Fixed Critical Assets & Map: Embedded Tilesets in JSON, Created Texture Atlases, Fixed Pathing for Intro/Terrain, Added Audio

This commit is contained in:
2026-01-16 20:38:39 +01:00
parent d0298a6c72
commit 2a6628e79a
41 changed files with 150 additions and 36 deletions

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@@ -730,7 +730,7 @@ class Flat2DTerrainSystem {
// Ensure tiling works correctly (no stretching)
// Ensure tiling works correctly (no stretching)
if (grassKey === 'tileset_grass') {
grassBG.setTileScale(1, 1); // 1:1 scale (256px repeating)
grassBG.setTileScale(0.25, 0.25); // 512px -> 128px visuals (Sharper Noir)
} else {
grassBG.setTint(0x00FF00); // Bright Green if fallback!
}