactions FOR YOU
|
||||
- Passive income while you explore!
|
||||
|
||||
**How it works:**
|
||||
1. Assign zombie to "Dealer" role
|
||||
2. Give them inventory (cannabis, mushrooms, etc.)
|
||||
3. Set prices
|
||||
4. Zombie walks to NPCs, sells, returns with money
|
||||
5. **You don't even need to be there!**
|
||||
|
||||
**Zombie Dealer Levels:**
|
||||
- **Lv1 Runner:** Basic delivery (1 NPC)
|
||||
- **Lv2 Hustler:** Multiple clients (3 NPCs)
|
||||
- **Lv3 Dealer:** Negotiates better prices (+10%)
|
||||
- **Lv4 Kingpin:** Manages network (5 NPCs, +20%)
|
||||
- **Lv5 Don:** Black market access (unlimited range!)
|
||||
|
||||
**Risks:**
|
||||
- Zombie caught by guards = Confiscation
|
||||
- BUT: Can bribe zombie free (€50)
|
||||
- Zombie with license = Safe!
|
||||
|
||||
---
|
||||
|
||||
## 🌺 OPIUM SYSTEM (FAZA 4+):
|
||||
|
||||
**Opium Poppies:**
|
||||
- Grow in farm OR bunker
|
||||
- **Medical use** (painkillers, medicine)
|
||||
- **LEGAL** (medical license - €100)
|
||||
- High value crop
|
||||
|
||||
### **Medical Path (Legal):**
|
||||
**Doctor Petra** (Apothecary):
|
||||
- Buys opium for medicine (€50/unit!)
|
||||
- "Post-apocalypse = no pharmacies!"
|
||||
- Morphine production
|
||||
- Legal, ethical, profitable
|
||||
|
||||
**Medical License (€100):**
|
||||
- Approved by Doctor Petra
|
||||
- Regulated quantities
|
||||
- Town health improved
|
||||
- Guard Luka approves
|
||||
|
||||
### **Black Market Path (Illegal):**
|
||||
**Black Market Dealer:**
|
||||
- Buys raw opium (€80/unit!!)
|
||||
- No questions asked
|
||||
- Higher risk
|
||||
- "For... recreational purposes."
|
||||
|
||||
**Risks:**
|
||||
- If caught without license = JAIL
|
||||
- 3-day lockup
|
||||
- €200 fine
|
||||
- Lose all opium
|
||||
|
||||
### **Opium Products:**
|
||||
Can craft from raw opium:
|
||||
1. **Morphine** (medical) - Sell to Doctor (€100)
|
||||
2. **Laudanum** (tincture) - NPCs (€60)
|
||||
3. **Opium Paste** (black market) - Dealer (€120)
|
||||
|
||||
---
|
||||
|
||||
## 🕵️ BLACK MARKET EXPANSION:
|
||||
|
||||
### **The Black Market Dealer** (Hidden NPC):
|
||||
**Location:** Unlocks in Faza 4
|
||||
- Hidden basement in Inn
|
||||
- Password required ("Purple Haze")
|
||||
- Only accessible at night (22:00-04:00)
|
||||
|
||||
**Sells:**
|
||||
- Illegal blueprints
|
||||
- Smuggling routes
|
||||
- Fake licenses
|
||||
- Advanced genetics
|
||||
|
||||
**Buys (NO LICENSE NEEDED!):**
|
||||
- Cannabis (€30/unit)
|
||||
- Magic Mushrooms (€50/unit)
|
||||
- Opium (€80/unit)
|
||||
- Tobacco (€10/unit)
|
||||
- **Stolen goods** (anything!)
|
||||
|
||||
### **Smuggling Missions:**
|
||||
**Unlocks:** After meeting Black Market Dealer
|
||||
|
||||
**Jobs:**
|
||||
1. **Delivery Run**
|
||||
- Take package to another town
|
||||
- Don't get caught by guards
|
||||
- Reward: €200 + reputation
|
||||
2. **Product Pickup**
|
||||
- Retrieve "shipment" from forest
|
||||
- Avoid patrols
|
||||
- Reward: Rare genetics
|
||||
3. **VIP Order**
|
||||
- Deliver to mysterious client
|
||||
- High stakes
|
||||
- Reward: €500 + blueprint
|
||||
|
||||
**Risks:**
|
||||
- Guards patrol routes
|
||||
- If caught = Jail + €500 fine
|
||||
- Lose product
|
||||
- Black Market reputation -50
|
||||
|
||||
### **Reputation System:**
|
||||
**Black Market Rep (0-100):**
|
||||
- 0-25: "Unknown" (basic access)
|
||||
- 26-50: "Trusted" (better prices)
|
||||
- 51-75: "Partner" (exclusive jobs)
|
||||
- 76-100: "Kingpin" (unlimited access, VIP room)
|
||||
|
||||
**Earn Rep:**
|
||||
- Complete smuggling jobs (+5)
|
||||
- Sell bulk products (+2)
|
||||
- Bribe guards successfully (+3)
|
||||
- Never rat out dealer (+10)
|
||||
|
||||
---
|
||||
|
||||
## 💊 ALL DRUGS SUMMARY:
|
||||
|
||||
| Drug | Legal? | License Cost | Legal Price | Black Market Price |
|
||||
|------|--------|--------------|-------------|-------------------|
|
||||
| **Cannabis** | Grey | €50 | €15-25 | €30 |
|
||||
| **Magic Mushrooms** | Grey | €50 | €40 | €50 |
|
||||
| **Opium** | Medical | €100 | €50 (Doctor) | €80 |
|
||||
| **Tobacco** | Legal | FREE | €5 | €10 |
|
||||
| **Morphine** | Medical | (craft) | €100 | N/A |
|
||||
|
||||
---
|
||||
|
||||
**Quality Genetics:**
|
||||
- Rare cannabis seeds (biome exploration)
|
||||
- Higher potency = higher price
|
||||
- Strain breeding system
|
||||
- Collector's market
|
||||
|
||||
---
|
||||
|
||||
## 🎮 GAMEPLAY LOOP:
|
||||
|
||||
1. **Grow cannabis** (basic farming)
|
||||
2. **Harvest** → Trigger Guard Post
|
||||
3. **Get license** OR risk raids
|
||||
4. **Sell to VIPs** (profit!)
|
||||
5. **Expand** → More drugs, bunker, distribution
|
||||
6. **Become Drug Lord** (endgame!)
|
||||
|
||||
---
|
||||
|
||||
## 🎭 TONE:
|
||||
|
||||
**NOT Dark/Serious:**
|
||||
- Comedic, tongue-in-cheek
|
||||
- Post-apocalypse = new rules
|
||||
- "Everyone needs a hustle!"
|
||||
- Light-hearted satire
|
||||
|
||||
**Guard Luka's Philosophy:**
|
||||
- "Look, world ended. People need stress relief."
|
||||
- "Just pay your taxes and we're cool."
|
||||
- "I'm not the bad guy. I'm a businessman."
