diff --git a/COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md b/COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md new file mode 100644 index 000000000..fdf502537 --- /dev/null +++ b/COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md @@ -0,0 +1,434 @@ +# ๐ŸŒ COMPLETE BIOME BREAKDOWN - FAZA 3 & 4 +**All 8 Biomes - Full Asset Lists** + +--- + +## ๐ŸŒฒ BIOME 1: FOREST (Faza 3) + +### ๐Ÿ›๏ธ **BUILDINGS/STRUCTURES (5):** +1. **Abandoned Cabin** - Small wooden house, can restore +2. **Forest Watchtower** - Tall observation post +3. **Hunter's Lodge** - Trading post for furs/meat +4. **Lumber Mill** (ruined) - Can rebuild for wood production +5. **Portal Ruins** - Broken teleporter (repair quest) + +### ๐Ÿ‘ฅ **NPCs (3):** +1. **Forest Ranger Jana** - Nature expert, teaches herbalism +2. **Old Hunter Gregor** - Sells traps, buys pelts +3. **Hermit Philosopher** - Gives wisdom quests + +### ๐ŸฆŒ **WILD ANIMALS (5):** +1. **Deer** - Huntable (meat, pelts) +2. **Fox** - Rare, valuable pelt +3. **Wolf** - Dangerous, pack hunter +4. **Rabbit** - Easy prey +5. **Owl** - Night creature, feathers + +### ๐ŸŒฑ **PLANTS/CROPS (5):** +1. **Wild Berries** - Edible, red/blue variants +2. **Mushrooms** (Brown, Red Cap) - Food/alchemy +3. **Medicinal Herbs** - Healing items +4. **Oak Trees** - Hardwood resource +5. **Pine Trees** - Softwood, resin + +### โš”๏ธ **WEAPONS/TOOLS (3):** +1. **Wooden Bow** - Hunter weapon (blueprint) +2. **Hunting Knife** - Skinning tool +3. **Bear Trap** - Animal capture + +### ๐Ÿ’Ž **RESOURCES (5):** +1. **Hardwood** - Building material +2. **Animal Pelts** - Crafting/selling +3. **Venison** - Quality meat +4. **Resin** - Crafting component +5. **Feathers** - Arrow crafting + +### ๐Ÿ—ก๏ธ **MINI-BOSS:** +**Forest Guardian** (Mutated Bear) +- Drops: Guardian Pelt (legendary), Forest Heart (portal fuel) + +### ๐Ÿ’ญ **MEMORIES FOUND (2):** +- Memory #1: Ana's diary page +- Memory #5: Carved tree "K+A Forever" + +--- + +## ๐Ÿœ๏ธ BIOME 2: DESERT (Faza 3) + +### ๐Ÿ›๏ธ **BUILDINGS/STRUCTURES (5):** +1. **Ruined Temple** - Ancient Egyptian-style +2. **Oasis Camp** - Water source, trading post +3. **Sandstone Quarry** - Stone mining +4. **Nomad Tent** - Temporary shelter +5. **Portal Ruins** - Sand-covered teleporter + +### ๐Ÿ‘ฅ **NPCs (3):** +1. **Nomad Trader Amir** - Exotic goods merchant +2. **Archaeologist Dr. Sims** - Artifact collector +3. **Desert Guide Fatima** - Navigation expert + +### ๐ŸฆŽ **WILD ANIMALS (5):** +1. **Scorpion** - Poisonous, alchemy ingredient +2. **Sand Lizard** - Fast, hard to catch +3. **Camel** - Tameable mount (later) +4. **Vulture** - Scavenger bird +5. **Desert Hare** - Rare, valuable + +### ๐ŸŒฑ **PLANTS/CROPS (5):** +1. **Cactus** (3 types) - Water storage, food +2. **Aloe Vera** - Medicine +3. **Date Palm** - Fruit tree +4. **Desert Flower** - Rare, alchemy +5. **Tumbleweeds** - Fiber resource + +### โš”๏ธ **WEAPONS/TOOLS (3):** +1. **Scimitar** - Curved sword (blueprint) +2. **Sand Shovel** - Excavation tool +3. **Sun Shield** - Heat protection + +### ๐Ÿ’Ž **RESOURCES (5):** +1. **Sandstone** - Building blocks +2. **Gold Ore** (rare veins) - Valuable +3. **Obsidian Shards** - Weapon crafting +4. **Cactus Water** - Hydration +5. **Ancient Artifacts** - Selling/museum + +### ๐Ÿ—ก๏ธ **MINI-BOSS:** +**Sand Worm** (Giant Desert Worm) +- Drops: Worm Chitin (armor), Desert Crystal (portal fuel) + +### ๐Ÿ’ญ **MEMORIES FOUND (2):** +- Memory #2: Ana's water bottle +- Memory #6: Family desert vacation photo + +--- + +## ๐Ÿธ BIOME 3: SWAMP (Faza 3) + +### ๐Ÿ›๏ธ **BUILDINGS/STRUCTURES (5):** +1. **Witch Hut** (ruined) - Alchemy lab +2. **Stilted House** - Elevated shelter +3. **Old Dock** - Fishing/boat access +4. **Alchemist Tower** - Potion crafting +5. **Portal Ruins** - Overgrown with vines + +### ๐Ÿ‘ฅ **NPCs (3):** +1. **Alchemist Vesna** - Potion master +2. **Fisherman Old Joze** - Sells fish, lore +3. **Bog Witch Mara** - Dark magic quests + +### ๐ŸŠ **WILD ANIMALS (5):** +1. **Alligator** - Dangerous predator +2. **Frog** (Giant) - Mutated, alchemy +3. **Swamp Rat** - Disease carrier +4. **Firefly Swarm** - Light source +5. **Water Snake** - Venom extraction + +### ๐ŸŒฑ **PLANTS/CROPS (5):** +1. **Lily Pads** - Waterwalking material +2. **Poison Ivy** - Toxic, alchemy +3. **Swamp Moss** - Medicine +4. **Black Lotus** (rare!) - Powerful potion ingredient +5. **Mangrove Wood** - Water-resistant + +### โš”๏ธ **WEAPONS/TOOLS (3):** +1. **Poison Dagger** - Venom coating (blueprint) +2. **Fishing Net** - Catch swamp creatures +3. **Wading Boots** - Movement speed + +### ๐Ÿ’Ž **RESOURCES (5):** +1. **Toxic Slime** - Alchemy base +2. **Alligator Hide** - Tough armor +3. **Rare Herbs** - High-value medicine +4. **Murky Water** (purified) - Potions +5. **Bog Iron** - Unique metal + +### ๐Ÿ—ก๏ธ **MINI-BOSS:** +**Swamp Troll** (Giant Mutated Troll) +- Drops: Troll Blood (alchemy), Swamp Essence (portal fuel) + +### ๐Ÿ’ญ **MEMORIES FOUND (2):** +- Memory #3: Ana's research notes +- Memory #7: Ana's lost boot + +--- + +## ๐ŸŒ™ BIOME 4: WITCH FOREST (Faza 3) **MAGICAL!** + +### ๐Ÿ›๏ธ **BUILDINGS/STRUCTURES (5):** +1. **Enchanted Grove** - Magical ritual site +2. **Dark Tower** - Mysterious wizard tower +3. **Fairy Ring** - Teleportation circle +4. **Cursed Shrine** - Quest location +5. **Portal Network Hub** - Multiple portals! + +### ๐Ÿ‘ฅ **NPCs (3):** +1. **Witch Morgana** - Magic teacher +2. **Lost Elf Scout** - Portal victim +3. **Dark Druid** - Corrupted nature priest + +### ๐Ÿฆ‡ **WILD ANIMALS (5):** +1. **Dire Wolf** (magical) - Tameable guardian +2. **Giant Spider** - Web traps +3. **Raven Familiar** - Magic companion +4. **Will-o'-Wisp** - Light creature +5. **Shadow Cat** - Stealth predator + +### ๐ŸŒฑ **PLANTS/CROPS (5):** +1. **Glowing Mushrooms** (blue) - Light source +2. **Moonflower** - Night bloom, magic +3. **Dark Berries** - Cursed food +4. **Witchwood Tree** - Magical crafting +5. **Mandrake Root** - Rare alchemy + +### โš”๏ธ **WEAPONS/TOOLS (3):** +1. **Enchanted Staff** - Magic weapon (blueprint!) +2. **Rune Blade** - Glowing sword +3. **Magic Lantern** - Reveals hidden paths + +### ๐Ÿ’Ž **RESOURCES (5):** +1. **Moonstone** - Magic crafting +2. **Ectoplasm** - Ghost essence +3. **Spell Components** - Magic system +4. **Cursed Wood** - Dark crafting +5. **Fairy Dust** - Enchantment powder + +### ๐Ÿ—ก๏ธ **MINI-BOSS:** +**Corrupted Dryad** (Tree Spirit) +- Drops: Dryad Heart (magic), Forest Soul (portal fuel) + +### ๐Ÿ’ญ **MEMORIES FOUND (2):** +- Memory #8: Ana's compass (father's gift) +- Memory #9: Ana's necklace (twin bond) + +--- + +## โ„๏ธ BIOME 5: SNOW/ARCTIC (Faza 4) + +### ๐Ÿ›๏ธ **BUILDINGS/STRUCTURES (5):** +1. **Ice Cabin** - Frozen shelter +2. **Research Station** (abandoned) - Scientist camp +3. **Ice Cave Entrance** - Dungeon portal +4. **Frozen Lighthouse** - Navigation point +5. **Railway Station** (buried in snow) + +### ๐Ÿ‘ฅ **NPCs (3):** +1. **Arctic Explorer Ivan** - Survival expert +2. **Inuit Trader Nuka** - Fur/fish merchant +3. **Climate Scientist Dr. Frost** - Weather lore + +### ๐Ÿปโ€โ„๏ธ **WILD ANIMALS (5):** +1. **Polar Bear** - Apex predator +2. **Penguin** - Cute, fish resource +3. **Arctic Fox** - White pelt (valuable!) +4. **Seal** - Blubber/meat +5. **Snowy Owl** - Majestic hunter + +### ๐ŸŒฑ **PLANTS/CROPS (5):** +1. **Ice Flower** - Cold-resistant +2. **Frozen Berries** - Preserved food +3. **Arctic Moss** - Medicine +4. **Evergreen Trees** - Wood source +5. **Ice Crystals** - Crafting material + +### โš”๏ธ **WEAPONS/TOOLS (3):** +1. **Ice Pickaxe** - Mining tool +2. **Harpoon** - Fishing/hunting +3. **Fur Coat** - Cold protection + +### ๐Ÿ’Ž **RESOURCES (5):** +1. **Ice Crystals** - Magic/crafting +2. **Polar Bear Pelt** - Best armor +3. **Blubber** - Fuel, food +4. **Fresh Water Ice** - Pure water +5. **Titanium Ore** (ice caves) - Best metal + +### ๐Ÿ—ก๏ธ **MINI-BOSS:** +**Ice Drake** (Frost Dragon) +- Drops: Drake Scale (armor), Frozen Heart (portal fuel) + +### ๐Ÿ’ญ **MEMORIES FOUND (2):** +- Memory #11: Ana's snow globe +- Memory #15: Ana's ice pick + +--- + +## โ›๏ธ BIOME 6: DEEP CAVES (Faza 4) + +### ๐Ÿ›๏ธ **BUILDINGS/STRUCTURES (5):** +1. **Old Mineshaft** - Abandoned mine +2. **Miner's Camp** - Rest area +3. **Underground Railway** - Mine cart tracks +4. **Crystal Cavern** - Glowing chamber +5. **Smelter Ruins** - Can rebuild + +### ๐Ÿ‘ฅ **NPCs (3):** +1. **Master Miner Tomas** - Mining expert +2. **Gemologist Sarah** - Gem appraiser +3. **Cave Hermit** - Secret knowledge + +### ๐Ÿฆ‡ **WILD ANIMALS (5):** +1. **Giant Bat** - Cave dweller +2. **Cave Spider** - Web traps +3. **Mole** - Digging creature +4. **Blind Salamander** - Rare +5. **Glow Worm** - Natural light + +### ๐ŸŒฑ **PLANTS/CROPS (5):** +1. **Glowing Mushrooms** (green) - Light + food +2. **Underground Moss** - Medicine +3. **Crystal Flowers** - Rare alchemy +4. **Cave Lichen** - Dye source +5. **Root Vegetables** (wild) - Food + +### โš”๏ธ **WEAPONS/TOOLS (4):** +1. **Mining Pickaxe** (Titanium) - Best tool! +2. **Mining Helmet** (lamp) - Lighting +3. **Dynamite** - Explosive mining +4. **Gem Chisel** - Precision tool + +### ๐Ÿ’Ž **RESOURCES (10 ORES!):** +1. **Copper Ore** - Basic metal +2. **Tin Ore** - Bronze crafting +3. **Iron Ore** - Common metal +4. **Silver Ore** - Valuable +5. **Gold Ore** - Very valuable +6. **Titanium Ore** - Strongest +7. **Crystal Ore** - Portal fuel +8. **Gem Ore** (Diamond, Ruby, Emerald) +9. **Radioactive Ore** - Advanced tech +10. **Obsidian** - Weapon material + +### ๐Ÿ—ก๏ธ **MINI-BOSS:** +**Cave Leviathan** (Giant Worm) +- Drops: Leviathan Hide (armor), Core Crystal (portal fuel) + +### ๐Ÿ’ญ **MEMORIES FOUND (2):** +- Memory #13: Ana's mining helmet +- Memory #17: Ana's geologist notebook + +--- + +## ๐ŸŒ‹ BIOME 7: VOLCANIC (Faza 4) + +### ๐Ÿ›๏ธ **BUILDINGS/STRUCTURES (5):** +1. **Lava Forge** - Legendary crafting +2. **Fire Temple** - Religious site +3. **Obsidian Tower** - Black glass structure +4. **Geothermal Plant** - Energy source +5. **Railway Station** (heat-damaged) + +### ๐Ÿ‘ฅ **NPCs (3):** +1. **Forge Master Vulkan** - Legendary smith +2. **Fire Cultist** - Lava worshipper +3. **Volcanologist Dr. Magma** - Scientist + +### ๐ŸฆŽ **WILD ANIMALS (5):** +1. **Fire Salamander** - Immune to heat +2. **Lava Lizard** - Camouflaged +3. **Ash Hawk** - Flying predator +4. **Magma Crab** - Armored creature +5. **Phoenix** (rare!) - Rebirth mechanic + +### ๐ŸŒฑ **PLANTS/CROPS (5):** +1. **Fire Flower** - Heat-loving +2. **Ash Moss** - Grows on lava rock +3. **Sulfur Plant** - Alchemy +4. **Obsidian Cactus** - Sharp defense +5. **Lava Lichen** - Rare ingredient + +### โš”๏ธ **WEAPONS/TOOLS (4):** +1. **Obsidian Sword** - Sharp, fragile +2. **Lava Pickaxe** - Heat-resistant +3. **Fire Shield** - Lava protection +4. **Volcanic Hammer** - Legendary weapon! + +### ๐Ÿ’Ž **RESOURCES (5):** +1. **Obsidian** - Black glass, sharp +2. **Fire Crystals** - Magic crafting +3. **Sulfur** - Explosive material +4. **Lava Stone** - Building material +5. **Phoenix Feather** (rare!) - Resurrection + +### ๐Ÿ—ก๏ธ **MINI-BOSS:** +**Magma Golem** (Living Lava) +- Drops: Golem Core (fusion reactor), Magma Essence (portal fuel) + +### ๐Ÿ’ญ **MEMORIES FOUND (2):** +- Memory #14: Ana's heat-resistant gloves +- Memory #18: Ana's fire-proof coat + +--- + +## ๐Ÿฆ– BIOME 8: DINO VALLEY (Faza 4) **MAGICAL!** + +### ๐Ÿ›๏ธ **BUILDINGS/STRUCTURES (5):** +1. **Paleontology Camp** - Research station +2. **Dino Stables** - Taming pens +3. **Tar Pit Excavation** - Fossil site +4. **Ancient Portal Array** - Multiple portals! +5. **Railway Station** (T-Rex damaged!) + +### ๐Ÿ‘ฅ **NPCs (3):** +1. **Paleontologist Dr. Grant** - Dino expert +2. **Dino Trainer Rex** - Taming master +3. **Time Traveler** (mysterious) - Portal lore + +### ๐Ÿฆ– **DINOSAURS (5 - TAMEABLE!):** +1. **T-Rex** - Apex predator, mount! +2. **Velociraptor** - Fast, pack hunter +3. **Triceratops** - Tank, farming dino +4. **Pterodactyl** - Flying mount! +5. **Brachiosaurus** - Gentle giant, transport + +### ๐ŸŒฑ **PLANTS/CROPS (5):** +1. **Prehistoric Ferns** - Ancient plants +2. **Giant Mushrooms** - Huge food source +3. **Cycad Trees** - Wood + seeds +4. **Amber Tree** - Resin/fossils +5. **Venus Flytrap** (giant!) - Carnivorous + +### โš”๏ธ **WEAPONS/TOOLS (4):** +1. **Bone Club** - Primitive weapon +2. **Dino Saddle** - Riding gear (blueprint!) +3. **Net Launcher** - Capture tool +4. **Amber Staff** - Magic weapon + +### ๐Ÿ’Ž **RESOURCES (5):** +1. **Dinosaur Bones** - Crafting/museum +2. **Amber** - Fossils, magic +3. **Rare Eggs** - Hatching pets! +4. **Dino Hide** - Tough leather +5. **Tar** - Adhesive, fuel + +### ๐Ÿ—ก๏ธ **MINI-BOSS:** +**Alpha T-Rex** (Giant Tyrannosaurus) +- Drops: Alpha Tooth (legendary weapon), Time Crystal (portal fuel) + +### ๐Ÿ’ญ **MEMORIES FOUND (3):** +- Memory #19: Railway ticket (childhood trip) +- Memory #20: **Ana's voice recording!** (BIG ONE!) +- Hidden Memory: Broken longboard wheel + +--- + +## ๐Ÿ“Š COMPLETE TOTALS: + +| Category | Total Count | +|----------|-------------| +| **Buildings/Structures** | 40 (5 per biome) | +| **NPCs** | 24 (3 per biome) | +| **Wild Animals** | 40 (5 per biome) | +| **Dinosaurs** | 5 (Dino Valley only) | +| **Plants/Crops** | 40 (5 per biome) | +| **Weapons/Tools** | 27 total | +| **Unique Resources** | 45+ types | +| **Mini-Bosses** | 8 (1 per biome) | +| **Memories** | 20 (Ana's story) | +| **Portal Fuel Crystals** | 8 (boss drops) | + +--- + +**Status:** โœ… COMPLETE BIOME BREAKDOWN +**Ready for:** Asset generation & implementation +**Philosophy:** Each biome feels unique & rewarding! ๐ŸŽฎ diff --git a/FAZA_3_4_DETAILED_PLAN.md b/FAZA_3_4_DETAILED_PLAN.md new file mode 100644 index 000000000..93210c835 --- /dev/null +++ b/FAZA_3_4_DETAILED_PLAN.md @@ -0,0 +1,539 @@ +# ๐Ÿ—บ๏ธ FAZA 3 & 4 - DETAILED EXPANSION PLAN + +**Created:** January 12, 2026, 00:27 CET +**Focus:** World exploration, systems expansion, memory recovery +**Duration:** ~20 hours gameplay (10h per Faza) + +--- + +## ๐ŸŒ FAZA 3 - FIRST EXPLORATION (โ‚ฌ14 for new buyers, FREE for EA) + +**Tagline:** *"The world is bigger than you thought..."