MAJOR: Strategic Planning - Pricing €10/€30, 10-Faza Model, Complete Faza 3-4

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# 🌍 COMPLETE BIOME BREAKDOWN - FAZA 3 & 4
**All 8 Biomes - Full Asset Lists**
---
## 🌲 BIOME 1: FOREST (Faza 3)
### 🏛️ **BUILDINGS/STRUCTURES (5):**
1. **Abandoned Cabin** - Small wooden house, can restore
2. **Forest Watchtower** - Tall observation post
3. **Hunter's Lodge** - Trading post for furs/meat
4. **Lumber Mill** (ruined) - Can rebuild for wood production
5. **Portal Ruins** - Broken teleporter (repair quest)
### 👥 **NPCs (3):**
1. **Forest Ranger Jana** - Nature expert, teaches herbalism
2. **Old Hunter Gregor** - Sells traps, buys pelts
3. **Hermit Philosopher** - Gives wisdom quests
### 🦌 **WILD ANIMALS (5):**
1. **Deer** - Huntable (meat, pelts)
2. **Fox** - Rare, valuable pelt
3. **Wolf** - Dangerous, pack hunter
4. **Rabbit** - Easy prey
5. **Owl** - Night creature, feathers
### 🌱 **PLANTS/CROPS (5):**
1. **Wild Berries** - Edible, red/blue variants
2. **Mushrooms** (Brown, Red Cap) - Food/alchemy
3. **Medicinal Herbs** - Healing items
4. **Oak Trees** - Hardwood resource
5. **Pine Trees** - Softwood, resin
### ⚔️ **WEAPONS/TOOLS (3):**
1. **Wooden Bow** - Hunter weapon (blueprint)
2. **Hunting Knife** - Skinning tool
3. **Bear Trap** - Animal capture
### 💎 **RESOURCES (5):**
1. **Hardwood** - Building material
2. **Animal Pelts** - Crafting/selling
3. **Venison** - Quality meat
4. **Resin** - Crafting component
5. **Feathers** - Arrow crafting
### 🗡️ **MINI-BOSS:**
**Forest Guardian** (Mutated Bear)
- Drops: Guardian Pelt (legendary), Forest Heart (portal fuel)
### 💭 **MEMORIES FOUND (2):**
- Memory #1: Ana's diary page
- Memory #5: Carved tree "K+A Forever"
---
## 🏜️ BIOME 2: DESERT (Faza 3)
### 🏛️ **BUILDINGS/STRUCTURES (5):**
1. **Ruined Temple** - Ancient Egyptian-style
2. **Oasis Camp** - Water source, trading post
3. **Sandstone Quarry** - Stone mining
4. **Nomad Tent** - Temporary shelter
5. **Portal Ruins** - Sand-covered teleporter
### 👥 **NPCs (3):**
1. **Nomad Trader Amir** - Exotic goods merchant
2. **Archaeologist Dr. Sims** - Artifact collector
3. **Desert Guide Fatima** - Navigation expert
### 🦎 **WILD ANIMALS (5):**
1. **Scorpion** - Poisonous, alchemy ingredient
2. **Sand Lizard** - Fast, hard to catch
3. **Camel** - Tameable mount (later)
4. **Vulture** - Scavenger bird
5. **Desert Hare** - Rare, valuable
### 🌱 **PLANTS/CROPS (5):**
1. **Cactus** (3 types) - Water storage, food
2. **Aloe Vera** - Medicine
3. **Date Palm** - Fruit tree
4. **Desert Flower** - Rare, alchemy
5. **Tumbleweeds** - Fiber resource
### ⚔️ **WEAPONS/TOOLS (3):**
1. **Scimitar** - Curved sword (blueprint)
2. **Sand Shovel** - Excavation tool
3. **Sun Shield** - Heat protection
### 💎 **RESOURCES (5):**
1. **Sandstone** - Building blocks
2. **Gold Ore** (rare veins) - Valuable
3. **Obsidian Shards** - Weapon crafting
4. **Cactus Water** - Hydration
5. **Ancient Artifacts** - Selling/museum
### 🗡️ **MINI-BOSS:**
**Sand Worm** (Giant Desert Worm)
- Drops: Worm Chitin (armor), Desert Crystal (portal fuel)
### 💭 **MEMORIES FOUND (2):**
- Memory #2: Ana's water bottle
- Memory #6: Family desert vacation photo
---
## 🐸 BIOME 3: SWAMP (Faza 3)
### 🏛️ **BUILDINGS/STRUCTURES (5):**
1. **Witch Hut** (ruined) - Alchemy lab
2. **Stilted House** - Elevated shelter
3. **Old Dock** - Fishing/boat access
4. **Alchemist Tower** - Potion crafting
5. **Portal Ruins** - Overgrown with vines
### 👥 **NPCs (3):**
1. **Alchemist Vesna** - Potion master
2. **Fisherman Old Joze** - Sells fish, lore
3. **Bog Witch Mara** - Dark magic quests
### 🐊 **WILD ANIMALS (5):**
1. **Alligator** - Dangerous predator
2. **Frog** (Giant) - Mutated, alchemy
3. **Swamp Rat** - Disease carrier
4. **Firefly Swarm** - Light source
5. **Water Snake** - Venom extraction
### 🌱 **PLANTS/CROPS (5):**
1. **Lily Pads** - Waterwalking material
2. **Poison Ivy** - Toxic, alchemy
3. **Swamp Moss** - Medicine
4. **Black Lotus** (rare!) - Powerful potion ingredient
5. **Mangrove Wood** - Water-resistant
### ⚔️ **WEAPONS/TOOLS (3):**
1. **Poison Dagger** - Venom coating (blueprint)
2. **Fishing Net** - Catch swamp creatures
3. **Wading Boots** - Movement speed
### 💎 **RESOURCES (5):**
1. **Toxic Slime** - Alchemy base
2. **Alligator Hide** - Tough armor
3. **Rare Herbs** - High-value medicine
4. **Murky Water** (purified) - Potions
5. **Bog Iron** - Unique metal
### 🗡️ **MINI-BOSS:**
**Swamp Troll** (Giant Mutated Troll)
- Drops: Troll Blood (alchemy), Swamp Essence (portal fuel)
### 💭 **MEMORIES FOUND (2):**
- Memory #3: Ana's research notes
- Memory #7: Ana's lost boot
---
## 🌙 BIOME 4: WITCH FOREST (Faza 3) **MAGICAL!**
### 🏛️ **BUILDINGS/STRUCTURES (5):**
1. **Enchanted Grove** - Magical ritual site
2. **Dark Tower** - Mysterious wizard tower
3. **Fairy Ring** - Teleportation circle
4. **Cursed Shrine** - Quest location
5. **Portal Network Hub** - Multiple portals!
### 👥 **NPCs (3):**
1. **Witch Morgana** - Magic teacher
2. **Lost Elf Scout** - Portal victim
3. **Dark Druid** - Corrupted nature priest
### 🦇 **WILD ANIMALS (5):**
1. **Dire Wolf** (magical) - Tameable guardian
2. **Giant Spider** - Web traps
3. **Raven Familiar** - Magic companion
4. **Will-o'-Wisp** - Light creature
5. **Shadow Cat** - Stealth predator
### 🌱 **PLANTS/CROPS (5):**
1. **Glowing Mushrooms** (blue) - Light source
2. **Moonflower** - Night bloom, magic
3. **Dark Berries** - Cursed food
4. **Witchwood Tree** - Magical crafting
5. **Mandrake Root** - Rare alchemy
### ⚔️ **WEAPONS/TOOLS (3):**
1. **Enchanted Staff** - Magic weapon (blueprint!)
2. **Rune Blade** - Glowing sword
3. **Magic Lantern** - Reveals hidden paths
### 💎 **RESOURCES (5):**
1. **Moonstone** - Magic crafting
2. **Ectoplasm** - Ghost essence
3. **Spell Components** - Magic system
4. **Cursed Wood** - Dark crafting
5. **Fairy Dust** - Enchantment powder
### 🗡️ **MINI-BOSS:**
**Corrupted Dryad** (Tree Spirit)
- Drops: Dryad Heart (magic), Forest Soul (portal fuel)
### 💭 **MEMORIES FOUND (2):**
- Memory #8: Ana's compass (father's gift)
- Memory #9: Ana's necklace (twin bond)
---
## ❄️ BIOME 5: SNOW/ARCTIC (Faza 4)
### 🏛️ **BUILDINGS/STRUCTURES (5):**
1. **Ice Cabin** - Frozen shelter
2. **Research Station** (abandoned) - Scientist camp
3. **Ice Cave Entrance** - Dungeon portal
4. **Frozen Lighthouse** - Navigation point
5. **Railway Station** (buried in snow)
### 👥 **NPCs (3):**
1. **Arctic Explorer Ivan** - Survival expert
2. **Inuit Trader Nuka** - Fur/fish merchant
3. **Climate Scientist Dr. Frost** - Weather lore
### 🐻‍❄️ **WILD ANIMALS (5):**
1. **Polar Bear** - Apex predator
2. **Penguin** - Cute, fish resource
3. **Arctic Fox** - White pelt (valuable!)
4. **Seal** - Blubber/meat
5. **Snowy Owl** - Majestic hunter
### 🌱 **PLANTS/CROPS (5):**
1. **Ice Flower** - Cold-resistant
2. **Frozen Berries** - Preserved food
3. **Arctic Moss** - Medicine
4. **Evergreen Trees** - Wood source
5. **Ice Crystals** - Crafting material
### ⚔️ **WEAPONS/TOOLS (3):**
1. **Ice Pickaxe** - Mining tool
2. **Harpoon** - Fishing/hunting
3. **Fur Coat** - Cold protection
### 💎 **RESOURCES (5):**
1. **Ice Crystals** - Magic/crafting
2. **Polar Bear Pelt** - Best armor
3. **Blubber** - Fuel, food
4. **Fresh Water Ice** - Pure water
5. **Titanium Ore** (ice caves) - Best metal
### 🗡️ **MINI-BOSS:**
**Ice Drake** (Frost Dragon)
- Drops: Drake Scale (armor), Frozen Heart (portal fuel)
### 💭 **MEMORIES FOUND (2):**
- Memory #11: Ana's snow globe
- Memory #15: Ana's ice pick
---
## ⛏️ BIOME 6: DEEP CAVES (Faza 4)
### 🏛️ **BUILDINGS/STRUCTURES (5):**
1. **Old Mineshaft** - Abandoned mine
2. **Miner's Camp** - Rest area
3. **Underground Railway** - Mine cart tracks
4. **Crystal Cavern** - Glowing chamber
5. **Smelter Ruins** - Can rebuild
### 👥 **NPCs (3):**
1. **Master Miner Tomas** - Mining expert
2. **Gemologist Sarah** - Gem appraiser
3. **Cave Hermit** - Secret knowledge
### 🦇 **WILD ANIMALS (5):**
1. **Giant Bat** - Cave dweller
2. **Cave Spider** - Web traps
3. **Mole** - Digging creature
4. **Blind Salamander** - Rare
5. **Glow Worm** - Natural light
### 🌱 **PLANTS/CROPS (5):**
1. **Glowing Mushrooms** (green) - Light + food
2. **Underground Moss** - Medicine
3. **Crystal Flowers** - Rare alchemy
4. **Cave Lichen** - Dye source
5. **Root Vegetables** (wild) - Food
### ⚔️ **WEAPONS/TOOLS (4):**
1. **Mining Pickaxe** (Titanium) - Best tool!
