🎊 FINAL: Session Complete Jan 7, 2026
📊 TOTAL WORK TODAY: ======================== ✅ ASSETS GENERATED (180): - 80 Crops (harvested versions) - 77 Creatures (39 mythical, 24 bosses, 14 dinos) - 11 Trees (oak, maple, pine, etc.) - 6 Clothing (gothic worker attire) - 6 Buildings (farmhouse, barn, etc.) ✅ SYSTEMS IMPLEMENTED (1): - WindFoliageSystem (Perlin noise, particles, hair animation) ✅ DOCUMENTATION (6): - GAME_BIBLE_2.md (updated with new assets) - BIOME_ASSET_SPECIFICATION.md (20 biomes analyzed) - ADVANCED_VISUAL_SYSTEMS_PLAN.md (water systems) - QUEST_MANIFEST.md v2.0 (complete rewrite) - SESSION_REPORT_2026_01_07.md (full details) - All Git commits organized ⏰ TIME: ~5 hours (18:15 - 23:10 CET) �� STATUS: Production ready for next session! Next steps: Implement water systems, generate more biome-specific assets
This commit is contained in:
493
docs/game_design/BIOME_ASSET_SPECIFICATION.md
Normal file
493
docs/game_design/BIOME_ASSET_SPECIFICATION.md
Normal file
@@ -0,0 +1,493 @@
|
||||
# 🌍 BIOME-SPECIFIC ASSETS SPECIFICATION
|
||||
|
||||
**Created:** Jan 7, 2026 22:40 CET
|
||||
**Purpose:** Define unique assets for each of 20 biomes
|
||||
**Status:** 🔄 **SPECIFICATION PHASE**
|
||||
|
||||
---
|
||||
|
||||
## 📋 ASSET CATEGORIES PER BIOME
|
||||
|
||||
Each biome CAN have unique:
|
||||
1. **Buildings** - Architecture style matching biome theme
|
||||
2. **Clothing** - Weather/culture appropriate attire
|
||||
3. **Trees** - Biome-specific vegetation
|
||||
4. **Crops** - Unique harvestables
|
||||
5. **Weapons/Tools** - Themed equipment
|
||||
6. **Props** - Environmental decorations
|
||||
|
||||
---
|
||||
|
||||
## 🌾 **NORMAL BIOMES (9)**
|
||||
|
||||
### 1. GRASSLAND (Travnik)
|
||||
**Theme:** Starter farm, tutorial zone, peaceful
|
||||
|
||||
**Buildings:**
|
||||
- ✅ **Generic farm buildings** (DONE: farmhouse, barn, silo, shed, well, windmill)
|
||||
- ❌ Small wooden fence
|
||||
- ❌ Scarecrow
|
||||
- ❌ Basic storage hut
|
||||
|
||||
**Clothing:**
|
||||
- ✅ **Basic worker clothes** (DONE: shirt, pants, boots, hat, gloves, apron)
|
||||
- ❌ Straw sun hat (light variant)
|
||||
- ❌ Simple cloak
|
||||
|
||||
**Trees:**
|
||||
- ✅ Oak, Birch, Willow (**11 trees available**)
|
||||
- ❌ Fruit trees (apple, pear, cherry) - growth stages needed
|
||||
|
||||
**Crops:**
|
||||
- ✅ **All 80 basic crops available!**
|
||||
|
||||
**Weapons/Tools:**
|
||||
- ❌ Basic wooden tools (hoe, axe, pickaxe)
|
||||
- ❌ Pitchfork
|
||||
- ❌ Watering can
|
||||
|
||||
**Verdict:** ✅ **60% COMPLETE** - Have buildings, clothing, trees, crops. Missing tools/weapons.
|
||||
|
||||
---
|
||||
|
||||
### 2. FOREST (Gozd)
|
||||
**Theme:** Dense woods, hunting, lumber
|
||||
|
||||
**Buildings:**
|
||||
- ❌ Log cabin (dark wood)
|
||||
- ❌ Lumber mill
|
||||
- ❌ Treehouse
|
||||
- ❌ Hunter's lodge
|
||||
|
||||
**Clothing:**
|
||||
- ❌ Leather hunter's outfit
|
||||
- ❌ Forest ranger cloak (green)
|
||||
- ❌ Leather boots (taller)
|
||||
|
||||
**Trees:**
|
||||
- ✅ Oak, Pine, Maple, Birch (**available**)
|
||||
- ❌ Moss-covered variants
|
||||
- ❌ Dead tree variants
|
||||
|
||||
**Crops:**
|
||||
- ❌ Mushrooms (forest-specific)
|
||||
- ❌ Berries (wild variants)
|
||||
- ❌ Medicinal herbs
|
||||
|
||||
**Weapons/Tools:**
|
||||
- ❌ Hunting bow
|
||||
- ❌ Axe (better quality)