|
||||
|
||||
---
|
||||
|
||||
## ✅ WHY THIS WORKS:
|
||||
|
||||
**For Gameplay:**
|
||||
- ✅ Risk/reward system (license vs raids)
|
||||
- ✅ Economic depth (VIP customers)
|
||||
- ✅ Progression (bunker, network)
|
||||
- ✅ Player choice (legal vs illegal)
|
||||
|
||||
**For Humor:**
|
||||
- ✅ Satirical take on drug laws
|
||||
- ✅ Post-apocalypse absurdity
|
||||
- ✅ Guard Luka = memorable NPC
|
||||
|
||||
**For Controversy (Marketing):**
|
||||
- ✅ "Farm Cannabis Legally!" = headlines
|
||||
- ✅ Edgy but not offensive
|
||||
- ✅ Mature-rated indie charm
|
||||
|
||||
---
|
||||
|
||||
**Status:** Ready to implement in Faza 3
|
||||
**NPC Required:** Guard Captain Luka (already exists in Faza 2!)
|
||||
**Philosophy:** Fun, profitable, slightly naughty 🌿💰👮
|
||||
278
REVIEW_TASKS_JAN_12_2026.md
Normal file
@@ -0,0 +1,278 @@
|
||||
# ✅ SESSION REVIEW TASKS - 12. Januar 2026
|
||||
|
||||
**Created:** 12.01.2026 00:48 CET
|
||||
**Purpose:** Review what we planned tonight, make final decisions
|
||||
**Review Time:** Po službi (večer)
|
||||
|
||||
---
|
||||
|
||||
## 🎯 KAJ SMA NAREDILA DANES (11.-12.01.2026):
|
||||
|
||||
### ✅ **PRICING MODEL LOCKED:**
|
||||
- €10 Early Access (Faza 1-2)
|
||||
- €30 Full v1.0 (All 10 Fazas)
|
||||
- Early Access buyers: FREE updates forever!
|
||||
- **NO DLC, NO Microtransactions**
|
||||
|
||||
### ✅ **10-FAZA RELEASE STRUCTURE:**
|
||||
- DEMO (FREE)
|
||||
- Faza 1-10 gradually expanding content
|
||||
- ~18 months development timeline
|
||||
- ADHD-friendly milestones
|
||||
|
||||
### ✅ **FAZA 3 & 4 DETAILED PLANS:**
|
||||
**8 Biomov (6 Normal + 2 Magical):**
|
||||
- Faza 3: Forest, Desert, Swamp, **Witch Forest** 🌙
|
||||
- Faza 4: Arctic, Caves, Volcanic, **Dino Valley** 🦖
|
||||
|
||||
**Sistemi:**
|
||||
- Portal fast travel
|
||||
- Railway network
|
||||
- Mining (10 ores!)
|
||||
- Zombie Scouts → Zombi Skavt
|
||||
- Animal taming
|
||||
- Longboard quest
|
||||
- 20 Ana memories
|
||||
|
||||
### ✅ **GUARD POST & DRUG EMPIRE:**
|
||||
- Underground bunker (Faza 1-2!)
|
||||
- Cannabis license system
|
||||
- **ZOMBIE DEALERS** (5 levels!) 🧟♂️💰
|
||||
- Opium medical/black market
|
||||
- Black Market Dealer (smuggling!)
|
||||
- Reputation system (Kingpin!)
|
||||
|
||||
### ✅ **COMPLETE BIOME BREAKDOWN:**
|
||||
- 40 Buildings
|
||||
- 24 NPCs
|
||||
- 45 Animals (+ 5 Dinos!)
|
||||
- 40 Plants
|
||||
- 27 Weapons/Tools
|
||||
- 45+ Resources
|
||||
- 8 Mini-Bosses
|
||||
- 20 Memories
|
||||
|
||||
---
|
||||
|
||||
## 📋 TASKS ZA JUTRI (REVIEW):
|
||||
|
||||
### 🔍 **TASK 1: Pricing Review**
|
||||
**File:** `GAME_RELEASE_STRATEGY.md`
|
||||
|
||||
**Review:**
|
||||
- [ ] Ali ti paše €10 / €30 pricing?
|
||||
- [ ] Je 10-Faza struktura OK?
|
||||
- [ ] Early Access benefit jasen?
|
||||
|
||||
**Potential Changes:**
|
||||
- Cena višja/nižja?
|
||||
- Več/manj Faz?
|
||||
- Drug payment model?
|
||||
|
||||
**Decision:** YES / NO / CHANGE → _____________
|
||||
|
||||
---
|
||||
|
||||
### 🌍 **TASK 2: Faza 3 & 4 Content**
|
||||
**File:** `FAZA_3_4_DETAILED_PLAN.md`
|
||||
|
||||
**Review:**
|
||||
- [ ] 8 biomov (6 normal + 2 magical) - OK?
|
||||
- [ ] Witch Forest v Fazi 3 - prav?
|
||||
- [ ] Dino Valley v Fazi 4 - dovolj hype?
|
||||
- [ ] Portal sistem jasen?
|
||||
- [ ] Railway sistem jasen?
|
||||
- [ ] Mining sistem dovolj globok?
|
||||
|
||||
**Potential Changes:**
|
||||
- Swap biomes?
|
||||
- Add/remove features?
|
||||
- Different magical biomes?
|
||||
|
||||
**Decision:** YES / NO / CHANGE → _____________
|
||||
|
||||
---
|
||||
|
||||
### 🌿 **TASK 3: Drug Empire System**
|
||||
**File:** `GUARD_POST_DRUG_SYSTEM.md`
|
||||
|
||||
**Review:**
|
||||
- [ ] Zombie dealers - preveč crazy ali OK?
|
||||
- [ ] Opium sistem - preveč dark?
|
||||
- [ ] Black market depth - dovolj?
|
||||
- [ ] Jail mechanic - fun ali annoying?
|
||||
- [ ] License sistem - balanced?
|
||||
|
||||
**Potential Changes:**
|
||||
- Tone down controversy?
|
||||
- Add more drugs?
|
||||
- Remove some features?
|
||||
|
||||
**Decision:** YES / NO / CHANGE → _____________
|
||||
|
||||
---
|
||||
|
||||
### 🏗️ **TASK 4: Biome Breakdown**
|
||||
**File:** `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md`
|
||||
|
||||
**Review:**
|
||||
- [ ] Vsak biom ima dovolj vsebine?
|
||||
- [ ] NPCji imajo smisel?
|
||||
- [ ] Resources balanced?
|
||||
- [ ] Weapons/tools interesting?
|
||||
- [ ] Mini-bosses cool?
|
||||
- [ ] Memories emotional?
|
||||
|
||||
**Potential Changes:**
|
||||
- Add more content per biome?
|
||||
- Remove redundant items?
|
||||
- Swap resources between biomes?
|
||||
|
||||
**Decision:** YES / NO / CHANGE → _____________
|
||||
|
||||
---
|
||||
|
||||
### 🧟♂️ **TASK 5: NPC Generation**
|
||||
**Files:** NPCs in `assets/references/npcs/`
|
||||
|
||||
**Review:**
|
||||
- [ ] Existing NPCs quality OK? (Mayor, Priest, etc.)
|
||||
- [ ] Need to regenerate any?
|
||||
- [ ] Missing NPCs for Faza 2?
|
||||
- [ ] Style 32 consistent?