2. **Mining Helmet** (lamp) - Lighting
3. **Dynamite** - Explosive mining
4. **Gem Chisel** - Precision tool
### 💎 **RESOURCES (10 ORES!):**
1. **Copper Ore** - Basic metal
2. **Tin Ore** - Bronze crafting
3. **Iron Ore** - Common metal
4. **Silver Ore** - Valuable
5. **Gold Ore** - Very valuable
6. **Titanium Ore** - Strongest
7. **Crystal Ore** - Portal fuel
8. **Gem Ore** (Diamond, Ruby, Emerald)
9. **Radioactive Ore** - Advanced tech
10. **Obsidian** - Weapon material
### 🗡️ **MINI-BOSS:**
**Cave Leviathan** (Giant Worm)
- Drops: Leviathan Hide (armor), Core Crystal (portal fuel)
### 💭 **MEMORIES FOUND (2):**
- Memory #13: Ana's mining helmet
- Memory #17: Ana's geologist notebook
---
## 🌋 BIOME 7: VOLCANIC (Faza 4)
### 🏛️ **BUILDINGS/STRUCTURES (5):**
1. **Lava Forge** - Legendary crafting
2. **Fire Temple** - Religious site
3. **Obsidian Tower** - Black glass structure
4. **Geothermal Plant** - Energy source
5. **Railway Station** (heat-damaged)
### 👥 **NPCs (3):**
1. **Forge Master Vulkan** - Legendary smith
2. **Fire Cultist** - Lava worshipper
3. **Volcanologist Dr. Magma** - Scientist
### 🦎 **WILD ANIMALS (5):**
1. **Fire Salamander** - Immune to heat
2. **Lava Lizard** - Camouflaged
3. **Ash Hawk** - Flying predator
4. **Magma Crab** - Armored creature
5. **Phoenix** (rare!) - Rebirth mechanic
### 🌱 **PLANTS/CROPS (5):**
1. **Fire Flower** - Heat-loving
2. **Ash Moss** - Grows on lava rock
3. **Sulfur Plant** - Alchemy
4. **Obsidian Cactus** - Sharp defense
5. **Lava Lichen** - Rare ingredient
### ⚔️ **WEAPONS/TOOLS (4):**
1. **Obsidian Sword** - Sharp, fragile
2. **Lava Pickaxe** - Heat-resistant
3. **Fire Shield** - Lava protection
4. **Volcanic Hammer** - Legendary weapon!
### 💎 **RESOURCES (5):**
1. **Obsidian** - Black glass, sharp
2. **Fire Crystals** - Magic crafting
3. **Sulfur** - Explosive material
4. **Lava Stone** - Building material
5. **Phoenix Feather** (rare!) - Resurrection
### 🗡️ **MINI-BOSS:**
**Magma Golem** (Living Lava)
- Drops: Golem Core (fusion reactor), Magma Essence (portal fuel)
### 💭 **MEMORIES FOUND (2):**
- Memory #14: Ana's heat-resistant gloves
- Memory #18: Ana's fire-proof coat
---
## 🦖 BIOME 8: DINO VALLEY (Faza 4) **MAGICAL!**
### 🏛️ **BUILDINGS/STRUCTURES (5):**
1. **Paleontology Camp** - Research station
2. **Dino Stables** - Taming pens
3. **Tar Pit Excavation** - Fossil site
4. **Ancient Portal Array** - Multiple portals!
5. **Railway Station** (T-Rex damaged!)
### 👥 **NPCs (3):**
1. **Paleontologist Dr. Grant** - Dino expert
2. **Dino Trainer Rex** - Taming master
3. **Time Traveler** (mysterious) - Portal lore
### 🦖 **DINOSAURS (5 - TAMEABLE!):**
1. **T-Rex** - Apex predator, mount!
2. **Velociraptor** - Fast, pack hunter
3. **Triceratops** - Tank, farming dino
4. **Pterodactyl** - Flying mount!
5. **Brachiosaurus** - Gentle giant, transport
### 🌱 **PLANTS/CROPS (5):**
1. **Prehistoric Ferns** - Ancient plants
2. **Giant Mushrooms** - Huge food source
3. **Cycad Trees** - Wood + seeds
4. **Amber Tree** - Resin/fossils
5. **Venus Flytrap** (giant!) - Carnivorous
### ⚔️ **WEAPONS/TOOLS (4):**
1. **Bone Club** - Primitive weapon
2. **Dino Saddle** - Riding gear (blueprint!)
3. **Net Launcher** - Capture tool
4. **Amber Staff** - Magic weapon
### 💎 **RESOURCES (5):**
1. **Dinosaur Bones** - Crafting/museum
2. **Amber** - Fossils, magic
3. **Rare Eggs** - Hatching pets!
4. **Dino Hide** - Tough leather
5. **Tar** - Adhesive, fuel
### 🗡️ **MINI-BOSS:**
**Alpha T-Rex** (Giant Tyrannosaurus)
- Drops: Alpha Tooth (legendary weapon), Time Crystal (portal fuel)
### 💭 **MEMORIES FOUND (3):**
- Memory #19: Railway ticket (childhood trip)
- Memory #20: **Ana's voice recording!** (BIG ONE!)
- Hidden Memory: Broken longboard wheel
---
## 📊 COMPLETE TOTALS:
| Category | Total Count |
|----------|-------------|
| **Buildings/Structures** | 40 (5 per biome) |
| **NPCs** | 24 (3 per biome) |
| **Wild Animals** | 40 (5 per biome) |
| **Dinosaurs** | 5 (Dino Valley only) |
| **Plants/Crops** | 40 (5 per biome) |
| **Weapons/Tools** | 27 total |
| **Unique Resources** | 45+ types |
| **Mini-Bosses** | 8 (1 per biome) |
| **Memories** | 20 (Ana's story) |
| **Portal Fuel Crystals** | 8 (boss drops) |
---
**Status:** ✅ COMPLETE BIOME BREAKDOWN
**Ready for:** Asset generation & implementation
**Philosophy:** Each biome feels unique & rewarding! 🎮

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# 🗺️ FAZA 3 & 4 - DETAILED EXPANSION PLAN
**Created:** January 12, 2026, 00:27 CET
**Focus:** World exploration, systems expansion, memory recovery
**Duration:** ~20 hours gameplay (10h per Faza)
---
## 🌍 FAZA 3 - FIRST EXPLORATION (€14 for new buyers, FREE for EA)
**Tagline:** *"The world is bigger than you thought..."*
### 📦 CORE CONTENT:
#### **🏞️ BIOMES (3 Normal + 1 Magical):**
**NORMAL BIOMES (3):**
1. **Forest** (Endless Forest variant)
- Dense woods, tall trees
- **Mini-Boss:** Forest Guardian (mutated bear)
- Resources: Hardwood, mushrooms, herbs
2. **Desert** (Egyptian Desert lite)
- Sand dunes, ancient ruins
- **Mini-Boss:** Sand Worm
- Resources: Cacti, rare minerals
3. **Swamp**
- Murky water, twisted trees
- **Mini-Boss:** Swamp Troll
- Resources: Rare plants, alchemical ingredients
**MAGICAL BIOME (1) - SURPRISE!:**
4. **Witch Forest** 🌙✨
- Enchanted dark woods
- Glowing mushrooms, magical fog
- **Mini-Boss:** Corrupted Dryad
- Resources: Magical herbs, spell components
- **First magical biome!** (Hint at more)
- Mysterious portals (inactive, for later)
**Why Witch Forest?**
- Dark fantasy vibe fits early game
- Not TOO crazy (still grounded)
- Sets up magical system
- Players excited for more!
---
#### **🌀 PORTAL SYSTEM (NEW!):**
**Broken Portals Discovery:**
- Each biome has 1 broken portal (4 total)
- Portals are **inactive** (broken, needs repair)
- Quest: Find blueprints to fix portals
- **First Portal Unlock:** After repairing 1st portal
- Can teleport back to Farm/Town
- Portal becomes **blue teleportation point**
**Mechanics:**
- Find **Portal Blueprints** (scattered in biomes)
- Collect **Portal Crystals** (boss drops)
- Repair portal = Unlock fast travel
- **Later:** Portals connect to Railway stations (Faza 4!)
---
#### **🚂 RAILWAY PREP (Foundation):**
**NOT fully unlocked yet, but:**
- Discover **1 abandoned train station** (in Mountain biome)
- Station is ruined, unusable
- **Quest hint:** "The railways once connected this world..."
- **Blueprint drop:** Railway Station Restoration (for Faza 4)
---
#### **💭 MEMORY SYSTEM (Ana's Memories):**
**+10 Memories unlocked (Total: 10/50)**
**Found in biomes:**
1. **Memory #1 (Forest):** Ana's diary page - "I miss the trees..."
2. **Memory #2 (Desert):** Ana's water bottle - Last family trip
3. **Memory #3 (Swamp):** Ana's research notes - Plant samples
4. **Memory #4 (Mountain):** Ana's climbing rope - Adventure together
5. **Memory #5 (Forest):** Kai+Ana carved tree - "K+A Forever"
6. **Memory #6 (Desert):** Family photo - Desert vacation
7. **Memory #7 (Swamp):** Ana's boot - Lost during escape
8. **Memory #8 (Mountain):** Ana's compass - Father's gift
9. **Memory #9 (Boss drop):** Ana's necklace - Twin bond symbol
10. **Memory #10 (Hidden):** Kai's first longboard wheel - Broken
**Memory Effects:**
- Each memory = **Flashback cutscene**
- Twin Bond strengthens (+2% range per memory)
- Kai remembers more about Ana
---
#### **🦌 WILD ANIMALS (NEW!):**
**Non-hostile creatures (10 species):**
- Deer, Fox, Wolf, Rabbit, Squirrel
- Owl, Hawk, Boar, Lynx, Badger
**Huntable for:**
- Meat (food)
- Pelts (crafting materials)
- Bones (tools)
**Taming potential** (hint for later Fazas)
---
#### **🌱 NEW PLANTS (20 varieties):**
**Biome-specific plants:**
- Forest: Wild berries, mushrooms (5 types)
- Desert: Cacti, aloe vera (5 types)
- Swamp: Lily pads, poisonous herbs (5 types)
- Mountain: Alpine flowers, medicinal plants (5 types)
**Uses:**
- Cooking recipes
- Alchemy (potions)
- Crafting dyes
- Medicine
---
#### **👕 CLOTHING SYSTEM (NEW!):**
**Unlockable cosmetics (15 items):**
**Headwear (5):**
- Bandana (Desert reward)
- Forest Hat
- Mountain Beanie
- Swamp Hood
- Explorer Goggles
**Tops (5):**
- Leather Jacket (Mini-boss drop)
- Explorer Vest
- Warm Coat (Mountain)
- Camouflage Shirt (Forest)
- Scientist Coat (Ana's memory)
**Accessories (5):**
- Backpack Upgrade (bigger inventory)
- Belt Pouches
- Climbing Gloves
- Snow Boots
- Desert Scarf
**System:**
- Purely cosmetic (no stats)
- Mix & match
- Unlocked via quests, boss drops, memory finds
---
#### **🛹 LONGBOARD QUEST (EMOTIONAL!):**
**"Father's Legacy" Questline:**
1. **Discovery:** Find broken longboard in Forest ruins
- Flashback: Kai riding with father
- "This was... mine? Or... someone else's?"