* + +### ๐Ÿ“ฆ CORE CONTENT: + +#### **๐Ÿž๏ธ BIOMES (3 Normal + 1 Magical):** + +**NORMAL BIOMES (3):** +1. **Forest** (Endless Forest variant) + - Dense woods, tall trees + - **Mini-Boss:** Forest Guardian (mutated bear) + - Resources: Hardwood, mushrooms, herbs +2. **Desert** (Egyptian Desert lite) + - Sand dunes, ancient ruins + - **Mini-Boss:** Sand Worm + - Resources: Cacti, rare minerals +3. **Swamp** + - Murky water, twisted trees + - **Mini-Boss:** Swamp Troll + - Resources: Rare plants, alchemical ingredients + +**MAGICAL BIOME (1) - SURPRISE!:** +4. **Witch Forest** ๐ŸŒ™โœจ + - Enchanted dark woods + - Glowing mushrooms, magical fog + - **Mini-Boss:** Corrupted Dryad + - Resources: Magical herbs, spell components + - **First magical biome!** (Hint at more) + - Mysterious portals (inactive, for later) + +**Why Witch Forest?** +- Dark fantasy vibe fits early game +- Not TOO crazy (still grounded) +- Sets up magical system +- Players excited for more! + +--- + +#### **๐ŸŒ€ PORTAL SYSTEM (NEW!):** +**Broken Portals Discovery:** +- Each biome has 1 broken portal (4 total) +- Portals are **inactive** (broken, needs repair) +- Quest: Find blueprints to fix portals +- **First Portal Unlock:** After repairing 1st portal + - Can teleport back to Farm/Town + - Portal becomes **blue teleportation point** + +**Mechanics:** +- Find **Portal Blueprints** (scattered in biomes) +- Collect **Portal Crystals** (boss drops) +- Repair portal = Unlock fast travel +- **Later:** Portals connect to Railway stations (Faza 4!) + +--- + +#### **๐Ÿš‚ RAILWAY PREP (Foundation):** +**NOT fully unlocked yet, but:** +- Discover **1 abandoned train station** (in Mountain biome) +- Station is ruined, unusable +- **Quest hint:** "The railways once connected this world..." +- **Blueprint drop:** Railway Station Restoration (for Faza 4) + +--- + +#### **๐Ÿ’ญ MEMORY SYSTEM (Ana's Memories):** +**+10 Memories unlocked (Total: 10/50)** + +**Found in biomes:** +1. **Memory #1 (Forest):** Ana's diary page - "I miss the trees..." +2. **Memory #2 (Desert):** Ana's water bottle - Last family trip +3. **Memory #3 (Swamp):** Ana's research notes - Plant samples +4. **Memory #4 (Mountain):** Ana's climbing rope - Adventure together +5. **Memory #5 (Forest):** Kai+Ana carved tree - "K+A Forever" +6. **Memory #6 (Desert):** Family photo - Desert vacation +7. **Memory #7 (Swamp):** Ana's boot - Lost during escape +8. **Memory #8 (Mountain):** Ana's compass - Father's gift +9. **Memory #9 (Boss drop):** Ana's necklace - Twin bond symbol +10. **Memory #10 (Hidden):** Kai's first longboard wheel - Broken + +**Memory Effects:** +- Each memory = **Flashback cutscene** +- Twin Bond strengthens (+2% range per memory) +- Kai remembers more about Ana + +--- + +#### **๐ŸฆŒ WILD ANIMALS (NEW!):** +**Non-hostile creatures (10 species):** +- Deer, Fox, Wolf, Rabbit, Squirrel +- Owl, Hawk, Boar, Lynx, Badger + +**Huntable for:** +- Meat (food) +- Pelts (crafting materials) +- Bones (tools) + +**Taming potential** (hint for later Fazas) + +--- + +#### **๐ŸŒฑ NEW PLANTS (20 varieties):** +**Biome-specific plants:** +- Forest: Wild berries, mushrooms (5 types) +- Desert: Cacti, aloe vera (5 types) +- Swamp: Lily pads, poisonous herbs (5 types) +- Mountain: Alpine flowers, medicinal plants (5 types) + +**Uses:** +- Cooking recipes +- Alchemy (potions) +- Crafting dyes +- Medicine + +--- + +#### **๐Ÿ‘• CLOTHING SYSTEM (NEW!):** +**Unlockable cosmetics (15 items):** + +**Headwear (5):** +- Bandana (Desert reward) +- Forest Hat +- Mountain Beanie +- Swamp Hood +- Explorer Goggles + +**Tops (5):** +- Leather Jacket (Mini-boss drop) +- Explorer Vest +- Warm Coat (Mountain) +- Camouflage Shirt (Forest) +- Scientist Coat (Ana's memory) + +**Accessories (5):** +- Backpack Upgrade (bigger inventory) +- Belt Pouches +- Climbing Gloves +- Snow Boots +- Desert Scarf + +**System:** +- Purely cosmetic (no stats) +- Mix & match +- Unlocked via quests, boss drops, memory finds + +--- + +#### **๐Ÿ›น LONGBOARD QUEST (EMOTIONAL!):** +**"Father's Legacy" Questline:** + +1. **Discovery:** Find broken longboard in Forest ruins + - Flashback: Kai riding with father + - "This was... mine? Or... someone else's?" +2. **Repair Quest:** + - Find wood (Forest) + - Find truck parts (Desert scrap) + - Find wheel (Mountain) + - Find paint (Swamp alchemist) +3. **Completion:** + - Longboard restored! + - **Unlocks:** Longboard mount (faster movement!) + - Speed: 2x walk speed + - Can do tricks (cosmetic) +4. **Emotional Payoff:** + - Flashback memory: Father teaching Kai to ride + - "I remember now... Papa loved this board..." + +--- + +#### **๐Ÿ“œ BLUEPRINT SYSTEM (NEW!):** +**Collectible blueprints (10):** +1. Portal Repair Blueprint +2. Railway Station Blueprint +3. Advanced Workbench (Tier 3) +4. Irrigation System V2 +5. Greenhouse Expansion +6. Animal Pen (Large) +7. Smelter +8. Alchemy Table +9. Longboard Repair Kit +10. Teleportation Crystal Forge + +**Found in:** +- Biome exploration (hidden chests) +- Mini-boss drops +- NPC quest rewards + +--- + +#### **๐ŸงŸ ZOMBIE SCOUT SYSTEM (NEW!):** +**Send zombies to explore!** + +**Mechanic:** +- Unlock after 1st portal repair +- Send 1 zombie scout to unexplored biome +- Scout returns after 10 min (real-time or 1 in-game day) +- Brings back: Resources, map reveal, danger report + +**Scout Levels (5 stages):** +1. **Basic Scout:** Returns with 1-3 resources +2. **Trained Scout:** Reveals map area +3. **Expert Scout:** Finds rare items +4. **Master Scout:** Warns of mini-bosses +5. **Elite Scout (Zombie Skavt Lv5):** Brings blueprints! + +**Evolves into Zombi Skavt system** (Faza 4+) + +--- + +### ๐ŸŽฏ FAZA 3 GOALS: + +**Exploration:** +- โœ… Discover 4 new biomes +- โœ… Defeat 4 mini-bosses +- โœ… Repair 4 portals +- โœ… Find 10 Ana memories (10/50 total) + +**Systems:** +- โœ… Portal fast travel unlocked +- โœ… Zombie scouts enabled +- โœ… Blueprint collection started +- โœ… Clothing customization +- โœ… Longboard mount acquired + +**Preparation for Faza 4:** +- โณ Railway foundation discovered +- โณ Hint at more biomes +- โณ Twin Bond at 20% strength + +--- + +## ๐ŸŒŒ FAZA 4 - EXOTIC LANDS (โ‚ฌ16 for new buyers, FREE for EA) + +**Tagline:** *"Further than any survivor has gone..."* + +### ๐Ÿ“ฆ CORE CONTENT: + +#### **๐Ÿž๏ธ BIOMES (3 Normal + 1 Magical):** + +**NORMAL BIOMES (3):** +1. **Snow/Arctic** + - Frozen wasteland, ice caves + - **Mini-Boss:** Ice Drake + - Resources: Ice crystals, frozen wood +2. **Deep Caves** โ›๏ธ (MINING BIOME!) + - Underground caverns, mineshafts + - **Mini-Boss:** Cave Leviathan + - Resources: Ores, gems, crystals + - **NEW SYSTEM:** Mining & Smelting! +3. **Volcanic** + - Lava flows, ash storms + - **Mini-Boss:** Magma Golem + - Resources: Obsidian, fire crystals + +**MAGICAL BIOME (1) - THE BIG ONE!:** +4. **Dino Valley** ๐Ÿฆ–โœจ + - **DINOSAURS!** (T-Rex, Raptors, Pterodactyls) + - Prehistoric jungle, tar pits + - **Mini-Boss:** Alpha T-Rex + - Resources: Dinosaur bones, amber, rare eggs + - **TAMEABLE DINOS!** (Faza 4 unlock!) + - Portal mystery deepens (more anomalies) + +**Why Dino Valley?** +- HUGE hype factor (everyone loves dinosaurs!) +- Taming system introduction +- Clearly magical (impossible post-apocalypse only) +- Sets up full magical biome expansion (Faza 5+) + +--- + +#### **โ›๏ธ MINING SYSTEM (NEW!):** +**Deep Caves Biome introduces mining!** + +**Ores (10 types):** +1. **Copper Ore** - Basic metal +2. **Tin Ore** - Bronze crafting +3. **Iron Ore** - Already exists, but more abundant +4. **Silver Ore** - Jewelry, advanced tech +5. **Gold Ore** - Valuable, high-tier crafting +6. **Titanium Ore** - Strongest armor/tools +7. **Crystal Ore** - Portal fuel +8. **Gem Ore** - Diamonds, rubies, emeralds +9. **Radioactive Ore** - Advanced tech (hint at Chernobyl later!) +10. **Obsidian** - Volcanic mining + +**Mining Mechanics:** +- **Pickaxe required** (Wood โ†’ Stone โ†’ Iron โ†’ Titanium) +- Ore veins spawn in caves +- Each hit = chance to get ore + XP +- Mining skill levels up (faster mining) +- **Mineshaft building:** Can build your own mine on farm! + +**Smelting:** +- Build **Smelter** (blueprint from Cave boss) +- Smelt ore โ†’ Refined metal bars +- Bars used for advanced crafting + +**Special Cave Features:** +- **Underground Railway** - Discover old mine carts +- **Gem veins** - Rare, glowing walls +- **Cave crystals** - Light sources +- **Mineshaft ruins** - Lore about pre-apocalypse miners + +--- + +#### **๐Ÿš‚ RAILWAY SYSTEM (FULLY UNLOCKED!):** +**Train Stations (4 new + 1 from Faza 3 = 5 total):** +- Each biome has 1 station (ruined) +- **Quest:** Restore all 5 stations +- **Reward:** Railway fast travel network! + +**Railway Mechanics:** +- Build tracks between stations +- Requires: Steel, wood, blueprints +- **Train appears** when network complete +- Fast travel via train (alternative to portals) +- Train = Mobile storage chest (bring items!) + +**Railway vs Portals:** +- **Portals:** Instant, but scattered +- **Railway:** Takes time, but scenic + storage + +--- + +#### **๐Ÿ’ญ MEMORY SYSTEM (+10 More):** +**Memories 11-20 (Total: 20/50)** + +**Emotional progression:** +11. Arctic memory - Ana's snow globe +12. Jungle memory - Ana's plant journal +13. **Cave memory** - Ana's mining helmet (she explored caves!) +14. Volcanic memory - Ana's heat-resistant gloves +15. Arctic boss drop - Ana's ice pick +16. Jungle hidden - Photo of family at waterfall +17. **Cave ruins** - Ana's geologist notebook +18. Volcanic shrine - Ana's fire-proof coat +19. Railway station - Ana's train ticket (childhood trip) +20. **BIG ONE:** Ana's voice recording - "Kai... if you find this..." + +**Memory #20 Effect:** +- **FIRST TIME Ana's voice is heard!** +- Emotional cutscene +- "Wait... that voice... I know that voice!" +- Twin Bond jumps to 40% strength +- Can now **sense Ana's general direction** (East โ†’ Chernobyl!) + +--- + +#### **๐ŸฆŒ MORE WILD ANIMALS (+10):** +**Exotic creatures:** +- Arctic: Polar bear, Penguin, Seal, Arctic fox, Snowy owl +- Jungle: Monkey, Parrot, Jaguar, Anaconda, Toucan +- **Caves:** Bats, Cave spiders, Moles, Blind salamanders, Glow worms +- Volcanic: Salamander, Fire lizard + +**Taming unlocked!** +- Can now tame certain animals +- Companions (like Susi) +- Max: 3 animal companions + +--- + +#### **๐ŸŒฑ MORE PLANTS (+20):** +**Exotic biome plants:** +- Arctic: Ice flowers, frozen berries (5) +- Jungle: Tropical fruits, medicinal vines (5) +- **Caves:** Glowing mushrooms, underground moss, crystal flowers (5) +- Volcanic: Fire flowers, ash herbs (5) + +**New recipes:** +- Advanced potions +- Rare dyes +- Special foods + +--- + +#### **๐Ÿ‘• MORE CLOTHING (+15):** +**Biome-appropriate gear:** + +**Arctic Gear:** +- Fur Coat +- Snow Goggles +- Insulated Boots + +**Jungle Gear:** +- Machete Belt +- Jungle Hat +- Liana Rope + +**Miner Gear:** โ›๏ธ +- Mining Helmet (with lamp!) +- Leather work gloves +- Reinforced boots + +**Volcanic Gear:** +- Heat-resistant Armor +- Ash Mask +- Lava Walker Boots + +**Ana's Outfits (unlocked via memories!):** +- Ana's Lab Coat +- Ana's Scientist Glasses +- Ana's Backpack (bigger inventory) + +--- + +#### **๐Ÿ“œ MORE BLUEPRINTS (+12):** +21. Railway Track +22. Train Station +23. Animal Taming Post +24. Advanced Smelter +25. Potion Brewery +26. Dye Workshop +27. Clothing Workshop +28. Storage Warehouse +29. Teleporter Hub (multi-portal) +30. Longboard Upgrade (stunts!) +31. **Mining Shaft** (build own mine!) +32. **Ore Refinery** (auto-smelting!) + +--- + +#### **๐ŸงŸ ZOMBI SKAVT EVOLUTION:** +**Zombie Scouts โ†’ Zombi Skavt (5 Levels):** + +**Evolution system:** +- Scout gains XP from missions +- Levels up (1-5) +- Each level = new appearance + abilities + +**Zombi Skavt Levels (From Game Bible):** +1. **Lv1 Ragged:** Basic scout, torn clothes +2. **Lv2 Wanderer:** Backpack, better clothes +3. **Lv3 Seeker:** Lantern, bandana +4. **Lv4 Explorer:** Full gear, friendly look +5. **Lv5 Master Scout:** Red eyes (friendly!), elite gear + +**Lv5 Abilities:** +- Automatic resource gathering +- Finds rare loot +- Warns of danger zones +- Can escort NPCs between towns + +--- + +### ๐ŸŽฏ FAZA 4 GOALS: + +**Exploration:** +- โœ… Discover 4 exotic biomes +- โœ… Defeat 4 more mini-bosses (8 total) +- โœ… Restore 5 railway stations +- โœ… Find 10 more memories (20/50 total) + +**Systems:** +- โœ… Railway network operational +- โœ… Animal taming unlocked +- โœ… Zombi Skavt Lv5 achievable +- โœ… Ana's voice discovered! +- โœ… Twin Bond at 40% + +**Preparation for Faza 5:** +- โณ First hint at magical biomes (portal anomalies) +- โณ Ana's location known (direction) +- โณ Player ready for harder challenges + +--- + +## ๐Ÿ“Š FAZA 3+4 COMBINED STATS: + +| Feature | Count | +|---------|-------| +| **Biomes** | 8 total (6 Normal + 2 Magical) | +| **Mini-Bosses** | 8 total | +| **Portals** | 8 (fast travel points) | +| **Railway Stations** | 5 (Faza 4) | +| **Memories** | 20/50 | +| **Wild Animals** | 20 species | +| **Dinosaurs** | 5 species (Faza 4!) | +| **Plants** | 40 new | +| **Clothing Items** | 30 | +| **Blueprints** | 32 | +| **Zombi Skavt Levels** | 5 stages | +| **Zombie Dealer Levels** | 5 stages | +| **Playtime** | ~20 hours (10h each) | + +--- + +## ๐ŸŽฎ GAMEPLAY FLOW: + +**Faza 3 Experience:** +1. Portal discovered โ†’ Explore biome +2. Fight mini-boss โ†’ Get blueprint +3. Repair portal โ†’ Unlock fast travel +4. Find memory โ†’ Flashback cutscene +5. Send zombie scout โ†’ Get resources +6. Find longboard โ†’ Emotional quest +7. Repeat for all 4 biomes + +**Faza 4 Experience:** +1. Exotic biome discovered +2. Railway station found +3. Restore station + build tracks +4. Fight mini-boss โ†’ Rare loot +5. Find Ana's voice recording โ†’ EMOTIONAL! +6. Tame first animal companion +7. Zombi Skavt reaches Lv5 +8. Twin Bond now points toward Chernobyl + +--- + +## โœ… WHY THIS WORKS: + +**For You (Dev):** +- โœ… Clear systems to implement +- โœ… Reusable mechanics (portals, railway) +- โœ… Asset reuse (biomes, creatures) +- โœ… Emotional story beats (longboard, Ana's voice) + +**For Players:** +- โœ… Exploration feels rewarding +- โœ… Multiple systems to engage with +- โœ… Story progression (memories) +- โœ… Customization (clothing) +- โœ… Preparation for endgame (railway, scouts) + +--- + +**Status:** โœ… PLAN READY +**Next:** Implement Faza 3, then Faza 4! +**Philosophy:** Each Faza adds layers, not just "more content" diff --git a/FINAL_10_FAZA_STRUCTURE.md b/FINAL_10_FAZA_STRUCTURE.md new file mode 100644 index 000000000..a56200dc3 --- /dev/null +++ b/FINAL_10_FAZA_STRUCTURE.md @@ -0,0 +1,231 @@ +# ๐ŸŽฎ FINAL RELEASE STRUCTURE - 10 FAZAS + +**Decision Date:** January 12, 2026 +**Model:** Early Access with incremental content updates +**Pricing:** โ‚ฌ increases per Faza, but Early Access buyers get ALL + +--- + +## ๐Ÿ’ฐ PRICING MODEL (10 Faza Structure): + +| Faza | Price (New Buyers) | Content Focus | Hours Added | +|------|-------------------|---------------|-------------| +| **DEMO** | **FREE** | Farm tutorial | 2-3h | +| **Faza 1** | **โ‚ฌ10** | Basic Farm (EA Launch) | +10h | +| **Faza 2** | **โ‚ฌ12** | Town Restoration | +8h | +| **Faza 3** | **โ‚ฌ14** | First Biomes (4 basic) | +10h | +| **Faza 4** | **โ‚ฌ16** | More Biomes (4 exotic) | +10h | +| **Faza 5** | **โ‚ฌ18** | Magical Biomes 1 | +10h | +| **Faza 6** | **โ‚ฌ20** | Magical Biomes 2 | +10h | +| **Faza 7** | **โ‚ฌ22** | Boss Rush & Combat | +12h | +| **Faza 8** | **โ‚ฌ24** | Ana's Story | +15h | +| **Faza 9** | **โ‚ฌ26** | Endgame Systems | +10h | +| **Faza 10 (v1.0)** | **โ‚ฌ30** | Story Finale | +15h | + +**Total:** ~112 hours of content + +--- + +## ๐ŸŽฏ EARLY ACCESS BENEFIT: + +**Buy Early Access (Faza 1) for โ‚ฌ10:** +- Get Faza 1 immediately +- Get Faza 2-10 FREE as updates! +- **Total savings:** โ‚ฌ20 (โ‚ฌ10 vs โ‚ฌ30 final) + +**Buy Later (Faza 5):** +- Pay โ‚ฌ18 for Faza 1-5 +- Get Faza 6-10 FREE as updates +- **Total savings:** โ‚ฌ12 (โ‚ฌ18 vs โ‚ฌ30) + +**Buy at v1.0:** +- Pay โ‚ฌ30 for complete game +- **No savings** (full price) + +--- + +## ๐Ÿ“‹ DETAILED FAZA BREAKDOWN: + +### **FAZA 1 - FARM FOUNDATIONS** (โ‚ฌ10 - Early Access Launch) +**Content:** +- 20 basic crops +- 10 farm animals (basic cycle) +- Kai's farm (small plot) +- Wooden tools only +- Zombie control tutorial +- Gronk companion +- 10 hours gameplay + +**Goal:** Prove farming loop, get funding + +--- + +### **FAZA 2 - TOWN RESTORATION** (โ‚ฌ12 or FREE for EA buyers) +**Content:** +- 8 town NPCs +- 9 buildings (5 stages each) +- Town infrastructure +- Co-op multiplayer +- Advanced farming (80 crops) +- Stone/Iron tools +- +8 hours gameplay + +**Goal:** Community building, social features + +--- + +### **FAZA 3 - FIRST EXPLORATION** (โ‚ฌ14 or FREE for EA buyers) +**Content:** +- 4 Basic Biomes (Forest, Desert, Swamp, Mountain) +- 40 biome NPCs +- Wild animals +- Resource gathering +- Basic combat expansion +- +10 hours gameplay + +**Goal:** World exploration begins + +--- + +### **FAZA 4 - EXOTIC LANDS** (โ‚ฌ16 or FREE for EA buyers) +**Content:** +- 4 Exotic Biomes (Snow, Tropical, Wasteland, Volcanic) +- 40 more NPCs +- Unique resources per biome +- Environmental hazards +- +10 hours gameplay + +**Goal:** Variety, challenge + +--- + +### **FAZA 5 - MYTHICAL DISCOVERY** (โ‚ฌ18 or FREE for EA buyers) +**Content:** +- 5 Magical Biomes (Dino Valley, Mythical Highlands, Loch Ness, Witch Forest, Catacombs) +- Dinosaurs & mythical creatures +- First mini-bosses (6) +- +10 hours gameplay + +**Goal:** Fantasy elements, excitement + +--- + +### **FAZA 6 - ANCIENT MYSTERIES** (โ‚ฌ20 or FREE for EA buyers) +**Content:** +- 5 More Magical Biomes (Egyptian Desert, Amazon, Mexican Cenotes, Atlantis, Chernobyl) +- Unique creatures per biome +- Puzzle dungeons +- +10 hours gameplay + +**Goal:** Exploration depth + +--- + +### **FAZA 7 - BOSS RUSH** (โ‚ฌ22 or FREE for EA buyers) +**Content:** +- 21+ Boss encounters +- Boss arenas +- Epic loot system +- Combat refinement +- Challenge modes +- +12 hours gameplay + +**Goal:** Combat mastery + +--- + +### **FAZA 8 - ANA'S STORY** (โ‚ฌ24 or FREE for EA buyers) +**Content:** +- Ana playable campaign (15 hours!) +- Ana's perspective on events +- Prison survival gameplay +- Dual protagonist system +- +15 hours gameplay + +**Goal:** Story depth, emotional payoff + +--- + +### **FAZA 9 - ENDGAME SYSTEMS** (โ‚ฌ26 or FREE for EA buyers) +**Content:** +- Advanced automation +- Endgame crafting +- Legendary items +- New Game+ preparation +- Multiple ending setup +- +10 hours gameplay + +**Goal:** Mastery systems + +--- + +### **FAZA 10 - THE FINALE** (โ‚ฌ30 or FREE for EA buyers) +**Content:** +- Chernobyl final dungeon +- Ana rescue mission +- Story conclusion +- 5 different endings +- New Game+ +- Post-game content +- +15 hours gameplay + +**Goal:** Completion, satisfaction + +--- + +## ๐ŸŽฏ WHY 10 FAZAS WORKS: + +### **For You (Solo ADHD Dev):** +โœ… **Smaller goals** - Each Faza is 1-2 months work +โœ… **Achievable milestones** - Finish one, celebrate, next +โœ… **Less overwhelming** - Not "entire game", just "next Faza" +โœ… **Flexibility** - Can adjust scope per Faza +โœ… **Motivation** - Frequent releases = dopamine hits + +### **For Players:** +โœ… **Regular content** - New Faza every 1-2 months +โœ… **Feels generous** - "10 content drops!" sounds huge +โœ… **Clear progress** - Can see roadmap advancement +โœ… **Fair pricing** - โ‚ฌ10 (EA) vs โ‚ฌ30 (final) is clear value + +### **For Marketing:** +โœ… **10 release events** - 10 opportunities for press/streamers +โœ… **Community building** - Players excited for each Faza +โœ… **Word of mouth** - "New Faza just dropped!" +โœ… **Steam algorithm** - Each update boosts visibility + +--- + +## ๐Ÿ“… REALISTIC TIMELINE: + +**Faza 1 (EA Launch):** When ready (Q2-Q3 2026) +**Faza 2-10:** Every 1-2 months after + +**Example:** +- Faza 1: June 2026 +- Faza 2: August 2026 +- Faza 3: October 2026 +- Faza 4: December 2026 +- Faza 5: February 2027 +- ... +- Faza 10: January 2028 + +**~18 months total development** (realistic for solo dev!) + +--- + +## โœ… FINAL DECISION: + +**10-FAZA MODEL APPROVED!** + +- Early Access: โ‚ฌ10 (Faza 1) +- Full Game v1.0: โ‚ฌ30 (All 10 Fazas) +- Early Access buyers: GET ALL 9 UPDATES FREE! + +**Philosophy:** Small, steady, sustainable development. No crunch, no burnout. + +--- + +**Status:** โœ… LOCKED +**Date:** January 12, 2026, 00:21 CET +**Next:** Implement this structure! diff --git a/GAME_RELEASE_STRATEGY.md b/GAME_RELEASE_STRATEGY.md new file mode 100644 index 000000000..55dd8d2d5 --- /dev/null +++ b/GAME_RELEASE_STRATEGY.md @@ -0,0 +1,123 @@ +# ๐ŸŽฎ GAME RELEASE STRATEGY + +**Model:** Early Access โ†’ Full Release +**Pricing:** Single purchase, all content included +**NO DLC, NO Microtransactions** + +--- + +## ๐Ÿ“… RELEASE PLAN: + +### **Phase 1: FREE DEMO** +- **When:** NOW (marketing tool) +- **Content:** Basic farming tutorial (2-3 hours) +- **Goal:** Hook players, build community + +--- + +### **Phase 2: EARLY ACCESS LAUNCH** +- **When:** When Faza 1 + 2 complete +- **Price:** **โ‚ฌ10** (Early Access - Incomplete game) +- **Content:** + - โœ… Full farming system (Faza 1) + - โœ… Town restoration (Faza 2) + - ๐Ÿ”„ Partial biomes (Faza 3 - in development) + - ๐Ÿ“‹ Bosses planned (Faza 4) + +**Promise:** All future content FREE for Early Access buyers! + +--- + +### **Phase 3: FULL RELEASE v1.0** +- **When:** When ALL 4 Fazas complete +- **Price:** **โ‚ฌ30** (Complete Game - All Content) +- **Content:** + - โœ… Everything from Early Access + - โœ… All 18 biomes (Faza 3) + - โœ… All bosses & endgame (Faza 4) + - โœ… Story finale (Ana rescue) + +**Early Access buyers:** Get v1.0 for FREE (they already paid!) + +--- + +## ๐Ÿ’ฐ PRICING MODEL: + +| Version | Price | Content | +|---------|-------|---------| +| **Demo** | FREE | Farm tutorial only | +| **Early Access** | **โ‚ฌ10** | Faza 1-2 + free updates | +| **Full Release** | **โ‚ฌ30** | Complete game (all 4 Fazas) | + +**Early Access buyers save โ‚ฌ20!** (โ‚ฌ10 โ†’ Free v1.0 upgrade vs โ‚ฌ30 full price) + +**Founders Pack Bonus (First 40 buyers):** +- Gronk companion from start +- Better starting tools +- Special cosmetics +- Credits recognition + +**NO additional purchases required!** + +--- + +## ๐ŸŽฏ DEVELOPMENT ROADMAP: + +### **โœ… NOW - DEMO Ready** +- Basic farming +- Kai's house +- 5 crops, 1 animal + +### **๐Ÿ”„ Q1 2026 - Early Access Launch** +- Faza 1: Farm Complete +- Faza 2: Town Restoration +- ~50 hours gameplay + +### **๐Ÿ“‹ Q2-Q3 2026 - Content Updates** +- Faza 3: Biomes (free updates) +- Community feedback integration +- Bug fixes, polish + +### **๐Ÿ† Q4 2026 - Full Release v1.0** +- Faza 4: Endgame & Finale +- All content complete +- Steam achievements +- Trading cards + +--- + +## ๐Ÿšซ WHAT WE WON'T DO: + +โŒ **NO paid DLC** - all content in base game +โŒ **NO microtransactions** - no in-game store +โŒ **NO cosmetic packs** - all unlockable +โŒ **NO season passes** - not needed +โŒ **NO loot boxes** - ethical game design +โŒ **NO pay-to-win** - skill-based only + +--- + +## โœ… WHAT WE WILL DO: + +โœ… **Free content updates** during Early Access +โœ… **Community-driven development** +โœ… **Fair pricing** ($14.99 Early / $24.99 Full) +โœ… **Respect player time** (no grind walls) +โœ… **Mod support** (future) +โœ… **Multi-language** (SLO, EN, DE, IT, CN) + +--- + +## ๐ŸŽ MONETIZATION (Ethical): + +**Early Access:** โ‚ฌ10 +**Full Release:** โ‚ฌ30 + +**That's it!** No DLC, no extras, no tricks, no traps. +One price, complete game. + +--- + +**Philosophy:** Make a great game, charge fair price, treat players with respect. + +**Last Updated:** January 12, 2026 diff --git a/GUARD_POST_DRUG_SYSTEM.md b/GUARD_POST_DRUG_SYSTEM.md new file mode 100644 index 000000000..4ebcb4106 --- /dev/null +++ b/GUARD_POST_DRUG_SYSTEM.md @@ -0,0 +1,414 @@ +# ๐Ÿ‘ฎ GUARD POST & DRUG SYSTEM +**Unlocks:** Faza 3 (after discovering cannabis farming) +**Purpose:** Law enforcement mini-game, drug economy +**SECRET:** Underground bunker already available in Faza 1-2! + +--- + +## ๐Ÿ  UNDERGROUND BUNKER (FAZA 1-2 - ALREADY EXISTS!) + +**Location:** Under Kai's house +**Purpose:** Secret grow room for "special" crops + +### **Features:** +1. **Cannabis Room** + - Hidden from above + - Climate-controlled + - Perfect growing conditions + - **NO RAIDS!** (Guard can't find it!) + +2. **Magic Mushroom Room** (Faza 2+) + - Separate chamber + - Dark, humid environment + - Alchemical ingredient production + +### **Access:** +- Build basement stairs (blueprint in Faza 1) +- Secret entrance (appears as normal floor) +- Can expand rooms later + +### **Strategy:** +**TWO PATHS from start:** + +**Path A: Legal Farming (Overground)** +- Grow cannabis in normal farm +- Get license from Guard Luka (โ‚ฌ50) +- Sell to VIP customers +- Public, regulated, safe + +**Path B: Underground Operation** +- Grow in secret bunker +- NO license needed +- NO raids possible +- Sell to Black Market only +- Higher risk, higher reward + +**Path C: BOTH! (Smartest)** +- License for overground (legal cover) +- Bunker for extra production (hidden) +- Double income streams +- "I only grow what's on my license, officer!" + +--- + +## ๐Ÿ›๏ธ GUARD POST ACTIVATION (Faza 3) + +### **Building Restoration:** +**Guard Post** (from Faza 2): +- Stage 1-5 restoration (already in Faza 2) +- **UNLOCKS in Faza 3** when player farms cannabis + +**Trigger:** +- Player harvests 10+ cannabis plants +- Guard Captain Luka becomes active NPC +- "We need to discuss your... farming activities." + +--- + +## ๐Ÿ‘ฎโ€โ™€๏ธ GUARD CAPTAIN LUKA + +**Role:** Law Enforcement / Cannabis Regulator +**Appearance:** +- Punk guard with riot gear +- Orange mohawk +- Makeshift armor with spikes +- Holding baton + +**Personality:** +- Tough but fair +- Knows cannabis is valuable post-apocalypse +- Wants regulation, not prohibition +- "Pay your taxes, I look the other way." + +--- + +## ๐ŸŒฟ DRUG SYSTEM MECHANICS: + +### **Cannabis Economy:** + +**Legal Status:** "Grey Market" +- NOT illegal (post-apocalypse!) +- BUT requires **License** from Guard Post +- Must pay **10% tax** on sales + +**Without License:** +- Can still grow cannabis +- BUT risk **confiscation raids** +- Guard Luka visits randomly +- "I see you've been busy... unlicensed farming?" + +**With License (โ‚ฌ50 one-time):** +- Legal protection +- No raids +- Can sell to NPCs openly +- Access to "Special Customers" (higher prices!) + +--- + +### **๐Ÿ“œ LICENSE QUEST:** +**"Going Legit"** + +1. **Approach Guard Luka** + - "I want to get licensed." +2. **Pay License Fee:** โ‚ฌ50 +3. **Receive Certificate:** Cannabis Grower License +4. **Benefits Unlocked:** + - +20% selling price + - VIP customers (rare NPCs) + - No more raids + +--- + +### **๐Ÿšจ RAID SYSTEM (If Unlicensed):** + +**Random Events:** +- 10% chance per harvest +- Guard Luka + 2 guards visit farm +- **Options:** + 1. **Pay Fine:** โ‚ฌ30 (keep plants) + 2. **Confiscation:** Lose all cannabis + 3. **Bribe:** โ‚ฌ100 (no fine, future discount) + 4. **Run:** Fight guards (reputation loss!) + +**Reputation Impact:** +- Paying fine = Neutral +- Confiscation = -10 reputation +- Bribe = +5 reputation ("Smart business!") +- Fighting = -50 reputation + bounty + +--- + +## ๐Ÿ’ฐ SPECIAL CUSTOMERS (Licensed Only): + +**VIP NPCs who buy cannabis:** + +1. **Doctor Petra** (Apothecary) + - Buys for medicine (โ‚ฌ15/unit) + - "Cannabis has medical benefits!" +2. **Old Smoker Janez** (Innkeeper) + - Recreational use (โ‚ฌ20/unit) + - "Helps me relax after apocalypse stress." +3. **Artist Mila** (Town Square) + - Creative inspiration (โ‚ฌ25/unit) + - "Makes my art... transcendent." +4. **Black Market Dealer** (Hidden NPC) + - Bulk purchases (โ‚ฌ30/unit!) + - "Shh, don't tell Luka." + +--- + +## ๐ŸŽฏ PROGRESSION: + +### **Faza 3:** +- Guard Post activates after first cannabis harvest +- Meet Guard Luka +- Get license or risk raids +- Unlock special customers + +### **Faza 4:** +- **EXPANDED:** Other "grey market" crops + - Magic Mushrooms (alchemical) + - Opium Poppies (medicine) +- Multi-drug license (โ‚ฌ150) +- Guard Post upgrades (holding cells, evidence room) + +### **Faza 5+ (Later):** +- **Black Market Quests** + - Smuggling runs + - Underground bunker grows + - Rival dealers +- **Guard Alliance Path** + - Work WITH Luka to bust rivals + - Become "Official Supplier" + - Monopoly on drug market + +--- + +## ๐Ÿงช OTHER DRUGS (Faza 4+): + +**Magic Mushrooms:** +- Grow in caves (Faza 4 Cave biome!) +- Alchemical ingredient +- Hallucinogenic (fun side effects!) +- License required + +**Opium Poppies:** +- Medical use (painkillers) +- High-value crop +- Strictly regulated +- Doctor Petra main buyer + +**Tobacco:** +- Smoking luxury (post-apocalypse!) +- Easy to grow +- Low regulation +- EVERYONE buys it + +--- + +## ๐Ÿ’ผ BUSINESS UPGRADES (Faza 3+): + +**Bunker Expansion (already have basic bunker!):** +- Upgrade existing basement +- Add **hydroponic system** (faster growth) +- **Auto-harvest** zombies +- **Distribution tunnel** (secret exit) +- Capacity: 20 โ†’ 50 โ†’ 100 plants + +**Distribution Network (ZOMBIE DEALERS!):** ๐ŸงŸโ€โ™‚๏ธ๐Ÿ’ผ +- **Train zombies as dealers!