|
||||
|
||||
**NPCs to Check:**
|
||||
1. Innkeeper Janez
|
||||
2. Guard Luka
|
||||
3. Mrs. Novak
|
||||
4. Elder Marta
|
||||
5. Ivan Kovač
|
||||
|
||||
**Action:**
|
||||
- [ ] Keep current
|
||||
- [ ] Regenerate in Style 32
|
||||
- [ ] Create walk animations
|
||||
|
||||
**Decision:** KEEP / REGEN / ANIMATE → _____________
|
||||
|
||||
---
|
||||
|
||||
### 📦 **TASK 6: Phase Packs Organization**
|
||||
**Folder:** `assets/PHASE_PACKS/`
|
||||
|
||||
**Review:**
|
||||
- [ ] File structure clear?
|
||||
- [ ] Assets properly categorized?
|
||||
- [ ] Missing any folders?
|
||||
- [ ] README files helpful?
|
||||
|
||||
**Action:**
|
||||
- [ ] Add more organization
|
||||
- [ ] Create asset manifests
|
||||
- [ ] Document what's missing
|
||||
|
||||
**Decision:** YES / NO / IMPROVE → _____________
|
||||
|
||||
---
|
||||
|
||||
### 🎮 **TASK 7: Starter Packs**
|
||||
**File:** `STARTER_PACKS_DOC.md`
|
||||
|
||||
**Review:**
|
||||
- [ ] Standard pack balanced?
|
||||
- [ ] Founders pack worth it?
|
||||
- [ ] Gronk companion good bonus?
|
||||
- [ ] Workbench tier system clear?
|
||||
|
||||
**Potential Changes:**
|
||||
- More/less starting items?
|
||||
- Different Founders bonus?
|
||||
- Adjust workbench tiers?
|
||||
|
||||
**Decision:** YES / NO / CHANGE → _____________
|
||||
|
||||
---
|
||||
|
||||
## 🚀 NEXT STEPS AFTER REVIEW:
|
||||
|
||||
### **IF EVERYTHING APPROVED:**
|
||||
1. ✅ Lock all plans (no more changes!)
|
||||
2. ✅ Start implementing Faza 1-2
|
||||
3. ✅ Generate missing NPC animations
|
||||
4. ✅ Test DEMO thoroughly
|
||||
5. ✅ Prepare for Early Access launch
|
||||
|
||||
### **IF CHANGES NEEDED:**
|
||||
1. 📝 Note all changes needed
|
||||
2. 🔄 Update relevant docs
|
||||
3. ✅ Re-review before locking
|
||||
4. ➡️ Then proceed to implementation
|
||||
|
||||
---
|
||||
|
||||
## 📊 DECISION SUMMARY (Fill Tomorrow):
|
||||
|
||||
| Task | Decision | Notes |
|
||||
|------|----------|-------|
|
||||
| Pricing | ☐ YES ☐ NO ☐ CHANGE | _____________ |
|
||||
| Faza 3-4 | ☐ YES ☐ NO ☐ CHANGE | _____________ |
|
||||
| Drug System | ☐ YES ☐ NO ☐ CHANGE | _____________ |
|
||||
| Biome Breakdown | ☐ YES ☐ NO ☐ CHANGE | _____________ |
|
||||
| NPCs | ☐ KEEP ☐ REGEN ☐ ANIMATE | _____________ |
|
||||
| Phase Packs | ☐ YES ☐ NO ☐ IMPROVE | _____________ |
|
||||
| Starter Packs | ☐ YES ☐ NO ☐ CHANGE | _____________ |
|
||||
|
||||
---
|
||||
|
||||
## 📁 FILES TO REVIEW TOMORROW:
|
||||
|
||||
1. `GAME_RELEASE_STRATEGY.md` - Pricing
|
||||
2. `FINAL_10_FAZA_STRUCTURE.md` - Release plan
|
||||
3. `FAZA_3_4_DETAILED_PLAN.md` - Biomes & systems
|
||||
4. `GUARD_POST_DRUG_SYSTEM.md` - Drug empire
|
||||
5. `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md` - Full breakdown
|
||||
6. `STARTER_PACKS_DOC.md` - Starting gear
|
||||
7. `SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md` - Session log
|
||||
|
||||
---
|
||||
|
||||
## ⏰ ESTIMATED REVIEW TIME:
|
||||
|
||||
**Quick Review:** 30 minutes (just approve)
|
||||
**Detailed Review:** 1-2 hours (read everything, make changes)
|
||||
**Full Planning Session:** 3+ hours (major revisions)
|
||||
|
||||
**Recommendation:** Quick review if you trust tonight's work, detailed if you want to adjust.
|
||||
|
||||
---
|
||||
|
||||
## 💡 QUESTIONS TO ASK YOURSELF:
|
||||
|
||||
1. **Pricing:** Is €10/€30 fair and realistic?
|
||||
2. **Scope:** Are 10 Fazas too ambitious? Too small?
|
||||
3. **Content:** Is Faza 3-4 content exciting enough?
|
||||
4. **Controversy:** Is drug system too edgy or just right?
|
||||
5. **Biomes:** Do all 8 biomes feel unique?
|
||||
6. **NPCs:** Quality good enough or need rework?
|
||||
7. **Systems:** Are all systems clear and implementable?
|
||||
|
||||
---
|
||||
|
||||
## 🎯 FINAL GO/NO-GO DECISION:
|
||||
|
||||
**AFTER REVIEWING EVERYTHING:**
|
||||
|
||||
☐ **GO!** Everything approved, start production!
|
||||
☐ **REVISE** - Make changes first, then approve
|
||||
☐ **RETHINK** - Major issues, need new planning session
|
||||
|
||||
**Signature:** ________________
|
||||
**Date:** ________________
|
||||
|
||||
---
|
||||
|
||||
**Status:** 📋 READY FOR REVIEW
|
||||
**Created:** 12.01.2026 00:48 CET
|
||||
**Next Session:** 12.01.2026 večer (po službi)
|
||||
|
||||
**Laku noč! 🌙💤**
|
||||
496
SESSION_DNEVNIK_JAN_11_12_2026_PLANNING_MARATHON.md
Normal file
@@ -0,0 +1,496 @@
|
||||
# 🎮 SESSION DNEVNIK - 11./12. Januar 2026
|
||||
**Datum:** 11. Januar 2026 (Sobota) 23:00 → 12. Januar 2026 (Nedelja) 00:49 CET
|
||||
**Trajanje:** ~1 ura 49 minut
|
||||
**Session Type:** Strategic Planning & Game Design
|
||||
**Status:** ✅ COMPLETE - MAJOR DECISIONS LOCKED
|
||||
|
||||
---
|
||||
|
||||
## 🎯 SESSION SUMMARY:
|
||||
|
||||
**Main Achievement:** Zabetonirali smo celotno game release strategijo, pricing model, in detajlne plane za Faza 3 & 4!
|
||||
|
||||
---
|
||||
|
||||
## 💰 MAJOR DECISION #1: PRICING LOCKED
|
||||
|
||||
### **OFFICIAL PRICING:**
|
||||
- **DEMO:** FREE
|
||||
- **Early Access (Faza 1-2):** €10
|
||||
- **Full Release v1.0 (All 10 Fazas):** €30
|
||||
|
||||
### **NO DLC POLICY:**
|
||||
- ❌ Brez dodatnih DLC-jev
|
||||
- ❌ Brez mikrotransakcij
|
||||
- ✅ Ena igra, ena cena
|
||||
- ✅ Early Access kupci dobijo VSE future updates BREZPLAČNO!
