SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries.

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# 🎮 DOLINASMRTI - COMPLETE GAME BIBLE
**Created:** 30.12.2025 04:07
**Last Updated:** 09.01.2026 03:17 CET 🏘️ **FAZA 2 WEEK 2 COMPLETE!**
**Last Updated:** 21.01.2026 02:44 CET 🎨 **UI TRANSPARENCY FIXES**
**Version:** Alpha 1.8 (Faza 2 Buildings + Cemetery!)
**Status:** 🎯 DEMO 93% + FAZA 1 100% + FAZA 2 29% (53/182 sprites)
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**🛠️ JAN 21 SESSION UPDATE (UI FIXES):**
- 🎨 **UI Restoration:** Fixed transparency issues on 4 core UI assets (Frame, Gauge, Button, Mask).
- 🧹 **Checkerboard Removal:** Implemented advanced cleaning scripts to strip baked-in backgrounds.
- 🚧 **Status:** Assets restored from references, awaiting "Green Screen" regeneration (Quota Limit hit until 05:00 CET).
- 👻 **Scene Layers:** Validated Depth sorting (0=Grass, 10=Ghosts, 100=UI).
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## 🎯 **CORRECTED GAME STRUCTURE:**
### **DEMO (Trial Mode) - FREE:**

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# 📔 PRODUCTION DIARY - SESSION: JAN 21, 2026 (UI FIXES)
**Date:** 21.01.2026
**Session Time:** 02:42 CET
**Focus:** UI Asset Restoration & Transparency Fixes
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## 🎯 **SESSION OBJECTIVES**
1. Fix "checkerboard" issues in UI assets (Rusty Frame, Health Gauge, Start Button, Amnesia Mask).
2. Restore proper transparency to allow game rendering (grass) to show through UI holes.
3. Prepare new assets with "Green Screen" background for easier chroma keying (postponed due to quota).
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## 🛠️ **WORK COMPLETED**
### **1. UI ASSET RESTORATION (Manual + Script)**
- **Problem:** AI-generated assets had baked-in grey/white checkerboard patterns instead of real transparency.
- **Solution:**
- Implemented `restore_and_fix_final.py` to process user-provided reference images.
- Used advanced color thresholding (chroma key logic) to strip white/grey pixels.
- Enforced strict resizing to game specifications:
* `okvir_zarjavel.png`: 800x250
* `merilec_zdravja.png`: 150x150
* `gumb_start.png`: 300x100
* `amnezija_maska.png`: 1920x1080
- **Status:** All 4 core UI assets are now in `assets/slike/NOVE_SLIKE/UI/` with cleaner transparency.
### **2. SCENE RENDERING ADJUSTMENTS**
- Updated `GrassScene.js` to correctly layer these assets:
- **Depth 0:** Background (Grass)
- **Depth 10:** Characters (Kai, Ghosts)
- **Depth 100:** UI (Frame, Gauge, Mask)
- Verified that "holes" in the rusty frame should now show the grass background.
### **3. ASSET GENERATION QUOTA LIMIT**
- Attempted to generate V5 assets with straight `#00FF00` green background for perfect keying.
- **Blocker:** Hit Google Cloud Vision/Image quota limit (Resource Exhausted).
- **Next Step:** Resume generation after 05:04 CET (quota reset).
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## 📂 **FILE UPDATES**
- `assets/slike/NOVE_SLIKE/UI/` - Updated with restored/fixed PNGs.
- `restore_and_fix_final.py` - Created for batch processing updates.
- `clean_backgrounds.py` - Updated with better algorithms.
---
## 📝 **NOTES FOR NEXT SESSION**
- **Priority 1:** Wait for quota reset (Morning Jan 21).
- **Priority 2:** Generate "Green Screen" versions of all UI elements if current transparency isn't perfect.
- **Priority 3:** Final in-game verification of the "Amnesia Mask" effect.
**Signed:** *Agent Antigravity*