** +- Send them to NPCs automatically +- They handle transactions FOR YOU +- Passive income while you explore! + +**How it works:** +1. Assign zombie to "Dealer" role +2. Give them inventory (cannabis, mushrooms, etc.) +3. Set prices +4. Zombie walks to NPCs, sells, returns with money +5. **You don't even need to be there!** + +**Zombie Dealer Levels:** +- **Lv1 Runner:** Basic delivery (1 NPC) +- **Lv2 Hustler:** Multiple clients (3 NPCs) +- **Lv3 Dealer:** Negotiates better prices (+10%) +- **Lv4 Kingpin:** Manages network (5 NPCs, +20%) +- **Lv5 Don:** Black market access (unlimited range!) + +**Risks:** +- Zombie caught by guards = Confiscation +- BUT: Can bribe zombie free (โ‚ฌ50) +- Zombie with license = Safe! + +--- + +## ๐ŸŒบ OPIUM SYSTEM (FAZA 4+): + +**Opium Poppies:** +- Grow in farm OR bunker +- **Medical use** (painkillers, medicine) +- **LEGAL** (medical license - โ‚ฌ100) +- High value crop + +### **Medical Path (Legal):** +**Doctor Petra** (Apothecary): +- Buys opium for medicine (โ‚ฌ50/unit!) +- "Post-apocalypse = no pharmacies!" +- Morphine production +- Legal, ethical, profitable + +**Medical License (โ‚ฌ100):** +- Approved by Doctor Petra +- Regulated quantities +- Town health improved +- Guard Luka approves + +### **Black Market Path (Illegal):** +**Black Market Dealer:** +- Buys raw opium (โ‚ฌ80/unit!!) +- No questions asked +- Higher risk +- "For... recreational purposes." + +**Risks:** +- If caught without license = JAIL +- 3-day lockup +- โ‚ฌ200 fine +- Lose all opium + +### **Opium Products:** +Can craft from raw opium: +1. **Morphine** (medical) - Sell to Doctor (โ‚ฌ100) +2. **Laudanum** (tincture) - NPCs (โ‚ฌ60) +3. **Opium Paste** (black market) - Dealer (โ‚ฌ120) + +--- + +## ๐Ÿ•ต๏ธ BLACK MARKET EXPANSION: + +### **The Black Market Dealer** (Hidden NPC): +**Location:** Unlocks in Faza 4 +- Hidden basement in Inn +- Password required ("Purple Haze") +- Only accessible at night (22:00-04:00) + +**Sells:** +- Illegal blueprints +- Smuggling routes +- Fake licenses +- Advanced genetics + +**Buys (NO LICENSE NEEDED!):** +- Cannabis (โ‚ฌ30/unit) +- Magic Mushrooms (โ‚ฌ50/unit) +- Opium (โ‚ฌ80/unit) +- Tobacco (โ‚ฌ10/unit) +- **Stolen goods** (anything!) + +### **Smuggling Missions:** +**Unlocks:** After meeting Black Market Dealer + +**Jobs:** +1. **Delivery Run** + - Take package to another town + - Don't get caught by guards + - Reward: โ‚ฌ200 + reputation +2. **Product Pickup** + - Retrieve "shipment" from forest + - Avoid patrols + - Reward: Rare genetics +3. **VIP Order** + - Deliver to mysterious client + - High stakes + - Reward: โ‚ฌ500 + blueprint + +**Risks:** +- Guards patrol routes +- If caught = Jail + โ‚ฌ500 fine +- Lose product +- Black Market reputation -50 + +### **Reputation System:** +**Black Market Rep (0-100):** +- 0-25: "Unknown" (basic access) +- 26-50: "Trusted" (better prices) +- 51-75: "Partner" (exclusive jobs) +- 76-100: "Kingpin" (unlimited access, VIP room) + +**Earn Rep:** +- Complete smuggling jobs (+5) +- Sell bulk products (+2) +- Bribe guards successfully (+3) +- Never rat out dealer (+10) + +--- + +## ๐Ÿ’Š ALL DRUGS SUMMARY: + +| Drug | Legal? | License Cost | Legal Price | Black Market Price | +|------|--------|--------------|-------------|-------------------| +| **Cannabis** | Grey | โ‚ฌ50 | โ‚ฌ15-25 | โ‚ฌ30 | +| **Magic Mushrooms** | Grey | โ‚ฌ50 | โ‚ฌ40 | โ‚ฌ50 | +| **Opium** | Medical | โ‚ฌ100 | โ‚ฌ50 (Doctor) | โ‚ฌ80 | +| **Tobacco** | Legal | FREE | โ‚ฌ5 | โ‚ฌ10 | +| **Morphine** | Medical | (craft) | โ‚ฌ100 | N/A | + +--- + +**Quality Genetics:** +- Rare cannabis seeds (biome exploration) +- Higher potency = higher price +- Strain breeding system +- Collector's market + +--- + +## ๐ŸŽฎ GAMEPLAY LOOP: + +1. **Grow cannabis** (basic farming) +2. **Harvest** โ†’ Trigger Guard Post +3. **Get license** OR risk raids +4. **Sell to VIPs** (profit!) +5. **Expand** โ†’ More drugs, bunker, distribution +6. **Become Drug Lord** (endgame!) + +--- + +## ๐ŸŽญ TONE: + +**NOT Dark/Serious:** +- Comedic, tongue-in-cheek +- Post-apocalypse = new rules +- "Everyone needs a hustle!" +- Light-hearted satire + +**Guard Luka's Philosophy:** +- "Look, world ended. People need stress relief." +- "Just pay your taxes and we're cool." +- "I'm not the bad guy. I'm a businessman." + +--- + +## โœ… WHY THIS WORKS: + +**For Gameplay:** +- โœ… Risk/reward system (license vs raids) +- โœ… Economic depth (VIP customers) +- โœ… Progression (bunker, network) +- โœ… Player choice (legal vs illegal) + +**For Humor:** +- โœ… Satirical take on drug laws +- โœ… Post-apocalypse absurdity +- โœ… Guard Luka = memorable NPC + +**For Controversy (Marketing):** +- โœ… "Farm Cannabis Legally!" = headlines +- โœ… Edgy but not offensive +- โœ… Mature-rated indie charm + +--- + +**Status:** Ready to implement in Faza 3 +**NPC Required:** Guard Captain Luka (already exists in Faza 2!) +**Philosophy:** Fun, profitable, slightly naughty ๐ŸŒฟ๐Ÿ’ฐ๐Ÿ‘ฎ diff --git a/REVIEW_TASKS_JAN_12_2026.md b/REVIEW_TASKS_JAN_12_2026.md new file mode 100644 index 000000000..32969d5a9 --- /dev/null +++ b/REVIEW_TASKS_JAN_12_2026.md @@ -0,0 +1,278 @@ +# โœ… SESSION REVIEW TASKS - 12. Januar 2026 + +**Created:** 12.01.2026 00:48 CET +**Purpose:** Review what we planned tonight, make final decisions +**Review Time:** Po sluลพbi (veฤer) + +--- + +## ๐ŸŽฏ KAJ SMA NAREDILA DANES (11.-12.01.2026): + +### โœ… **PRICING MODEL LOCKED:** +- โ‚ฌ10 Early Access (Faza 1-2) +- โ‚ฌ30 Full v1.0 (All 10 Fazas) +- Early Access buyers: FREE updates forever! +- **NO DLC, NO Microtransactions** + +### โœ… **10-FAZA RELEASE STRUCTURE:** +- DEMO (FREE) +- Faza 1-10 gradually expanding content +- ~18 months development timeline +- ADHD-friendly milestones + +### โœ… **FAZA 3 & 4 DETAILED PLANS:** +**8 Biomov (6 Normal + 2 Magical):** +- Faza 3: Forest, Desert, Swamp, **Witch Forest** ๐ŸŒ™ +- Faza 4: Arctic, Caves, Volcanic, **Dino Valley** ๐Ÿฆ– + +**Sistemi:** +- Portal fast travel +- Railway network +- Mining (10 ores!) +- Zombie Scouts โ†’ Zombi Skavt +- Animal taming +- Longboard quest +- 20 Ana memories + +### โœ… **GUARD POST & DRUG EMPIRE:** +- Underground bunker (Faza 1-2!) +- Cannabis license system +- **ZOMBIE DEALERS** (5 levels!) ๐ŸงŸโ€โ™‚๏ธ๐Ÿ’ฐ +- Opium medical/black market +- Black Market Dealer (smuggling!) +- Reputation system (Kingpin!) + +### โœ… **COMPLETE BIOME BREAKDOWN:** +- 40 Buildings +- 24 NPCs +- 45 Animals (+ 5 Dinos!) +- 40 Plants +- 27 Weapons/Tools +- 45+ Resources +- 8 Mini-Bosses +- 20 Memories + +--- + +## ๐Ÿ“‹ TASKS ZA JUTRI (REVIEW): + +### ๐Ÿ” **TASK 1: Pricing Review** +**File:** `GAME_RELEASE_STRATEGY.md` + +**Review:** +- [ ] Ali ti paลกe โ‚ฌ10 / โ‚ฌ30 pricing? +- [ ] Je 10-Faza struktura OK? +- [ ] Early Access benefit jasen? + +**Potential Changes:** +- Cena viลกja/niลพja? +- Veฤ/manj Faz? +- Drug payment model? + +**Decision:** YES / NO / CHANGE โ†’ _____________ + +--- + +### ๐ŸŒ **TASK 2: Faza 3 & 4 Content** +**File:** `FAZA_3_4_DETAILED_PLAN.md` + +**Review:** +- [ ] 8 biomov (6 normal + 2 magical) - OK? +- [ ] Witch Forest v Fazi 3 - prav? +- [ ] Dino Valley v Fazi 4 - dovolj hype? +- [ ] Portal sistem jasen? +- [ ] Railway sistem jasen? +- [ ] Mining sistem dovolj globok? + +**Potential Changes:** +- Swap biomes? +- Add/remove features? +- Different magical biomes? + +**Decision:** YES / NO / CHANGE โ†’ _____________ + +--- + +### ๐ŸŒฟ **TASK 3: Drug Empire System** +**File:** `GUARD_POST_DRUG_SYSTEM.md` + +**Review:** +- [ ] Zombie dealers - preveฤ crazy ali OK? +- [ ] Opium sistem - preveฤ dark? +- [ ] Black market depth - dovolj? +- [ ] Jail mechanic - fun ali annoying? +- [ ] License sistem - balanced? + +**Potential Changes:** +- Tone down controversy? +- Add more drugs? +- Remove some features? + +**Decision:** YES / NO / CHANGE โ†’ _____________ + +--- + +### ๐Ÿ—๏ธ **TASK 4: Biome Breakdown** +**File:** `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md` + +**Review:** +- [ ] Vsak biom ima dovolj vsebine? +- [ ] NPCji imajo smisel? +- [ ] Resources balanced? +- [ ] Weapons/tools interesting? +- [ ] Mini-bosses cool? +- [ ] Memories emotional? + +**Potential Changes:** +- Add more content per biome? +- Remove redundant items? +- Swap resources between biomes? + +**Decision:** YES / NO / CHANGE โ†’ _____________ + +--- + +### ๐ŸงŸโ€โ™‚๏ธ **TASK 5: NPC Generation** +**Files:** NPCs in `assets/references/npcs/` + +**Review:** +- [ ] Existing NPCs quality OK? (Mayor, Priest, etc.) +- [ ] Need to regenerate any? +- [ ] Missing NPCs for Faza 2? +- [ ] Style 32 consistent? + +**NPCs to Check:** +1. Innkeeper Janez +2. Guard Luka +3. Mrs. Novak +4. Elder Marta +5. Ivan Kovaฤ + +**Action:** +- [ ] Keep current +- [ ] Regenerate in Style 32 +- [ ] Create walk animations + +**Decision:** KEEP / REGEN / ANIMATE โ†’ _____________ + +--- + +### ๐Ÿ“ฆ **TASK 6: Phase Packs Organization** +**Folder:** `assets/PHASE_PACKS/` + +**Review:** +- [ ] File structure clear? +- [ ] Assets properly categorized? +- [ ] Missing any folders? +- [ ] README files helpful? + +**Action:** +- [ ] Add more organization +- [ ] Create asset manifests +- [ ] Document what's missing + +**Decision:** YES / NO / IMPROVE โ†’ _____________ + +--- + +### ๐ŸŽฎ **TASK 7: Starter Packs** +**File:** `STARTER_PACKS_DOC.md` + +**Review:** +- [ ] Standard pack balanced? +- [ ] Founders pack worth it? +- [ ] Gronk companion good bonus? +- [ ] Workbench tier system clear? + +**Potential Changes:** +- More/less starting items? +- Different Founders bonus? +- Adjust workbench tiers? + +**Decision:** YES / NO / CHANGE โ†’ _____________ + +--- + +## ๐Ÿš€ NEXT STEPS AFTER REVIEW: + +### **IF EVERYTHING APPROVED:** +1. โœ… Lock all plans (no more changes!) +2. โœ… Start implementing Faza 1-2 +3. โœ… Generate missing NPC animations +4. โœ… Test DEMO thoroughly +5. โœ… Prepare for Early Access launch + +### **IF CHANGES NEEDED:** +1. ๐Ÿ“ Note all changes needed +2. ๐Ÿ”„ Update relevant docs +3. โœ… Re-review before locking +4. โžก๏ธ Then proceed to implementation + +--- + +## ๐Ÿ“Š DECISION SUMMARY (Fill Tomorrow): + +| Task | Decision | Notes | +|------|----------|-------| +| Pricing | โ˜ YES โ˜ NO โ˜ CHANGE | _____________ | +| Faza 3-4 | โ˜ YES โ˜ NO โ˜ CHANGE | _____________ | +| Drug System | โ˜ YES โ˜ NO โ˜ CHANGE | _____________ | +| Biome Breakdown | โ˜ YES โ˜ NO โ˜ CHANGE | _____________ | +| NPCs | โ˜ KEEP โ˜ REGEN โ˜ ANIMATE | _____________ | +| Phase Packs | โ˜ YES โ˜ NO โ˜ IMPROVE | _____________ | +| Starter Packs | โ˜ YES โ˜ NO โ˜ CHANGE | _____________ | + +--- + +## ๐Ÿ“ FILES TO REVIEW TOMORROW: + +1. `GAME_RELEASE_STRATEGY.md` - Pricing +2. `FINAL_10_FAZA_STRUCTURE.md` - Release plan +3. `FAZA_3_4_DETAILED_PLAN.md` - Biomes & systems +4. `GUARD_POST_DRUG_SYSTEM.md` - Drug empire +5. `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md` - Full breakdown +6. `STARTER_PACKS_DOC.md` - Starting gear +7. `SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md` - Session log + +--- + +## โฐ ESTIMATED REVIEW TIME: + +**Quick Review:** 30 minutes (just approve) +**Detailed Review:** 1-2 hours (read everything, make changes) +**Full Planning Session:** 3+ hours (major revisions) + +**Recommendation:** Quick review if you trust tonight's work, detailed if you want to adjust. + +--- + +## ๐Ÿ’ก QUESTIONS TO ASK YOURSELF: + +1. **Pricing:** Is โ‚ฌ10/โ‚ฌ30 fair and realistic? +2. **Scope:** Are 10 Fazas too ambitious? Too small? +3. **Content:** Is Faza 3-4 content exciting enough? +4. **Controversy:** Is drug system too edgy or just right? +5. **Biomes:** Do all 8 biomes feel unique? +6. **NPCs:** Quality good enough or need rework? +7. **Systems:** Are all systems clear and implementable? + +--- + +## ๐ŸŽฏ FINAL GO/NO-GO DECISION: + +**AFTER REVIEWING EVERYTHING:** + +โ˜ **GO!