shrani
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maps/demo_whitebg/README.md
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122
maps/demo_whitebg/README.md
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# 🗺️ WHITE BACKGROUND VERSION - TILED MAP
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**Location:** `maps/demo_whitebg/`
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**Map File:** `demo_whitebg.tmx`
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**Assets:** Using `demo_originals_with_white_bg/` folder
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**Status:** ✅ READY!
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---
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## 📁 PROJEKT STRUKTURA:
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```
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maps/demo_whitebg/
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├── demo_whitebg.tmx ✅ Main map (white BG)
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└── tilesets/
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├── terrain_whitebg.tsx ✅ Grass, dirt, tilled soil
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├── crops_whitebg.tsx ✅ Wheat stages 0-4
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└── objects_whitebg.tsx ✅ Tent, campfire, tree, rock
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```
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---
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## 🎨 ASSET SOURCES:
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**All assets from:**
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`assets/images/demo_originals_with_white_bg/`
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**Folders used:**
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- `/terrain/` - Grass, dirt, tilled soil tiles
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- `/crops/` - Wheat growth stages
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- `/buildings/` - Tent
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- `/environment/` - Campfire, dead tree, rock
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**Original files:** Backup with WHITE backgrounds (before transparency removal)
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---
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## 🗺️ MAP LAYOUT:
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**Same as transparent version:**
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- 8×8 tiles (512×512 pixels)
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- 7 layers configured
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- Grass terrain base
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- 2×2 tilled soil at (1,1)
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- Tent, campfire, tree, rock placed
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- Kai spawn at (2,5)
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- Zombie spawn at (4,4)
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- Collision boxes ready
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**Difference:** Tiles have white backgrounds instead of transparency!
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---
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## 💡 WHY USE WHITE BACKGROUND VERSION?
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**Good for:**
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- ✅ Tiled preview (easier to see edges)
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- ✅ Quick mockups without transparency issues
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- ✅ Testing layout without alpha channel
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- ✅ Easier sprite boundary visualization
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**For production:**
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- Use transparent version (better for overlapping)
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- White BG good for development/testing
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---
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## 🔄 BOTH VERSIONS AVAILABLE:
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### **Version 1: Transparent (Production)**
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- Location: `maps/demo_project/`
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- Assets: `assets/images/demo/` (RGBA transparent)
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- Use for: Final game, overlapping sprites
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### **Version 2: White BG (Development)** ← YOU ARE HERE
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- Location: `maps/demo_whitebg/`
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- Assets: `assets/images/demo_originals_with_white_bg/`
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- Use for: Testing, quick edits, Tiled work
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---
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## 📖 OPEN IN TILED:
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```bash
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tiled maps/demo_whitebg/demo_whitebg.tmx
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```
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**Should be OPEN NOW!** ✅
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---
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## 📤 EXPORT (if needed):
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```bash
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# In Tiled:
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File → Export As... → demo_whitebg.json
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```
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---
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## ✅ KAJ VIDITE ZDAJ:
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**V Tiled editor:**
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- Map with white background tiles
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- Easier to see tile boundaries!
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- Same layout as transparent version
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- All objects in same positions
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**Layers (same as before):**
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1. Base Terrain (grass tiles)
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2. Tilled Soil (2×2 patch)
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3. Crops (empty)
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4. Buildings (tent)
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5. Decorations (campfire, tree, rock)
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6. Spawns (Kai, zombie)
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7. Collision (3 boxes)
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---
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**UŽIVAJTE! 🗺️✨**
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**White backgrounds make it easier to see sprite edges in Tiled!**
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