2. **Repair Quest:**
- Find wood (Forest)
- Find truck parts (Desert scrap)
- Find wheel (Mountain)
- Find paint (Swamp alchemist)
3. **Completion:**
- Longboard restored!
- **Unlocks:** Longboard mount (faster movement!)
- Speed: 2x walk speed
- Can do tricks (cosmetic)
4. **Emotional Payoff:**
- Flashback memory: Father teaching Kai to ride
- "I remember now... Papa loved this board..."
---
#### **📜 BLUEPRINT SYSTEM (NEW!):**
**Collectible blueprints (10):**
1. Portal Repair Blueprint
2. Railway Station Blueprint
3. Advanced Workbench (Tier 3)
4. Irrigation System V2
5. Greenhouse Expansion
6. Animal Pen (Large)
7. Smelter
8. Alchemy Table
9. Longboard Repair Kit
10. Teleportation Crystal Forge
**Found in:**
- Biome exploration (hidden chests)
- Mini-boss drops
- NPC quest rewards
---
#### **🧟 ZOMBIE SCOUT SYSTEM (NEW!):**
**Send zombies to explore!**
**Mechanic:**
- Unlock after 1st portal repair
- Send 1 zombie scout to unexplored biome
- Scout returns after 10 min (real-time or 1 in-game day)
- Brings back: Resources, map reveal, danger report
**Scout Levels (5 stages):**
1. **Basic Scout:** Returns with 1-3 resources
2. **Trained Scout:** Reveals map area
3. **Expert Scout:** Finds rare items
4. **Master Scout:** Warns of mini-bosses
5. **Elite Scout (Zombie Skavt Lv5):** Brings blueprints!
**Evolves into Zombi Skavt system** (Faza 4+)
---
### 🎯 FAZA 3 GOALS:
**Exploration:**
- ✅ Discover 4 new biomes
- ✅ Defeat 4 mini-bosses
- ✅ Repair 4 portals
- ✅ Find 10 Ana memories (10/50 total)
**Systems:**
- ✅ Portal fast travel unlocked
- ✅ Zombie scouts enabled
- ✅ Blueprint collection started
- ✅ Clothing customization
- ✅ Longboard mount acquired
**Preparation for Faza 4:**
- ⏳ Railway foundation discovered
- ⏳ Hint at more biomes
- ⏳ Twin Bond at 20% strength
---
## 🌌 FAZA 4 - EXOTIC LANDS (€16 for new buyers, FREE for EA)
**Tagline:** *"Further than any survivor has gone..."*
### 📦 CORE CONTENT:
#### **🏞️ BIOMES (3 Normal + 1 Magical):**
**NORMAL BIOMES (3):**
1. **Snow/Arctic**
- Frozen wasteland, ice caves
- **Mini-Boss:** Ice Drake
- Resources: Ice crystals, frozen wood
2. **Deep Caves** ⛏️ (MINING BIOME!)
- Underground caverns, mineshafts
- **Mini-Boss:** Cave Leviathan
- Resources: Ores, gems, crystals
- **NEW SYSTEM:** Mining & Smelting!
3. **Volcanic**
- Lava flows, ash storms
- **Mini-Boss:** Magma Golem
- Resources: Obsidian, fire crystals
**MAGICAL BIOME (1) - THE BIG ONE!:**
4. **Dino Valley** 🦖✨
- **DINOSAURS!** (T-Rex, Raptors, Pterodactyls)
- Prehistoric jungle, tar pits
- **Mini-Boss:** Alpha T-Rex
- Resources: Dinosaur bones, amber, rare eggs
- **TAMEABLE DINOS!** (Faza 4 unlock!)
- Portal mystery deepens (more anomalies)
**Why Dino Valley?**
- HUGE hype factor (everyone loves dinosaurs!)
- Taming system introduction
- Clearly magical (impossible post-apocalypse only)
- Sets up full magical biome expansion (Faza 5+)
---
#### **⛏️ MINING SYSTEM (NEW!):**
**Deep Caves Biome introduces mining!**
**Ores (10 types):**
1. **Copper Ore** - Basic metal
2. **Tin Ore** - Bronze crafting
3. **Iron Ore** - Already exists, but more abundant
4. **Silver Ore** - Jewelry, advanced tech
5. **Gold Ore** - Valuable, high-tier crafting
6. **Titanium Ore** - Strongest armor/tools
7. **Crystal Ore** - Portal fuel
8. **Gem Ore** - Diamonds, rubies, emeralds
9. **Radioactive Ore** - Advanced tech (hint at Chernobyl later!)
10. **Obsidian** - Volcanic mining
**Mining Mechanics:**
- **Pickaxe required** (Wood → Stone → Iron → Titanium)
- Ore veins spawn in caves
- Each hit = chance to get ore + XP
- Mining skill levels up (faster mining)
- **Mineshaft building:** Can build your own mine on farm!
**Smelting:**
- Build **Smelter** (blueprint from Cave boss)
- Smelt ore → Refined metal bars
- Bars used for advanced crafting
**Special Cave Features:**
- **Underground Railway** - Discover old mine carts
- **Gem veins** - Rare, glowing walls
- **Cave crystals** - Light sources
- **Mineshaft ruins** - Lore about pre-apocalypse miners
---
#### **🚂 RAILWAY SYSTEM (FULLY UNLOCKED!):**
**Train Stations (4 new + 1 from Faza 3 = 5 total):**
- Each biome has 1 station (ruined)
- **Quest:** Restore all 5 stations
- **Reward:** Railway fast travel network!
**Railway Mechanics:**
- Build tracks between stations
- Requires: Steel, wood, blueprints
- **Train appears** when network complete
- Fast travel via train (alternative to portals)
- Train = Mobile storage chest (bring items!)
**Railway vs Portals:**
- **Portals:** Instant, but scattered
- **Railway:** Takes time, but scenic + storage
---
#### **💭 MEMORY SYSTEM (+10 More):**
**Memories 11-20 (Total: 20/50)**
**Emotional progression:**
11. Arctic memory - Ana's snow globe
12. Jungle memory - Ana's plant journal
13. **Cave memory** - Ana's mining helmet (she explored caves!)
14. Volcanic memory - Ana's heat-resistant gloves
15. Arctic boss drop - Ana's ice pick
16. Jungle hidden - Photo of family at waterfall
17. **Cave ruins** - Ana's geologist notebook
18. Volcanic shrine - Ana's fire-proof coat
19. Railway station - Ana's train ticket (childhood trip)
20. **BIG ONE:** Ana's voice recording - "Kai... if you find this..."
**Memory #20 Effect:**
- **FIRST TIME Ana's voice is heard!**
- Emotional cutscene
- "Wait... that voice... I know that voice!"
- Twin Bond jumps to 40% strength
- Can now **sense Ana's general direction** (East → Chernobyl!)
---
#### **🦌 MORE WILD ANIMALS (+10):**
**Exotic creatures:**
- Arctic: Polar bear, Penguin, Seal, Arctic fox, Snowy owl
- Jungle: Monkey, Parrot, Jaguar, Anaconda, Toucan
- **Caves:** Bats, Cave spiders, Moles, Blind salamanders, Glow worms
- Volcanic: Salamander, Fire lizard
**Taming unlocked!**
- Can now tame certain animals
- Companions (like Susi)
- Max: 3 animal companions
---
#### **🌱 MORE PLANTS (+20):**
**Exotic biome plants:**
- Arctic: Ice flowers, frozen berries (5)
- Jungle: Tropical fruits, medicinal vines (5)
- **Caves:** Glowing mushrooms, underground moss, crystal flowers (5)
- Volcanic: Fire flowers, ash herbs (5)
**New recipes:**
- Advanced potions
- Rare dyes
- Special foods
---
#### **👕 MORE CLOTHING (+15):**
**Biome-appropriate gear:**
**Arctic Gear:**
- Fur Coat
- Snow Goggles
- Insulated Boots
**Jungle Gear:**
- Machete Belt
- Jungle Hat
- Liana Rope
**Miner Gear:** ⛏️
- Mining Helmet (with lamp!)
- Leather work gloves
- Reinforced boots
**Volcanic Gear:**
- Heat-resistant Armor
- Ash Mask
- Lava Walker Boots
**Ana's Outfits (unlocked via memories!):**
- Ana's Lab Coat
- Ana's Scientist Glasses
- Ana's Backpack (bigger inventory)
---
#### **📜 MORE BLUEPRINTS (+12):**
21. Railway Track
22. Train Station
23. Animal Taming Post
24. Advanced Smelter
25. Potion Brewery
26. Dye Workshop
27. Clothing Workshop
28. Storage Warehouse
29. Teleporter Hub (multi-portal)
30. Longboard Upgrade (stunts!)
31. **Mining Shaft** (build own mine!)
32. **Ore Refinery** (auto-smelting!)
---
#### **🧟 ZOMBI SKAVT EVOLUTION:**
**Zombie Scouts → Zombi Skavt (5 Levels):**
**Evolution system:**
- Scout gains XP from missions
- Levels up (1-5)
- Each level = new appearance + abilities
**Zombi Skavt Levels (From Game Bible):**
1. **Lv1 Ragged:** Basic scout, torn clothes
2. **Lv2 Wanderer:** Backpack, better clothes
3. **Lv3 Seeker:** Lantern, bandana
4. **Lv4 Explorer:** Full gear, friendly look
5. **Lv5 Master Scout:** Red eyes (friendly!), elite gear
**Lv5 Abilities:**
- Automatic resource gathering
- Finds rare loot
- Warns of danger zones
- Can escort NPCs between towns
---
### 🎯 FAZA 4 GOALS:
**Exploration:**
- ✅ Discover 4 exotic biomes
- ✅ Defeat 4 more mini-bosses (8 total)
- ✅ Restore 5 railway stations
- ✅ Find 10 more memories (20/50 total)
**Systems:**
- ✅ Railway network operational
- ✅ Animal taming unlocked
- ✅ Zombi Skavt Lv5 achievable
- ✅ Ana's voice discovered!
