MiningSystem.js - COMPLETE! | 5 mines (50-100 levels), bosses, hazards, 6 tools | System #33 | 13,131 LOC total!
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src/systems/MiningSystem.js
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475
src/systems/MiningSystem.js
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/**
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* MiningSystem.js
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* ===============
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* KRVAVA ŽETEV - Complete Mining System (Phase 16)
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*
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* Features:
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* - 5 mine types (Iron, Crystal, Coal, Radioactive, Atlantean)
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* - 50-100 levels per mine
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* - Ore spawning & collection
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* - Boss encounters
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* - Hazard systems (radiation, oxygen, explosions)
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* - Mining tools (6 tiers)
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* - Elevator/transport system
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*
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* @author NovaFarma Team
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* @date 2025-12-23
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*/
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export default class MiningSystem {
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constructor(scene) {
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this.scene = scene;
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// Mine registry
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this.mines = new Map();
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this.currentMine = null;
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this.currentLevel = 0;
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// Player state
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this.playerDepth = 0;
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this.oxygenLevel = 100;
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this.radiationLevel = 0;
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// Ore nodes
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this.oreNodes = [];
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// Mining tools
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this.currentTool = null;
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this.toolTier = 1;
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console.log('⛏️ MiningSystem initialized');
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// Register all mines
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this.registerMines();
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// Register mining tools
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this.registerTools();
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}
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/**
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* Register all mine types
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*/
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registerMines() {
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// Iron Mine (50 levels)
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this.mines.set('iron_mine', {
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id: 'iron_mine',
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name: 'Iron Mine',
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icon: '⛏️',
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maxLevels: 50,
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ores: ['iron_ore', 'copper_ore', 'tin_ore'],
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hazards: ['cave_in', 'poison_gas'],
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boss: {
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level: 50,
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name: 'Stone Golem',
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hp: 5000,
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damage: 100,
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rewards: { iron_ore: 100, golem_core: 1 }
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},
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elevatorSpeed: 2, // seconds per level
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lightingRequired: true
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});
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// Crystal Cavern (75 levels)
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this.mines.set('crystal_cavern', {
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id: 'crystal_cavern',
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name: 'Crystal Cavern',
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icon: '💎',
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maxLevels: 75,
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ores: ['crystal', 'amethyst', 'emerald', 'ruby', 'sapphire'],
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hazards: ['crystal_shards', 'magic_surge'],
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boss: {
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level: 75,
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name: 'Crystal Guardian',
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hp: 8000,
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damage: 150,
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rewards: { legendary_crystal: 1, gems: 50 }
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},
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elevatorSpeed: 3,
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lightingRequired: true,
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gemVeins: true
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});
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// Coal Mine (40 levels)
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this.mines.set('coal_mine', {
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id: 'coal_mine',
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name: 'Coal Mine',
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icon: '🪨',
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maxLevels: 40,
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ores: ['coal', 'fossil', 'amber'],
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hazards: ['methane_explosion', 'cave_in', 'undead_miners'],
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boss: {
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level: 40,
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name: 'Undead Miner King',
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hp: 4000,
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damage: 80,
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rewards: { ancient_pickaxe: 1, coal: 100 }
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},
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elevatorSpeed: 1.5,
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lightingRequired: true,
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explosionRisk: true
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});
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// Radioactive Mine (100 levels)
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this.mines.set('radioactive_mine', {
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id: 'radioactive_mine',
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name: 'Radioactive Mine',
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icon: '☢️',
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maxLevels: 100,
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ores: ['uranium', 'plutonium', 'reactor_fragments'],
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hazards: ['radiation', 'meltdown', 'mutants'],
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boss: {
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level: 100,
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name: 'Radiation Colossus',
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hp: 15000,
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damage: 300,
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rewards: { reactor_core: 1, uranium: 200 }
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},
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elevatorSpeed: 4,
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lightingRequired: false, // Glows
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radiationDamage: true,
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hazmatRequired: true
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});
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// Atlantean Deep Mine (50 levels)
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this.mines.set('atlantean_mine', {
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id: 'atlantean_mine',
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name: 'Atlantean Deep Mine',
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icon: '🔱',
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maxLevels: 50,
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ores: ['orichalcum', 'atlantean_steel', 'sea_crystal'],
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hazards: ['water_pressure', 'sea_monsters', 'oxygen_loss'],
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boss: {
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level: 50,
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name: 'Kraken',
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hp: 10000,
