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# 🗺️ WHITE BACKGROUND VERSION - TILED MAP
**Location:** `maps/demo_whitebg/`
**Map File:** `demo_whitebg.tmx`
**Assets:** Using `demo_originals_with_white_bg/` folder
**Status:** ✅ READY!
---
## 📁 PROJEKT STRUKTURA:
```
maps/demo_whitebg/
├── demo_whitebg.tmx ✅ Main map (white BG)
└── tilesets/
├── terrain_whitebg.tsx ✅ Grass, dirt, tilled soil
├── crops_whitebg.tsx ✅ Wheat stages 0-4
└── objects_whitebg.tsx ✅ Tent, campfire, tree, rock
```
---
## 🎨 ASSET SOURCES:
**All assets from:**
`assets/images/demo_originals_with_white_bg/`
**Folders used:**
- `/terrain/` - Grass, dirt, tilled soil tiles
- `/crops/` - Wheat growth stages
- `/buildings/` - Tent
- `/environment/` - Campfire, dead tree, rock
**Original files:** Backup with WHITE backgrounds (before transparency removal)
---
## 🗺️ MAP LAYOUT:
**Same as transparent version:**
- 8×8 tiles (512×512 pixels)
- 7 layers configured
- Grass terrain base
- 2×2 tilled soil at (1,1)
- Tent, campfire, tree, rock placed
- Kai spawn at (2,5)
- Zombie spawn at (4,4)
- Collision boxes ready
**Difference:** Tiles have white backgrounds instead of transparency!
---
## 💡 WHY USE WHITE BACKGROUND VERSION?
**Good for:**
- ✅ Tiled preview (easier to see edges)
- ✅ Quick mockups without transparency issues
- ✅ Testing layout without alpha channel
- ✅ Easier sprite boundary visualization
**For production:**
- Use transparent version (better for overlapping)
- White BG good for development/testing
---
## 🔄 BOTH VERSIONS AVAILABLE:
### **Version 1: Transparent (Production)**
- Location: `maps/demo_project/`
- Assets: `assets/images/demo/` (RGBA transparent)
- Use for: Final game, overlapping sprites
### **Version 2: White BG (Development)** ← YOU ARE HERE
- Location: `maps/demo_whitebg/`
- Assets: `assets/images/demo_originals_with_white_bg/`
- Use for: Testing, quick edits, Tiled work
---
## 📖 OPEN IN TILED:
```bash
tiled maps/demo_whitebg/demo_whitebg.tmx
```
**Should be OPEN NOW!**
---
## 📤 EXPORT (if needed):
```bash
# In Tiled:
File → Export As... → demo_whitebg.json
```
---
## ✅ KAJ VIDITE ZDAJ:
**V Tiled editor:**
- Map with white background tiles
- Easier to see tile boundaries!
- Same layout as transparent version
- All objects in same positions
**Layers (same as before):**
1. Base Terrain (grass tiles)
2. Tilled Soil (2×2 patch)
3. Crops (empty)
4. Buildings (tent)
5. Decorations (campfire, tree, rock)
6. Spawns (Kai, zombie)
7. Collision (3 boxes)
---
**UŽIVAJTE! 🗺️✨**
**White backgrounds make it easier to see sprite edges in Tiled!**