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# 📝 SESSION SUMMARY - December 12, 2025
**Date:** 2025-12-12
**Duration:** ~2 hours
**Focus:** UI Redesign, Project Organization, Accessibility Features
---
## 🎯 **Main Objectives Completed:**
### 1. ✅ **Main Menu Redesign (Stardew Valley Style)**
- Changed from dark cyberpunk to warm rustic aesthetic
- Horizontal title "NOVAFARMA" with subtitle "~ 2084 - Survival Farm ~"
- 4 main buttons: NEW GAME, LOAD GAME, SETTINGS, EXIT
- Wooden button style with warm colors (#6b4423, #d4a574)
- Georgia serif font for rustic feel
- Accessibility icon (♿) in top-right corner
- Rotating globe (🌍) for language selection in bottom-right
- All elements properly sized and visible
### 2. ✅ **Loading Screen Redesign**
- Removed "KRVAVA ŽETEV" intermediate screen
- Simple "LOADING" text with Stardew Valley colors
- Animated zombie (🧟) walking along progress bar
- Gentle bounce animation
- Direct transition to main menu (500ms delay)
- Warm brown background (#2d1b00)
### 3. ✅ **Pause Menu Redesign (Stardew Valley Style)**
- Wooden panel with warm colors
- 4 buttons: Resume, Save Game, Settings, Quit to Menu
- Press-down button animation
- Georgia serif font
- Warm color palette matching main menu
- ESC key properly toggles menu (fixed!)
### 4. ✅ **Language System Improvements**
- Added pause menu translations for all 5 languages:
- Slovenian: PAVZA, Nadaljuj, Shrani igro, Nastavitve, Izhod v meni
- English: PAUSED, Resume, Save Game, Settings, Quit to Menu
- German: PAUSIERT, Fortsetzen, Spiel speichern, Einstellungen, Zum Menü
- Italian: IN PAUSA, Riprendi, Salva gioco, Impostazioni, Esci al menu
- Chinese: 暂停, 继续, 保存游戏, 设置, 退出到菜单
- Language change now closes all menus and resumes game
- UI bars refresh automatically when language changes
### 5. ✅ **Project Organization**
- Organized 92 files → 10 essential files in root
- Created structured directory layout:
- `docs/planning/` (20 files) - FAZA checklists, plans
- `docs/guides/` (12 files) - User guides, testing
- `docs/sessions/` (14 files) - Session summaries
- `docs/design/` (11 files) - Design documents
- `tools/python/` (4 files) - Python scripts
- `archive/tests/` (9 files) - Test files
- `archive/backups/` (2 dirs) - Backup folders
- `archive/deprecated/` (4 files) - Old builds
- Updated README.md with new structure
- All files preserved (no data loss)
### 6. ✅ **Visual Sound Cue System (Accessibility)**
- **Visual Heartbeat:** ❤️ Pulsing heart when health < 30%
- **Damage Direction Indicators:** 🎯 Large arrows (↑↓←→) show damage direction
- **Screen Flash Notifications:** ⚡ Color-coded full-screen flashes (danger/warning/info/success)
- **Smart Subtitles:** 💬 Bottom-center text with speaker names
- Settings persistence in localStorage
- Auto-update based on player health
- Ready for testing with console commands
---
## 📁 **Files Created/Modified:**
### **Created:**
1. `src/systems/VisualSoundCueSystem.js` - Visual accessibility system
2. `docs/guides/VISUAL_SOUND_CUES_TESTING.md` - Testing guide
3. `archive/tests/test_visual_sound_cues.js` - Test script
4. `PROJECT_CLEANUP_PLAN.md` - Organization plan
5. `PROJECT_CLEANUP_COMPLETE.md` - Completion summary
### **Modified:**
1. `src/scenes/StoryScene.js` - Main menu redesign
2. `src/scenes/PreloadScene.js` - Loading screen redesign
3. `src/scenes/UIScene.js` - Pause menu redesign, language fixes
4. `src/scenes/GameScene.js` - Visual Sound Cue System integration
5. `src/systems/LocalizationSystem.js` - Pause menu translations
