feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)

- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles

Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps

Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)

Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details

Ready for map design in Tiled and Phaser integration!
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# 🎉 VSE SLIKE DODANE V TILED! (BATCH 2)
**Datum:** 20. Dec 2025 10:05
**Dodanih:** 5 novih tilesets
**Skupaj v mapi:** **14 tilesets!**
---
## 🆕 **NOVO DODANI TILESETS:**
### **1. Zombie Character** 🧟
**File:** `zombie_character.tsx` / `zombie_character.png`
**Grid:** 2×2 = 4 tiles (directional views)
**Tile Size:** 512×512px
**Sprites:**
- [0] Front view (zombie z lopato)
- [1] Back view
- [2] Left view
- [3] Right view
**Usage:** NPC zombie character za game!
---
### **2. Cherry & Apple Trees** 🌸🍎
**File:** `tree_cherry_apple.tsx` / `tree_growth_cherry_apple.png`
**Grid:** 5×2 = 10 tiles (2 vrste dreves, 5 stopenj vsak)
**Tile Size:** 256×256px
**Row 1 - Cherry Tree:**
- [0-4] Sapling → Mature cherry blossom (pink flowers)
**Row 2 - Apple Tree:**
- [5-9] Sapling → Mature apple tree (red apples!)
---
### **3. Oak Trees** 🌳
**File:** `tree_oak.tsx` / `tree_growth_oak.png`
**Grid:** 5×1 = 5 tiles
**Tile Size:** 256×256px
**Growth Stages:**
- [0] Sapling
- [1] Young oak
- [2] Medium oak
- [3] Large oak
- [4] Mature oak (harvestable!)
---
### **4. Pine Trees** 🌲
**File:** `tree_pine.tsx` / `tree_growth_pine.png`
**Grid:** 5×1 = 5 tiles
**Tile Size:** 256×256px
**Growth Stages:**
- [0] Pine sapling
- [1] Small pine
- [2] Medium pine
- [3] Large pine
- [4] Mature evergreen (harvestable!)
---
### **5. Camp Objects** 🏕️
**File:** `camp_objects.tsx` / `camp_objects.png`
**Grid:** 4×3 = 12 tiles
**Tile Size:** 256×256px
**Objekti:**
- [0] Campfire (z ognjem!)
- [1] Chest (closed)
- [2] Chest (open z items!)
- [3] Tent (small)
- [4] Tent (large)
- [5] Bedroll
- [6] Sleeping bag
- [7] Water barrel
- [8] Wood planks
- [9] Workbench
- [10] Farm plot (planted!)
- [11] Wood pile (logs stacked)
---
## 🗺️ **V MICRO_FARM_128x128.TMX:**
**Kompletna lista tilesets (14 total):**
| ID | Tileset | Tiles | Purpose |
|----|---------|-------|---------|
| 1 | grass_soil_autotile | 16 | Terrain |
| 17 | fence_autotile | 16 | Fences |
| 33 | micro_camp_24px | 8 | Mini objects |
| 41 | kai_character | 4 | Player |
| 45 | tools | 6 | Tools |
| 51 | crops | 6 | Crops/plants |
| 57 | terrain_autotile | 16 | Detailed terrain |
| 73 | decorations_tiles | 12 | Rocks/logs |
| **85** | **zombie_character** | **4** | **Zombie NPC** ← NEW! |
| **89** | **tree_cherry_apple** | **10** | **Fruit trees** ← NEW! |
| **99** | **tree_oak** | **5** | **Oak growth** ← NEW! |
| **104** | **tree_pine** | **5** | **Pine growth** ← NEW! |
| **109** | **camp_objects** | **12** | **Camp items** ← NEW! |
| 121 | farm_obstacles | 32 | Obstacles |
---
## 🎮 **USAGE EXAMPLES:**
### **Growth System:**
```
Plant oak sapling (tile 99) →
Wait/water →
Grows to tile 100, 101, 102 →
Mature oak (tile 103) - ready to harvest!
```
### **NPC Placement:**
```
Add zombie character (tile 85-88) to map
→ Different directional views for movement
```
### **Camp Design:**
```
Layer: Objects
- Campfire (tile 109) at center
- Tent (tile 112) nearby
- Chest (tile 110) for storage
- Workbench (tile 118) for crafting
```
---
## ⚠️ **TILE SIZE OPOMNIK:**
**Večina novih tiles = 256×256px ali 512×512px!**
**V Tiled bodo VELIKI!** Uporabite za:
- Detail/showcase views
- Single large objects
- Resize v Phaser za gameplay
---
## 🚀 **READY ZA UPORABO!**
**Reload mapo v Tiled** (Ctrl+R) in začnite dizajnirati z VSEMI 14 tilesets! 🎨✨
**Total asset count: 148 tiles!** 🎉