📝 Gemini Web UI manual generation guide - complete prompts for all 120 animation frames
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GEMINI_WEB_UI_PROMPTS.md
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GEMINI_WEB_UI_PROMPTS.md
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# 🎨 GEMINI WEB UI - ANIMATION PROMPTS
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**Manual Generation Guide**
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**Use**: https://gemini.google.com (Gemini Advanced)
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---
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## 👤 CHARACTER BASE DESCRIPTIONS
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### **KAI** (Main protagonist):
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```
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Young male adventurer with green hair, wearing backpack, explorer outfit with vest and cargo pants, hiking boots
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```
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### **ANA** (Supporting character):
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```
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Young girl explorer with pink/magenta dreadlocks, wearing green vest over brown shirt, cargo shorts, hiking boots, backpack
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```
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### **GRONK** (Supporting character):
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```
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Large friendly orc with green skin, pink dreadlocks, pink ear gauges, wearing pink hoodie (covers belly), baggy black pants, pink sneakers, holding pink vape pen
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```
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---
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## 🎬 COMPLETE PROMPT TEMPLATES
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### **STYLE A** (Cartoon Vector):
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```
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2D game character sprite, cartoon vector art style with bold black outlines, flat colors, cute playful aesthetic, isolated on pure white background
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```
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### **STYLE B** (Noir):
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```
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2D game character sprite, dark hand-drawn gritty noir style with dramatic shadows, high contrast, sketchy atmospheric lines, isolated on pure white background
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```
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---
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## 🚶 WALK CYCLE (4 frames × 4 directions)
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### **WALK NORTH** (back view, walking away):
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#### **Frame 1**:
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```
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Generate a 2D game character sprite:
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Character: [CHARACTER DESCRIPTION]
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Action: Walking away from camera, back view, frame 1 of 4-frame walk cycle
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- Left foot forward, right foot back
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- Arms swinging naturally
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- Body leaning slightly into step
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Style: [STYLE A or STYLE B]
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Technical:
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- Full body visible
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- Centered composition
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- Isolated on pure white background
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- Game sprite asset
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```
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#### **Frame 2**:
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```
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[Same as Frame 1 but:]
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Action: Walking away from camera, back view, frame 2 of 4-frame walk cycle
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- Mid-stride, both feet touching ground
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- Arms at neutral position
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```
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#### **Frame 3**:
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```
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[Same as Frame 1 but:]
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Action: Walking away from camera, back view, frame 3 of 4-frame walk cycle
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- Right foot forward, left foot back (opposite of frame 1)
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- Arms swinging (opposite direction from frame 1)
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```
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#### **Frame 4**:
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```
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[Same as Frame 1 but:]
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Action: Walking away from camera, back view, frame 4 of 4-frame walk cycle
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- Mid-stride, both feet touching ground
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- Arms returning to neutral
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```
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---
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### **WALK SOUTH** (front view, walking toward):
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#### **Frame 1**:
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```
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Generate a 2D game character sprite:
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Character: [CHARACTER DESCRIPTION]
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Action: Walking toward camera, front view, frame 1 of 4-frame walk cycle
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- Right foot forward, left foot back
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- Arms swinging naturally
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- Facing viewer directly
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Style: [STYLE A or STYLE B]
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Technical:
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- Full body visible
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- Centered composition
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- Isolated on pure white background
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- Game sprite asset
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```
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**Frames 2-4**: Same pattern as North, adjust foot positions
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---
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### **WALK EAST** (side view, walking right):
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#### **Frame 1**:
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```
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Generate a 2D game character sprite:
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Character: [CHARACTER DESCRIPTION]
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Action: Walking to the right, side profile view, frame 1 of 4-frame walk cycle
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- Facing right
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- Right foot forward
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- Left arm forward, right arm back (natural walking motion)
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Style: [STYLE A or STYLE B]
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Technical:
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- Full body visible
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- Centered composition
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- Isolated on pure white background
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- Game sprite asset
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```
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**Frames 2-4**: Same pattern, adjust positions
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---
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### **WALK WEST** (side view, walking left):
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#### **Frame 1**:
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```
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Generate a 2D game character sprite:
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Character: [CHARACTER DESCRIPTION]
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Action: Walking to the left, side profile view, frame 1 of 4-frame walk cycle
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- Facing left (mirror of east)
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- Left foot forward
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- Right arm forward, left arm back
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Style: [STYLE A or STYLE B]
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Technical:
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- Full body visible
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- Centered composition
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- Isolated on pure white background
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- Game sprite asset
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```
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---
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## 🧍 IDLE POSES (1 frame × 4 directions)
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### **IDLE NORTH** (back view):
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```
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Generate a 2D game character sprite:
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Character: [CHARACTER DESCRIPTION]
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Action: Standing idle, back view
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- Relaxed standing pose
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- Arms at sides or slightly away from body
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- Weight evenly distributed on both feet
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- Slight natural sway/breathing animation potential
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Style: [STYLE A or STYLE B]
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Technical:
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- Full body visible
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- Centered composition
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- Isolated on pure white background
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- Game sprite asset
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```
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### **IDLE SOUTH** (front view):
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```
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[Same structure, but:]
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Action: Standing idle, front view, facing camera
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- Relaxed standing pose
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- Looking at viewer
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```
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### **IDLE EAST** (side right):
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```
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[Same structure, but:]
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Action: Standing idle, side profile facing right
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```
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### **IDLE WEST** (side left):
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```
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[Same structure, but:]
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Action: Standing idle, side profile facing left
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```
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---
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## 📝 FILE NAMING CONVENTION
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**Format**: `{character}_{action}_{direction}_{frame}_{style}.png`
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**Examples**:
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- `kai_walk_north_1_stylea.png`
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- `kai_walk_north_1_styleb.png`
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- `ana_walk_south_1_stylea.png`
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- `gronk_idle_east_stylea.png` (idle has no frame number)
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**Save to**:
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- Kai: `assets/slike/liki/kai/`
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- Ana: `assets/slike/liki/ana/`
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- Gronk: `assets/slike/liki/gronk/`
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---
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## ✅ GENERATION CHECKLIST
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### **Priority 1: CORE MOVEMENT** (20 frames × 2 styles = 40 per character)
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**Per Character (Kai, Ana, Gronk):**
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#### **Walk North** (4 frames):
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- [ ] Frame 1 Style A
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- [ ] Frame 1 Style B
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- [ ] Frame 2 Style A
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- [ ] Frame 2 Style B
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- [ ] Frame 3 Style A
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- [ ] Frame 3 Style B
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- [ ] Frame 4 Style A
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- [ ] Frame 4 Style B
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#### **Walk South** (4 frames):
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- [ ] Frame 1 Style A
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- [ ] Frame 1 Style B
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- [ ] Frame 2 Style A
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- [ ] Frame 2 Style B
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- [ ] Frame 3 Style A
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- [ ] Frame 3 Style B
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- [ ] Frame 4 Style A
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- [ ] Frame 4 Style B
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#### **Walk East** (4 frames):
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- [ ] Frame 1 Style A
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- [ ] Frame 1 Style B
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- [ ] Frame 2 Style A
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- [ ] Frame 2 Style B
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- [ ] Frame 3 Style A
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- [ ] Frame 3 Style B
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- [ ] Frame 4 Style A
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- [ ] Frame 4 Style B
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#### **Walk West** (4 frames):
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- [ ] Frame 1 Style A
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- [ ] Frame 1 Style B
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- [ ] Frame 2 Style A
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- [ ] Frame 2 Style B
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- [ ] Frame 3 Style A
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- [ ] Frame 3 Style B
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- [ ] Frame 4 Style A
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- [ ] Frame 4 Style B
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#### **Idle North**:
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- [ ] Style A
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- [ ] Style B
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#### **Idle South**:
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- [ ] Style A
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- [ ] Style B
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#### **Idle East**:
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- [ ] Style A
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- [ ] Style B
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#### **Idle West**:
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- [ ] Style A
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- [ ] Style B
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---
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## 🎯 QUICK START EXAMPLE
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### **Generate: Kai Walk North Frame 1 Style A**
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**Full Prompt**:
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```
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Generate a 2D game character sprite:
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Character: Young male adventurer with green hair, wearing backpack, explorer outfit with vest and cargo pants, hiking boots
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Action: Walking away from camera, back view, frame 1 of 4-frame walk cycle
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- Left foot forward, right foot back
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- Arms swinging naturally
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- Body leaning slightly into step
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Style: 2D game character sprite, cartoon vector art style with bold black outlines, flat colors, cute playful aesthetic, isolated on pure white background
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Technical:
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- Full body visible
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- Centered composition
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- Isolated on pure white background
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- Game sprite asset
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```
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**Download as**: `kai_walk_north_1_stylea.png`
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**Save to**: `assets/slike/liki/kai/`
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---
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## 💡 TIPS
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1. **Copy-paste prompts** - Use templates exactly
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2. **Generate 1 at a time** - Download after each
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3. **Rename immediately** - Don't lose track
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4. **Check consistency** - Compare with master reference
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5. **Re-generate if needed** - If not consistent enough
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---
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## ⏱️ TIME ESTIMATE
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- **1 frame** = ~30 seconds (generate + download + rename)
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- **40 frames** (1 character, both styles) = ~20 minutes
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- **120 frames** (all 3 characters) = **~1 hour** (manual work)
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---
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**Ready to start!** 🚀
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**Begin with**: Kai Walk North Frame 1 Style A
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Reference in New Issue
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