feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)

- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles

Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps

Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)

Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details

Ready for map design in Tiled and Phaser integration!
This commit is contained in:
2025-12-20 10:29:28 +01:00
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# 📐 KAI CHARACTER SIZE - FIXED!
**Problem:** Kai character prevelik (512×512px)
**Rešitev:** Nova verzija 96×96px
**Status:****FIXED!**
---
## ⚙️ **SIZE COMPARISON:**
### **PREJ (PREVELIKO):**
```
Ground tile: 48×48px = 1 kocka
Kai old: 512×512px = 10×10 kock! ❌
```
**Vizualno:**
```
┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐
│ │ │ │ │ │ │ │ │ │ │
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
│ │ K A I C H A │ │
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
│ │ R A C T E R │ │
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
│ │ │ │ │ │ │ │ │ │ │
└─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘
```
**MASSIVE! Ne paše z farm plot!**
---
### **ZDAJ (IDEALNO):**
```
Ground tile: 48×48px = 1 kocka
Kai new: 96×96px = 2×2 kocke ✅
```
**Vizualno:**
```
┌─┬─┬─┬─┐
│ │ │ │ │
├─┼─┼─┼─┤
│ │K│A│ │
├─┼─┼─┼─┤
│ │I│ │ │
├─┼─┼─┼─┤
│ │ │ │ │
└─┴─┴─┴─┘
```
**PERFECT! Paše z farm!**
---
## 📊 **TILE RATIOS:**
| Objekt | Size | Ground Tiles | Status |
|--------|------|--------------|--------|
| **Ground** | 48×48 | 1×1 | Base unit |
| **Farm plot** | 48×48 | 1×1 | Perfect |
| **Kai OLD** | 512×512 | 10×10 | ❌ Too big! |
| **Kai NEW** | 96×96 | 2×2 | ✅ Perfect! |
| **Fence** | 48×48 | 1×1 | Perfect |
| **Micro camp** | 24×24 | 0.5×0.5 | Tiny (OK) |
---
## 🎮 **GAMEPLAY PERSPECTIVE:**
### **Farm Plot View (4×4 tiles):**
```
┌─┬─┬─┬─┐
│ │ │ │ │ ← Grass
├─┼─┼─┼─┤
│ │■│■│ │ ← Tilled soil
├─┼─┼─┼─┤
│ │■│■│ │ ← Kai (96×96) fits nicely!
├─┼─┼─┼─┤
│ │ │ │ │ ← Grass
└─┴─┴─┴─┘
```
**Zdaj Kai zavzame 2×2 kocke** - kot pravi human character! ✅
---
## 📁 **FILES:**
### **Stari (NE UPORABLJA VEČ):**
- ❌ kai_character.tsx (512×512px)
- ❌ kai_character.png (old)
### **Novi (V UPORABI):**
- ✅ kai_character_96px.tsx
- ✅ kai_character_96px.png (192×192px total, 96×96 per tile)
**Map posodobljena:** `micro_farm_128x128.tmx` uporablja 96px verzijo! ✅
---
## 🔄 **V TILED:**
**Reload map:**
```
Map → Reload (Ctrl+R)
```
**Preverite:**
- Tilesets panel → kai_character_96px
- Kai bi moral biti zdaj 2×2 kocke (ne 10×10!)
---
## 💡 **ZA DRUGE VELIKE ASSETS:**
**Če še vedno preveliki:**
| Asset | Current | Recommended |
|-------|---------|-------------|
| Tools | 256×256 | Scale to 48×48 or 96×96 |
| Crops | 256×256 | OK (large plants) ali 48×48 |
| Trees | 256×256 | OK (large objects) |
| Camp objects | 256×256 | Scale to 96×96 or 144×144 |
**V Phaser:** Lahko scale-ate v game code!
---
## ✅ **STATUS:**
**Kai character:** FIXED - zdaj 2×2 kocke! 🎉
**Farm ratio:** Perfect match! ✅
**Ready za gameplay!** 🎮
---
**Reload Tiled in preverite! 😊**