|
||||
|
||||
**Philosophy:** Fair games, fair prices, no bullshit.
|
||||
|
||||
**Prihranek za Early Access kupce:** €20 (plačajo €10, dobijo €30 vrednost!)
|
||||
|
||||
---
|
||||
|
||||
## 📅 MAJOR DECISION #2: 10-FAZA RELEASE MODEL
|
||||
|
||||
### **Release Structure:**
|
||||
1. **DEMO** (FREE) - Farm tutorial, 2-3h
|
||||
2. **Faza 1** (€10 EA) - Farm Complete
|
||||
3. **Faza 2** (+FREE) - Town Restoration
|
||||
4. **Faza 3** (+FREE) - First Exploration (4 biomi)
|
||||
5. **Faza 4** (+FREE) - Exotic Lands (4 biomi)
|
||||
6. **Faza 5** (+FREE) - Magical Biomes 1
|
||||
7. **Faza 6** (+FREE) - Magical Biomes 2
|
||||
8. **Faza 7** (+FREE) - Boss Rush
|
||||
9. **Faza 8** (+FREE) - Ana's Story
|
||||
10. **Faza 9-10** (€30 full) - Endgame & Finale
|
||||
|
||||
**Development Timeline:** ~18 months (Faza per month)
|
||||
|
||||
**Why 10 Fazas?**
|
||||
- ADHD-friendly milestones
|
||||
- Regular content drops
|
||||
- Marketing opportunities (10 release events!)
|
||||
- Obvladljivo za solo dev
|
||||
|
||||
---
|
||||
|
||||
## 🌍 MAJOR DECISION #3: FAZA 3 & 4 BIOMES
|
||||
|
||||
### **8 Biomov (6 Normal + 2 Magical):**
|
||||
|
||||
#### **FAZA 3 (3 Normal + 1 Magical):**
|
||||
1. 🌲 **Forest** (Endless Forest)
|
||||
2. 🏜️ **Desert** (Egyptian Desert lite)
|
||||
3. 🐸 **Swamp**
|
||||
4. 🌙 **Witch Forest** - MAGICAL! ✨
|
||||
|
||||
#### **FAZA 4 (3 Normal + 1 Magical):**
|
||||
1. ❄️ **Arctic/Snow**
|
||||
2. ⛏️ **Deep Caves** (MINING!)
|
||||
3. 🌋 **Volcanic**
|
||||
4. 🦖 **Dino Valley** - MAGICAL! ✨
|
||||
|
||||
**Why This Mix?**
|
||||
- Prvi okus magical világa (Witch Forest)
|
||||
- DINOSAURS za hype! (Everyone loves dinos)
|
||||
- Mining sistem (10 rud!)
|
||||
- Balanced normal/magical ratio
|
||||
|
||||
---
|
||||
|
||||
## 🎮 MAJOR SYSTEMS ADDED:
|
||||
|
||||
### **🌀 Portal System (Faza 3):**
|
||||
- 8 broken portals (1 per biome)
|
||||
- Repair quest (blueprints + crystals)
|
||||
- Fast travel network
|
||||
- Portal Hub later
|
||||
|
||||
### **🚂 Railway System (Faza 4):**
|
||||
- 5 railway stations
|
||||
- Build tracks between biomes
|
||||
- Train fast travel (alternative to portals)
|
||||
- Mobile storage (bring items!)
|
||||
|
||||
### **⛏️ Mining System (Faza 4 - Caves):**
|
||||
**10 Ores:**
|
||||
1. Copper
|
||||
2. Tin
|
||||
3. Iron
|
||||
4. Silver
|
||||
5. Gold
|
||||
6. Titanium
|
||||
7. Crystal
|
||||
8. Gems (Diamond, Ruby, Emerald)
|
||||
9. Radioactive
|
||||
10. Obsidian
|
||||
|
||||
**Mechanics:**
|
||||
- Pickaxe progression (Wood → Titanium)
|
||||
- Smelter building
|
||||
- Mining skill leveling
|
||||
- Build own mine on farm!
|
||||
|
||||
### **🛹 Longboard Quest (Emotional!):**
|
||||
- Find father's broken longboard
|
||||
- Repair quest (4 biome resources)
|
||||
- Unlock longboard mount (2x speed!)
|
||||
- Emotional flashback: Papa teaching Kai
|
||||
|
||||
### **🧟 Zombie Scout → Zombi Skavt (5 Levels):**
|
||||
- Send scouts to explore
|
||||
- Gain XP, level up
|
||||
- Lv5 = Elite Scout (finds blueprints!)
|
||||
- Evolves into full Zombi Skavt system
|
||||
|
||||
### **🦖 Animal Taming (Faza 4):**
|
||||
- Tame wild animals (companions)
|
||||
- **DINOSAURS tameable!**
|
||||
- T-Rex mount!
|
||||
- Pterodactyl flying!
|
||||
|
||||
### **💭 Memory System (20/50):**
|
||||
- 10 memories in Faza 3
|
||||
- 10 memories in Faza 4
|
||||
- **Memory #20: Ana's VOICE!** (First time heard!)
|
||||
- Twin Bond strengthens (40% by Faza 4)
|
||||
|
||||
---
|
||||
|
||||
## 🌿 MAJOR DECISION #4: DRUG EMPIRE SYSTEM
|
||||
|
||||
### **Underground Bunker (Already in Faza 1-2!):**
|
||||
- Secret grow room under Kai's house
|
||||
- Cannabis room
|
||||
- Magic Mushroom room (Faza 2+)
|
||||
- **HIDDEN from Guards!**
|
||||
|
||||
### **Guard Post Activation (Faza 3):**
|
||||
**Guard Captain Luka NPC:**
|
||||
- Activates when you harvest 10+ cannabis
|
||||
- Offers license (€50) OR risk raids
|
||||
|
||||
**License System:**
|
||||
- Legal protection
|
||||
- +20% selling price
|
||||
- VIP customers access
|
||||
- No more raids
|
||||
|
||||
**Raid System (Unlicensed):**
|
||||
- 10% chance per harvest
|
||||
- Fine (€30) OR confiscation OR bribe (€100)
|
||||
- Reputation impact
|
||||
|
||||
### **🧟♂️ ZOMBIE DEALERS (Faza 3+):**
|
||||
**Train zombies as dealers!**
|
||||
- 5 Levels: Runner → Hustler → Dealer → Kingpin → Don
|
||||
- Send to NPCs, they sell automatically
|
||||
- **Passive income while exploring!**
|
||||
- Risk: Can be caught by guards
|
||||
|
||||
### **🌺 Opium System (Faza 4+):**
|
||||
**Medical Path (Legal):**
|
||||
- Medical license (€100)
|
||||
- Sell to Doctor Petra (€50/unit)
|
||||
- Craft Morphine (€100!)
|
||||
- Ethical, profitable
|
||||
|
||||
**Black Market Path (Illegal):**
|
||||
- Black Market Dealer (€80/unit!)
|
||||
- No license needed
|
||||
- Higher risk (jail: 3 days + €200 fine)
|
||||
- Craft opium paste (€120!)
|
||||
|
||||
### **🕵️ Black Market Dealer (Faza 4):**
|
||||
**Location:** Hidden basement in Inn
|
||||
- Password: "Purple Haze"
|
||||
- Night only (22:00-04:00)
|
||||
- Buys EVERYTHING (no license!)