** Everything approved, start production! +โ˜ **REVISE** - Make changes first, then approve +โ˜ **RETHINK** - Major issues, need new planning session + +**Signature:** ________________ +**Date:** ________________ + +--- + +**Status:** ๐Ÿ“‹ READY FOR REVIEW +**Created:** 12.01.2026 00:48 CET +**Next Session:** 12.01.2026 veฤer (po sluลพbi) + +**Laku noฤ! ๐ŸŒ™๐Ÿ’ค** diff --git a/SESSION_DNEVNIK_JAN_11_12_2026_PLANNING_MARATHON.md b/SESSION_DNEVNIK_JAN_11_12_2026_PLANNING_MARATHON.md new file mode 100644 index 000000000..9d2e710a5 --- /dev/null +++ b/SESSION_DNEVNIK_JAN_11_12_2026_PLANNING_MARATHON.md @@ -0,0 +1,496 @@ +# ๐ŸŽฎ SESSION DNEVNIK - 11./12. Januar 2026 +**Datum:** 11. Januar 2026 (Sobota) 23:00 โ†’ 12. Januar 2026 (Nedelja) 00:49 CET +**Trajanje:** ~1 ura 49 minut +**Session Type:** Strategic Planning & Game Design +**Status:** โœ… COMPLETE - MAJOR DECISIONS LOCKED + +--- + +## ๐ŸŽฏ SESSION SUMMARY: + +**Main Achievement:** Zabetonirali smo celotno game release strategijo, pricing model, in detajlne plane za Faza 3 & 4! + +--- + +## ๐Ÿ’ฐ MAJOR DECISION #1: PRICING LOCKED + +### **OFFICIAL PRICING:** +- **DEMO:** FREE +- **Early Access (Faza 1-2):** โ‚ฌ10 +- **Full Release v1.0 (All 10 Fazas):** โ‚ฌ30 + +### **NO DLC POLICY:** +- โŒ Brez dodatnih DLC-jev +- โŒ Brez mikrotransakcij +- โœ… Ena igra, ena cena +- โœ… Early Access kupci dobijo VSE future updates BREZPLAฤŒNO! + +**Philosophy:** Fair games, fair prices, no bullshit. + +**Prihranek za Early Access kupce:** โ‚ฌ20 (plaฤajo โ‚ฌ10, dobijo โ‚ฌ30 vrednost!) + +--- + +## ๐Ÿ“… MAJOR DECISION #2: 10-FAZA RELEASE MODEL + +### **Release Structure:** +1. **DEMO** (FREE) - Farm tutorial, 2-3h +2. **Faza 1** (โ‚ฌ10 EA) - Farm Complete +3. **Faza 2** (+FREE) - Town Restoration +4. **Faza 3** (+FREE) - First Exploration (4 biomi) +5. **Faza 4** (+FREE) - Exotic Lands (4 biomi) +6. **Faza 5** (+FREE) - Magical Biomes 1 +7. **Faza 6** (+FREE) - Magical Biomes 2 +8. **Faza 7** (+FREE) - Boss Rush +9. **Faza 8** (+FREE) - Ana's Story +10. **Faza 9-10** (โ‚ฌ30 full) - Endgame & Finale + +**Development Timeline:** ~18 months (Faza per month) + +**Why 10 Fazas?** +- ADHD-friendly milestones +- Regular content drops +- Marketing opportunities (10 release events!) +- Obvladljivo za solo dev + +--- + +## ๐ŸŒ MAJOR DECISION #3: FAZA 3 & 4 BIOMES + +### **8 Biomov (6 Normal + 2 Magical):** + +#### **FAZA 3 (3 Normal + 1 Magical):** +1. ๐ŸŒฒ **Forest** (Endless Forest) +2. ๐Ÿœ๏ธ **Desert** (Egyptian Desert lite) +3. ๐Ÿธ **Swamp** +4. ๐ŸŒ™ **Witch Forest** - MAGICAL! โœจ + +#### **FAZA 4 (3 Normal + 1 Magical):** +1. โ„๏ธ **Arctic/Snow** +2. โ›๏ธ **Deep Caves** (MINING!) +3. ๐ŸŒ‹ **Volcanic** +4. ๐Ÿฆ– **Dino Valley** - MAGICAL! โœจ + +**Why This Mix?** +- Prvi okus magical vilรกga (Witch Forest) +- DINOSAURS za hype! (Everyone loves dinos) +- Mining sistem (10 rud!) +- Balanced normal/magical ratio + +--- + +## ๐ŸŽฎ MAJOR SYSTEMS ADDED: + +### **๐ŸŒ€ Portal System (Faza 3):** +- 8 broken portals (1 per biome) +- Repair quest (blueprints + crystals) +- Fast travel network +- Portal Hub later + +### **๐Ÿš‚ Railway System (Faza 4):** +- 5 railway stations +- Build tracks between biomes +- Train fast travel (alternative to portals) +- Mobile storage (bring items!) + +### **โ›๏ธ Mining System (Faza 4 - Caves):** +**10 Ores:** +1. Copper +2. Tin +3. Iron +4. Silver +5. Gold +6. Titanium +7. Crystal +8. Gems (Diamond, Ruby, Emerald) +9. Radioactive +10. Obsidian + +**Mechanics:** +- Pickaxe progression (Wood โ†’ Titanium) +- Smelter building +- Mining skill leveling +- Build own mine on farm! + +### **๐Ÿ›น Longboard Quest (Emotional!):** +- Find father's broken longboard +- Repair quest (4 biome resources) +- Unlock longboard mount (2x speed!) +- Emotional flashback: Papa teaching Kai + +### **๐ŸงŸ Zombie Scout โ†’ Zombi Skavt (5 Levels):** +- Send scouts to explore +- Gain XP, level up +- Lv5 = Elite Scout (finds blueprints!) +- Evolves into full Zombi Skavt system + +### **๐Ÿฆ– Animal Taming (Faza 4):** +- Tame wild animals (companions) +- **DINOSAURS tameable!** +- T-Rex mount! +- Pterodactyl flying! + +### **๐Ÿ’ญ Memory System (20/50):** +- 10 memories in Faza 3 +- 10 memories in Faza 4 +- **Memory #20: Ana's VOICE!** (First time heard!) +- Twin Bond strengthens (40% by Faza 4) + +--- + +## ๐ŸŒฟ MAJOR DECISION #4: DRUG EMPIRE SYSTEM + +### **Underground Bunker (Already in Faza 1-2!):** +- Secret grow room under Kai's house +- Cannabis room +- Magic Mushroom room (Faza 2+) +- **HIDDEN from Guards!** + +### **Guard Post Activation (Faza 3):** +**Guard Captain Luka NPC:** +- Activates when you harvest 10+ cannabis +- Offers license (โ‚ฌ50) OR risk raids + +**License System:** +- Legal protection +- +20% selling price +- VIP customers access +- No more raids + +**Raid System (Unlicensed):** +- 10% chance per harvest +- Fine (โ‚ฌ30) OR confiscation OR bribe (โ‚ฌ100) +- Reputation impact + +### **๐ŸงŸโ€โ™‚๏ธ ZOMBIE DEALERS (Faza 3+):** +**Train zombies as dealers!** +- 5 Levels: Runner โ†’ Hustler โ†’ Dealer โ†’ Kingpin โ†’ Don +- Send to NPCs, they sell automatically +- **Passive income while exploring!** +- Risk: Can be caught by guards + +### **๐ŸŒบ Opium System (Faza 4+):** +**Medical Path (Legal):** +- Medical license (โ‚ฌ100) +- Sell to Doctor Petra (โ‚ฌ50/unit) +- Craft Morphine (โ‚ฌ100!) +- Ethical, profitable + +**Black Market Path (Illegal):** +- Black Market Dealer (โ‚ฌ80/unit!) +- No license needed +- Higher risk (jail: 3 days + โ‚ฌ200 fine) +- Craft opium paste (โ‚ฌ120!) + +### **๐Ÿ•ต๏ธ Black Market Dealer (Faza 4):** +**Location:** Hidden basement in Inn +- Password: "Purple Haze" +- Night only (22:00-04:00) +- Buys EVERYTHING (no license!) +- Smuggling missions (โ‚ฌ200-โ‚ฌ500) + +**Reputation System (0-100):** +- 0-25: Unknown +- 26-50: Trusted (better prices) +- 51-75: Partner (exclusive jobs) +- 76-100: **KINGPIN** (unlimited access, VIP room!) + +--- + +## ๐Ÿ“ฆ COMPLETE BIOME BREAKDOWN: + +### **Created:** `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md` + +**Per Biome:** +- 5 Buildings/Structures +- 3 NPCs +- 5 Wild Animals (+ 5 Dinos in Dino Valley!) +- 5 Plants/Crops +- 3-4 Weapons/Tools +- 5+ Resources +- 1 Mini-Boss +- 2-3 Ana Memories + +**Totals Across 8 Biomes:** +- 40 Buildings +- 24 NPCs +- 45 Animals (40 + 5 Dinos) +- 40 Plants +- 27 Weapons/Tools +- 45+ Resources +- 8 Mini-Bosses +- 20 Memories + +--- + +## ๐Ÿ—๏ธ INFRASTRUCTURE CREATED: + +### **Phase Packs Organized:** +Created folder structure: +- `assets/PHASE_PACKS/0_DEMO/` +- `assets/PHASE_PACKS/1_FAZA_1/` +- `assets/PHASE_PACKS/2_FAZA_2/` +- `assets/PHASE_PACKS/3_FAZA_3/` (new!) +- `assets/PHASE_PACKS/4_FAZA_4/` (new!) + +Each with subfolders: +- crops, animals, buildings, infrastructure, npcs, biomes, etc. + +### **Starter Packs System:** +**Standard Start:** +- Workbench Tier 1 +- Basic tools (wood axe, pickaxe) +- Basic food (bread) +- Basic seeds (tomato, potato) + +**Founders Pack (First 40 buyers):** +- Workbench Tier 2 (head start!) +- Better tools (iron) +- Gronk companion (from start!) +- Cannabis seeds (bonus!) + +--- + +## ๐Ÿ“„ DOCUMENTS CREATED TONIGHT: + +1. โœ… `GAME_RELEASE_STRATEGY.md` - Pricing & philosophy +2. โœ… `FINAL_10_FAZA_STRUCTURE.md` - 10-Faza breakdown +3. โœ… `FAZA_3_4_DETAILED_PLAN.md` - Complete Faza 3-4 plan +4. โœ… `GUARD_POST_DRUG_SYSTEM.md` - Drug empire mechanics +5. โœ… `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md` - All 8 biomes detailed +6. โœ… `STARTER_PACKS_DOC.md` - Starting gear system +7. โœ… `SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md` - Pricing decision log +8. โœ… `REVIEW_TASKS_JAN_12_2026.md` - Tomorrow's checklist +9. โœ… Updated `MasterConfig.js` - Starter packs in code +10. โœ… Updated `GAME_BIBLE_2.md` - Pricing info + +**Total:** 10 new/updated files! + +--- + +## ๐ŸŽจ ASSETS GENERATED: + +### **NPCs Started (Style 32):** +1. โœ… Mason Zidar (Chibi portrait) - NEW! +2. โœ… Mayor Viktor walk sheet (4-frame) +3. โœ… Priest Marko walk sheet (4-frame) +4. โœ… Teacher Ana walk sheet (4-frame) +5. โœ… Mason walk sheet (4-frame) + +**Status:** Need to review existing NPCs tomorrow (Luka, Novak, Marta, Ivan) + +--- + +## ๐Ÿ”ฎ NEXT SESSION TASKS: + +**Created:** `REVIEW_TASKS_JAN_12_2026.md` + +**Tomorrow (Po sluลพbi):** +1. Review pricing (โ‚ฌ10/โ‚ฌ30) +2. Review 10-Faza structure +3. Review Faza 3-4 content +4. Review Drug System (too edgy?) +5. Review Biome Breakdown +6. Review/Regenerate NPCs +7. Approve or revise + +**Time needed:** 30min - 2h + +**Decision:** GO / REVISE / RETHINK + +--- + +## ๐Ÿ’ก KEY INSIGHTS: + +### **Why This Works:** + +**For Solo ADHD Dev (You):** +- โœ… 10 Fazas = Small, achievable goals +- โœ… 1-2 months per Faza = Sustainable pace +- โœ… Regular dopamine hits (releases!) +- โœ… No burnout risk +- โœ… Flexibility to adjust + +**For Players:** +- โœ… โ‚ฌ10 Early Access = Fair entry +- โœ… Free updates = Great value +- โœ… Regular content drops = Excitement +- โœ… No DLC bullshit = Respect +- โœ… 10 release events = Word of mouth + +**For Marketing:** +- โœ… "Build drug empire with zombie dealers!" = Headlines +- โœ… "Tame dinosaurs!" = MASSIVE hype +- โœ… "โ‚ฌ10 โ†’ โ‚ฌ30 game free!" = Early bird incentive +- โœ… "No DLC, no BS" = Indie cred +- โœ… Controversial (cannabis) = Attention + +--- + +## ๐ŸŽฏ PHILOSOPHY LOCKED: + +**Game Design:** +- Fair, ethical monetization +- Complete game at launch (no cut content as DLC) +- ADHD-friendly development pace +- Player-first approach + +**Marketing:** +- Edgy but not offensive +- Honest pricing +- Community-driven +- Transparent development + +**Development:** +- Small milestones +- Sustainable pace +- Quality over speed +- Fun first, always + +--- + +## ๐Ÿ“Š PRODUCTION STATUS: + +| Phase | Content | Assets | Status | +|-------|---------|--------|--------| +| **DEMO** | Defined | 90% | ๐Ÿ”„ Testing | +| **Faza 1** | Defined | 95% | ๐Ÿ”„ Polishing | +| **Faza 2** | Defined | 90% | ๐Ÿ”„ NPCs needed | +| **Faza 3** | **DEFINED TONIGHT** | 0% | ๐Ÿ“‹ Planned | +| **Faza 4** | **DEFINED TONIGHT** | 0% | ๐Ÿ“‹ Planned | +| **Faza 5-10** | Partially defined | 0% | ๐Ÿ“‹ Future | + +--- + +## ๐Ÿ”ฅ HIGHLIGHTS OF SESSION: + +1. **โ‚ฌ10/โ‚ฌ30 Pricing** - Fair, locked, final! +2. **10-Faza Model** - ADHD-friendly, sustainable +3. **8 Biomes** - Mix of normal + magical +4. **Witch Forest** - First magic biome (Faza 3) +5. **Dino Valley** - DINOSAURS! (Faza 4) +6. **Mining System** - 10 ores, deep caves +7. **Zombie Dealers** - GENIUS marketing hook! +8. **Drug Empire** - Controversial, profitable +9. **Railway + Portals** - Dual fast travel +10. **Complete Breakdown** - Every biome detailed + +--- + +## ๐ŸŽฎ MARKETING TAGLINES (From Tonight): + +- *"Build your drug empire... with zombie dealers!"* +- *"Tame a T-Rex. Ride a dinosaur. Save your sister."* +- *"โ‚ฌ10 Early Access โ†’ โ‚ฌ30 Full Game FREE!"* +- *"No DLC. No Microtransactions. No Bullshit."* +- *"From solo dev with ADHD. For players with taste."* + +--- + +## โฑ๏ธ SESSION TIMELINE: + +**23:00** - Session start, pricing discussion +**23:15** - โ‚ฌ10/โ‚ฌ30 pricing locked +**23:30** - 10-Faza structure created +**23:45** - Faza 3 biomes planned +**00:00** - Faza 4 biomes + mining system +**00:15** - Drug system brainstorm +**00:30** - Zombie dealers idea (GOLD!) +**00:40** - Complete biome breakdown started +**00:49** - Session end, commit time + +**Duration:** 1h 49min of PURE PRODUCTIVITY! ๐Ÿ”ฅ + +--- + +## ๐Ÿ“ˆ METRICS: + +**Documents Created:** 10 +**Plans Locked:** 4 major decisions +**Biomes Designed:** 8 complete +**Systems Designed:** 6 new +**NPCs Started:** 5 sprites +**Lines Written:** ~3,000+ +**Decisions Made:** PRICING, STRUCTURE, CONTENT + +--- + +## โœ… WHAT'S LOCKED (NO MORE CHANGES): + +1. โœ… **Pricing:** โ‚ฌ10 / โ‚ฌ30 +2. โœ… **NO DLC Policy** +3. โœ… **10-Faza Structure** +4. โœ… **Faza 3-4 Biomes** (8 total) +5. โœ… **Drug System** (mechanics locked) +6. โœ… **Railway + Portals** (dual fast travel) +7. โœ… **Mining System** (10 ores) + +--- + +## ๐Ÿ”„ WHAT NEEDS REVIEW (Tomorrow): + +1. ๐Ÿ” Final approval on pricing +2. ๐Ÿ” Confirm 10-Faza timeline realistic +3. ๐Ÿ” Drug system - too edgy check +4. ๐Ÿ” NPC quality review +5. ๐Ÿ” Any content additions/cuts + +--- + +## ๐ŸŽฏ COMMIT MESSAGE: + +``` +MAJOR: Strategic Planning Session - Pricing, 10-Faza Model, Faza 3-4 Complete + +- LOCKED: โ‚ฌ10 Early Access / โ‚ฌ30 Full Release pricing +- LOCKED: 10-Faza release structure (ADHD-friendly milestones) +- ADDED: Complete Faza 3-4 plans (8 biomes, 6 normal + 2 magical) +- ADDED: Guard Post & Drug Empire system (zombie dealers!) +- ADDED: Portal fast travel system +- ADDED: Railway network system +- ADDED: Mining system (10 ores, Deep Caves) +- ADDED: Longboard emotional quest +- ADDED: Complete biome breakdown (40 buildings, 24 NPCs, 45 animals, etc.) +- UPDATED: Phase Packs folder structure (Faza 3-4) +- UPDATED: Starter Packs with workbench tiers +- UPDATED: MasterConfig.js with starter loadouts +- CREATED: 10 new planning documents +- TOTAL: ~3,000 lines of documentation + +Session: 11.01.2026 23:00 โ†’ 12.01.2026 00:49 CET (1h 49min) +Status: โœ… READY FOR REVIEW TOMORROW +Next: Review all decisions, then GO/NO-GO for production +``` + +--- + +## ๐ŸŒŸ FINAL NOTES: + +**This was a MASSIVE planning session!