- ✅ Twin Bond at 40%
**Preparation for Faza 5:**
- ⏳ First hint at magical biomes (portal anomalies)
- ⏳ Ana's location known (direction)
- ⏳ Player ready for harder challenges
---
## 📊 FAZA 3+4 COMBINED STATS:
| Feature | Count |
|---------|-------|
| **Biomes** | 8 total (6 Normal + 2 Magical) |
| **Mini-Bosses** | 8 total |
| **Portals** | 8 (fast travel points) |
| **Railway Stations** | 5 (Faza 4) |
| **Memories** | 20/50 |
| **Wild Animals** | 20 species |
| **Dinosaurs** | 5 species (Faza 4!) |
| **Plants** | 40 new |
| **Clothing Items** | 30 |
| **Blueprints** | 32 |
| **Zombi Skavt Levels** | 5 stages |
| **Zombie Dealer Levels** | 5 stages |
| **Playtime** | ~20 hours (10h each) |
---
## 🎮 GAMEPLAY FLOW:
**Faza 3 Experience:**
1. Portal discovered → Explore biome
2. Fight mini-boss → Get blueprint
3. Repair portal → Unlock fast travel
4. Find memory → Flashback cutscene
5. Send zombie scout → Get resources
6. Find longboard → Emotional quest
7. Repeat for all 4 biomes
**Faza 4 Experience:**
1. Exotic biome discovered
2. Railway station found
3. Restore station + build tracks
4. Fight mini-boss → Rare loot
5. Find Ana's voice recording → EMOTIONAL!
6. Tame first animal companion
7. Zombi Skavt reaches Lv5
8. Twin Bond now points toward Chernobyl
---
## ✅ WHY THIS WORKS:
**For You (Dev):**
- ✅ Clear systems to implement
- ✅ Reusable mechanics (portals, railway)
- ✅ Asset reuse (biomes, creatures)
- ✅ Emotional story beats (longboard, Ana's voice)
**For Players:**
- ✅ Exploration feels rewarding
- ✅ Multiple systems to engage with
- ✅ Story progression (memories)
- ✅ Customization (clothing)
- ✅ Preparation for endgame (railway, scouts)
---
**Status:** ✅ PLAN READY
**Next:** Implement Faza 3, then Faza 4!
**Philosophy:** Each Faza adds layers, not just "more content"

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# 🎮 FINAL RELEASE STRUCTURE - 10 FAZAS
**Decision Date:** January 12, 2026
**Model:** Early Access with incremental content updates
**Pricing:** € increases per Faza, but Early Access buyers get ALL
---
## 💰 PRICING MODEL (10 Faza Structure):
| Faza | Price (New Buyers) | Content Focus | Hours Added |
|------|-------------------|---------------|-------------|
| **DEMO** | **FREE** | Farm tutorial | 2-3h |
| **Faza 1** | **€10** | Basic Farm (EA Launch) | +10h |
| **Faza 2** | **€12** | Town Restoration | +8h |
| **Faza 3** | **€14** | First Biomes (4 basic) | +10h |
| **Faza 4** | **€16** | More Biomes (4 exotic) | +10h |
| **Faza 5** | **€18** | Magical Biomes 1 | +10h |
| **Faza 6** | **€20** | Magical Biomes 2 | +10h |
| **Faza 7** | **€22** | Boss Rush & Combat | +12h |
| **Faza 8** | **€24** | Ana's Story | +15h |
| **Faza 9** | **€26** | Endgame Systems | +10h |
| **Faza 10 (v1.0)** | **€30** | Story Finale | +15h |
**Total:** ~112 hours of content
---
## 🎯 EARLY ACCESS BENEFIT:
**Buy Early Access (Faza 1) for €10:**
- Get Faza 1 immediately
- Get Faza 2-10 FREE as updates!
- **Total savings:** €20 (€10 vs €30 final)
**Buy Later (Faza 5):**
- Pay €18 for Faza 1-5
- Get Faza 6-10 FREE as updates
- **Total savings:** €12 (€18 vs €30)
**Buy at v1.0:**
- Pay €30 for complete game
- **No savings** (full price)
---
## 📋 DETAILED FAZA BREAKDOWN:
### **FAZA 1 - FARM FOUNDATIONS** (€10 - Early Access Launch)
**Content:**
- 20 basic crops
- 10 farm animals (basic cycle)
- Kai's farm (small plot)
- Wooden tools only
- Zombie control tutorial
- Gronk companion
- 10 hours gameplay
**Goal:** Prove farming loop, get funding
---
### **FAZA 2 - TOWN RESTORATION** (€12 or FREE for EA buyers)
**Content:**
- 8 town NPCs
- 9 buildings (5 stages each)
- Town infrastructure
- Co-op multiplayer
- Advanced farming (80 crops)
- Stone/Iron tools
- +8 hours gameplay
**Goal:** Community building, social features
---
### **FAZA 3 - FIRST EXPLORATION** (€14 or FREE for EA buyers)
**Content:**
- 4 Basic Biomes (Forest, Desert, Swamp, Mountain)
- 40 biome NPCs
- Wild animals
- Resource gathering
- Basic combat expansion
- +10 hours gameplay
**Goal:** World exploration begins
---
### **FAZA 4 - EXOTIC LANDS** (€16 or FREE for EA buyers)
**Content:**
- 4 Exotic Biomes (Snow, Tropical, Wasteland, Volcanic)
- 40 more NPCs
- Unique resources per biome
- Environmental hazards
- +10 hours gameplay
**Goal:** Variety, challenge
---
### **FAZA 5 - MYTHICAL DISCOVERY** (€18 or FREE for EA buyers)
**Content:**
- 5 Magical Biomes (Dino Valley, Mythical Highlands, Loch Ness, Witch Forest, Catacombs)
- Dinosaurs & mythical creatures
- First mini-bosses (6)
- +10 hours gameplay
**Goal:** Fantasy elements, excitement
---
### **FAZA 6 - ANCIENT MYSTERIES** (€20 or FREE for EA buyers)
**Content:**
- 5 More Magical Biomes (Egyptian Desert, Amazon, Mexican Cenotes, Atlantis, Chernobyl)
- Unique creatures per biome
- Puzzle dungeons
- +10 hours gameplay
**Goal:** Exploration depth
---
### **FAZA 7 - BOSS RUSH** (€22 or FREE for EA buyers)
**Content:**
- 21+ Boss encounters
- Boss arenas
- Epic loot system
- Combat refinement
- Challenge modes
- +12 hours gameplay
**Goal:** Combat mastery
---
### **FAZA 8 - ANA'S STORY** (€24 or FREE for EA buyers)
**Content:**
- Ana playable campaign (15 hours!)
- Ana's perspective on events
- Prison survival gameplay
- Dual protagonist system
- +15 hours gameplay
**Goal:** Story depth, emotional payoff
---
### **FAZA 9 - ENDGAME SYSTEMS** (€26 or FREE for EA buyers)
**Content:**
- Advanced automation
- Endgame crafting
- Legendary items
- New Game+ preparation
- Multiple ending setup
- +10 hours gameplay
**Goal:** Mastery systems
---
### **FAZA 10 - THE FINALE** (€30 or FREE for EA buyers)
**Content:**
- Chernobyl final dungeon
- Ana rescue mission
- Story conclusion
- 5 different endings
- New Game+
- Post-game content
- +15 hours gameplay
**Goal:** Completion, satisfaction
---
## 🎯 WHY 10 FAZAS WORKS:
### **For You (Solo ADHD Dev):**
**Smaller goals** - Each Faza is 1-2 months work
**Achievable milestones** - Finish one, celebrate, next
**Less overwhelming** - Not "entire game", just "next Faza"
**Flexibility** - Can adjust scope per Faza
**Motivation** - Frequent releases = dopamine hits
### **For Players:**
**Regular content** - New Faza every 1-2 months
**Feels generous** - "10 content drops!" sounds huge
**Clear progress** - Can see roadmap advancement
**Fair pricing** - €10 (EA) vs €30 (final) is clear value
### **For Marketing:**
**10 release events** - 10 opportunities for press/streamers
**Community building** - Players excited for each Faza
**Word of mouth** - "New Faza just dropped!"
**Steam algorithm** - Each update boosts visibility
---
## 📅 REALISTIC TIMELINE:
**Faza 1 (EA Launch):** When ready (Q2-Q3 2026)
**Faza 2-10:** Every 1-2 months after
**Example:**
- Faza 1: June 2026
- Faza 2: August 2026
- Faza 3: October 2026
- Faza 4: December 2026
- Faza 5: February 2027
- ...
- Faza 10: January 2028
**~18 months total development** (realistic for solo dev!)
---
## ✅ FINAL DECISION:
**10-FAZA MODEL APPROVED!**
- Early Access: €10 (Faza 1)
- Full Game v1.0: €30 (All 10 Fazas)
- Early Access buyers: GET ALL 9 UPDATES FREE!
**Philosophy:** Small, steady, sustainable development. No crunch, no burnout.
---
**Status:** ✅ LOCKED
**Date:** January 12, 2026, 00:21 CET
**Next:** Implement this structure!

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# 🎮 GAME RELEASE STRATEGY
**Model:** Early Access → Full Release
**Pricing:** Single purchase, all content included
**NO DLC, NO Microtransactions**
---
## 📅 RELEASE PLAN:
### **Phase 1: FREE DEMO**
- **When:** NOW (marketing tool)
- **Content:** Basic farming tutorial (2-3 hours)
- **Goal:** Hook players, build community
---
### **Phase 2: EARLY ACCESS LAUNCH**
- **When:** When Faza 1 + 2 complete
- **Price:** **€10** (Early Access - Incomplete game)
- **Content:**
- ✅ Full farming system (Faza 1)
- ✅ Town restoration (Faza 2)
- 🔄 Partial biomes (Faza 3 - in development)
- 📋 Bosses planned (Faza 4)
**Promise:** All future content FREE for Early Access buyers!
---
### **Phase 3: FULL RELEASE v1.0**
- **When:** When ALL 4 Fazas complete
- **Price:** **€30** (Complete Game - All Content)
- **Content:**
- ✅ Everything from Early Access
- ✅ All 18 biomes (Faza 3)
- ✅ All bosses & endgame (Faza 4)
- ✅ Story finale (Ana rescue)
**Early Access buyers:** Get v1.0 for FREE (they already paid!)
---
## 💰 PRICING MODEL:
| Version | Price | Content |
|---------|-------|---------|
| **Demo** | FREE | Farm tutorial only |
| **Early Access** | **€10** | Faza 1-2 + free updates |
| **Full Release** | **€30** | Complete game (all 4 Fazas) |
**Early Access buyers save €20!** (€10 → Free v1.0 upgrade vs €30 full price)
**Founders Pack Bonus (First 40 buyers):**
- Gronk companion from start
- Better starting tools
- Special cosmetics
- Credits recognition
**NO additional purchases required!**
---
## 🎯 DEVELOPMENT ROADMAP:
### **✅ NOW - DEMO Ready**
- Basic farming
- Kai's house
- 5 crops, 1 animal
### **🔄 Q1 2026 - Early Access Launch**
- Faza 1: Farm Complete
- Faza 2: Town Restoration
- ~50 hours gameplay
### **📋 Q2-Q3 2026 - Content Updates**
- Faza 3: Biomes (free updates)
- Community feedback integration
- Bug fixes, polish
### **🏆 Q4 2026 - Full Release v1.0**
- Faza 4: Endgame & Finale
- All content complete
- Steam achievements
- Trading cards
---
## 🚫 WHAT WE WON'T DO:
**NO paid DLC** - all content in base game
**NO microtransactions** - no in-game store
**NO cosmetic packs** - all unlockable
**NO season passes** - not needed
**NO loot boxes** - ethical game design
**NO pay-to-win** - skill-based only
---
## ✅ WHAT WE WILL DO:
**Free content updates** during Early Access
**Community-driven development**
**Fair pricing** ($14.99 Early / $24.99 Full)
**Respect player time** (no grind walls)
**Mod support** (future)
**Multi-language** (SLO, EN, DE, IT, CN)
---
## 🎁 MONETIZATION (Ethical):
**Early Access:** €10
**Full Release:** €30
**That's it!** No DLC, no extras, no tricks, no traps.
One price, complete game.
