feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)
- Added 16 professional tilesets for farm game - Character sprites: Kai (96px + 512px), Zombie - Tree growth: Cherry, Apple, Oak, Pine (5 stages each) - Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each) - Camp objects: Tents, campfire, chests, workbench (12 items) - Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can - Decorations: Rocks, logs, flowers, berry bushes - Terrain: Autotiling grass/soil, detailed terrain tiles Maps: - Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px) - Updated starting_base_16x16.tmx with new tilesets - Complete implementation plans for both maps Fixes: - Fixed XML headers in all TSX files (removed spaces) - Verified all PNG files present - Kai character sized correctly (96x96px = 2x2 ground tiles) Documentation: - Complete session summary (SESSION_COMPLETE.md) - Tileset guides and troubleshooting - Size fix documentation (KAI_SIZE_FIXED.md) - DNEVNIK updated with session details Ready for map design in Tiled and Phaser integration!
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# 🔧 TILED TROUBLESHOOTING - FIXED!
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**Datum:** 20. Dec 2025 10:11
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**Status:** ✅ **ALL FIXED!**
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---
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## ✅ **ŠE NAREDIL (FIX):**
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### **1. XML Headers - FIXED! ✓**
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**Problem:** TSX datoteke imele `<? xml` z PRESLEDKI
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**Fix:** PowerShell batch fix
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**Prej:**
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```xml
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<? xml version = "1.0" encoding = "UTF-8" ?>
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```
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**Zdaj:**
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```xml
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<?xml version="1.0" encoding="UTF-8"?>
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```
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**✅ 22 TSX files fixed!**
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---
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### **2. PNG Files - VERIFIED! ✓**
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**Preveril:** Vsi PNG files obstajajo
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**Rezultat:**
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```
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✓ All 22 TSX → PNG mappings OK
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✓ No missing files
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✓ Correct paths
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```
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---
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### **3. File Integrity - OK! ✓**
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- XML syntax ✓
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- Proper encoding ✓
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- Valid tile references ✓
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---
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## 🚀 **KAKO PREVERITI V TILED:**
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### **Step 1: Reload Map**
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```
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V Tiled: Map → Reload (Ctrl+R)
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```
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### **Step 2: Check Tilesets Panel**
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```
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Tilesets panel (desno) → Bi morali videti vse 16 tilesets
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```
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### **Step 3: Če še ne dela:**
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**A) Zaprite in ponovno odprite Tiled**
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```
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File → Close
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File → Open → micro_farm_128x128.tmx
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```
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**B) Reload posamezen tileset:**
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```
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Tilesets panel → Desni klik na tileset → Reload Tileset
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```
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**C) Preverite path:**
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```
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Map → Map Properties → Check tileset paths
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Naj bodo: ../tilesets/[filename].tsx
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```
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---
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## 🐛 **ČE ŠE VEDNO NE DELA:**
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### **Error: "Could not open file"**
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**Rešitev:**
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```powershell
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# Preveri če files obstajajo
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cd c:\novafarma\assets\tilesets
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dir *.tsx
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dir *.png
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```
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### **Error: "Invalid tileset"**
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**Rešitev:**
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```
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1. Preveri XML syntax (first 3 lines)
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2. Preveri image source path
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3. Reload tileset
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```
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### **Error: "Tileset appears empty"**
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**Možni vzroki:**
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- PNG file corrupted → Re-copy images
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- Wrong tile dimensions → Check tilewidth/tileheight
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- Wrong column count → Check columns attribute
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---
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## 📋 **QUICK FIX CHECKLIST:**
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- [x] XML headers fixed (no spaces)
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- [x] PNG files exist
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- [x] Paths correct (../tilesets/)
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- [x] File encoding UTF-8
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- [x] Syntax valid
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- [ ] Tiled reloaded (USER ACTION NEEDED!)
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---
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## 💡 **ZA PRIHODNOST:**
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**VEDNO ko ustvarim TSX:**
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1. ✅ Uporabi pravilno XML header (NO SPACES!)
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2. ✅ Preveri da PNG obstaja
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3. ✅ Test v Tiled (reload!)
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**Template:**
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```xml
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.0" name="[NAME]" tilewidth="[SIZE]" tileheight="[SIZE]" tilecount="[COUNT]" columns="[COLS]">
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<image source="[FILENAME].png" width="[W]" height="[H]"/>
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</tileset>
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```
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---
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## 🎯 **STATUS:**
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**Vse TSX files: READY ✅**
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**Vse PNG files: PRESENT ✅**
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**XML syntax: VALID ✅**
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**→ Tiled bi moral zdaj delovati!**
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**Če še ne dela:** Reload Tiled ali pošljite screenshot error-ja! 🔍
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