feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)

- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles

Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps

Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)

Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details

Ready for map design in Tiled and Phaser integration!
This commit is contained in:
2025-12-20 10:29:28 +01:00
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## 🗓️ 20. December 2025 (TILED MAP DESIGN - MICRO CAMP SETUP) 🏕️✨
**Trajanje:** ~30 minut (08:47 - 09:20)
**Cilj:** Priprava 16×16 starting base mape z micro camp objekti
**Status:****READY - Vsi tilesets pripravljeni!**
### 🎯 DELIVERABLES:
**Tilesets Created (3):**
1. **micro_camp_32px.tsx** - 32×32px camp objekti (8 tiles)
2. **micro_camp_24px.tsx** - 24×24px pixel art objekti (8 tiles) ✨ FINAL
3. **kai_character.tsx** - Kai protagonist sprite (2×2 grid, 4 smeri)
**Maps:**
- **starting_base_16x16.tmx** - Prepared 16×16 map template
- **STARTING_BASE_16x16_PLAN.md** - Complete implementation guide
**Assets:**
- micro_camp_24px.png (24×24 tiles - retro pixel art)
- kai_character.png (48×48 - 4 directional sprites)
### 🐛 **KRITIČNA TEŽAVA REŠENA:**
**Problem:** XML Header Error v TSX datotekah
**Vzrok:** AI generira `<? xml` z PRESLEDKI namesto `<?xml`
**Symptom:** Tiled ne more naložiti tilesets → parsing error
**Nepravilno:**
```xml
<? xml version = "1.0" encoding = "UTF-8" ?>
```
**Pravilno:**
```xml
<?xml version="1.0" encoding="UTF-8"?>
```
**Fix Applied:** PowerShell batch fix za VSE TSX files:
```powershell
Get-ChildItem *.tsx | ForEach-Object {
$content -replace '<\? xml', '<?xml'
}
```
**✅ 12 TSX files fixed:**
- decorations_tiles.tsx
- dirt_tiles.tsx
- fence_autotile.tsx
- grass_soil_autotile.tsx
- grass_tileset.tsx
- grass_tileset_autotile.tsx
- kai_character.tsx ← NEW
- micro_camp_24px.tsx ← NEW
- micro_camp_32px.tsx ← NEW
- starting_camp.tsx
- water_tileset.tsx
- water_tileset_autotile.tsx
### 📝 **POMEMBNO ZA PRIHODNOST:**
**⚠️ VEDNO preveri XML headers v novih TSX datotekah!**
**Pravilo:**
-`<?xml version="1.0" encoding="UTF-8"?>` - OK
-`<? xml version = "1.0" encoding = "UTF-8" ?>` - ERROR
**Workflow:**
1. Ko ustvarim nov TSX → Takoj preveri header
2. Ali uporabi PowerShell fix za batch correction
3. Shrani v DNEVNIK da se ne pozabi!
### 🎨 TILE SIZE PROGRESSION:
User želel manjše objekte:
- ❌ 48×48px starting_camp objects → Preveliki
- ⚠️ 32×32px micro_camp → Še vedno veliki
-**24×24px micro_camp** → PERFECT! (50% manjši, pixel art feel)
**Terrain:** 48×48px (ostaja)
**Camp Objects:** 24×24px (novo - tiny!)
**Kai Character:** 48×48px (matching terrain grid)
### 🚀 NASLEDNJI KORAKI:
1. **User dizajn v Tiled:**
- Ground layer → Grass terrain
- TilledSoil layer → 4×4 farm plot
- Fences layer → Auto-connection fence
- Decorations → Trees, rocks
- Objects → Micro camp (24px objekti)
- Player → Kai spawn point
2. **Export JSON** za Phaser integration
3. **Testiranje v igri**
---
## 🗓️ 19. December 2025 (TILED AUTO-TILING IMPLEMENTATION) - COMPLETE! 🎨✨
**Trajanje:** ~45 minut (22:08 - 22:XX)