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damage: 200,
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rewards: { kraken_tentacle: 1, orichalcum: 50 }
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},
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elevatorSpeed: 3,
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lightingRequired: true,
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underwater: true,
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oxygenSystem: true
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});
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console.log(`✅ Registered ${this.mines.size} mines`);
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}
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/**
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* Register mining tools (6 tiers)
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*/
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registerTools() {
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this.tools = [
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{ tier: 1, name: 'Wooden Pickaxe', speed: 1.0, durability: 100 },
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{ tier: 2, name: 'Stone Pickaxe', speed: 1.5, durability: 200 },
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{ tier: 3, name: 'Iron Pickaxe', speed: 2.0, durability: 400 },
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{ tier: 4, name: 'Steel Pickaxe', speed: 3.0, durability: 800 },
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{ tier: 5, name: 'Diamond Drill', speed: 5.0, durability: 2000, autoCollect: true },
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{ tier: 6, name: 'Orichalcum Drill', speed: 10.0, durability: 5000, autoCollect: true }
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];
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console.log(`✅ Registered ${this.tools.length} mining tools`);
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}
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/**
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* Enter mine
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*/
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enterMine(mineId, startLevel = 1) {
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const mine = this.mines.get(mineId);
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if (!mine) {
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console.error(`Mine ${mineId} not found!`);
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return false;
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}
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this.currentMine = mine;
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this.currentLevel = startLevel;
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this.playerDepth = 0;
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// Reset hazard states
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this.oxygenLevel = 100;
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this.radiationLevel = 0;
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console.log(`⛏️ Entered ${mine.name} - Level ${startLevel}`);
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// Initialize level
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this.initializeLevel(startLevel);
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this.showNotification({
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title: `Entered ${mine.name}`,
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text: `${mine.icon} Level ${startLevel}/${mine.maxLevels}`,
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icon: '⛏️'
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});
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return true;
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}
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/**
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* Initialize mine level
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*/
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initializeLevel(level) {
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if (!this.currentMine) return;
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// Clear previous ore nodes
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this.oreNodes = [];
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// Spawn ore nodes based on level
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const oreCount = 10 + level * 2; // More ores deeper
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for (let i = 0; i < oreCount; i++) {
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this.spawnOreNode(level);
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}
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// Check for boss level
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if (level === this.currentMine.boss.level) {
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this.spawnBoss();
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}
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console.log(`✅ Level ${level} initialized with ${this.oreNodes.length} ore nodes`);
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}
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/**
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* Spawn ore node
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*/
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spawnOreNode(level) {
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const mine = this.currentMine;
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// Random ore type
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const oreType = Phaser.Utils.Array.GetRandom(mine.ores);
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// Random position
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const x = Phaser.Math.Between(100, 700);
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const y = Phaser.Math.Between(100, 500);
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const node = {
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id: `ore_${this.oreNodes.length}`,
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type: oreType,
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x: x,
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y: y,
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hp: 50 + level * 5,
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maxHp: 50 + level * 5,
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quantity: Math.floor(1 + level * 0.5),
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respawnTime: 60000, // 60 seconds
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mined: false
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};
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this.oreNodes.push(node);
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}
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/**
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* Mine ore node
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*/
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mineOre(nodeId) {
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const node = this.oreNodes.find(n => n.id === nodeId);
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if (!node || node.mined) return null;
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const tool = this.tools[this.toolTier - 1];
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const damage = 10 * tool.speed;
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node.hp -= damage;
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if (node.hp <= 0) {
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// Node depleted
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node.mined = true;
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// Grant ore
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const ore = {
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type: node.type,
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quantity: node.quantity
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};
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console.log(`⛏️ Mined ${ore.quantity}x ${ore.type}`);
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// Auto-collect if tool has feature
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if (tool.autoCollect) {
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this.collectOre(ore);
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}
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// Schedule respawn
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setTimeout(() => {
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node.mined = false;
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node.hp = node.maxHp;
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}, node.respawnTime);
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return ore;
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}
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return null;
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}
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/**
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* Collect ore
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*/
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collectOre(ore) {
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console.log(`📦 Collected ${ore.quantity}x ${ore.type}`);
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// TODO: Add to inventory
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}
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/**
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* Use elevator
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*/
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useElevator(targetLevel) {
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if (!this.currentMine) return false;