** + +We went from: +- Uncertain pricing โ†’ **โ‚ฌ10/โ‚ฌ30 LOCKED** +- Vague "maybe DLC" โ†’ **NO DLC EVER** +- Unclear Faza structure โ†’ **10-Faza Model LOCKED** +- No Faza 3-4 plan โ†’ **8 Biomes COMPLETE** +- No drug system โ†’ **Full Empire Mechanics** + +**Total Planning Value:** Easily 10+ hours of thinking compressed into 2 hours of FOCUSED execution. + +**ADHD Superpower = Hyperfocus! โšก** + +--- + +**Session End Time:** 12.01.2026 00:49 CET +**Status:** โœ… COMPLETE +**Mood:** ๐Ÿ”ฅ ENERGIZED +**Next Session:** 12.01.2026 veฤer (review po sluลพbi) + +**Laku noฤ, HIPO! ๐ŸŒ™๐Ÿ’ค** + +--- + +**Signed:** +David "HIPO" Kotnik +Hipodevil666 Studiosโ„ข +*Living ADHD dreams, one Faza at a time* ๐ŸŽฎโœจ diff --git a/SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md b/SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md new file mode 100644 index 000000000..aaa0e02b7 --- /dev/null +++ b/SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md @@ -0,0 +1,145 @@ +# ๐ŸŽฎ SESSION DNEVNIK - PRICING STRATEGY LOCKED +**Datum:** 12. Januar 2026 (Sobota) +**ฤŒas:** 00:16 CET +**Session Type:** Planning & Organization +**Status:** โœ… MAJOR DECISION LOCKED + +--- + +## ๐ŸŽฏ MAJOR DECISION: PRICING LOCKED + +**Uradna cena igre je doloฤena in zabetonirano:** + +### **๐Ÿ’ฐ OFFICIAL PRICING:** + +| Release Phase | Price | Content | +|---------------|-------|---------| +| **DEMO** | **FREE** | Farm tutorial (2-3h) | +| **Early Access** | **โ‚ฌ10** | Faza 1+2 (30-50h) | +| **Full Release v1.0** | **โ‚ฌ30** | Complete game (100h+) | + +--- + +## ๐Ÿ“‹ KEY POINTS: + +### **Early Access (โ‚ฌ10):** +- Dostop do Faza 1 (Farm Complete) +- Dostop do Faza 2 (Town Restoration) +- VSE bodoฤe posodobitve BREZPLAฤŒNO +- Founders Pack bonus (prviz 40) +- ~30-50 ur gameplay + +### **Full Release v1.0 (โ‚ฌ30):** +- Vsa vsebina (Faza 1-4) +- Vsi 18 biomov +- Vsi bossi +- Konฤnica zgodbe (Ana rescue) +- ~100+ ur gameplay +- Complete experience + +### **๐Ÿ’Ž Early Access Benefit:** +**Early Access kupci plaฤajo โ‚ฌ10 in dobijo v1.0 brezplaฤno!** +**Prihranek:** โ‚ฌ20 (plaฤajo โ‚ฌ10 namesto โ‚ฌ30) + +--- + +## ๐Ÿšซ NO DLC POLICY: + +**ZABETONIRANO:** +- โŒ Brez DLC-jev +- โŒ Brez mikrotransakcij +- โŒ Brez dodatnih plaฤil +- โœ… Ena igra, ena cena +- โœ… Vsa vsebina vkljuฤena + +**Philosophy:** Poลกtena igra za poลกteno ceno. + +--- + +## ๐Ÿ“Š REVENUE MODEL: + +**Teoretiฤni izraฤun:** + +### **Early Access Phase:** +- Target prodaje: 1,000 kopij @ โ‚ฌ10 = โ‚ฌ10,000 +- Founders (40 @ โ‚ฌ10): โ‚ฌ400 +- Steam cut (30%): -โ‚ฌ3,000 +- **Neto:** ~โ‚ฌ7,000 + +### **Full Release Phase:** +- Target prodaje: 5,000 kopij @ โ‚ฌ30 = โ‚ฌ150,000 +- Early Access upgrade (brezplaฤno): โ‚ฌ0 +- Steam cut (30%): -โ‚ฌ45,000 +- **Neto:** ~โ‚ฌ105,000 + +**Total Revenue Potential:** ~โ‚ฌ112,000 + +*(Conservative estimate - ne vkljuฤuje marketing viralnosti)* + +--- + +## ๐ŸŽฏ COMPETITIVE PRICING: + +**Podobne indie igre:** +- Stardew Valley: โ‚ฌ14.99 (similar scope) +- Graveyard Keeper: โ‚ฌ19.99 (similar vibe) +- My Time at Portia: โ‚ฌ29.99 (similar content) +- Going Medieval: โ‚ฌ24.99 (Early Access) + +**Naลกa igra @ โ‚ฌ30:** Competitive & fair! + +--- + +## โœ… WHAT THIS MEANS: + +### **For Development:** +- Focus on quality, not monetization +- No need for DLC planning +- Clean, simple roadmap +- Community-first approach + +### **For Marketing:** +- Clear message: "โ‚ฌ10 now, free updates forever" +- Ethical approach attracts loyal fans +- Word-of-mouth potential +- Streamer-friendly (no pay-to-win) + +### **For Players:** +- Transparent pricing +- No hidden costs +- Respect for wallet +- Complete game guaranteed + +--- + +## ๐Ÿ“ DOCUMENTATION UPDATED: + +1. โœ… `GAME_RELEASE_STRATEGY.md` - Official pricing +2. โœ… `SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md` - This log +3. ๐Ÿ”„ `GAME_BIBLE_2.md` - Next update + +--- + +## ๐ŸŽฎ NEXT STEPS: + +1. Finalize DEMO (marketing tool) +2. Complete Faza 1+2 (Early Access target) +3. Build community during EA +4. Deliver Faza 3+4 (v1.0 launch) +5. Profit! (ethically) + +--- + +**CENA LOCKED:** โ‚ฌ10 (EA) / โ‚ฌ30 (Full) +**NO DLC:** Never +**COMPLETE GAME:** Guaranteed + +**STATUS:** โœ… ZABETONIRANO - Ne spreminjamo veฤ! + +--- + +**Datum Odloฤitve:** 12. Januar 2026, 00:16 CET +**Potrjeno:** David "HIPO" Kotnik + +**Hipodevil666 Studiosโ„ข** +*Fair Games, Fair Prices, No Bullshit* ๐ŸŽฎ๐Ÿ’ฐโœจ diff --git a/STARTER_PACKS_DOC.md b/STARTER_PACKS_DOC.md new file mode 100644 index 000000000..18bd7c298 --- /dev/null +++ b/STARTER_PACKS_DOC.md @@ -0,0 +1,45 @@ +# ๐ŸŽ ZACETNI PAKETI (STARTER PACKS) + +Tukaj so definirani zaฤetni paketi za igralce, kot zahtevano. + +## 1. ๐Ÿ› ๏ธ STANDARD START (Faza 1) +To dobi vsak navaden igralec na zaฤetku. + +### **Pohiลกtvo (Na farmi):** +* ๐Ÿช‘ **Lesena Delovna Miza (Basic Workbench)** +* ๐Ÿ“ฆ **Osnovna Skrinja (Basic Chest)** + +### **Vsebina Skrinje (Slabo orodje):** +* ๐Ÿช“ **Lesena Sekira** (Wood Axe) +* โ›๏ธ **Lesen Kramp** (Wood Pickaxe) +* ๐Ÿž **Kruh** (5x) +* ๐ŸŒฑ **Semena Paradiลพnika** (5x) +* ๐ŸŒฑ **Semena Krompirja** (5x) + +--- + +## 2. ๐Ÿ† FOUNDERS PACK ("Prvih 40 Kupcev") +To je posebna nagrada za zgodnje kupce (Early Access / Kickstarter). + +### **โœจ POSEBNOST:** +* ๐Ÿฆ **GRONK COMPANION:** Gronk je od zaฤetka s tabo! + * Pomaga pri farmanju. + * Pomaga pri obrambi pred zombiji. + +### **Pohiลกtvo (Na farmi):** +* ๐Ÿช‘ **ลฝelezna Delovna Miza** (Better Workbench) +* ๐Ÿ“ฆ **Ojaฤana Skrinja** (Reinforced Chest) + +### **Vsebina Skrinje (Random Boljลกe Orodje):** +* ๐Ÿช“ **ลฝelezna Sekira** (Iron Axe) +* โ›๏ธ **ลฝelezen Kramp** (Iron Pickaxe) +* ๐Ÿฒ **Obara** (10x Better Food) +* ๐ŸŒฝ **Semena Koruze** (10x) +* ๐ŸŒพ **Semena Pลกenice** (10x) +* ๐ŸŒฟ **GANGA SEMENA** (Cannabis Seeds) - 5x (Bonus!) + +--- + +## ๐Ÿ’ป TEHNIฤŒNA IMPLEMENTACIJA +Konfiguracija je shranjena v `src/config/MasterConfig.js` pod `startingConfig`. +Sistem ob zaฤetku nove igre preveri tip licence (Standard vs Founder) in naloลพi ustrezne predmete. diff --git a/assets/PHASE_PACKS/0_DEMO/animals/cow/eat.png b/assets/PHASE_PACKS/0_DEMO/animals/cow/eat.png new file mode 100644 index 000000000..e2376e4d0 Binary files /dev/null and b/assets/PHASE_PACKS/0_DEMO/animals/cow/eat.png differ diff 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/dev/null and b/assets/PHASE_PACKS/1_FAZA_1/animals/sheep/walk.png differ diff --git a/assets/PHASE_PACKS/1_FAZA_1/crops/CROPS_STYLE_GUIDE.md b/assets/PHASE_PACKS/1_FAZA_1/crops/CROPS_STYLE_GUIDE.md new file mode 100644 index 000000000..80e2c1031 --- /dev/null +++ b/assets/PHASE_PACKS/1_FAZA_1/crops/CROPS_STYLE_GUIDE.md @@ -0,0 +1,252 @@ +# ๐ŸŒพ CROP SPRITES STYLE GUIDE + +**Established:** Jan 8, 2026 +**Art Direction:** Cult of the Lamb aesthetic (same as grassland biome) + +--- + +## โœ… **OFFICIAL ART STYLE: "CULT OF THE LAMB"** + +### **Core Visual Principles:** + +1. **SMOOTH VECTOR LINES** โœ… + - NO pixelation + - Clean, smooth curves + - Vector-style rendering + - Organic plant shapes + +2. **THICK BLACK OUTLINES** โœ… + - Bold black borders on all elements + - Consistent line weight + - Clear definition between stages + +3. **MUTED SATURATED COLORS** โœ… + - NO gray tones + - NO neon colors + - Natural plant colors + - Progressive color changes through growth stages + +4. **CHIBI CUTE** โœ… + - Simplified plant proportions + - Charming, rounded shapes + - Friendly aesthetic + - Appealing to look at + +5. **TOP-DOWN PERSPECTIVE** โœ… + - All crops viewed from above + - Clear visibility of growth stage + - Fits seamlessly on tilled soil tiles + +6. **PROGRESSIVE GROWTH** โœ… + - Visible size increase through stages + - Color evolution (green โ†’ mature color) + - Clear visual distinction between stages + +--- + +## ๐Ÿ“ **GROWTH STAGES (6 stages standard):** + +All crops follow this pattern: + +1. **Stage 0: Seed Packet** + - Small item, paper bag or pouch + - Crop icon visible on packet + - Muted brown packaging + +2. **Stage 1: Sprout** + - Tiny plant emerging from soil + - 1-2 small leaves + - Bright green color + - Soil mound visible + +3. **Stage 2: Young Plant** + - More leaves (4-5) + - Taller than sprout + - Still green + - Recognizable as specific crop type + +4. **Stage 3: Growing** + - Larger plant + - Early signs of vegetable/fruit + - Color starting to change + - Distinctive crop features visible + +5. **Stage 4: Ready to Harvest** + - Full-size plant + - Mature color (varies by crop) + - Heavy with produce + - Clearly ready state + +6. **Stage 5: Harvested** + - Harvested bundle or item + - Sometimes tied with rope/ribbon + - Display version of crop + - Can be held/carried + +--- + +## ๐ŸŒพ **WHEAT EXAMPLE (REFERENCE):** + +See: `assets/references/crops/wheat/growth/` + +- Stage 0: Brown seed packet with wheat icon +- Stage 1: Tiny green sprout (2 leaves) +- Stage 2: Young plant (5 leaves spreading) +- Stage 3: Wheat stalks forming, green-yellow +- Stage 4: Full golden wheat, drooping heads +- Stage 5: Wheat bundle tied with black ribbon + +**Colors used:** +- Seed packet: #8B6F47 (muted brown) +- Sprout/young: #5C8A5C (muted green) +- Growing: #9CAE7B (green-yellow) +- Harvest: #D4B86A (golden yellow) +- Harvested: #C9A84F (rich gold) + +--- + +## ๐ŸŽจ **COLOR PALETTE BY CROP TYPE:** + +### **Wheat:** +- Green stages: #5C8A5C +- Mature: #D4B86A (golden) + +### **Carrot:** +- Green leaves: #5C8A5C +- Orange root: #D97847 (muted orange) + +### **Tomato:** +- Green stages: #5C8A5C +- Red fruit: #C05050 (muted red) + +### **Potato:** +- Green leaves: #5C8A5C +- Mature: #C9AE87 (tan/beige) + +### **Corn:** +- Green stages: #6FA36F +- Yellow corn: #E0C26B (muted yellow) + +--- + +## ๐ŸŽฏ **MANDATORY PROMPT ELEMENTS:** + +Every crop sprite MUST include: + +``` +[Crop name] [stage description], Cult of the Lamb style, thick smooth black outlines +NO PIXELATION, muted [color] (#HEX), simplified organic plant shape, chibi cute aesthetic, +top-down view, transparent background +``` + +--- + +## โŒ **FORBIDDEN:** + +- โŒ Pixelated/pixel art style +- โŒ Gray colors +- โŒ Neon/screaming bright colors +- โŒ Realistic photo textures +- โŒ Side or isometric views +- โŒ Overly complex details + +--- + +## ๐Ÿ“ **TECHNICAL SPECS:** + +- **Size:** Scalable (reference at high res, scale down as needed) +- **Format:** PNG with transparency +- **Lines:** Smooth anti-aliased vectors +- **Color depth:** 24-bit RGB + Alpha +- **Background:** Fully transparent + +--- + +## ๐ŸŒฑ **GROWTH STAGE GUIDELINES:** + +### **Size Progression:** +- Stage 0 (seed): Small item +- Stage 1 (sprout): ~20% of final size +- Stage 2 (young): ~40% of final size +- Stage 3 (growing): ~70% of final size +- Stage 4 (harvest): 100% size +- Stage 5 (harvested): Item version, varies + +### **Color Progression:** +- Stages 1-2: Always green (leaves growing) +- Stage 3: Transition color (green โ†’ mature) +- Stage 4: Full mature color +- Stage 5: Rich, saturated mature color + +--- + +## ๐Ÿ’€ **GOTHIC ENHANCEMENTS (OPTIONAL)** + +**For "Dark Fantasy" twist on harvested crops:** + +### **Gothic Elements to Add:** + +1. **Small Skull/Bone Decorations** + - Tiny skull charm on ribbon/ties + - Small bone details + - Subtle skull patterns + +2. **Dark Creatures/Companions** + - Evil worm peeking from carrot + - Small spider on tomato + - Menacing bugs + - Creepy-cute critters + +3. **Dark Vegetation** + - Small dark mushrooms on wheat bundle + - Wilted leaves mixed with fresh + - Dark purple/black flowers + +4. **Facial Expressions** + - Vegetables with spooky faces + - Eyes arranged like menacing glares + - Skull-like patterns in natural features + +5. **Dark Accessories** + - Purple/dark ribbons instead of bright + - Bone charms hanging + - Dark twine/rope + +### **Color Adjustments for Gothic:** +- Keep main crop colors BRIGHT (no gray!) +- Add dark accents: + - Dark purple ribbon: #4A2C5A + - Dark mushrooms: #3A2A2A + - Bone white: #E8D8C8 + - Evil eyes: Red glow + +### **๐ŸŒพ Gothic Examples Generated:** + +**Wheat (Harvested):** +- Golden wheat bundle (#C9A84F) +- Dark purple ribbon with small skull +- Small dark mushrooms at base +- Bone details on ribbon + +**Carrot (Harvested):** +- Bright orange carrot (#E8884F) +- Green leafy top +- Small evil worm with red eyes peeking out +- Menacing but cute + +### **When to Use Gothic:** +- Harvested crops (stage 5-6) +- Special "cursed" crop variants +- Halloween/dark events +- Biomes: Witch Forest, Chernobyl, Catacombs + +### **When NOT to Use:** +- Growing stages (keep clean and natural) +- Basic farm crops (optional) +- Bright happy biomes + +--- + +**๐ŸŽฏ Jan 8, 2026 - Crop Style Locked!** +**All crop sprites MUST match this aesthetic.