feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)

- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles

Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps

Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)

Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details

Ready for map design in Tiled and Phaser integration!
This commit is contained in:
2025-12-20 10:29:28 +01:00
parent a85db673ed
commit 26bb94e8bb
47 changed files with 2713 additions and 410 deletions

View File

@@ -0,0 +1,66 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.0" name="micro_camp_32px" tilewidth="32" tileheight="32" tilecount="8" columns="4">
<image source="micro_camp_32px.png" width="192" height="80"/>
<!-- MICRO CAMP OBJECTS - 32x32px tiles -->
<tile id="0">
<properties>
<property name="type" value="campfire"/>
<property name="light" type="bool" value="true"/>
<property name="interactable" type="bool" value="true"/>
</properties>
</tile>
<tile id="1">
<properties>
<property name="type" value="sleeping_bag"/>
<property name="interactable" type="bool" value="true"/>
<property name="sleep" type="bool" value="true"/>
</properties>
</tile>
<tile id="2">
<properties>
<property name="type" value="chest"/>
<property name="storage" type="bool" value="true"/>
<property name="interactable" type="bool" value="true"/>
</properties>
</tile>
<tile id="3">
<properties>
<property name="type" value="water_bucket"/>
<property name="interactable" type="bool" value="true"/>
</properties>
</tile>
<tile id="4">
<properties>
<property name="type" value="backpack"/>
<property name="storage" type="bool" value="true"/>
</properties>
</tile>
<tile id="5">
<properties>
<property name="type" value="wood_pile"/>
<property name="resource" value="wood"/>
</properties>
</tile>
<tile id="6">
<properties>
<property name="type" value="tool_rack"/>
<property name="storage" type="bool" value="true"/>
</properties>
</tile>
<tile id="7">
<properties>
<property name="type" value="cooking_pot"/>
<property name="interactable" type="bool" value="true"/>
</properties>
</tile>
</tileset>