---
**Philosophy:** Make a great game, charge fair price, treat players with respect.
**Last Updated:** January 12, 2026

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# 👮 GUARD POST & DRUG SYSTEM
**Unlocks:** Faza 3 (after discovering cannabis farming)
**Purpose:** Law enforcement mini-game, drug economy
**SECRET:** Underground bunker already available in Faza 1-2!
---
## 🏠 UNDERGROUND BUNKER (FAZA 1-2 - ALREADY EXISTS!)
**Location:** Under Kai's house
**Purpose:** Secret grow room for "special" crops
### **Features:**
1. **Cannabis Room**
- Hidden from above
- Climate-controlled
- Perfect growing conditions
- **NO RAIDS!** (Guard can't find it!)
2. **Magic Mushroom Room** (Faza 2+)
- Separate chamber
- Dark, humid environment
- Alchemical ingredient production
### **Access:**
- Build basement stairs (blueprint in Faza 1)
- Secret entrance (appears as normal floor)
- Can expand rooms later
### **Strategy:**
**TWO PATHS from start:**
**Path A: Legal Farming (Overground)**
- Grow cannabis in normal farm
- Get license from Guard Luka (€50)
- Sell to VIP customers
- Public, regulated, safe
**Path B: Underground Operation**
- Grow in secret bunker
- NO license needed
- NO raids possible
- Sell to Black Market only
- Higher risk, higher reward
**Path C: BOTH! (Smartest)**
- License for overground (legal cover)
- Bunker for extra production (hidden)
- Double income streams
- "I only grow what's on my license, officer!"
---
## 🏛️ GUARD POST ACTIVATION (Faza 3)
### **Building Restoration:**
**Guard Post** (from Faza 2):
- Stage 1-5 restoration (already in Faza 2)
- **UNLOCKS in Faza 3** when player farms cannabis
**Trigger:**
- Player harvests 10+ cannabis plants
- Guard Captain Luka becomes active NPC
- "We need to discuss your... farming activities."
---
## 👮‍♀️ GUARD CAPTAIN LUKA
**Role:** Law Enforcement / Cannabis Regulator
**Appearance:**
- Punk guard with riot gear
- Orange mohawk
- Makeshift armor with spikes
- Holding baton
**Personality:**
- Tough but fair
- Knows cannabis is valuable post-apocalypse
- Wants regulation, not prohibition
- "Pay your taxes, I look the other way."
---
## 🌿 DRUG SYSTEM MECHANICS:
### **Cannabis Economy:**
**Legal Status:** "Grey Market"
- NOT illegal (post-apocalypse!)
- BUT requires **License** from Guard Post
- Must pay **10% tax** on sales
**Without License:**
- Can still grow cannabis
- BUT risk **confiscation raids**
- Guard Luka visits randomly
- "I see you've been busy... unlicensed farming?"
**With License (€50 one-time):**
- Legal protection
- No raids
- Can sell to NPCs openly
- Access to "Special Customers" (higher prices!)
---
### **📜 LICENSE QUEST:**
**"Going Legit"**
1. **Approach Guard Luka**
- "I want to get licensed."
2. **Pay License Fee:** €50
3. **Receive Certificate:** Cannabis Grower License
4. **Benefits Unlocked:**
- +20% selling price
- VIP customers (rare NPCs)
- No more raids
---
### **🚨 RAID SYSTEM (If Unlicensed):**
**Random Events:**
- 10% chance per harvest
- Guard Luka + 2 guards visit farm
- **Options:**
1. **Pay Fine:** €30 (keep plants)
2. **Confiscation:** Lose all cannabis
3. **Bribe:** €100 (no fine, future discount)
4. **Run:** Fight guards (reputation loss!)
**Reputation Impact:**
- Paying fine = Neutral
- Confiscation = -10 reputation
- Bribe = +5 reputation ("Smart business!")
- Fighting = -50 reputation + bounty
---
## 💰 SPECIAL CUSTOMERS (Licensed Only):
**VIP NPCs who buy cannabis:**
1. **Doctor Petra** (Apothecary)
- Buys for medicine (€15/unit)
- "Cannabis has medical benefits!"
2. **Old Smoker Janez** (Innkeeper)
- Recreational use (€20/unit)
- "Helps me relax after apocalypse stress."
3. **Artist Mila** (Town Square)
- Creative inspiration (€25/unit)
- "Makes my art... transcendent."
4. **Black Market Dealer** (Hidden NPC)
- Bulk purchases (€30/unit!)
- "Shh, don't tell Luka."
---
## 🎯 PROGRESSION:
### **Faza 3:**
- Guard Post activates after first cannabis harvest
- Meet Guard Luka
- Get license or risk raids
- Unlock special customers
### **Faza 4:**
- **EXPANDED:** Other "grey market" crops
- Magic Mushrooms (alchemical)
- Opium Poppies (medicine)
- Multi-drug license (€150)
- Guard Post upgrades (holding cells, evidence room)
### **Faza 5+ (Later):**
- **Black Market Quests**
- Smuggling runs
- Underground bunker grows
- Rival dealers
- **Guard Alliance Path**
- Work WITH Luka to bust rivals
- Become "Official Supplier"
- Monopoly on drug market
---
## 🧪 OTHER DRUGS (Faza 4+):
**Magic Mushrooms:**
- Grow in caves (Faza 4 Cave biome!)
- Alchemical ingredient
- Hallucinogenic (fun side effects!)
- License required
**Opium Poppies:**
- Medical use (painkillers)
- High-value crop
- Strictly regulated
- Doctor Petra main buyer
**Tobacco:**
- Smoking luxury (post-apocalypse!)
- Easy to grow
- Low regulation
- EVERYONE buys it
---
## 💼 BUSINESS UPGRADES (Faza 3+):
**Bunker Expansion (already have basic bunker!):**
- Upgrade existing basement
- Add **hydroponic system** (faster growth)
- **Auto-harvest** zombies
- **Distribution tunnel** (secret exit)
- Capacity: 20 → 50 → 100 plants
**Distribution Network (ZOMBIE DEALERS!):** 🧟‍♂️💼
- **Train zombies as dealers!**
- Send them to NPCs automatically
- They handle transactions FOR YOU
- Passive income while you explore!
**How it works:**
1. Assign zombie to "Dealer" role
2. Give them inventory (cannabis, mushrooms, etc.)
3. Set prices
4. Zombie walks to NPCs, sells, returns with money
5. **You don't even need to be there!**
**Zombie Dealer Levels:**
- **Lv1 Runner:** Basic delivery (1 NPC)
- **Lv2 Hustler:** Multiple clients (3 NPCs)
- **Lv3 Dealer:** Negotiates better prices (+10%)
- **Lv4 Kingpin:** Manages network (5 NPCs, +20%)
- **Lv5 Don:** Black market access (unlimited range!)
**Risks:**
- Zombie caught by guards = Confiscation
- BUT: Can bribe zombie free (€50)
- Zombie with license = Safe!
---
## 🌺 OPIUM SYSTEM (FAZA 4+):
**Opium Poppies:**
- Grow in farm OR bunker
- **Medical use** (painkillers, medicine)
- **LEGAL** (medical license - €100)
- High value crop
### **Medical Path (Legal):**
**Doctor Petra** (Apothecary):
- Buys opium for medicine (€50/unit!)
- "Post-apocalypse = no pharmacies!"
- Morphine production
- Legal, ethical, profitable
**Medical License (€100):**
- Approved by Doctor Petra
- Regulated quantities
- Town health improved
- Guard Luka approves
### **Black Market Path (Illegal):**
**Black Market Dealer:**
- Buys raw opium (€80/unit!!)
- No questions asked
- Higher risk
- "For... recreational purposes."
**Risks:**
- If caught without license = JAIL
- 3-day lockup
- €200 fine
- Lose all opium
### **Opium Products:**
Can craft from raw opium:
1. **Morphine** (medical) - Sell to Doctor (€100)
2. **Laudanum** (tincture) - NPCs (€60)
3. **Opium Paste** (black market) - Dealer (€120)
---
## 🕵️ BLACK MARKET EXPANSION:
### **The Black Market Dealer** (Hidden NPC):
**Location:** Unlocks in Faza 4
- Hidden basement in Inn
- Password required ("Purple Haze")
- Only accessible at night (22:00-04:00)
**Sells:**
- Illegal blueprints
- Smuggling routes
- Fake licenses
- Advanced genetics
**Buys (NO LICENSE NEEDED!):**
- Cannabis (€30/unit)
- Magic Mushrooms (€50/unit)
- Opium (€80/unit)
- Tobacco (€10/unit)
- **Stolen goods** (anything!)
### **Smuggling Missions:**
**Unlocks:** After meeting Black Market Dealer
**Jobs:**
1. **Delivery Run**
- Take package to another town
- Don't get caught by guards
- Reward: €200 + reputation
2. **Product Pickup**
- Retrieve "shipment" from forest
- Avoid patrols
- Reward: Rare genetics
3. **VIP Order**
- Deliver to mysterious client
- High stakes
- Reward: €500 + blueprint
**Risks:**
- Guards patrol routes
- If caught = Jail + €500 fine
- Lose product
- Black Market reputation -50
### **Reputation System:**
**Black Market Rep (0-100):**
- 0-25: "Unknown" (basic access)
- 26-50: "Trusted" (better prices)
- 51-75: "Partner" (exclusive jobs)
- 76-100: "Kingpin" (unlimited access, VIP room)
**Earn Rep:**
- Complete smuggling jobs (+5)
- Sell bulk products (+2)
- Bribe guards successfully (+3)
- Never rat out dealer (+10)
---
## 💊 ALL DRUGS SUMMARY:
| Drug | Legal? | License Cost | Legal Price | Black Market Price |
|------|--------|--------------|-------------|-------------------|
| **Cannabis** | Grey | €50 | €15-25 | €30 |
| **Magic Mushrooms** | Grey | €50 | €40 | €50 |
| **Opium** | Medical | €100 | €50 (Doctor) | €80 |
| **Tobacco** | Legal | FREE | €5 | €10 |
| **Morphine** | Medical | (craft) | €100 | N/A |
---
**Quality Genetics:**
- Rare cannabis seeds (biome exploration)
- Higher potency = higher price
- Strain breeding system
- Collector's market
---
## 🎮 GAMEPLAY LOOP:
1. **Grow cannabis** (basic farming)
2. **Harvest** → Trigger Guard Post
3. **Get license** OR risk raids
4. **Sell to VIPs** (profit!)