** + diff --git a/assets/PHASE_PACKS/1_FAZA_1/crops/CROP_GROWTH_TEMPLATE.md b/assets/PHASE_PACKS/1_FAZA_1/crops/CROP_GROWTH_TEMPLATE.md new file mode 100644 index 000000000..809be037b --- /dev/null +++ b/assets/PHASE_PACKS/1_FAZA_1/crops/CROP_GROWTH_TEMPLATE.md @@ -0,0 +1,351 @@ +# ๐ŸŒพ CROP GROWTH TEMPLATE - Style 32 Standards + +**Purpose:** Strict template for ALL crop growth stages ensuring consistency across 8 growth phases and 4 seasons. + +--- + +## ๐Ÿ“ TEMPLATE GROWTH - 8 STAGES (Universal) + +**REQUIRED REFERENCE IMAGES:** +- `cannabis_stage_1.png` through `cannabis_stage_4.png` (current) +- `mushroom_stage_1.png` through `mushroom_stage_4.png` (current) +- `wheat_stage_1.png` through `wheat_stage_8.png` (to be created) + +### **Stage 1: Seed/Planted (0-10%)** +- **Visual:** Freshly tilled soil, tiny sprout barely visible +- **Size:** 1-2 pixels above soil line +- **Color:** Light green `#90EE90` (Light Green) +- **Detail:** Minimal, just hint of life + +### **Stage 2: Seedling (10-20%)** +- **Visual:** Small sprout with 2 leaves +- **Size:** 25% of final height +- **Color:** Light green `#90EE90` to `#32CD32` (Lime) +- **Detail:** First leaf pair visible + +### **Stage 3: Young Plant (20-40%)** +- **Visual:** Growing stem, 4-6 leaves +- **Size:** 40% of final height +- **Color:** Lime `#32CD32` +- **Detail:** Stem visible, multiple leaf nodes + +### **Stage 4: Vegetative (40-60%)** +- **Visual:** Full foliage, bushy appearance +- **Size:** 60% of final height +- **Color:** Forest Green `#228B22` +- **Detail:** Thick stem, many branches/leaves + +### **Stage 5: Pre-Flowering (60-70%)** +- **Visual:** Buds/flowers starting to appear +- **Size:** 75% of final height +- **Color:** Dark green with color accents +- **Detail:** Flower buds visible + +### **Stage 6: Flowering (70-85%)** +- **Visual:** Full flowers/fruit forming +- **Size:** 90% of final height +- **Color:** Vibrant flower colors appear +- **Detail:** Flowers/small fruit prominent + +### **Stage 7: Maturing (85-95%)** +- **Visual:** Fruit/harvest growing larger +- **Size:** 100% height +- **Color:** Fruit changing color (green โ†’ final color) +- **Detail:** Harvest almost ready + +### **Stage 8: Harvest Ready (95-100%)** +- **Visual:** Fully ripe, maximum size +- **Size:** 100% height, maximum visual appeal +- **Color:** Final harvest color (red tomatoes, gold wheat, etc.) +- **Detail:** Sparkle/glow effect (optional VFX) +- **Indicator:** โœจ Harvestable icon overlay + +--- + +## ๐ŸŽจ VISUAL STYLE RULES (NO EXCEPTIONS) + +### **Smooth Lines (NOT Pixel Art):** +- **Outlines:** THICK 5px black `#000000` +- **Style:** Vector-smooth, anti-aliased curves +- **NOT:** Chunky pixel blocks or low-res sprites +- **Reference:** Cannabis/Mushroom stages (smooth, not pixelated) + +### **Style 32 Consistency:** +- Flat cel shading (no soft gradients) +- Vibrant colors (not muted/realistic) +- Chibi proportions (cute, not realistic) +- Transparent background (always) +- Black outlines (5px, always) + +### **Size Standards:** +- Small crops (lettuce, herbs): 32x32px +- Medium crops (tomatoes, carrots): 48x48px or 64x64px +- Large crops (pumpkins, wheat): 64x64px or 96x96px +- Cannabis/special: 64x64px +- Mushrooms: 48x48px + +--- + +## ๐ŸŒ SEASONAL VARIATIONS (All Crops) + +### **๐ŸŒธ SPRING (Pomlad)** +**Visual Changes:** +- Bright, fresh colors +- Light greens `#90EE90`, `#32CD32` +- Flowers visible (white, pink, yellow) +- Rain droplets on leaves (optional) +- Vibrant new growth + +**Example:** +- Wheat: Bright green stalks, no grain yet +- Tomatoes: Green with white flowers +- Cannabis: Light green leaves, vigorous growth + +--- + +### **โ˜€๏ธ SUMMER (Poletje)** +**Visual Changes:** +- Deeper, richer colors +- Dark greens `#228B22`, `#006400` +- Fruits forming/maturing +- Sun-kissed highlights +- Maximum growth + +**Example:** +- Wheat: Golden stalks, grain visible +- Tomatoes: Red fruits, green leaves +- Cannabis: Dark green, resinous appearance + +--- + +### **๐Ÿ‚ AUTUMN (Jesen)** +**Visual Changes:** +- Warm, harvest colors +- Browns `#8B4513`, oranges `#FF8C00` +- Dying leaves (some yellowing) +- Harvest-ready appearance +- Crisp, dry look + +**Example:** +- Wheat: Fully golden, ready to harvest +- Tomatoes: Deep red, some fallen +- Cannabis: Purple hues appearing + +--- + +### **โ„๏ธ WINTER (Zima)** +**Visual Changes:** +- Cold, dormant colors +- Gray-greens `#556B2F`, browns +- Withered/dead appearance +- Snow accumulation on leaves +- Minimal growth (except greenhouses) + +**Example:** +- Wheat: Brown stubble, snow patches +- Tomatoes: Dead/frozen plants +- Cannabis: Indoor only, vibrant still + +**Note:** Most crops DON'T grow in winter (except in greenhouse) + +--- + +## ๐Ÿ“‹ CROP-SPECIFIC TEMPLATES + +### **Cannabis (Reference Standard)** +**8 Stages:** +1. Seed in soil +2. Cotyledon (first round leaves) +3. 3-blade fan leaves +4. 5-blade fan leaves, branching +5. Pre-flower stretch, sex showing +6. Flowering, buds visible +7. Buds swelling, trichomes forming +8. Harvest ready, frosty appearance โœจ + +**Colors:** +- Young: `#32CD32` (Lime) +- Vegetative: `#228B22` (Forest Green) +- Flowering: `#006400` (Dark Green) + purple accents +- Trichomes: White sparkle overlay + +**Style:** Smooth 5px outlines, NO pixelation + +--- + +### **Magic Mushrooms (Reference Standard)** +**8 Stages:** +1. Spore inoculation (substrate visible) +2. Mycelium spreading (white threads) +3. Pin formation (tiny bumps) +4. Young mushroom (small cap) +5. Cap expanding +6. Veil breaking +7. Cap fully opened +8. Mature, glowing appearance โœจ + +**Colors:** +- Cap: `#FF1493` (Deep Pink) or `#9370DB` (Purple) +- Spots: `#FFD700` (Gold) or white +- Stem: `#F5DEB3` (Wheat) +- Glow: `#00CED1` (Cyan, semi-transparent) + +**Style:** Smooth outlines, cute chibi mushrooms + +--- + +### **Standard Crops (Tomato, Wheat, etc.)** +**8 Stages Template:** +1. Tilled soil, seed planted +2. Sprout (1-2 leaves) +3. Young plant (4-6 leaves) +4. Bushy vegetative growth +5. Flowering begins +6. Fruit/grain forming +7. Fruit/grain maturing +8. Harvest ready โœจ + +**Follow color progression:** +- Light green โ†’ Dark green โ†’ Harvest color +- Smooth transitions between stages +- 5px black outlines maintained + +--- + +## ๐ŸŒฟ PERENNIAL CROPS (Special Rules) + +**Examples:** Strawberries, asparagus, fruit trees + +**Multiple Harvests:** +- Stage 1-4: Initial growth (once) +- Stage 5-8: Repeat every season (perennial cycle) +- Winter dormancy stage (leafless/minimal) +- Spring regrowth (from stage 5, not stage 1) + +**Visual Difference:** +- Woody stems remain in winter +- Leaves fall but structure stays +- Spring: New leaves on old structure + +--- + +## ๐Ÿ“ CROP SPACING & LAYOUT + +### **Grid System:** +- Small crops: 1x1 tile (32x32px) +- Medium crops: 1x1 tile (64x64px, centered) +- Large crops: 2x2 tiles (128x128px) +- Trees: 3x3 tiles (192x192px) + +### **Transparent Background:** +- ALWAYS 100% transparent +- No ground/soil included in crop sprite +- Ground is separate layer (tilemap) + +### **Shadow:** +- Simple oval shadow at base +- Color: `#000000` at 30% opacity +- Size: 50-70% of crop width + +--- + +## ๐Ÿšซ FORBIDDEN STYLES (Crops) + +**NEVER use:** +- Pixel art style (chunky blocks) +- Realistic photography textures +- Soft gradients (only flat cel shading) +- Muted/dull colors +- Thin outlines (< 4px) +- Background that's not transparent + +--- + +## โœ… CROP GENERATION CHECKLIST + +Before approving ANY crop sprite: +- [ ] Viewed cannabis/mushroom references first +- [ ] 8 growth stages defined +- [ ] Smooth lines (NOT pixelated) +- [ ] 5px thick black outlines +- [ ] Flat cel shading +- [ ] Vibrant colors (matches COLOR_MASTER) +- [ ] Transparent background +- [ ] Matches Style 32 aesthetic +- [ ] Seasonal variants planned (if applicable) +- [ ] Size matches category (small/medium/large) + +--- + +## ๐Ÿš€ GENERATION WORKFLOW + +**For ANY new crop:** + +1. **Check References:** + - View `/references/crops/cannabis_stage_*.png` + - View `/references/crops/mushroom_stage_*.png` + - Review COLOR_MASTER.md for exact colors + +2. **Plan 8 Stages:** + - Sketch out progression (seed โ†’ harvest) + - Define color changes per stage + - Plan size increase per stage + +3. **Generate Stage 1:** + - Include "EXACT Style 32 matching /references/crops/" + - Include "Smooth lines, NOT pixel art" + - Include "5px black outlines #000000" + - Include exact hex colors + +4. **Verify Match:** + - Compare to cannabis/mushroom references + - Check outline thickness (5px) + - Check smoothness (no pixelation) + - If mismatch โ†’ Auto-reroll + +5. **Generate Remaining Stages:** + - Maintain consistency across all 8 stages + - Same outline thickness + - Same color palette + - Progressive size increase + +6. **Save & Organize:** + - `assets/sprites/crops/[crop_name]_stage_[1-8].png` + - Update manifest + - Document in crop registry + +--- + +## ๐ŸŒฑ EXAMPLE PROMPT (Correct) + +``` +Wheat crop Stage 3 (young plant). EXACT Style 32 matching /references/crops/: +SMOOTH LINES (NOT pixel art), 5px black outlines #000000, +flat cel shading, lime green stalks #32CD32, +4-6 blade leaves visible, 40% of final height, +transparent background, chibi cute proportions, +Cult of the Lamb aesthetic. +``` + +--- + +## ๐Ÿ“Š CROP REGISTRY + +**Current Crops (Style 32):** +- โœ… Cannabis (4 stages) - Reference standard +- โœ… Magic Mushrooms (4 stages) - Reference standard +- โœ… Strawberries (4 stages) +- โœ… Onions (4 stages) +- ๐Ÿ”„ Wheat (8 stages needed) +- ๐Ÿ”„ Tomatoes (8 stages needed) +- ๐Ÿ”„ Carrots (8 stages needed) +- ๐Ÿ”„ Potatoes (8 stages needed) +- ๐Ÿ”„ Lettuce (8 stages needed) +- ๐Ÿ”„ Corn (8 stages needed) +- โŒ Peppers (not started) + +--- + +**STATUS:** Template defined, cannabis/mushrooms are reference standards +**PRIORITY:** HIGH - needed for farming system +**NEXT STEP:** Expand existing 4-stage crops to 8 stages, generate remaining crops diff --git 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+From references - ready to populate: +- Desert +- Snow/Arctic +- Forest (dense) +- Jungle/Tropical +- Swamp +- Mountain +- Volcanic +- Radioactive wasteland +- And 10 more unique biomes! + +### **๐Ÿ‘พ ENEMIES (Combat expansion):** +- Biome-specific zombies +- Wild mutated animals +- Environmental hazards +- Mini-bosses per biome + +### **๐Ÿชจ RESOURCES (Biome-specific):** +- Unique crafting materials +- Rare plants/herbs +- Mining ores +- Special items + +### **๐ŸฆŒ WILDLIFE:** +- Non-hostile animals +- Huntable creatures +- Tameable companions + +--- + +## ๐ŸŽฏ GAMEPLAY: + +- **Exploration:** Travel beyond town to discover new biomes +- **Resource gathering:** Collect unique materials for advanced crafting +- **Combat:** Face biome-specific threats +- **Ana's trail:** Story clues leading toward final phase + +--- + +**Status:** Planned - References exist, awaiting implementation phase diff --git a/assets/PHASE_PACKS/4_FAZA_4/README.md b/assets/PHASE_PACKS/4_FAZA_4/README.md new file mode 100644 index 000000000..f58875856 --- /dev/null +++ b/assets/PHASE_PACKS/4_FAZA_4/README.md @@ -0,0 +1,52 @@ +# ๐Ÿ‘‘ FAZA 4 - ENDGAME & STORY FINALE + +**Price:** TBD (Final DLC / Included in Season Pass) +**Focus:** Endgame content, boss battles, story conclusion + +--- + +## ๐Ÿ“ฆ CONTENT: + +### **๐Ÿ‰ BOSSES (Epic encounters):** +From references - ready: +- Giant Troll King +- Dragons (multiple variants) +- Chupacabra +- Loch Ness creature +- Dinosaurs (Dino Valley) +- Other mythical creatures (21+ designs exist!) + +### **โšก ENDGAME SYSTEMS:** +- Advanced aging/descendant system +- Ultimate tool/weapon upgrades +- Legendary crafting +- Automation mastery +- Base defense endgame + +### **๐ŸŒŒ SPECIAL BIOMES:** +- Atlantis (underwater city) +- Catacombs (underground dungeons) +- Mythical Highlands +- Witch Forest +- Secret/hidden areas + +### **๐Ÿ“– STORY FINALE:** +- **Ana's rescue/reunion** +- **Ghost quest resolution** (Parents' truth) +- **X-Noir virus origin** revelation +- **Multiple endings** based on player choices +- **Post-game content** + +--- + +## ๐ŸŽฏ GAMEPLAY: + +- **Boss Raids:** Epic battles with legendary creatures +- **True ending:** Resolve Ana's mystery and family history +- **New Game+:** Replay with retained progress +- **Achievement hunting:** Complete collections +- **Community challenges:** Leaderboards and special events + +--- + +**Status:** Planned - Boss references exist, story framework ready diff --git a/assets/PHASE_PACKS/README.md b/assets/PHASE_PACKS/README.md new file mode 100644 index 000000000..73e476884 --- /dev/null +++ b/assets/PHASE_PACKS/README.md @@ -0,0 +1,91 @@ +# ๐Ÿ“ฆ PHASE PACKS - ORGANIZED ASSET LIBRARY + +This directory contains all game assets organized by release phase. + +--- + +## ๐ŸŽฎ RELEASE STRUCTURE: + +### **0๏ธโƒฃ DEMO (FREE)** +**Content:** Basic farming tutorial +**Playtime:** 2-3 hours +**Assets:** 5 crops, 1 animal, basic tools +**Purpose:** Hook players with core farming loop + +--- + +### **1๏ธโƒฃ FAZA 1 ($14.99) - FARM COMPLETE** +**Content:** Full farming system +**Playtime:** 20-30 hours +**Assets:** +- 80+ crops +- 10 farm animals +- Full tool progression +- Farm infrastructure +- Companions (Susi, Zombie workers) + +--- + +### **2๏ธโƒฃ FAZA 2 (+$4.99) - TOWN RESTORATION** +**Content:** Rebuild the town +**Playtime:** +15-20 hours (35-50h total) +**Assets:** +- 8-12 NPCs +- 9 restorable buildings (5 stages each) +- Town infrastructure +- Co-op multiplayer + +--- + +### **3๏ธโƒฃ FAZA 3 (DLC - TBD) - WORLD EXPLORATION** +**Content:** Biome exploration +**Playtime:** +20-30 hours +**Assets:** +- 18 unique biomes +- Biome-specific enemies +- Wildlife and resources +- Ana's trail (story progression) + +--- + +### **4๏ธโƒฃ FAZA 4 (DLC - TBD) - ENDGAME & FINALE** +**Content:** Story conclusion & endgame +**Playtime:** +15-25 hours + infinite replay +**Assets:** +- 21+ boss encounters +- Special/secret biomes +- Story finale (Ana reunion) +- Endgame systems +- New Game+ + +--- + +## ๐Ÿ“Š CURRENT STATUS: + +| Phase | Assets | Status | +|-------|--------|--------| +| DEMO | ~50 | โœ… Ready | +| Faza 1 | ~150 | โœ… 95% Complete | +| Faza 2 | ~180 | โœ… 90% Complete | +| Faza 3 | ~200 | ๐Ÿ“‹ Planned | +| Faza 4 | ~150 | ๐Ÿ“‹ Planned | + +**Total Game:** ~730 unique assets + +--- + +## ๐Ÿ—‚๏ธ FOLDER ORGANIZATION: + +Each phase folder contains categorized subfolders: +- `/crops` - Plant growth stages +- `/animals` - Creature sprites & animations +- `/buildings` - Structures and progression stages +- `/npcs` - Character portraits & sprites +- `/biomes` - Environment tiles & props +- `/bosses` - Epic encounter sprites +- etc. + +--- + +**Last Updated:** January 12, 2026 +**Version:** Early Access Structure diff --git a/docs/game_design/GAME_BIBLE_2.md b/docs/game_design/GAME_BIBLE_2.md index 4902085f8..ab3a6cfbe 100644 --- a/docs/game_design/GAME_BIBLE_2.md +++ b/docs/game_design/GAME_BIBLE_2.md @@ -1,10 +1,10 @@ -# ๐ŸŽฎ DOLINASMRTI - PRODUCTION GAME BIBLE v2.4 +# ๐ŸŽฎ DOLINASMRTI - PRODUCTION GAME BIBLE v2.5 **Created:** 06.01.2026 21:30 CET -**Last Updated:** 10.01.2026 05:13 CET | ๐ŸŽ† **ULTRA MARATHON! +29 REFERENCES! +5 SYSTEMS! +2,000 DOCS! 21+ HOURS!** +**Last Updated:** 12.01.2026 00:16 CET | ๐Ÿ’ฐ **PRICING LOCKED: โ‚ฌ10 Early Access / โ‚ฌ30 Full Release** **Source:** Merged from `generate_assets_full.py` + GAME_BIBLE v1 + Faza 2 + Master Commands + Week 1 + Audio + AI + Advanced + Intro/Aging Marathon -**Version:** Alpha 2.6 - Ultra Marathon Production Complete! -**Status:** ๐ŸŽ† **21+ HOUR SESSION COMPLETE!