|
||||
- Smuggling missions (€200-€500)
|
||||
|
||||
**Reputation System (0-100):**
|
||||
- 0-25: Unknown
|
||||
- 26-50: Trusted (better prices)
|
||||
- 51-75: Partner (exclusive jobs)
|
||||
- 76-100: **KINGPIN** (unlimited access, VIP room!)
|
||||
|
||||
---
|
||||
|
||||
## 📦 COMPLETE BIOME BREAKDOWN:
|
||||
|
||||
### **Created:** `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md`
|
||||
|
||||
**Per Biome:**
|
||||
- 5 Buildings/Structures
|
||||
- 3 NPCs
|
||||
- 5 Wild Animals (+ 5 Dinos in Dino Valley!)
|
||||
- 5 Plants/Crops
|
||||
- 3-4 Weapons/Tools
|
||||
- 5+ Resources
|
||||
- 1 Mini-Boss
|
||||
- 2-3 Ana Memories
|
||||
|
||||
**Totals Across 8 Biomes:**
|
||||
- 40 Buildings
|
||||
- 24 NPCs
|
||||
- 45 Animals (40 + 5 Dinos)
|
||||
- 40 Plants
|
||||
- 27 Weapons/Tools
|
||||
- 45+ Resources
|
||||
- 8 Mini-Bosses
|
||||
- 20 Memories
|
||||
|
||||
---
|
||||
|
||||
## 🏗️ INFRASTRUCTURE CREATED:
|
||||
|
||||
### **Phase Packs Organized:**
|
||||
Created folder structure:
|
||||
- `assets/PHASE_PACKS/0_DEMO/`
|
||||
- `assets/PHASE_PACKS/1_FAZA_1/`
|
||||
- `assets/PHASE_PACKS/2_FAZA_2/`
|
||||
- `assets/PHASE_PACKS/3_FAZA_3/` (new!)
|
||||
- `assets/PHASE_PACKS/4_FAZA_4/` (new!)
|
||||
|
||||
Each with subfolders:
|
||||
- crops, animals, buildings, infrastructure, npcs, biomes, etc.
|
||||
|
||||
### **Starter Packs System:**
|
||||
**Standard Start:**
|
||||
- Workbench Tier 1
|
||||
- Basic tools (wood axe, pickaxe)
|
||||
- Basic food (bread)
|
||||
- Basic seeds (tomato, potato)
|
||||
|
||||
**Founders Pack (First 40 buyers):**
|
||||
- Workbench Tier 2 (head start!)
|
||||
- Better tools (iron)
|
||||
- Gronk companion (from start!)
|
||||
- Cannabis seeds (bonus!)
|
||||
|
||||
---
|
||||
|
||||
## 📄 DOCUMENTS CREATED TONIGHT:
|
||||
|
||||
1. ✅ `GAME_RELEASE_STRATEGY.md` - Pricing & philosophy
|
||||
2. ✅ `FINAL_10_FAZA_STRUCTURE.md` - 10-Faza breakdown
|
||||
3. ✅ `FAZA_3_4_DETAILED_PLAN.md` - Complete Faza 3-4 plan
|
||||
4. ✅ `GUARD_POST_DRUG_SYSTEM.md` - Drug empire mechanics
|
||||
5. ✅ `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md` - All 8 biomes detailed
|
||||
6. ✅ `STARTER_PACKS_DOC.md` - Starting gear system
|
||||
7. ✅ `SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md` - Pricing decision log
|
||||
8. ✅ `REVIEW_TASKS_JAN_12_2026.md` - Tomorrow's checklist
|
||||
9. ✅ Updated `MasterConfig.js` - Starter packs in code
|
||||
10. ✅ Updated `GAME_BIBLE_2.md` - Pricing info
|
||||
|
||||
**Total:** 10 new/updated files!
|
||||
|
||||
---
|
||||
|
||||
## 🎨 ASSETS GENERATED:
|
||||
|
||||
### **NPCs Started (Style 32):**
|
||||
1. ✅ Mason Zidar (Chibi portrait) - NEW!
|
||||
2. ✅ Mayor Viktor walk sheet (4-frame)
|
||||
3. ✅ Priest Marko walk sheet (4-frame)
|
||||
4. ✅ Teacher Ana walk sheet (4-frame)
|
||||
5. ✅ Mason walk sheet (4-frame)
|
||||
|
||||
**Status:** Need to review existing NPCs tomorrow (Luka, Novak, Marta, Ivan)
|
||||
|
||||
---
|
||||
|
||||
## 🔮 NEXT SESSION TASKS:
|
||||
|
||||
**Created:** `REVIEW_TASKS_JAN_12_2026.md`
|
||||
|
||||
**Tomorrow (Po službi):**
|
||||
1. Review pricing (€10/€30)
|
||||
2. Review 10-Faza structure
|
||||
3. Review Faza 3-4 content
|
||||
4. Review Drug System (too edgy?)
|
||||
5. Review Biome Breakdown
|
||||
6. Review/Regenerate NPCs
|
||||
7. Approve or revise
|
||||
|
||||
**Time needed:** 30min - 2h
|
||||
|
||||
**Decision:** GO / REVISE / RETHINK
|
||||
|
||||
---
|
||||
|
||||
## 💡 KEY INSIGHTS:
|
||||
|
||||
### **Why This Works:**
|
||||
|
||||
**For Solo ADHD Dev (You):**
|
||||
- ✅ 10 Fazas = Small, achievable goals
|
||||
- ✅ 1-2 months per Faza = Sustainable pace
|
||||
- ✅ Regular dopamine hits (releases!)
|
||||
- ✅ No burnout risk
|
||||
- ✅ Flexibility to adjust
|
||||
|
||||
**For Players:**
|
||||
- ✅ €10 Early Access = Fair entry
|
||||
- ✅ Free updates = Great value
|
||||
- ✅ Regular content drops = Excitement
|
||||
- ✅ No DLC bullshit = Respect
|
||||
- ✅ 10 release events = Word of mouth
|
||||
|
||||
**For Marketing:**
|
||||
- ✅ "Build drug empire with zombie dealers!" = Headlines
|
||||
- ✅ "Tame dinosaurs!" = MASSIVE hype
|
||||
- ✅ "€10 → €30 game free!" = Early bird incentive
|
||||
- ✅ "No DLC, no BS" = Indie cred
|
||||
- ✅ Controversial (cannabis) = Attention
|
||||
|
||||
---
|
||||
|
||||
## 🎯 PHILOSOPHY LOCKED:
|
||||
|
||||
**Game Design:**
|
||||
- Fair, ethical monetization
|
||||
- Complete game at launch (no cut content as DLC)
|
||||
- ADHD-friendly development pace
|
||||
- Player-first approach
|
||||
|
||||
**Marketing:**
|
||||
- Edgy but not offensive
|
||||
- Honest pricing
|
||||
- Community-driven
|
||||
- Transparent development
|
||||
|
||||
**Development:**
|
||||
- Small milestones
|
||||
- Sustainable pace
|
||||
- Quality over speed
|
||||
- Fun first, always
|
||||
|
||||
---
|
||||
|
||||
## 📊 PRODUCTION STATUS:
|
||||
|
||||
| Phase | Content | Assets | Status |
|
||||
|-------|---------|--------|--------|
|
||||
| **DEMO** | Defined | 90% | 🔄 Testing |
|
||||
| **Faza 1** | Defined | 95% | 🔄 Polishing |
|
||||
| **Faza 2** | Defined | 90% | 🔄 NPCs needed |
|
||||
| **Faza 3** | **DEFINED TONIGHT** | 0% | 📋 Planned |
|
||||
| **Faza 4** | **DEFINED TONIGHT** | 0% | 📋 Planned |
|
||||
| **Faza 5-10** | Partially defined | 0% | 📋 Future |
|
||||
|
||||
---
|
||||
|
||||
## 🔥 HIGHLIGHTS OF SESSION:
|
||||
|
||||
1. **€10/€30 Pricing** - Fair, locked, final!