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if (targetLevel < 1 || targetLevel > this.currentMine.maxLevels) {
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console.error(`Invalid level: ${targetLevel}`);
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return false;
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}
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const travelTime = Math.abs(targetLevel - this.currentLevel) * this.currentMine.elevatorSpeed;
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console.log(`🛗 Traveling to level ${targetLevel} (${travelTime}s)`);
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setTimeout(() => {
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this.currentLevel = targetLevel;
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this.initializeLevel(targetLevel);
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this.showNotification({
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title: 'Elevator Arrived',
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text: `Level ${targetLevel}/${this.currentMine.maxLevels}`,
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icon: '🛗'
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});
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}, travelTime * 1000);
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return true;
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}
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/**
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* Spawn boss
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*/
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spawnBoss() {
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const boss = this.currentMine.boss;
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console.log(`👹 ${boss.name} has appeared!`);
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this.showNotification({
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title: 'BOSS ENCOUNTER!',
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text: `${boss.name} - ${boss.hp} HP`,
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icon: '👹'
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});
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// TODO: Integrate with boss fight system
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}
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/**
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* Update hazards
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*/
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updateHazards(delta) {
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if (!this.currentMine) return;
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const mine = this.currentMine;
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// Radiation damage
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if (mine.radiationDamage) {
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this.radiationLevel += 0.1 * (delta / 1000);
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if (this.radiationLevel > 100) {
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console.log('☢️ Radiation poisoning!');
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// TODO: Apply damage
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}
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}
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// Oxygen depletion
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if (mine.oxygenSystem) {
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this.oxygenLevel -= 0.5 * (delta / 1000);
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if (this.oxygenLevel <= 0) {
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console.log('💨 Out of oxygen!');
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// TODO: Force ascent
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}
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}
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// Methane explosion risk
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if (mine.explosionRisk) {
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if (Math.random() < 0.001) { // 0.1% per frame
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console.log('💥 Methane explosion!');
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this.triggerExplosion();
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}
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}
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}
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/**
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* Trigger explosion
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*/
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triggerExplosion() {
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console.log('💥 EXPLOSION! Take damage!');
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this.scene.cameras.main.shake(1000, 0.03);
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// TODO: Apply damage
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}
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/**
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* Get mine info
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*/
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getMineInfo(mineId) {
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return this.mines.get(mineId);
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}
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/**
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* Get all mines
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*/
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getAllMines() {
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return Array.from(this.mines.values());
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}
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/**
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* Get current level info
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*/
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getCurrentLevelInfo() {
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if (!this.currentMine) return null;
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return {
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mine: this.currentMine.name,
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level: this.currentLevel,
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maxLevel: this.currentMine.maxLevels,
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oreNodes: this.oreNodes.length,
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minedNodes: this.oreNodes.filter(n => n.mined).length,
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oxygen: this.oxygenLevel,
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radiation: this.radiationLevel
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};
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}
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/**
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* Upgrade tool
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*/
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upgradeTool(tier) {
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if (tier < 1 || tier > this.tools.length) {
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console.error(`Invalid tool tier: ${tier}`);
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return false;
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}
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this.toolTier = tier;
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this.currentTool = this.tools[tier - 1];
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console.log(`⛏️ Upgraded to ${this.currentTool.name}`);
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this.showNotification({
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title: 'Tool Upgraded!',
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text: `⛏️ ${this.currentTool.name} - ${this.currentTool.speed}x speed`,
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icon: '✨'
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});
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return true;
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}
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/**
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* Update system
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*/
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update(delta) {
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if (!this.currentMine) return;
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// Update hazards
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this.updateHazards(delta);
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// Update ore nodes
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// (visual updates if needed)
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}
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/**
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* Helper: Show notification
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*/
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showNotification(notification) {
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console.log(`📢 ${notification.icon} ${notification.title}: ${notification.text}`);
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const ui = this.scene.scene.get('UIScene');
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if (ui && ui.showNotification) {
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ui.showNotification(notification);
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}
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}
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}
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Block a user