feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)

- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles

Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps

Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)

Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details

Ready for map design in Tiled and Phaser integration!
This commit is contained in:
2025-12-20 10:29:28 +01:00
parent a85db673ed
commit 26bb94e8bb
47 changed files with 2713 additions and 410 deletions

View File

@@ -1,85 +1,85 @@
<? xml version = "1.0" encoding = "UTF-8" ?>
<tileset version="1.10" tiledversion="1.11.0" name="water" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="water.png" width="1024" height="1024" />
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.0" name="water" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="water.png" width="1024" height="1024"/>
<!-- WATER TERRAIN - Auto-tiling definition -->
<!-- Assuming 3x3 corner pattern starts at tile 0 -->
<terraintypes>
<terrain name="Water" tile="10" />
</terraintypes>
<!-- WATER TERRAIN - Auto-tiling definition -->
<!-- Assuming 3x3 corner pattern starts at tile 0 -->
<terraintypes>
<terrain name="Water" tile="10"/>
</terraintypes>
<!-- Standard 3x3 Water Pattern (adjust IDs based on actual layout) -->
<!-- Row 1 -->
<tile id="0" terrain=",,,0">
<properties>
<property name="type" value="water_topleft" />
</properties>
</tile>
<tile id="1" terrain=",,0,0">
<properties>
<property name="type" value="water_top" />
</properties>
</tile>
<tile id="2" terrain=",,0,">
<properties>
<property name="type" value="water_topright" />
</properties>
</tile>
<!-- Standard 3x3 Water Pattern (adjust IDs based on actual layout) -->
<!-- Row 1 -->
<tile id="0" terrain=",,,0">
<properties>
<property name="type" value="water_topleft"/>
</properties>
</tile>
<tile id="1" terrain=",,0,0">
<properties>
<property name="type" value="water_top"/>
</properties>
</tile>
<tile id="2" terrain=",,0,">
<properties>
<property name="type" value="water_topright"/>
</properties>
</tile>
<!-- Row 2 -->
<tile id="21" terrain=",0,,0">
<properties>
<property name="type" value="water_left" />
</properties>
</tile>
<tile id="22" terrain="0,0,0,0">
<properties>
<property name="type" value="water_center" />
<property name="animated" type="bool" value="true" />
</properties>
</tile>
<tile id="23" terrain="0,,,0">
<properties>
<property name="type" value="water_right" />
</properties>
</tile>
<!-- Row 2 -->
<tile id="21" terrain=",0,,0">
<properties>
<property name="type" value="water_left"/>
</properties>
</tile>
<tile id="22" terrain="0,0,0,0">
<properties>
<property name="type" value="water_center"/>
<property name="animated" type="bool" value="true"/>
</properties>
</tile>
<tile id="23" terrain="0,,,0">
<properties>
<property name="type" value="water_right"/>
</properties>
</tile>
<!-- Row 3 -->
<tile id="42" terrain=",0,,">
<properties>
<property name="type" value="water_bottomleft" />
</properties>
</tile>
<tile id="43" terrain="0,0,,">
<properties>
<property name="type" value="water_bottom" />
</properties>
</tile>
<tile id="44" terrain="0,,,">
<properties>
<property name="type" value="water_bottomright" />
</properties>
</tile>
<!-- Row 3 -->
<tile id="42" terrain=",0,,">
<properties>
<property name="type" value="water_bottomleft"/>
</properties>
</tile>
<tile id="43" terrain="0,0,,">
<properties>
<property name="type" value="water_bottom"/>
</properties>
</tile>
<tile id="44" terrain="0,,,">
<properties>
<property name="type" value="water_bottomright"/>
</properties>
</tile>
<!-- Inner Corners (for complex shapes) -->
<tile id="3" terrain="0,0,0,">
<properties>
<property name="type" value="water_inner_topright" />
</properties>
</tile>
<tile id="24" terrain="0,,0,0">
<properties>
<property name="type" value="water_inner_topleft" />
</properties>
</tile>
<tile id="45" terrain="0,0,,0">
<properties>
<property name="type" value="water_inner_bottomright" />
</properties>
</tile>
<tile id="20" terrain=",0,0,0">
<properties>
<property name="type" value="water_inner_bottomleft" />
</properties>
</tile>
</tileset>
<!-- Inner Corners (for complex shapes) -->
<tile id="3" terrain="0,0,0,">
<properties>
<property name="type" value="water_inner_topright"/>
</properties>
</tile>
<tile id="24" terrain="0,,0,0">
<properties>
<property name="type" value="water_inner_topleft"/>
</properties>
</tile>
<tile id="45" terrain="0,0,,0">
<properties>
<property name="type" value="water_inner_bottomright"/>
</properties>
</tile>
<tile id="20" terrain=",0,0,0">
<properties>
<property name="type" value="water_inner_bottomleft"/>
</properties>
</tile>
</tileset>