|
||||
2. **10-Faza Model** - ADHD-friendly, sustainable
|
||||
3. **8 Biomes** - Mix of normal + magical
|
||||
4. **Witch Forest** - First magic biome (Faza 3)
|
||||
5. **Dino Valley** - DINOSAURS! (Faza 4)
|
||||
6. **Mining System** - 10 ores, deep caves
|
||||
7. **Zombie Dealers** - GENIUS marketing hook!
|
||||
8. **Drug Empire** - Controversial, profitable
|
||||
9. **Railway + Portals** - Dual fast travel
|
||||
10. **Complete Breakdown** - Every biome detailed
|
||||
|
||||
---
|
||||
|
||||
## 🎮 MARKETING TAGLINES (From Tonight):
|
||||
|
||||
- *"Build your drug empire... with zombie dealers!"*
|
||||
- *"Tame a T-Rex. Ride a dinosaur. Save your sister."*
|
||||
- *"€10 Early Access → €30 Full Game FREE!"*
|
||||
- *"No DLC. No Microtransactions. No Bullshit."*
|
||||
- *"From solo dev with ADHD. For players with taste."*
|
||||
|
||||
---
|
||||
|
||||
## ⏱️ SESSION TIMELINE:
|
||||
|
||||
**23:00** - Session start, pricing discussion
|
||||
**23:15** - €10/€30 pricing locked
|
||||
**23:30** - 10-Faza structure created
|
||||
**23:45** - Faza 3 biomes planned
|
||||
**00:00** - Faza 4 biomes + mining system
|
||||
**00:15** - Drug system brainstorm
|
||||
**00:30** - Zombie dealers idea (GOLD!)
|
||||
**00:40** - Complete biome breakdown started
|
||||
**00:49** - Session end, commit time
|
||||
|
||||
**Duration:** 1h 49min of PURE PRODUCTIVITY! 🔥
|
||||
|
||||
---
|
||||
|
||||
## 📈 METRICS:
|
||||
|
||||
**Documents Created:** 10
|
||||
**Plans Locked:** 4 major decisions
|
||||
**Biomes Designed:** 8 complete
|
||||
**Systems Designed:** 6 new
|
||||
**NPCs Started:** 5 sprites
|
||||
**Lines Written:** ~3,000+
|
||||
**Decisions Made:** PRICING, STRUCTURE, CONTENT
|
||||
|
||||
---
|
||||
|
||||
## ✅ WHAT'S LOCKED (NO MORE CHANGES):
|
||||
|
||||
1. ✅ **Pricing:** €10 / €30
|
||||
2. ✅ **NO DLC Policy**
|
||||
3. ✅ **10-Faza Structure**
|
||||
4. ✅ **Faza 3-4 Biomes** (8 total)
|
||||
5. ✅ **Drug System** (mechanics locked)
|
||||
6. ✅ **Railway + Portals** (dual fast travel)
|
||||
7. ✅ **Mining System** (10 ores)
|
||||
|
||||
---
|
||||
|
||||
## 🔄 WHAT NEEDS REVIEW (Tomorrow):
|
||||
|
||||
1. 🔍 Final approval on pricing
|
||||
2. 🔍 Confirm 10-Faza timeline realistic
|
||||
3. 🔍 Drug system - too edgy check
|
||||
4. 🔍 NPC quality review
|
||||
5. 🔍 Any content additions/cuts
|
||||
|
||||
---
|
||||
|
||||
## 🎯 COMMIT MESSAGE:
|
||||
|
||||
```
|
||||
MAJOR: Strategic Planning Session - Pricing, 10-Faza Model, Faza 3-4 Complete
|
||||
|
||||
- LOCKED: €10 Early Access / €30 Full Release pricing
|
||||
- LOCKED: 10-Faza release structure (ADHD-friendly milestones)
|
||||
- ADDED: Complete Faza 3-4 plans (8 biomes, 6 normal + 2 magical)
|
||||
- ADDED: Guard Post & Drug Empire system (zombie dealers!)
|
||||
- ADDED: Portal fast travel system
|
||||
- ADDED: Railway network system
|
||||
- ADDED: Mining system (10 ores, Deep Caves)
|
||||
- ADDED: Longboard emotional quest
|
||||
- ADDED: Complete biome breakdown (40 buildings, 24 NPCs, 45 animals, etc.)
|
||||
- UPDATED: Phase Packs folder structure (Faza 3-4)
|
||||
- UPDATED: Starter Packs with workbench tiers
|
||||
- UPDATED: MasterConfig.js with starter loadouts
|
||||
- CREATED: 10 new planning documents
|
||||
- TOTAL: ~3,000 lines of documentation
|
||||
|
||||
Session: 11.01.2026 23:00 → 12.01.2026 00:49 CET (1h 49min)
|
||||
Status: ✅ READY FOR REVIEW TOMORROW
|
||||
Next: Review all decisions, then GO/NO-GO for production
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🌟 FINAL NOTES:
|
||||
|
||||
**This was a MASSIVE planning session!**
|
||||
|
||||
We went from:
|
||||
- Uncertain pricing → **€10/€30 LOCKED**
|
||||
- Vague "maybe DLC" → **NO DLC EVER**
|
||||
- Unclear Faza structure → **10-Faza Model LOCKED**
|
||||
- No Faza 3-4 plan → **8 Biomes COMPLETE**
|
||||
- No drug system → **Full Empire Mechanics**
|
||||
|
||||
**Total Planning Value:** Easily 10+ hours of thinking compressed into 2 hours of FOCUSED execution.
|
||||
|
||||
**ADHD Superpower = Hyperfocus! ⚡**
|
||||
|
||||
---
|
||||
|
||||
**Session End Time:** 12.01.2026 00:49 CET
|
||||
**Status:** ✅ COMPLETE
|
||||
**Mood:** 🔥 ENERGIZED
|
||||
**Next Session:** 12.01.2026 večer (review po službi)
|
||||
|
||||
**Laku noč, HIPO! 🌙💤**
|
||||
|
||||
---
|
||||
|
||||
**Signed:**
|
||||
David "HIPO" Kotnik
|
||||
Hipodevil666 Studios™
|
||||
*Living ADHD dreams, one Faza at a time* 🎮✨
|
||||
145
SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md
Normal file
@@ -0,0 +1,145 @@
|
||||
# 🎮 SESSION DNEVNIK - PRICING STRATEGY LOCKED
|
||||
**Datum:** 12. Januar 2026 (Sobota)
|
||||
**Čas:** 00:16 CET
|
||||
**Session Type:** Planning & Organization
|
||||
**Status:** ✅ MAJOR DECISION LOCKED
|
||||
|
||||
---
|
||||
|
||||
## 🎯 MAJOR DECISION: PRICING LOCKED
|
||||
|
||||
**Uradna cena igre je določena in zabetonirano:**
|
||||
|
||||
### **💰 OFFICIAL PRICING:**
|
||||
|
||||
| Release Phase | Price | Content |
|
||||
|---------------|-------|---------|
|
||||
| **DEMO** | **FREE** | Farm tutorial (2-3h) |
|
||||
| **Early Access** | **€10** | Faza 1+2 (30-50h) |
|
||||
| **Full Release v1.0** | **€30** | Complete game (100h+) |
|
||||
|
||||
---
|
||||
|
||||
## 📋 KEY POINTS:
|
||||
|
||||
### **Early Access (€10):**
|
||||
- Dostop do Faza 1 (Farm Complete)
|
||||
- Dostop do Faza 2 (Town Restoration)
|
||||
- VSE bodoče posodobitve BREZPLAČNO
|
||||
- Founders Pack bonus (prviz 40)
|
||||
- ~30-50 ur gameplay
|
||||
|
||||
### **Full Release v1.0 (€30):**
|
||||
- Vsa vsebina (Faza 1-4)
|
||||
- Vsi 18 biomov
|
||||
- Vsi bossi
|
||||
- Končnica zgodbe (Ana rescue)
|
||||
- ~100+ ur gameplay
|
||||
- Complete experience
|
||||
|
||||
### **💎 Early Access Benefit:**
|
||||
**Early Access kupci plačajo €10 in dobijo v1.0 brezplačno!**
|
||||
**Prihranek:** €20 (plačajo €10 namesto €30)
|
||||
|
||||
---
|
||||
|
||||
## 🚫 NO DLC POLICY:
|
||||
|
||||
**ZABETONIRANO:**
|
||||
- ❌ Brez DLC-jev
|
||||
- ❌ Brez mikrotransakcij
|
||||
- ❌ Brez dodatnih plačil
|
||||
- ✅ Ena igra, ena cena
|
||||
- ✅ Vsa vsebina vključena
|
||||
|
||||
**Philosophy:** Poštena igra za pošteno ceno.
|
||||
|
||||
---
|
||||
|
||||
## 📊 REVENUE MODEL:
|
||||
|
||||
**Teoretični izračun:**
|
||||
|
||||
### **Early Access Phase:**
|
||||
- Target prodaje: 1,000 kopij @ €10 = €10,000
|
||||
- Founders (40 @ €10): €400
|
||||
- Steam cut (30%): -€3,000
|
||||
- **Neto:** ~€7,000
|
||||
|
||||
### **Full Release Phase:**
|
||||
- Target prodaje: 5,000 kopij @ €30 = €150,000
|
||||
- Early Access upgrade (brezplačno): €0
|
||||
- Steam cut (30%): -€45,000
|
||||
- **Neto:** ~€105,000
|
||||
|
||||
**Total Revenue Potential:** ~€112,000
|
||||
|
||||
*(Conservative estimate - ne vključuje marketing viralnosti)*
|
||||
|
||||
---
|
||||
|
||||
## 🎯 COMPETITIVE PRICING:
|
||||
|
||||
**Podobne indie igre:**
|
||||
- Stardew Valley: €14.99 (similar scope)
|
||||
- Graveyard Keeper: €19.99 (similar vibe)
|
||||
- My Time at Portia: €29.99 (similar content)
|
||||
- Going Medieval: €24.99 (Early Access)
|
||||
|
||||
**Naša igra @ €30:** Competitive & fair!
|
||||
|
||||
---
|
||||
|
||||
## ✅ WHAT THIS MEANS:
|
||||
|
||||
### **For Development:**
|
||||
- Focus on quality, not monetization
|
||||
- No need for DLC planning
|
||||
- Clean, simple roadmap
|
||||
- Community-first approach
|
||||
|
||||
### **For Marketing:**
|
||||
- Clear message: "€10 now, free updates forever"
|
||||
- Ethical approach attracts loyal fans
|
||||
- Word-of-mouth potential
|
||||
- Streamer-friendly (no pay-to-win)
|
||||
|
||||
### **For Players:**
|
||||
- Transparent pricing
|
||||
- No hidden costs
|
||||
- Respect for wallet
|
||||
- Complete game guaranteed
|
||||
|
||||
---
|
||||
|
||||
## 📝 DOCUMENTATION UPDATED:
|
||||
|
||||
1. ✅ `GAME_RELEASE_STRATEGY.md` - Official pricing
|
||||
2. ✅ `SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md` - This log
|
||||
3. 🔄 `GAME_BIBLE_2.md` - Next update
|
||||
|
||||
---
|
||||
|
||||
## 🎮 NEXT STEPS:
|
||||
|
||||
1. Finalize DEMO (marketing tool)
|
||||
2. Complete Faza 1+2 (Early Access target)
|
||||
3. Build community during EA
|
||||
4. Deliver Faza 3+4 (v1.0 launch)
|
||||
5. Profit! (ethically)
|
||||
|
||||
---
|
||||
|
||||
**CENA LOCKED:** €10 (EA) / €30 (Full)
|
||||
**NO DLC:** Never
|
||||
**COMPLETE GAME:** Guaranteed
|
||||
|
||||
**STATUS:** ✅ ZABETONIRANO - Ne spreminjamo več!
|
||||
|
||||
---
|
||||
|
||||
**Datum Odločitve:** 12. Januar 2026, 00:16 CET
|
||||
**Potrjeno:** David "HIPO" Kotnik
|
||||
|
||||
**Hipodevil666 Studios™**
|
||||
*Fair Games, Fair Prices, No Bullshit* 🎮💰✨
|
||||
45
STARTER_PACKS_DOC.md
Normal file
@@ -0,0 +1,45 @@
|
||||
# 🎁 ZACETNI PAKETI (STARTER PACKS)
|
||||
|
||||
Tukaj so definirani začetni paketi za igralce, kot zahtevano.
|
||||
|
||||
## 1. 🛠️ STANDARD START (Faza 1)
|
||||
To dobi vsak navaden igralec na začetku.
|
||||
|
||||
### **Pohištvo (Na farmi):**
|
||||
* 🪑 **Lesena Delovna Miza (Basic Workbench)**
|
||||
* 📦 **Osnovna Skrinja (Basic Chest)**
|
||||
|
||||
### **Vsebina Skrinje (Slabo orodje):**
|
||||
* 🪓 **Lesena Sekira** (Wood Axe)
|
||||
* ⛏️ **Lesen Kramp** (Wood Pickaxe)
|
||||
* 🍞 **Kruh** (5x)
|
||||
* 🌱 **Semena Paradižnika** (5x)
|
||||
* 🌱 **Semena Krompirja** (5x)
|
||||
|
||||
---
|
||||
|
||||
## 2. 🏆 FOUNDERS PACK ("Prvih 40 Kupcev")
|
||||
To je posebna nagrada za zgodnje kupce (Early Access / Kickstarter).
|
||||
|
||||
### **✨ POSEBNOST:**
|
||||
* 🦍 **GRONK COMPANION:** Gronk je od začetka s tabo!
|
||||
* Pomaga pri farmanju.
|
||||
* Pomaga pri obrambi pred zombiji.
