feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)

- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles

Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps

Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)

Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details

Ready for map design in Tiled and Phaser integration!
This commit is contained in:
2025-12-20 10:29:28 +01:00
parent a85db673ed
commit 26bb94e8bb
47 changed files with 2713 additions and 410 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.0" name="kai_character" tilewidth="512" tileheight="512" tilecount="4" columns="2">
<image source="kai_character.png" width="1024" height="1024"/>
<!-- KAI MARKOVIC - 2D Smooth Art Character Sprite -->
<!-- 2x2 Grid: Front/Back/Left/Right views -->
<!-- Green dreadlocks, purple Alpha Hybrid eyes, grey hoodie, tactical gear -->
<tile id="0">
<properties>
<property name="direction" value="front"/>
<property name="character" value="kai"/>
<property name="player" type="bool" value="true"/>
</properties>
</tile>
<tile id="1">
<properties>
<property name="direction" value="back"/>
<property name="character" value="kai"/>
<property name="player" type="bool" value="true"/>
</properties>
</tile>
<tile id="2">
<properties>
<property name="direction" value="left"/>
<property name="character" value="kai"/>
<property name="player" type="bool" value="true"/>
</properties>
</tile>
<tile id="3">
<properties>
<property name="direction" value="right"/>
<property name="character" value="kai"/>
<property name="player" type="bool" value="true"/>
</properties>
</tile>
</tileset>