docs: clean start 30.1.2026 - updated master diary and bible, renamed project
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# Razvojni Dnevnik (Dev Log) - Nova Farma
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## [2026-01-30] - Clean Start & Demo Setup
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### Dodano
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* **Water Logic (GrassSceneClean.js):**
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* Implementiran avto-tiling za vodo. Voda se zdaj samodejno poveže s sosednjimi ploščicami (bitmasking).
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* Dodani robovi (obala) med vodo in zemljo.
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* **Editor UI:**
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* Nov "Sidebar" za Tileset Palette.
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* Stekleno ozadje (Glassmorphism) in Tab sistem za preklapljanje med layery.
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* Modra označba (Highlight) izbrane ploščice.
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* **Narrative Effects:**
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* **Amnezija:** Dodan "Blur" efekt na začetku igre, ki se počasi zbistri, ko Kai interagira s prvim predmetom (simulacija prebujanja brez spominov).
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* **Demo Features:**
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* **Trial Badge:** Dodana značka "Trial Version" v UI.
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* **Toxic Fog:** Implementirana vizualizacija strupene megle.
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* **Barve:** Roza (toksično) + Zelena (radiacija).
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* **Animacija:** Dva sloja premikajoče se megle (TileSprite) z različnimi hitrostmi in prosojnostjo.
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* **Optimizacija:**
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* **Macbook Controls:** Preprečeno zoomiranje (wheel event), ko je miška nad stranskim menijem (Sidebar).
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* **Electron:** Skrito varnostno opozorilo v konzoli (`ELECTRON_DISABLE_SECURITY_WARNINGS`).
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### Spremenjeno / Posodobljeno (Design Notes)
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* **GAME_DESIGN_NOTES.md:**
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* **Demo Omejitve:** Definiran "Housing Cap" (Šotor) in "Hoarding Trap".
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* **Zombie Transformation:** Dodan koncept, da **Roza-Zelena megla spremeni navadne zombije v Zombi Kmete**.
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* **Scrap Crafting:** Dodana **Motorka (Chainsaw)** in **Laksarca (Trimmer)** kot orodja, sestavljena iz odpadnih delov.
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### Dokumentacija
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* **SESSION_DIARY.md:** Zapisan dnevnik seje (25. Jan 2026) - Asset Marathon.
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* **COLLECTORS_ALBUM_SYSTEM.md:** Definiran sistem za Zbirateljski Album (Rastline, Ribe, Insekti, Rude, Zombiepedia).
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