5. **Expand** → More drugs, bunker, distribution
6. **Become Drug Lord** (endgame!)
---
## 🎭 TONE:
**NOT Dark/Serious:**
- Comedic, tongue-in-cheek
- Post-apocalypse = new rules
- "Everyone needs a hustle!"
- Light-hearted satire
**Guard Luka's Philosophy:**
- "Look, world ended. People need stress relief."
- "Just pay your taxes and we're cool."
- "I'm not the bad guy. I'm a businessman."
---
## ✅ WHY THIS WORKS:
**For Gameplay:**
- ✅ Risk/reward system (license vs raids)
- ✅ Economic depth (VIP customers)
- ✅ Progression (bunker, network)
- ✅ Player choice (legal vs illegal)
**For Humor:**
- ✅ Satirical take on drug laws
- ✅ Post-apocalypse absurdity
- ✅ Guard Luka = memorable NPC
**For Controversy (Marketing):**
- ✅ "Farm Cannabis Legally!" = headlines
- ✅ Edgy but not offensive
- ✅ Mature-rated indie charm
---
**Status:** Ready to implement in Faza 3
**NPC Required:** Guard Captain Luka (already exists in Faza 2!)
**Philosophy:** Fun, profitable, slightly naughty 🌿💰👮

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# ✅ SESSION REVIEW TASKS - 12. Januar 2026
**Created:** 12.01.2026 00:48 CET
**Purpose:** Review what we planned tonight, make final decisions
**Review Time:** Po službi (večer)
---
## 🎯 KAJ SMA NAREDILA DANES (11.-12.01.2026):
### ✅ **PRICING MODEL LOCKED:**
- €10 Early Access (Faza 1-2)
- €30 Full v1.0 (All 10 Fazas)
- Early Access buyers: FREE updates forever!
- **NO DLC, NO Microtransactions**
### ✅ **10-FAZA RELEASE STRUCTURE:**
- DEMO (FREE)
- Faza 1-10 gradually expanding content
- ~18 months development timeline
- ADHD-friendly milestones
### ✅ **FAZA 3 & 4 DETAILED PLANS:**
**8 Biomov (6 Normal + 2 Magical):**
- Faza 3: Forest, Desert, Swamp, **Witch Forest** 🌙
- Faza 4: Arctic, Caves, Volcanic, **Dino Valley** 🦖
**Sistemi:**
- Portal fast travel
- Railway network
- Mining (10 ores!)
- Zombie Scouts → Zombi Skavt
- Animal taming
- Longboard quest
- 20 Ana memories
### ✅ **GUARD POST & DRUG EMPIRE:**
- Underground bunker (Faza 1-2!)
- Cannabis license system
- **ZOMBIE DEALERS** (5 levels!) 🧟‍♂️💰
- Opium medical/black market
- Black Market Dealer (smuggling!)
- Reputation system (Kingpin!)
### ✅ **COMPLETE BIOME BREAKDOWN:**
- 40 Buildings
- 24 NPCs
- 45 Animals (+ 5 Dinos!)
- 40 Plants
- 27 Weapons/Tools
- 45+ Resources
- 8 Mini-Bosses
- 20 Memories
---
## 📋 TASKS ZA JUTRI (REVIEW):
### 🔍 **TASK 1: Pricing Review**
**File:** `GAME_RELEASE_STRATEGY.md`
**Review:**
- [ ] Ali ti paše €10 / €30 pricing?
- [ ] Je 10-Faza struktura OK?
- [ ] Early Access benefit jasen?
**Potential Changes:**
- Cena višja/nižja?
- Več/manj Faz?
- Drug payment model?
**Decision:** YES / NO / CHANGE → _____________
---
### 🌍 **TASK 2: Faza 3 & 4 Content**
**File:** `FAZA_3_4_DETAILED_PLAN.md`
**Review:**
- [ ] 8 biomov (6 normal + 2 magical) - OK?
- [ ] Witch Forest v Fazi 3 - prav?
- [ ] Dino Valley v Fazi 4 - dovolj hype?
- [ ] Portal sistem jasen?
- [ ] Railway sistem jasen?
- [ ] Mining sistem dovolj globok?
**Potential Changes:**
- Swap biomes?
- Add/remove features?
- Different magical biomes?
**Decision:** YES / NO / CHANGE → _____________
---
### 🌿 **TASK 3: Drug Empire System**
**File:** `GUARD_POST_DRUG_SYSTEM.md`
**Review:**
- [ ] Zombie dealers - preveč crazy ali OK?
- [ ] Opium sistem - preveč dark?
- [ ] Black market depth - dovolj?
- [ ] Jail mechanic - fun ali annoying?
- [ ] License sistem - balanced?
**Potential Changes:**
- Tone down controversy?
- Add more drugs?
- Remove some features?
**Decision:** YES / NO / CHANGE → _____________
---
### 🏗️ **TASK 4: Biome Breakdown**
**File:** `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md`
**Review:**
- [ ] Vsak biom ima dovolj vsebine?
- [ ] NPCji imajo smisel?
- [ ] Resources balanced?
- [ ] Weapons/tools interesting?
- [ ] Mini-bosses cool?
- [ ] Memories emotional?
**Potential Changes:**
- Add more content per biome?
- Remove redundant items?
- Swap resources between biomes?
**Decision:** YES / NO / CHANGE → _____________
---
### 🧟‍♂️ **TASK 5: NPC Generation**
**Files:** NPCs in `assets/references/npcs/`
**Review:**
- [ ] Existing NPCs quality OK? (Mayor, Priest, etc.)
- [ ] Need to regenerate any?
- [ ] Missing NPCs for Faza 2?
- [ ] Style 32 consistent?
**NPCs to Check:**
1. Innkeeper Janez
2. Guard Luka
3. Mrs. Novak
4. Elder Marta
5. Ivan Kovač
**Action:**
- [ ] Keep current
- [ ] Regenerate in Style 32
- [ ] Create walk animations
**Decision:** KEEP / REGEN / ANIMATE → _____________
---
### 📦 **TASK 6: Phase Packs Organization**
**Folder:** `assets/PHASE_PACKS/`
**Review:**
- [ ] File structure clear?
- [ ] Assets properly categorized?
- [ ] Missing any folders?
- [ ] README files helpful?
**Action:**
- [ ] Add more organization
- [ ] Create asset manifests
- [ ] Document what's missing
**Decision:** YES / NO / IMPROVE → _____________
---
### 🎮 **TASK 7: Starter Packs**
**File:** `STARTER_PACKS_DOC.md`
**Review:**
- [ ] Standard pack balanced?
- [ ] Founders pack worth it?
- [ ] Gronk companion good bonus?
- [ ] Workbench tier system clear?
**Potential Changes:**
- More/less starting items?
- Different Founders bonus?
- Adjust workbench tiers?
**Decision:** YES / NO / CHANGE → _____________
---
## 🚀 NEXT STEPS AFTER REVIEW:
### **IF EVERYTHING APPROVED:**
1. ✅ Lock all plans (no more changes!)
2. ✅ Start implementing Faza 1-2
3. ✅ Generate missing NPC animations
4. ✅ Test DEMO thoroughly
5. ✅ Prepare for Early Access launch
### **IF CHANGES NEEDED:**
1. 📝 Note all changes needed
2. 🔄 Update relevant docs
3. ✅ Re-review before locking
4. ➡️ Then proceed to implementation
---
## 📊 DECISION SUMMARY (Fill Tomorrow):
| Task | Decision | Notes |
|------|----------|-------|
| Pricing | ☐ YES ☐ NO ☐ CHANGE | _____________ |
| Faza 3-4 | ☐ YES ☐ NO ☐ CHANGE | _____________ |
| Drug System | ☐ YES ☐ NO ☐ CHANGE | _____________ |
| Biome Breakdown | ☐ YES ☐ NO ☐ CHANGE | _____________ |
| NPCs | ☐ KEEP ☐ REGEN ☐ ANIMATE | _____________ |
| Phase Packs | ☐ YES ☐ NO ☐ IMPROVE | _____________ |
| Starter Packs | ☐ YES ☐ NO ☐ CHANGE | _____________ |
---
## 📁 FILES TO REVIEW TOMORROW:
1. `GAME_RELEASE_STRATEGY.md` - Pricing
2. `FINAL_10_FAZA_STRUCTURE.md` - Release plan
3. `FAZA_3_4_DETAILED_PLAN.md` - Biomes & systems
4. `GUARD_POST_DRUG_SYSTEM.md` - Drug empire
5. `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md` - Full breakdown
6. `STARTER_PACKS_DOC.md` - Starting gear
7. `SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md` - Session log
---
## ⏰ ESTIMATED REVIEW TIME:
**Quick Review:** 30 minutes (just approve)
**Detailed Review:** 1-2 hours (read everything, make changes)
**Full Planning Session:** 3+ hours (major revisions)
**Recommendation:** Quick review if you trust tonight's work, detailed if you want to adjust.
---
## 💡 QUESTIONS TO ASK YOURSELF:
1. **Pricing:** Is €10/€30 fair and realistic?
2. **Scope:** Are 10 Fazas too ambitious? Too small?
3. **Content:** Is Faza 3-4 content exciting enough?
4. **Controversy:** Is drug system too edgy or just right?
5. **Biomes:** Do all 8 biomes feel unique?
6. **NPCs:** Quality good enough or need rework?
7. **Systems:** Are all systems clear and implementable?
---
## 🎯 FINAL GO/NO-GO DECISION:
**AFTER REVIEWING EVERYTHING:**
**GO!** Everything approved, start production!
**REVISE** - Make changes first, then approve
**RETHINK** - Major issues, need new planning session
**Signature:** ________________
**Date:** ________________
---
**Status:** 📋 READY FOR REVIEW
**Created:** 12.01.2026 00:48 CET
**Next Session:** 12.01.2026 večer (po službi)
**Laku noč! 🌙💤**

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# 🎮 SESSION DNEVNIK - 11./12. Januar 2026
**Datum:** 11. Januar 2026 (Sobota) 23:00 → 12. Januar 2026 (Nedelja) 00:49 CET
**Trajanje:** ~1 ura 49 minut
**Session Type:** Strategic Planning & Game Design
**Status:** ✅ COMPLETE - MAJOR DECISIONS LOCKED
---
## 🎯 SESSION SUMMARY:
**Main Achievement:** Zabetonirali smo celotno game release strategijo, pricing model, in detajlne plane za Faza 3 & 4!
---
## 💰 MAJOR DECISION #1: PRICING LOCKED
### **OFFICIAL PRICING:**
- **DEMO:** FREE
- **Early Access (Faza 1-2):** €10
- **Full Release v1.0 (All 10 Fazas):** €30
### **NO DLC POLICY:**
- ❌ Brez dodatnih DLC-jev
- ❌ Brez mikrotransakcij
- ✅ Ena igra, ena cena
- ✅ Early Access kupci dobijo VSE future updates BREZPLAČNO!