** - 29 References, 5 New Systems (6,653 lines), 2,000+ Docs, Intro Design! +**Version:** Alpha 2.7 - Pricing Strategy Finalized +**Status:** ๐Ÿ’ฐ **OFFICIAL PRICING DECISION LOCKED** - โ‚ฌ10 (EA) / โ‚ฌ30 (v1.0) - NO DLC! --- @@ -2887,187 +2887,126 @@ if (detectStreamerMode()) { ### ๐Ÿ“… **RELEASE TIMELINE & CONTENT** -#### **RELEASE 0: KICKSTARTER DEMO** ๐ŸŽฏ -**Date:** February 10, 2026 -**Price:** FREE (demo) -**Duration:** 10-15 minutes -**Purpose:** Prove concept, attract backers +### ๐Ÿ’ฐ **OFFICIAL PRICING - LOCKED DECISION (Jan 12, 2026)** + +**NO DLC. NO EPISODES. ONE GAME, ONE PRICE.** + +| Release Phase | Price | Content | Duration | +|---------------|-------|---------|----------| +| **FREE DEMO** | **FREE** | Farm tutorial, zombie intro | 2-3 hours | +| **Early Access** | **โ‚ฌ10** | Faza 1-2, Incomplete game, Free updates | 30-50 hours | +| **Full Release v1.0** | **โ‚ฌ30** | Complete game (all 4 Fazas) | 100+ hours | + +--- + +#### **RELEASE 0: FREE DEMO** ๐ŸŽฏ +**Date:** When ready +**Price:** **FREE** +**Duration:** 2-3 hours +**Purpose:** Marketing tool, community building **Content:** -- โœ… Tutorial (Zombie Control) -- โœ… First Memory (1/50) -- โœ… Town Discovery -- โœ… First Survivor (Population: 0 โ†’ 1) -- โœ… Chernobyl hook - -**Goal:** Kickstarter funding + Community building +- โœ… Basic farming tutorial +- โœ… 5 crops (Tomato, Potato, Corn, Wheat, Cannabis) +- โœ… 1 animal (Cow) +- โœ… Zombie control introduction +- โœ… Kai's house +- โœ… Shop system (Gronk) --- -#### **RELEASE 1: EARLY ACCESS - ALPHA 1** ๐Ÿ”ฅ -**Date:** Q2 2026 (April-June) -**Price:** $9.99 (Early Access Discount - 50% off final price!) -**Duration:** ~5-8 hours gameplay -**Status:** Production starts after Demo +#### **RELEASE 1: EARLY ACCESS LAUNCH** ๐Ÿ”ฅ +**Date:** When Faza 1+2 complete +**Price:** **โ‚ฌ10** +**Duration:** 30-50 hours +**Status:** In development **Content:** -- โœ… **Story:** Prologue + First 10 Memories (10/50) -- โœ… **Biomes:** 4 Normal Biomes (Grassland, Forest, Desert, Swamp) -- โœ… **NPCs:** 40 Biome NPCs + 20 Town NPCs (60 total) -- โœ… **Creatures:** Wild Animals (15), Farm Animals (10), Chernobyl Mutants (10) = 35 creatures -- โœ… **Town System:** 1 Town (Tutorial Town) - Population cap: 50 -- โœ… **Farming:** 20 crops, basic farming cycle -- โœ… **Combat:** Basic melee + 3 weapon types -- โœ… **Quests:** 20 main quests + 15 side quests -- โœ… **Crafting:** 50 basic recipes -- โœ… **Buildings:** 10 farm buildings, 8 town buildings +- โœ… **FAZA 1 - Farm Complete** + - 80+ crops + - 10 farm animals + - Full tool progression + - Farm infrastructure + - Companions (Susi, Zombie workers) +- โœ… **FAZA 2 - Town Restoration** + - 8-12 NPCs + - 9 buildings (5 restoration stages each) + - Town infrastructure + - Co-op multiplayer (2-4 players) -**What Players Get:** -- Full zombie control mechanics -- Town restoration (first town only) -- Memory collection (first 10) -- Basic farming & combat -- Foundation for future content - -**Early Access Note:** "This is ALPHA 1 - expect bugs, missing features. Your feedback shapes the game!" +**Promise to Buyers:** All future updates FREE! (Get v1.0 free when it launches!) --- -#### **RELEASE 2: EARLY ACCESS - ALPHA 2** โšก -**Date:** Q4 2026 (October-December) -**Price:** $14.99 (Early Access - still discounted!) -**or:** FREE UPDATE for Alpha 1 buyers! ๐ŸŽ -**Duration:** +10-15 hours (total: 15-23 hours) +#### **RELEASE 2: FULL v1.0 LAUNCH** ๐Ÿ† +**Date:** When Faza 3+4 complete +**Price:** **โ‚ฌ30** +**Duration:** 100+ hours +**Status:** Post-Early Access -**New Content:** -- โœ… **Story:** Memories 11-25 (25/50 total) + Ana's Story DLC starts! -- โœ… **Biomes:** +4 Normal (Mountain, Snow, Wasteland, Tropical) + 2 Magical (Dino Valley, Mythical Highlands) -- โœ… **NPCs:** +80 Biome NPCs, +50 Town NPCs (190 NPCs total) -- โœ… **Creatures:** Dinosaurs (15), Mythical Creatures (20), Worker Creatures (6) = +41 creatures -- โœ… **Bosses:** First 6 bosses (T-Rex, Dragon, Nessie, etc.) -- โœ… **Town System:** 2 more towns (3 total) - Population cap: 150 -- โœ… **Railway System:** 10 stations unlocked -- โœ… **Zoo & Breeding:** Basic breeding for 30 species -- โœ… **Museum:** Collectibles system (100 items) -- โœ… **Advanced Crafting:** +150 recipes (200 total) -- โœ… **Quests:** +40 quests (75 total) +**Complete Content:** +- โœ… **Everything from Early Access** (Faza 1-2) +- โœ… **FAZA 3 - World Exploration** + - All 18 biomes + - Biome-specific enemies & resources + - Wildlife & creatures + - Ana's trail (story progression) +- โœ… **FAZA 4 - Endgame & Story Finale** + - 21+ Boss encounters + - Ana rescue & reunion + - Story conclusion + - Multiple endings + - New Game+ + - Endgame systems -**What's New:** -- Dinosaurs! (Dino Valley unlocked) -- Dragons & Mythical Creatures -- Boss fights (6 bosses) -- Railway fast travel -- Animal breeding -- Ana's Story begins (separate campaign!) +**Early Access Benefits:** Early Access buyers DON'T pay again! (โ‚ฌ10 โ†’ Free v1.0 upgrade) --- -#### **RELEASE 3: EPISODE 1 - "THE SEARCH"** ๐Ÿ—บ๏ธ -**Date:** Q2 2027 (6 months after Alpha 2) -**Price:** $19.99 (Full Episode) -**or:** FREE UPDATE for Early Access supporters! ๐ŸŽ -**Duration:** +15-20 hours (total: 30-43 hours) +### ๐Ÿ’Ž **PRICING PHILOSOPHY:** -**New Content:** -- โœ… **Story:** Memories 26-40 (40/50) - Kai remembers Ana fully! -- โœ… **Biomes:** +6 Magical (Loch Ness, Catacombs, Egyptian Desert, Amazon, Mexican Cenotes, Witch Forest) -- โœ… **NPCs:** +100 NPCs (290 total) -- โœ… **Creatures:** Mythical Creatures (remaining 19), Chupacabra (3), Aquatic (20) = +42 creatures -- โœ… **Bosses:** +10 bosses (Sphinx, Kraken, Quetzalcoatl, Baba Yaga, etc.) = 16 total -- โœ… **Towns:** +10 towns (13 total) - Population cap: 500 -- โœ… **Railway:** All 27 stations unlocked! -- โœ… **School System:** Unlocked (teach NPCs skills) -- โœ… **Capital City:** Discovered (not yet accessible) -- โœ… **Quests:** +50 quests (125 total) +**Early Access (โ‚ฌ10):** +- "Incomplete game, fair price" +- Support development +- Save โ‚ฌ20 on full release +- Free updates forever -**Major Features:** -- All 6 new magical biomes! -- Underwater exploration (Atlantis preview) -- Mythical creature taming -- School system (NPC education) -- Boss rush mode unlocked +**Full Release (โ‚ฌ30):** +- Complete game +- All content included +- Fair indie game price +- No hidden costs + +**Early Access Savings:** Pay โ‚ฌ10 now, get โ‚ฌ30 game later = **โ‚ฌ20 discount!** --- -#### **RELEASE 4: EPISODE 2 - "THE TRUTH"** ๐Ÿ” -**Date:** Q4 2027 (6 months after Episode 1) -**Price:** $24.99 (Full Episode) -**or:** FREE UPDATE for Early Access supporters! ๐ŸŽ -**Duration:** +15-20 hours (total: 45-63 hours) +### ๐Ÿšซ **WHAT WE WILL NEVER DO:** -**New Content:** -- โœ… **Story:** Memories 41-50 (50/50) - **FULL MEMORY RESTORED!** -- โœ… **Biomes:** Atlantis (full unlock) + Chernobyl (accessible but not final area) -- โœ… **NPCs:** +90 NPCs (380 total) - Almost all! -- โœ… **Bosses:** +6 bosses (Sea Serpent, Leviathan, etc.) = 22 total -- โœ… **Towns:** +14 towns (27 total - ALL TOWNS!) - Population cap: 1000 -- โœ… **Ana's Story:** Fully playable! (15 hours campaign) -- โœ… **Capital City:** Unlocked! -- โœ… **Politics System:** Unlocked (town governance) -- โœ… **Nomad Raiders:** Enemy faction introduced -- โœ… **Quests:** +75 quests (200 total) +โŒ **NO** Paid DLC +โŒ **NO** Microtransactions +โŒ **NO** Season Passes +โŒ **NO** Cosmetic packs +โŒ **NO** Loot boxes +โŒ **NO** Pay-to-win mechanics -**Major Features:** -- Full memory restored! (Emotional climax!) -- Ana's Story complete! -- Capital City unlocked -- Politics & governance -- Preparation for final battle +โœ… **ONLY:** One fair price, complete game, free updates --- -#### **RELEASE 5: FINAL EPISODE - "THE RESCUE"** ๐Ÿ”ฅ -**Date:** Q2 2028 (6 months after Episode 2) -**Price:** $29.99 (Complete Edition) -**or:** FREE UPDATE for ALL previous buyers! ๐ŸŽ -**Duration:** +10-15 hours (total: 55-78 hours) +### ๐Ÿ“Š **CONTENT PROGRESSION:** -**Final Content:** -- โœ… **Story:** ENDGAME - Storm Chernobyl, save Ana, confront Dr. Krniฤ‡ -- โœ… **Chernobyl Reactor Level 7:** Final dungeon (7 floors!) -- โœ… **Final Bosses:** Giant Troll King (3 phases), Dr. Krniฤ‡ (final form) -- โœ… **ALL 109 Creatures:** Complete bestiary! -- โœ… **ALL 24 Bosses:** Complete boss collection! -- โœ… **ALL 388 NPCs:** Every single NPC generated! -- โœ… **Multiple Endings:** 5 different endings based on choices! -- โœ… **New Game+:** Replay with all powers unlocked! -- โœ… **Endgame Content:** Boss Rush, Arena Mode, Speedrun Mode -- โœ… **Achievements:** 100 achievements to unlock - -**COMPLETE GAME:** -- Full story (all 50 memories) -- All 20 biomes -- All 27 towns -- All systems unlocked -- 5 different endings -- 55-78 hours main story -- 100+ hours completionist +| Release | Fazas | NPCs | Biomes | Bosses | Hours | Official Price | +|---------|-------|------|--------|--------|-------|----------------| +| **DEMO** | 0 | ~5 | 1 (Grassland) | 0 | 2-3h | FREE | +| **Early Access** | 1-2 | ~50 | 1 + Town | 0 | 30-50h | **โ‚ฌ10** | +| **Full v1.0** | 1-4 | 200+ | 18 + Town | 21+ | 100h+ | **โ‚ฌ30** | --- -### ๐Ÿ’ฐ **PRICING MODEL** - -| Purchase Timing | Price | What You Get | -|-----------------|-------|--------------| -| **Kickstarter Backer** | $15 (Early Bird) | ALL future updates FREE forever! ๐ŸŽ | -| **Early Access (Alpha 1)** | $9.99 | ALL future updates FREE! ๐ŸŽ | -| **Early Access (Alpha 2)** | $14.99 | ALL future updates FREE! ๐ŸŽ | -| **Episode 1** | $19.99 | Episode 1 + All future updates FREE! ๐ŸŽ | -| **Episode 2** | $24.99 | Episode 2 + Final Episode FREE! ๐ŸŽ | -| **Final Episode (v1.0)** | $29.99 | Complete game | -| **Complete Edition (Lateral)** | $39.99 | Buy any time after v1.0 | - -**Early Supporter Benefit:** Buy EARLY, get EVERYTHING! ๐ŸŽ‰ - ---- - -### ๐Ÿ“Š **CONTENT PROGRESSION** - -| Release | Biomes | NPCs | Creatures | Bosses | Hours | Price | -|---------|--------|------|-----------|--------|-------|-------| -| **Demo** | 1 | 2 | 1 | 0 | 0.25 | FREE | -| **Alpha 1** | 4 | 60 | 35 | 0 | 5-8 | $9.99 | -| **Alpha 2** | 10 | 190 | 76 | 6 | 15-23 | $14.99 | +**Official Decision Date:** January 12, 2026, 00:16 CET +**Status:** โœ… LOCKED - Ne spreminjamo veฤ! +**Philosophy:** Fair games, fair prices, no bullshit | **Episode 1** | 16 | 290 | 118 | 16 | 30-43 | $19.99 | | **Episode 2** | 18 | 380 | 124 | 22 | 45-63 | $24.99 | | **Final** | 20 | 388 | 109 | 24 | 55-78 | $29.99 | diff --git a/scripts/organize_phases.sh b/scripts/organize_phases.sh new file mode 100644 index 000000000..5ba3bdef7 --- /dev/null +++ b/scripts/organize_phases.sh @@ -0,0 +1,42 @@ +#!/bin/bash + +# --- 0_DEMO PACK --- +echo "Organizing DEMO..." +# Crops (Core 5) +cp -r assets/references/crops/tomato assets/PHASE_PACKS/0_DEMO/crops/ +cp -r assets/references/crops/potato assets/PHASE_PACKS/0_DEMO/crops/ +cp -r assets/references/crops/corn assets/PHASE_PACKS/0_DEMO/crops/ +cp -r assets/references/crops/wheat assets/PHASE_PACKS/0_DEMO/crops/ +cp -r assets/references/crops/cannabis assets/PHASE_PACKS/0_DEMO/crops/ +# Animals (Cow only) +cp -r assets/references/creatures/farm_animals/cow assets/PHASE_PACKS/0_DEMO/animals/ +# Tools (Basic Wood) +cp -r assets/references/tool_upgrades/wood assets/PHASE_PACKS/0_DEMO/tools/ + +# --- 1_FAZA_1 PACK (Everything Farming) --- +echo "Organizing FAZA 1..." +# All Crops +cp -r assets/references/crops/* assets/PHASE_PACKS/1_FAZA_1/crops/ +# All Animals +cp -r assets/references/creatures/farm_animals/* assets/PHASE_PACKS/1_FAZA_1/animals/ +# All Tools +cp -r assets/references/tool_upgrades/* assets/PHASE_PACKS/1_FAZA_1/tools/ +# Infrastructure +cp -r assets/references/faza1_infrastructure/* assets/PHASE_PACKS/1_FAZA_1/infrastructure/ + +# --- 2_FAZA_2 PACK (Town Restoration) --- +echo "Organizing FAZA 2..." +# Buildings +cp -r assets/references/faza2_buildings/* assets/PHASE_PACKS/2_FAZA_2/buildings/ +# Infrastructure +cp -r assets/references/faza2_infrastructure/* assets/PHASE_PACKS/2_FAZA_2/infrastructure/ +# NPCs (Faza 2 specific folders) +cp -r assets/references/faza2_npcs/* assets/PHASE_PACKS/2_FAZA_2/npcs/ +# Copy Master References for missing Faza 2 NPCs from general folder if they exist +cp -r assets/references/npcs/innkeeper_janez assets/PHASE_PACKS/2_FAZA_2/npcs/ +cp -r assets/references/npcs/guard_luka assets/PHASE_PACKS/2_FAZA_2/npcs/ +cp -r assets/references/npcs/storeowner_novak assets/PHASE_PACKS/2_FAZA_2/npcs/ +cp -r assets/references/npcs/elder_marta assets/PHASE_PACKS/2_FAZA_2/npcs/ +cp -r assets/references/npcs/ivan_kovac assets/PHASE_PACKS/2_FAZA_2/npcs/ + +echo "Done! Check assets/PHASE_PACKS/" diff --git a/src/config/MasterConfig.js b/src/config/MasterConfig.js index fb33f9f09..b0400522b 100644 --- a/src/config/MasterConfig.js +++ b/src/config/MasterConfig.js @@ -82,6 +82,42 @@ const MasterConfig = { showFPS: false, logAudio: false, logSaves: true + }, + + // Game Start Configurations + startingConfig: { + // Standard Faza 1 Start + default: { + items: [ + { id: 'tool_axe_wood', count: 1 }, + { id: 'tool_pickaxe_wood', count: 1 }, + { id: 'food_bread', count: 5 }, + { id: 'seed_tomato', count: 5 }, + { id: 'seed_potato', count: 5 } + ], + furniture: [ + { id: 'work_bench_tier1', x: 10, y: 10 }, // Upgrades: Tier1->Tier2->Tier3->Tier4 + { id: 'chest_wooden_basic', x: 12, y: 10 } + ], + companions: [] + }, + + // "Prvih 40" / Founders Pack + foundersPack: { + items: [ + { id: 'tool_axe_iron', count: 1 }, // Better tools + { id: 'tool_pickaxe_iron', count: 1 }, + { id: 'food_stew', count: 10 }, // Better food + { id: 'seed_corn', count: 10 }, + { id: 'seed_wheat', count: 10 }, + { id: 'seed_cannabis', count: 5 } // "Ganga" seeds + ], + furniture: [ + { id: 'work_bench_tier2', x: 10, y: 10 }, // Founders start at Tier 2 + { id: 'chest_wooden_reinforced', x: 12, y: 10 } + ], + companions: ['gronk_companion'] // Gronk enabled! + } } };