|
||||
|
||||
### **Pohištvo (Na farmi):**
|
||||
* 🪑 **Železna Delovna Miza** (Better Workbench)
|
||||
* 📦 **Ojačana Skrinja** (Reinforced Chest)
|
||||
|
||||
### **Vsebina Skrinje (Random Boljše Orodje):**
|
||||
* 🪓 **Železna Sekira** (Iron Axe)
|
||||
* ⛏️ **Železen Kramp** (Iron Pickaxe)
|
||||
* 🍲 **Obara** (10x Better Food)
|
||||
* 🌽 **Semena Koruze** (10x)
|
||||
* 🌾 **Semena Pšenice** (10x)
|
||||
* 🌿 **GANGA SEMENA** (Cannabis Seeds) - 5x (Bonus!)
|
||||
|
||||
---
|
||||
|
||||
## 💻 TEHNIČNA IMPLEMENTACIJA
|
||||
Konfiguracija je shranjena v `src/config/MasterConfig.js` pod `startingConfig`.
|
||||
Sistem ob začetku nove igre preveri tip licence (Standard vs Founder) in naloži ustrezne predmete.
|
||||
BIN
assets/PHASE_PACKS/0_DEMO/animals/cow/eat.png
Normal file
|
After Width: | Height: | Size: 496 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/animals/cow/idle.png
Normal file
|
After Width: | Height: | Size: 469 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/animals/cow/milk.png
Normal file
|
After Width: | Height: | Size: 517 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/animals/cow/walk.png
Normal file
|
After Width: | Height: | Size: 506 KiB |
|
After Width: | Height: | Size: 650 KiB |
|
After Width: | Height: | Size: 589 KiB |
|
After Width: | Height: | Size: 467 KiB |
|
After Width: | Height: | Size: 519 KiB |
|
After Width: | Height: | Size: 628 KiB |
|
After Width: | Height: | Size: 684 KiB |
|
After Width: | Height: | Size: 673 KiB |
|
After Width: | Height: | Size: 644 KiB |
|
After Width: | Height: | Size: 528 KiB |
|
After Width: | Height: | Size: 597 KiB |
|
After Width: | Height: | Size: 442 KiB |
|
After Width: | Height: | Size: 559 KiB |
|
After Width: | Height: | Size: 650 KiB |
|
After Width: | Height: | Size: 516 KiB |
|
After Width: | Height: | Size: 653 KiB |
|
After Width: | Height: | Size: 545 KiB |
|
After Width: | Height: | Size: 572 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/crops/corn/master_reference.png
Normal file
|
After Width: | Height: | Size: 604 KiB |
|
After Width: | Height: | Size: 499 KiB |
|
After Width: | Height: | Size: 530 KiB |
|
After Width: | Height: | Size: 508 KiB |
|
After Width: | Height: | Size: 646 KiB |
|
After Width: | Height: | Size: 563 KiB |
|
After Width: | Height: | Size: 561 KiB |
|
After Width: | Height: | Size: 537 KiB |
|
After Width: | Height: | Size: 569 KiB |
|
After Width: | Height: | Size: 519 KiB |
|
After Width: | Height: | Size: 623 KiB |
|
After Width: | Height: | Size: 636 KiB |
|
After Width: | Height: | Size: 647 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/crops/potato/master_reference.png
Normal file
|
After Width: | Height: | Size: 536 KiB |
|
After Width: | Height: | Size: 612 KiB |
|
After Width: | Height: | Size: 654 KiB |
|
After Width: | Height: | Size: 517 KiB |
|
After Width: | Height: | Size: 722 KiB |
|
After Width: | Height: | Size: 659 KiB |
|
After Width: | Height: | Size: 788 KiB |
|
After Width: | Height: | Size: 593 KiB |
|
After Width: | Height: | Size: 531 KiB |
|
After Width: | Height: | Size: 496 KiB |
|
After Width: | Height: | Size: 780 KiB |
|
After Width: | Height: | Size: 674 KiB |
|
After Width: | Height: | Size: 579 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/crops/tomato/master_reference.png
Normal file
|
After Width: | Height: | Size: 558 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/crops/wheat/growth/stage0_seed.png
Normal file
|
After Width: | Height: | Size: 323 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/crops/wheat/growth/stage1_sprout.png
Normal file
|
After Width: | Height: | Size: 665 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/crops/wheat/growth/stage2_young.png
Normal file
|
After Width: | Height: | Size: 560 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/crops/wheat/growth/stage3_growing.png
Normal file
|
After Width: | Height: | Size: 767 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/crops/wheat/growth/stage4_harvest.png
Normal file
|
After Width: | Height: | Size: 768 KiB |
|
After Width: | Height: | Size: 649 KiB |
|
After Width: | Height: | Size: 502 KiB |
|
After Width: | Height: | Size: 367 KiB |
|
After Width: | Height: | Size: 414 KiB |
|
After Width: | Height: | Size: 439 KiB |
|
After Width: | Height: | Size: 529 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/crops/wheat/master_reference.png
Normal file
|
After Width: | Height: | Size: 649 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/tools/wood/hoe.png
Normal file
|
After Width: | Height: | Size: 490 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/tools/wood/scythe.png
Normal file
|
After Width: | Height: | Size: 646 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/tools/wood/shovel.png
Normal file
|
After Width: | Height: | Size: 501 KiB |
BIN
assets/PHASE_PACKS/0_DEMO/tools/wood/watering_can.png
Normal file
|
After Width: | Height: | Size: 418 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/chicken.png
Normal file
|
After Width: | Height: | Size: 601 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/chicken/idle.png
Normal file
|
After Width: | Height: | Size: 601 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/chicken/lay_egg.png
Normal file
|
After Width: | Height: | Size: 631 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/chicken/peck.png
Normal file
|
After Width: | Height: | Size: 631 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/chicken/walk.png
Normal file
|
After Width: | Height: | Size: 637 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/cow.png
Normal file
|
After Width: | Height: | Size: 469 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/cow/eat.png
Normal file
|
After Width: | Height: | Size: 496 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/cow/idle.png
Normal file
|
After Width: | Height: | Size: 469 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/cow/milk.png
Normal file
|
After Width: | Height: | Size: 517 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/cow/walk.png
Normal file
|
After Width: | Height: | Size: 506 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/donkey.png
Normal file
|
After Width: | Height: | Size: 520 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/donkey/bray.png
Normal file
|
After Width: | Height: | Size: 566 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/donkey/eat.png
Normal file
|
After Width: | Height: | Size: 592 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/donkey/idle.png
Normal file
|
After Width: | Height: | Size: 520 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/donkey/walk.png
Normal file
|
After Width: | Height: | Size: 560 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/duck.png
Normal file
|
After Width: | Height: | Size: 474 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/duck/idle.png
Normal file
|
After Width: | Height: | Size: 474 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/duck/peck.png
Normal file
|
After Width: | Height: | Size: 587 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/duck/swim.png
Normal file
|
After Width: | Height: | Size: 529 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/duck/walk.png
Normal file
|
After Width: | Height: | Size: 525 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/goat.png
Normal file
|
After Width: | Height: | Size: 533 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/goat/butt.png
Normal file
|
After Width: | Height: | Size: 589 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/goat/eat.png
Normal file
|
After Width: | Height: | Size: 573 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/goat/idle.png
Normal file
|
After Width: | Height: | Size: 533 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/goat/walk.png
Normal file
|
After Width: | Height: | Size: 581 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/horse.png
Normal file
|
After Width: | Height: | Size: 485 KiB |
BIN
assets/PHASE_PACKS/1_FAZA_1/animals/horse/eat.png
Normal file
|
After Width: | Height: | Size: 544 KiB |