**Philosophy:** Fair games, fair prices, no bullshit.
**Prihranek za Early Access kupce:** €20 (plačajo €10, dobijo €30 vrednost!)
---
## 📅 MAJOR DECISION #2: 10-FAZA RELEASE MODEL
### **Release Structure:**
1. **DEMO** (FREE) - Farm tutorial, 2-3h
2. **Faza 1** (€10 EA) - Farm Complete
3. **Faza 2** (+FREE) - Town Restoration
4. **Faza 3** (+FREE) - First Exploration (4 biomi)
5. **Faza 4** (+FREE) - Exotic Lands (4 biomi)
6. **Faza 5** (+FREE) - Magical Biomes 1
7. **Faza 6** (+FREE) - Magical Biomes 2
8. **Faza 7** (+FREE) - Boss Rush
9. **Faza 8** (+FREE) - Ana's Story
10. **Faza 9-10** (€30 full) - Endgame & Finale
**Development Timeline:** ~18 months (Faza per month)
**Why 10 Fazas?**
- ADHD-friendly milestones
- Regular content drops
- Marketing opportunities (10 release events!)
- Obvladljivo za solo dev
---
## 🌍 MAJOR DECISION #3: FAZA 3 & 4 BIOMES
### **8 Biomov (6 Normal + 2 Magical):**
#### **FAZA 3 (3 Normal + 1 Magical):**
1. 🌲 **Forest** (Endless Forest)
2. 🏜️ **Desert** (Egyptian Desert lite)
3. 🐸 **Swamp**
4. 🌙 **Witch Forest** - MAGICAL! ✨
#### **FAZA 4 (3 Normal + 1 Magical):**
1. ❄️ **Arctic/Snow**
2. ⛏️ **Deep Caves** (MINING!)
3. 🌋 **Volcanic**
4. 🦖 **Dino Valley** - MAGICAL! ✨
**Why This Mix?**
- Prvi okus magical világa (Witch Forest)
- DINOSAURS za hype! (Everyone loves dinos)
- Mining sistem (10 rud!)
- Balanced normal/magical ratio
---
## 🎮 MAJOR SYSTEMS ADDED:
### **🌀 Portal System (Faza 3):**
- 8 broken portals (1 per biome)
- Repair quest (blueprints + crystals)
- Fast travel network
- Portal Hub later
### **🚂 Railway System (Faza 4):**
- 5 railway stations
- Build tracks between biomes
- Train fast travel (alternative to portals)
- Mobile storage (bring items!)
### **⛏️ Mining System (Faza 4 - Caves):**
**10 Ores:**
1. Copper
2. Tin
3. Iron
4. Silver
5. Gold
6. Titanium
7. Crystal
8. Gems (Diamond, Ruby, Emerald)
9. Radioactive
10. Obsidian
**Mechanics:**
- Pickaxe progression (Wood → Titanium)
- Smelter building
- Mining skill leveling
- Build own mine on farm!
### **🛹 Longboard Quest (Emotional!):**
- Find father's broken longboard
- Repair quest (4 biome resources)
- Unlock longboard mount (2x speed!)
- Emotional flashback: Papa teaching Kai
### **🧟 Zombie Scout → Zombi Skavt (5 Levels):**
- Send scouts to explore
- Gain XP, level up
- Lv5 = Elite Scout (finds blueprints!)
- Evolves into full Zombi Skavt system
### **🦖 Animal Taming (Faza 4):**
- Tame wild animals (companions)
- **DINOSAURS tameable!**
- T-Rex mount!
- Pterodactyl flying!
### **💭 Memory System (20/50):**
- 10 memories in Faza 3
- 10 memories in Faza 4
- **Memory #20: Ana's VOICE!** (First time heard!)
- Twin Bond strengthens (40% by Faza 4)
---
## 🌿 MAJOR DECISION #4: DRUG EMPIRE SYSTEM
### **Underground Bunker (Already in Faza 1-2!):**
- Secret grow room under Kai's house
- Cannabis room
- Magic Mushroom room (Faza 2+)
- **HIDDEN from Guards!**
### **Guard Post Activation (Faza 3):**
**Guard Captain Luka NPC:**
- Activates when you harvest 10+ cannabis
- Offers license (€50) OR risk raids
**License System:**
- Legal protection
- +20% selling price
- VIP customers access
- No more raids
**Raid System (Unlicensed):**
- 10% chance per harvest
- Fine (€30) OR confiscation OR bribe (€100)
- Reputation impact
### **🧟‍♂️ ZOMBIE DEALERS (Faza 3+):**
**Train zombies as dealers!**
- 5 Levels: Runner → Hustler → Dealer → Kingpin → Don
- Send to NPCs, they sell automatically
- **Passive income while exploring!**
- Risk: Can be caught by guards
### **🌺 Opium System (Faza 4+):**
**Medical Path (Legal):**
- Medical license (€100)
- Sell to Doctor Petra (€50/unit)
- Craft Morphine (€100!)
- Ethical, profitable
**Black Market Path (Illegal):**
- Black Market Dealer (€80/unit!)
- No license needed
- Higher risk (jail: 3 days + €200 fine)
- Craft opium paste (€120!)
### **🕵️ Black Market Dealer (Faza 4):**
**Location:** Hidden basement in Inn
- Password: "Purple Haze"
- Night only (22:00-04:00)
- Buys EVERYTHING (no license!)
- Smuggling missions (€200-€500)
**Reputation System (0-100):**
- 0-25: Unknown
- 26-50: Trusted (better prices)
- 51-75: Partner (exclusive jobs)
- 76-100: **KINGPIN** (unlimited access, VIP room!)
---
## 📦 COMPLETE BIOME BREAKDOWN:
### **Created:** `COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md`
**Per Biome:**
- 5 Buildings/Structures
- 3 NPCs
- 5 Wild Animals (+ 5 Dinos in Dino Valley!)
- 5 Plants/Crops
- 3-4 Weapons/Tools
- 5+ Resources
- 1 Mini-Boss
- 2-3 Ana Memories
**Totals Across 8 Biomes:**
- 40 Buildings
- 24 NPCs
- 45 Animals (40 + 5 Dinos)
- 40 Plants
- 27 Weapons/Tools
- 45+ Resources
- 8 Mini-Bosses
- 20 Memories
---
## 🏗️ INFRASTRUCTURE CREATED:
### **Phase Packs Organized:**
Created folder structure:
- `assets/PHASE_PACKS/0_DEMO/`
- `assets/PHASE_PACKS/1_FAZA_1/`
- `assets/PHASE_PACKS/2_FAZA_2/`
- `assets/PHASE_PACKS/3_FAZA_3/` (new!)
- `assets/PHASE_PACKS/4_FAZA_4/` (new!)
Each with subfolders:
- crops, animals, buildings, infrastructure, npcs, biomes, etc.
### **Starter Packs System:**
**Standard Start:**
- Workbench Tier 1
- Basic tools (wood axe, pickaxe)
- Basic food (bread)
- Basic seeds (tomato, potato)
**Founders Pack (First 40 buyers):**
- Workbench Tier 2 (head start!)
- Better tools (iron)
- Gronk companion (from start!)
- Cannabis seeds (bonus!)
---
## 📄 DOCUMENTS CREATED TONIGHT:
1.`GAME_RELEASE_STRATEGY.md` - Pricing & philosophy
2.`FINAL_10_FAZA_STRUCTURE.md` - 10-Faza breakdown
3.`FAZA_3_4_DETAILED_PLAN.md` - Complete Faza 3-4 plan
4.`GUARD_POST_DRUG_SYSTEM.md` - Drug empire mechanics
5.`COMPLETE_BIOME_BREAKDOWN_FAZA_3_4.md` - All 8 biomes detailed
6.`STARTER_PACKS_DOC.md` - Starting gear system
7.`SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md` - Pricing decision log
8.`REVIEW_TASKS_JAN_12_2026.md` - Tomorrow's checklist
9. ✅ Updated `MasterConfig.js` - Starter packs in code
10. ✅ Updated `GAME_BIBLE_2.md` - Pricing info
**Total:** 10 new/updated files!
---
## 🎨 ASSETS GENERATED:
### **NPCs Started (Style 32):**
1. ✅ Mason Zidar (Chibi portrait) - NEW!
2. ✅ Mayor Viktor walk sheet (4-frame)
3. ✅ Priest Marko walk sheet (4-frame)
4. ✅ Teacher Ana walk sheet (4-frame)
5. ✅ Mason walk sheet (4-frame)
**Status:** Need to review existing NPCs tomorrow (Luka, Novak, Marta, Ivan)
---
## 🔮 NEXT SESSION TASKS:
**Created:** `REVIEW_TASKS_JAN_12_2026.md`
**Tomorrow (Po službi):**
1. Review pricing (€10/€30)
2. Review 10-Faza structure
3. Review Faza 3-4 content
4. Review Drug System (too edgy?)
5. Review Biome Breakdown
6. Review/Regenerate NPCs
7. Approve or revise
**Time needed:** 30min - 2h
**Decision:** GO / REVISE / RETHINK
---
## 💡 KEY INSIGHTS:
### **Why This Works:**
**For Solo ADHD Dev (You):**
- ✅ 10 Fazas = Small, achievable goals
- ✅ 1-2 months per Faza = Sustainable pace
- ✅ Regular dopamine hits (releases!)
- ✅ No burnout risk
- ✅ Flexibility to adjust
**For Players:**
- ✅ €10 Early Access = Fair entry
- ✅ Free updates = Great value
- ✅ Regular content drops = Excitement
- ✅ No DLC bullshit = Respect
- ✅ 10 release events = Word of mouth
**For Marketing:**
- ✅ "Build drug empire with zombie dealers!" = Headlines
- ✅ "Tame dinosaurs!" = MASSIVE hype
- ✅ "€10 → €30 game free!" = Early bird incentive
- ✅ "No DLC, no BS" = Indie cred
- ✅ Controversial (cannabis) = Attention
---
## 🎯 PHILOSOPHY LOCKED:
**Game Design:**
- Fair, ethical monetization
- Complete game at launch (no cut content as DLC)
- ADHD-friendly development pace
- Player-first approach
**Marketing:**
- Edgy but not offensive
- Honest pricing
- Community-driven
- Transparent development
**Development:**
- Small milestones
- Sustainable pace
- Quality over speed
- Fun first, always
---
## 📊 PRODUCTION STATUS:
| Phase | Content | Assets | Status |
|-------|---------|--------|--------|
| **DEMO** | Defined | 90% | 🔄 Testing |
| **Faza 1** | Defined | 95% | 🔄 Polishing |
| **Faza 2** | Defined | 90% | 🔄 NPCs needed |
| **Faza 3** | **DEFINED TONIGHT** | 0% | 📋 Planned |
| **Faza 4** | **DEFINED TONIGHT** | 0% | 📋 Planned |
| **Faza 5-10** | Partially defined | 0% | 📋 Future |
---
## 🔥 HIGHLIGHTS OF SESSION:
1. **€10/€30 Pricing** - Fair, locked, final!
