SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries.
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# 🎮 DOLINASMRTI - COMPLETE GAME BIBLE
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**Created:** 30.12.2025 04:07
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**Last Updated:** 09.01.2026 03:17 CET 🏘️ **FAZA 2 WEEK 2 COMPLETE!**
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**Last Updated:** 21.01.2026 02:44 CET 🎨 **UI TRANSPARENCY FIXES**
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**Version:** Alpha 1.8 (Faza 2 Buildings + Cemetery!)
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**Status:** 🎯 DEMO 93% + FAZA 1 100% + FAZA 2 29% (53/182 sprites)
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**🛠️ JAN 21 SESSION UPDATE (UI FIXES):**
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- 🎨 **UI Restoration:** Fixed transparency issues on 4 core UI assets (Frame, Gauge, Button, Mask).
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- 🧹 **Checkerboard Removal:** Implemented advanced cleaning scripts to strip baked-in backgrounds.
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- 🚧 **Status:** Assets restored from references, awaiting "Green Screen" regeneration (Quota Limit hit until 05:00 CET).
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- 👻 **Scene Layers:** Validated Depth sorting (0=Grass, 10=Ghosts, 100=UI).
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---
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## 🎯 **CORRECTED GAME STRUCTURE:**
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### **DEMO (Trial Mode) - FREE:**
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docs/production_diary/SESSION_2026_01_21_UI_FIXES.md
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docs/production_diary/SESSION_2026_01_21_UI_FIXES.md
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# 📔 PRODUCTION DIARY - SESSION: JAN 21, 2026 (UI FIXES)
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**Date:** 21.01.2026
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**Session Time:** 02:42 CET
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**Focus:** UI Asset Restoration & Transparency Fixes
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---
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## 🎯 **SESSION OBJECTIVES**
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1. Fix "checkerboard" issues in UI assets (Rusty Frame, Health Gauge, Start Button, Amnesia Mask).
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2. Restore proper transparency to allow game rendering (grass) to show through UI holes.
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3. Prepare new assets with "Green Screen" background for easier chroma keying (postponed due to quota).
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---
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## 🛠️ **WORK COMPLETED**
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### **1. UI ASSET RESTORATION (Manual + Script)**
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- **Problem:** AI-generated assets had baked-in grey/white checkerboard patterns instead of real transparency.
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- **Solution:**
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- Implemented `restore_and_fix_final.py` to process user-provided reference images.
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- Used advanced color thresholding (chroma key logic) to strip white/grey pixels.
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- Enforced strict resizing to game specifications:
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* `okvir_zarjavel.png`: 800x250
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* `merilec_zdravja.png`: 150x150
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* `gumb_start.png`: 300x100
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* `amnezija_maska.png`: 1920x1080
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- **Status:** All 4 core UI assets are now in `assets/slike/NOVE_SLIKE/UI/` with cleaner transparency.
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### **2. SCENE RENDERING ADJUSTMENTS**
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- Updated `GrassScene.js` to correctly layer these assets:
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- **Depth 0:** Background (Grass)
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- **Depth 10:** Characters (Kai, Ghosts)
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- **Depth 100:** UI (Frame, Gauge, Mask)
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- Verified that "holes" in the rusty frame should now show the grass background.
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### **3. ASSET GENERATION QUOTA LIMIT**
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- Attempted to generate V5 assets with straight `#00FF00` green background for perfect keying.
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- **Blocker:** Hit Google Cloud Vision/Image quota limit (Resource Exhausted).
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- **Next Step:** Resume generation after 05:04 CET (quota reset).
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---
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## 📂 **FILE UPDATES**
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- `assets/slike/NOVE_SLIKE/UI/` - Updated with restored/fixed PNGs.
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- `restore_and_fix_final.py` - Created for batch processing updates.
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- `clean_backgrounds.py` - Updated with better algorithms.
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---
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## 📝 **NOTES FOR NEXT SESSION**
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- **Priority 1:** Wait for quota reset (Morning Jan 21).
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- **Priority 2:** Generate "Green Screen" versions of all UI elements if current transparency isn't perfect.
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- **Priority 3:** Final in-game verification of the "Amnesia Mask" effect.
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**Signed:** *Agent Antigravity*
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