6. `index.html` - Added VisualSoundCueSystem script
7. `README.md` - Added project structure section
---
## 🎨 **Design Changes:**
### **Color Palette (Stardew Valley Style):**
- Background: `#2d1b00` (dark brown)
- Panels: `#6b4423` (wooden brown)
- Borders: `#d4a574` (golden brown)
- Text: `#f4e4c1` (cream)
- Accents: `#8fbc8f` (soft green), `#87ceeb` (light blue), `#daa520` (gold), `#cd5c5c` (soft red)
### **Typography:**
- Changed from "Courier New" (monospace) to "Georgia, serif" (rustic)
- Reduced font sizes for better proportions
- Added stroke/shadow effects for depth
### **Animations:**
- Pulse animations for icons
- Rotating globe (8s duration)
- Press-down button effects
- Smooth fade transitions
---
## 🧪 **Testing Instructions:**
### **Visual Sound Cues:**
1. Open game (F12 for console)
2. Copy test script from `archive/tests/test_visual_sound_cues.js`
3. Run commands:
```javascript
testHeartbeat() // Shows pulsing heart
testDamage('left') // Shows damage arrow
testFlash('danger') // Shows screen flash
testSubtitle('Hi') // Shows subtitle
```
### **Language System:**
1. Start game
2. Press ESC → Settings
3. Select different language
4. Menu closes, UI updates automatically
### **Main Menu:**
1. Start game
2. Check Stardew Valley style
3. Test all 4 buttons
4. Click globe for language menu
5. Click ♿ for accessibility
---
## 📊 **Statistics:**
- **Files Organized:** 82 files moved
- **Directories Created:** 7 new directories
- **Lines of Code Added:** ~450 lines (VisualSoundCueSystem)
- **Translation Keys Added:** 30 keys (pause menu × 5 languages)
- **UI Elements Redesigned:** 3 scenes (Story, Preload, UI)
- **Accessibility Features:** 4 visual cue types
---
## 🐛 **Bugs Fixed:**
1. ✅ ESC key not closing pause menu → Fixed toggle logic
2. ✅ Language change not updating UI → Added refresh + menu close
3. ✅ Main menu elements too large → Reduced sizes
4. ✅ EXIT button not visible → Moved buttons higher
---
## 🎯 **Next Steps:**
### **Immediate (Testing):**
- [ ] Test Visual Sound Cue System
- [ ] Test language switching in-game
- [ ] Test pause menu functionality
- [ ] Verify all UI elements visible
### **Future (Integration):**
- [ ] Connect Visual Sound Cues to actual game events
- [ ] Add UI settings menu for accessibility options
- [ ] Implement fishing bobber visual queue
- [ ] Add more subtitle events
### **Polish:**
- [ ] Add sound effects to menu interactions
- [ ] Implement menu transition animations
- [ ] Add tooltip system for buttons
- [ ] Create accessibility settings panel
---
## 💡 **Key Learnings:**
1. **Stardew Valley aesthetic** requires warm colors, serif fonts, and wooden textures
2. **Accessibility features** are crucial for inclusive gaming
3. **Project organization** significantly improves maintainability
4. **Localization** needs careful integration with UI refresh logic
5. **Testing scripts** make feature validation much easier
---
## 🎉 **Achievements:**
- ✅ Professional project structure
- ✅ Consistent Stardew Valley aesthetic across all menus
- ✅ Full multilingual support (5 languages)
- ✅ Comprehensive accessibility system for deaf/HoH players
- ✅ Clean, maintainable codebase
- ✅ Detailed documentation and testing guides
---
## 📝 **Notes:**
- All changes are backward compatible
- Settings persist in localStorage
- No data loss during reorganization
- Game runs successfully after all changes
- Ready for user testing
---
**Status:** ✅ READY FOR TESTING
**Next Session:** Continue with accessibility integration and testing feedback
---
**Made with ❤️ for NovaFarma**