feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)
- Added 16 professional tilesets for farm game - Character sprites: Kai (96px + 512px), Zombie - Tree growth: Cherry, Apple, Oak, Pine (5 stages each) - Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each) - Camp objects: Tents, campfire, chests, workbench (12 items) - Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can - Decorations: Rocks, logs, flowers, berry bushes - Terrain: Autotiling grass/soil, detailed terrain tiles Maps: - Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px) - Updated starting_base_16x16.tmx with new tilesets - Complete implementation plans for both maps Fixes: - Fixed XML headers in all TSX files (removed spaces) - Verified all PNG files present - Kai character sized correctly (96x96px = 2x2 ground tiles) Documentation: - Complete session summary (SESSION_COMPLETE.md) - Tileset guides and troubleshooting - Size fix documentation (KAI_SIZE_FIXED.md) - DNEVNIK updated with session details Ready for map design in Tiled and Phaser integration!
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## 🗓️ 20. December 2025 (TILED MAP DESIGN - MICRO CAMP SETUP) 🏕️✨
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**Trajanje:** ~30 minut (08:47 - 09:20)
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**Cilj:** Priprava 16×16 starting base mape z micro camp objekti
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**Status:** ✅ **READY - Vsi tilesets pripravljeni!**
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### 🎯 DELIVERABLES:
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**Tilesets Created (3):**
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1. **micro_camp_32px.tsx** - 32×32px camp objekti (8 tiles)
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2. **micro_camp_24px.tsx** - 24×24px pixel art objekti (8 tiles) ✨ FINAL
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3. **kai_character.tsx** - Kai protagonist sprite (2×2 grid, 4 smeri)
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**Maps:**
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- **starting_base_16x16.tmx** - Prepared 16×16 map template
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- **STARTING_BASE_16x16_PLAN.md** - Complete implementation guide
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**Assets:**
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- micro_camp_24px.png (24×24 tiles - retro pixel art)
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- kai_character.png (48×48 - 4 directional sprites)
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### 🐛 **KRITIČNA TEŽAVA REŠENA:**
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**Problem:** XML Header Error v TSX datotekah
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**Vzrok:** AI generira `<? xml` z PRESLEDKI namesto `<?xml`
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**Symptom:** Tiled ne more naložiti tilesets → parsing error
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**Nepravilno:**
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```xml
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<? xml version = "1.0" encoding = "UTF-8" ?>
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```
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**Pravilno:**
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```xml
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<?xml version="1.0" encoding="UTF-8"?>
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```
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**Fix Applied:** PowerShell batch fix za VSE TSX files:
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```powershell
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Get-ChildItem *.tsx | ForEach-Object {
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$content -replace '<\? xml', '<?xml'
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}
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```
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**✅ 12 TSX files fixed:**
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- decorations_tiles.tsx
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- dirt_tiles.tsx
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- fence_autotile.tsx
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- grass_soil_autotile.tsx
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- grass_tileset.tsx
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- grass_tileset_autotile.tsx
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- kai_character.tsx ← NEW
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- micro_camp_24px.tsx ← NEW
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- micro_camp_32px.tsx ← NEW
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- starting_camp.tsx
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- water_tileset.tsx
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- water_tileset_autotile.tsx
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### 📝 **POMEMBNO ZA PRIHODNOST:**
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**⚠️ VEDNO preveri XML headers v novih TSX datotekah!**
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**Pravilo:**
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- ✅ `<?xml version="1.0" encoding="UTF-8"?>` - OK
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- ❌ `<? xml version = "1.0" encoding = "UTF-8" ?>` - ERROR
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**Workflow:**
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1. Ko ustvarim nov TSX → Takoj preveri header
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2. Ali uporabi PowerShell fix za batch correction
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3. Shrani v DNEVNIK da se ne pozabi!
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### 🎨 TILE SIZE PROGRESSION:
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User želel manjše objekte:
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- ❌ 48×48px starting_camp objects → Preveliki
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- ⚠️ 32×32px micro_camp → Še vedno veliki
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- ✅ **24×24px micro_camp** → PERFECT! (50% manjši, pixel art feel)
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**Terrain:** 48×48px (ostaja)
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**Camp Objects:** 24×24px (novo - tiny!)
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**Kai Character:** 48×48px (matching terrain grid)
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### 🚀 NASLEDNJI KORAKI:
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1. **User dizajn v Tiled:**
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- Ground layer → Grass terrain
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- TilledSoil layer → 4×4 farm plot
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- Fences layer → Auto-connection fence
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- Decorations → Trees, rocks
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- Objects → Micro camp (24px objekti)
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- Player → Kai spawn point
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2. **Export JSON** za Phaser integration
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3. **Testiranje v igri**
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---
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## 🗓️ 19. December 2025 (TILED AUTO-TILING IMPLEMENTATION) - COMPLETE! 🎨✨
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**Trajanje:** ~45 minut (22:08 - 22:XX)
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