Fixed Critical Assets & Map: Embedded Tilesets in JSON, Created Texture Atlases, Fixed Pathing for Intro/Terrain, Added Audio
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@@ -730,7 +730,7 @@ class Flat2DTerrainSystem {
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// Ensure tiling works correctly (no stretching)
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// Ensure tiling works correctly (no stretching)
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if (grassKey === 'tileset_grass') {
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grassBG.setTileScale(1, 1); // 1:1 scale (256px repeating)
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grassBG.setTileScale(0.25, 0.25); // 512px -> 128px visuals (Sharper Noir)
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} else {
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grassBG.setTint(0x00FF00); // Bright Green if fallback!
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}
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