2. **10-Faza Model** - ADHD-friendly, sustainable
3. **8 Biomes** - Mix of normal + magical
4. **Witch Forest** - First magic biome (Faza 3)
5. **Dino Valley** - DINOSAURS! (Faza 4)
6. **Mining System** - 10 ores, deep caves
7. **Zombie Dealers** - GENIUS marketing hook!
8. **Drug Empire** - Controversial, profitable
9. **Railway + Portals** - Dual fast travel
10. **Complete Breakdown** - Every biome detailed
---
## 🎮 MARKETING TAGLINES (From Tonight):
- *"Build your drug empire... with zombie dealers!"*
- *"Tame a T-Rex. Ride a dinosaur. Save your sister."*
- *"€10 Early Access → €30 Full Game FREE!"*
- *"No DLC. No Microtransactions. No Bullshit."*
- *"From solo dev with ADHD. For players with taste."*
---
## ⏱️ SESSION TIMELINE:
**23:00** - Session start, pricing discussion
**23:15** - €10/€30 pricing locked
**23:30** - 10-Faza structure created
**23:45** - Faza 3 biomes planned
**00:00** - Faza 4 biomes + mining system
**00:15** - Drug system brainstorm
**00:30** - Zombie dealers idea (GOLD!)
**00:40** - Complete biome breakdown started
**00:49** - Session end, commit time
**Duration:** 1h 49min of PURE PRODUCTIVITY! 🔥
---
## 📈 METRICS:
**Documents Created:** 10
**Plans Locked:** 4 major decisions
**Biomes Designed:** 8 complete
**Systems Designed:** 6 new
**NPCs Started:** 5 sprites
**Lines Written:** ~3,000+
**Decisions Made:** PRICING, STRUCTURE, CONTENT
---
## ✅ WHAT'S LOCKED (NO MORE CHANGES):
1.**Pricing:** €10 / €30
2.**NO DLC Policy**
3.**10-Faza Structure**
4.**Faza 3-4 Biomes** (8 total)
5.**Drug System** (mechanics locked)
6.**Railway + Portals** (dual fast travel)
7.**Mining System** (10 ores)
---
## 🔄 WHAT NEEDS REVIEW (Tomorrow):
1. 🔍 Final approval on pricing
2. 🔍 Confirm 10-Faza timeline realistic
3. 🔍 Drug system - too edgy check
4. 🔍 NPC quality review
5. 🔍 Any content additions/cuts
---
## 🎯 COMMIT MESSAGE:
```
MAJOR: Strategic Planning Session - Pricing, 10-Faza Model, Faza 3-4 Complete
- LOCKED: €10 Early Access / €30 Full Release pricing
- LOCKED: 10-Faza release structure (ADHD-friendly milestones)
- ADDED: Complete Faza 3-4 plans (8 biomes, 6 normal + 2 magical)
- ADDED: Guard Post & Drug Empire system (zombie dealers!)
- ADDED: Portal fast travel system
- ADDED: Railway network system
- ADDED: Mining system (10 ores, Deep Caves)
- ADDED: Longboard emotional quest
- ADDED: Complete biome breakdown (40 buildings, 24 NPCs, 45 animals, etc.)
- UPDATED: Phase Packs folder structure (Faza 3-4)
- UPDATED: Starter Packs with workbench tiers
- UPDATED: MasterConfig.js with starter loadouts
- CREATED: 10 new planning documents
- TOTAL: ~3,000 lines of documentation
Session: 11.01.2026 23:00 → 12.01.2026 00:49 CET (1h 49min)
Status: ✅ READY FOR REVIEW TOMORROW
Next: Review all decisions, then GO/NO-GO for production
```
---
## 🌟 FINAL NOTES:
**This was a MASSIVE planning session!**
We went from:
- Uncertain pricing → **€10/€30 LOCKED**
- Vague "maybe DLC" → **NO DLC EVER**
- Unclear Faza structure → **10-Faza Model LOCKED**
- No Faza 3-4 plan → **8 Biomes COMPLETE**
- No drug system → **Full Empire Mechanics**
**Total Planning Value:** Easily 10+ hours of thinking compressed into 2 hours of FOCUSED execution.
**ADHD Superpower = Hyperfocus! ⚡**
---
**Session End Time:** 12.01.2026 00:49 CET
**Status:** ✅ COMPLETE
**Mood:** 🔥 ENERGIZED
**Next Session:** 12.01.2026 večer (review po službi)
**Laku noč, HIPO! 🌙💤**
---
**Signed:**
David "HIPO" Kotnik
Hipodevil666 Studios™
*Living ADHD dreams, one Faza at a time* 🎮✨

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# 🎮 SESSION DNEVNIK - PRICING STRATEGY LOCKED
**Datum:** 12. Januar 2026 (Sobota)
**Čas:** 00:16 CET
**Session Type:** Planning & Organization
**Status:** ✅ MAJOR DECISION LOCKED
---
## 🎯 MAJOR DECISION: PRICING LOCKED
**Uradna cena igre je določena in zabetonirano:**
### **💰 OFFICIAL PRICING:**
| Release Phase | Price | Content |
|---------------|-------|---------|
| **DEMO** | **FREE** | Farm tutorial (2-3h) |
| **Early Access** | **€10** | Faza 1+2 (30-50h) |
| **Full Release v1.0** | **€30** | Complete game (100h+) |
---
## 📋 KEY POINTS:
### **Early Access (€10):**
- Dostop do Faza 1 (Farm Complete)
- Dostop do Faza 2 (Town Restoration)
- VSE bodoče posodobitve BREZPLAČNO
- Founders Pack bonus (prviz 40)
- ~30-50 ur gameplay
### **Full Release v1.0 (€30):**
- Vsa vsebina (Faza 1-4)
- Vsi 18 biomov
- Vsi bossi
- Končnica zgodbe (Ana rescue)
- ~100+ ur gameplay
- Complete experience
### **💎 Early Access Benefit:**
**Early Access kupci plačajo €10 in dobijo v1.0 brezplačno!**
**Prihranek:** €20 (plačajo €10 namesto €30)
---
## 🚫 NO DLC POLICY:
**ZABETONIRANO:**
- ❌ Brez DLC-jev
- ❌ Brez mikrotransakcij
- ❌ Brez dodatnih plačil
- ✅ Ena igra, ena cena
- ✅ Vsa vsebina vključena
**Philosophy:** Poštena igra za pošteno ceno.
---
## 📊 REVENUE MODEL:
**Teoretični izračun:**
### **Early Access Phase:**
- Target prodaje: 1,000 kopij @ €10 = €10,000
- Founders (40 @ €10): €400
- Steam cut (30%): -€3,000
- **Neto:** ~€7,000
### **Full Release Phase:**
- Target prodaje: 5,000 kopij @ €30 = €150,000
- Early Access upgrade (brezplačno): €0
- Steam cut (30%): -€45,000
- **Neto:** ~€105,000
**Total Revenue Potential:** ~€112,000
*(Conservative estimate - ne vključuje marketing viralnosti)*
---
## 🎯 COMPETITIVE PRICING:
**Podobne indie igre:**
- Stardew Valley: €14.99 (similar scope)
- Graveyard Keeper: €19.99 (similar vibe)
- My Time at Portia: €29.99 (similar content)
- Going Medieval: €24.99 (Early Access)
**Naša igra @ €30:** Competitive & fair!
---
## ✅ WHAT THIS MEANS:
### **For Development:**
- Focus on quality, not monetization
- No need for DLC planning
- Clean, simple roadmap
- Community-first approach
### **For Marketing:**
- Clear message: "€10 now, free updates forever"
- Ethical approach attracts loyal fans
- Word-of-mouth potential
- Streamer-friendly (no pay-to-win)
### **For Players:**
- Transparent pricing
- No hidden costs
- Respect for wallet
- Complete game guaranteed
---
## 📝 DOCUMENTATION UPDATED:
1.`GAME_RELEASE_STRATEGY.md` - Official pricing
2.`SESSION_DNEVNIK_JAN_12_2026_PRICING_LOCKED.md` - This log
3. 🔄 `GAME_BIBLE_2.md` - Next update
---
## 🎮 NEXT STEPS:
1. Finalize DEMO (marketing tool)
2. Complete Faza 1+2 (Early Access target)
3. Build community during EA
4. Deliver Faza 3+4 (v1.0 launch)
5. Profit! (ethically)
---
**CENA LOCKED:** €10 (EA) / €30 (Full)
**NO DLC:** Never
**COMPLETE GAME:** Guaranteed
**STATUS:** ✅ ZABETONIRANO - Ne spreminjamo več!
---
**Datum Odločitve:** 12. Januar 2026, 00:16 CET
**Potrjeno:** David "HIPO" Kotnik
**Hipodevil666 Studios™**
*Fair Games, Fair Prices, No Bullshit* 🎮💰✨

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# 🎁 ZACETNI PAKETI (STARTER PACKS)
Tukaj so definirani začetni paketi za igralce, kot zahtevano.
## 1. 🛠️ STANDARD START (Faza 1)
To dobi vsak navaden igralec na začetku.
### **Pohištvo (Na farmi):**
* 🪑 **Lesena Delovna Miza (Basic Workbench)**
* 📦 **Osnovna Skrinja (Basic Chest)**
### **Vsebina Skrinje (Slabo orodje):**
* 🪓 **Lesena Sekira** (Wood Axe)
* ⛏️ **Lesen Kramp** (Wood Pickaxe)
* 🍞 **Kruh** (5x)
* 🌱 **Semena Paradižnika** (5x)
* 🌱 **Semena Krompirja** (5x)
---
## 2. 🏆 FOUNDERS PACK ("Prvih 40 Kupcev")
To je posebna nagrada za zgodnje kupce (Early Access / Kickstarter).
### **✨ POSEBNOST:**
* 🦍 **GRONK COMPANION:** Gronk je od začetka s tabo!
* Pomaga pri farmanju.
* Pomaga pri obrambi pred zombiji.
### **Pohištvo (Na farmi):**
* 🪑 **Železna Delovna Miza** (Better Workbench)
* 📦 **Ojačana Skrinja** (Reinforced Chest)
### **Vsebina Skrinje (Random Boljše Orodje):**
* 🪓 **Železna Sekira** (Iron Axe)
* ⛏️ **Železen Kramp** (Iron Pickaxe)
* 🍲 **Obara** (10x Better Food)
* 🌽 **Semena Koruze** (10x)
* 🌾 **Semena Pšenice** (10x)
* 🌿 **GANGA SEMENA** (Cannabis Seeds) - 5x (Bonus!)
---
## 💻 TEHNIČNA IMPLEMENTACIJA
Konfiguracija je shranjena v `src/config/MasterConfig.js` pod `startingConfig`.
Sistem ob začetku nove igre preveri tip licence (Standard vs Founder) in naloži ustrezne predmete.

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