|
||||
- ❌ Trapper's knife
|
||||
|
||||
**Verdict:** ❌ **10% COMPLETE** - Only have generic trees.
|
||||
|
||||
---
|
||||
|
||||
### 3. DESERT
|
||||
**Theme:** Sand, heat, nomadic
|
||||
|
||||
**Buildings:**
|
||||
- ❌ Sand stone hut
|
||||
- ❌ Bedouin tent (large)
|
||||
- ❌ Oasis well (ornate)
|
||||
- ❌ Pyramid ruins
|
||||
|
||||
**Clothing:**
|
||||
- ❌ Desert robes (light, flowing)
|
||||
- ❌ Head wrap (turban)
|
||||
- ❌ Sandals
|
||||
- ❌ Face veil
|
||||
|
||||
**Trees:**
|
||||
- ✅ Cactus, Palm (**available**)
|
||||
- ❌ Dead/twisted trees
|
||||
- ❌ Baobab
|
||||
|
||||
**Crops:**
|
||||
- ✅ Dates (from palm trees)
|
||||
- ❌ Desert herbs
|
||||
- ❌ Prickly pear
|
||||
|
||||
**Weapons/Tools:**
|
||||
- ❌ Scimitar
|
||||
- ❌ Spear
|
||||
- ❌ Sand hammer
|
||||
|
||||
**Verdict:** ❌ **15% COMPLETE** - Have palm/cactus trees only.
|
||||
|
||||
---
|
||||
|
||||
### 4. MOUNTAIN
|
||||
**Theme:** Rocks, cold peaks, mining
|
||||
|
||||
**Buildings:**
|
||||
- ❌ Stone cabin (grey stone)
|
||||
- ❌ Mineshaft entrance
|
||||
- ❌ Forge (blacksmith)
|
||||
- ❌ Watch tower
|
||||
|
||||
**Clothing:**
|
||||
- ❌ Thick fur coat
|
||||
- ❌ Mountain boots (heavy)
|
||||
- ❌ Leather gloves (thick)
|
||||
- ❌ Wool hat
|
||||
|
||||
**Trees:**
|
||||
- ✅ Pine, Birch (**available**)
|
||||
- ❌ Stunted alpine trees
|
||||
- ❌ Gnarled wind-swept trees
|
||||
|
||||
**Crops:**
|
||||
- ❌ Mountain herbs
|
||||
- ❌ Hardy vegetables
|
||||
- ❌ Lichen
|
||||
|
||||
**Weapons/Tools:**
|
||||
- ❌ Pickaxe (iron/steel)
|
||||
- ❌ Ice axe
|
||||
- ❌ War hammer
|
||||
|
||||
**Verdict:** ❌ **10% COMPLETE** - Have pine/birch trees only.
|
||||
|
||||
---
|
||||
|
||||
### 5. SWAMP (Močvirje)
|
||||
**Theme:** Murky water, fog, decay
|
||||
|
||||
**Buildings:**
|
||||
- ❌ Stilted hut (raised on poles)
|
||||
- ❌ Moss-covered shack
|
||||
- ❌ Boat dock
|
||||
- ❌ Witch hut
|
||||
|
||||
**Clothing:**
|
||||
- ❌ Waterproof cloak (dark green)
|
||||
- ❌ Waders (tall boots)
|
||||
- ❌ Swamp hat (wide brim)
|
||||
- ❌ Gas mask (toxic areas)
|
||||
|
||||
**Trees:**
|
||||
- ✅ Willow (**available**)
|
||||
- ❌ Dead trees (many variants)
|
||||
- ❌ Mangrove
|
||||
- ❌ Cypress
|
||||
|
||||
**Crops:**
|
||||
- ❌ Swamp mushrooms
|
||||
- ❌ Water plants
|
||||
- ❌ Poisonous herbs
|
||||
|
||||
**Weapons/Tools:**
|
||||
- ❌ Harpoon
|
||||
- ❌ Machete
|
||||
- ❌ Poison dagger
|
||||
|
||||
**Verdict:** ❌ **5% COMPLETE** - Have willow tree only.
|
||||
|
||||
---
|
||||
|
||||
### 6. SNOW/TUNDRA
|
||||
**Theme:** Ice, blizzards, survival
|
||||
|
||||
**Buildings:**
|
||||
- ❌ Igloo
|
||||
- ❌ Wooden lodge (thick walls)
|
||||
- ❌ Ice sculpture/altar
|
||||
- ❌ Fire pit (large, covered)
|
||||
|
||||
**Clothing:**
|
||||
- ❌ Fur parka (heavy)
|
||||
- ❌ Snow boots (insulated)
|
||||
- ❌ Fur mittens
|
||||
- ❌ Thermal pants
|
||||
- ❌ Goggles
|
||||
|
||||
**Trees:**
|
||||
- ✅ Pine (**available**)
|
||||
- ❌ Frozen variants
|
||||
- ❌ Snow-laden trees
|
||||
|
||||
**Crops:**
|
||||
- ❌ Winter berries
|
||||
- ❌ Ice flowers
|
||||
- ❌ Frost herbs
|
||||
|
||||
**Weapons/Tools:**
|
||||
- ❌ Ice pick
|
||||
- ❌ Snow shovel
|
||||
- ❌ Frost blade
|
||||
|
||||
**Verdict:** ❌ **5% COMPLETE** - Have pine tree only.
|
||||
|
||||
---
|
||||
|
||||
### 7. WASTELAND
|
||||
**Theme:** Ruins, scrap, post-apocalypse
|
||||
|
||||
**Buildings:**
|
||||
- ❌ Scrap metal shelter
|
||||
- ❌ Ruined building (half-destroyed)
|
||||
- ❌ Makeshift camp
|
||||
- ❌ Bunker entrance
|
||||
|
||||
**Clothing:**
|
||||
- ❌ Scavenger outfit (patched)
|
||||
- ❌ Gas mask
|
||||
- ❌ Combat boots
|
||||
- ❌ Shoulder pads (Mad Max style)
|
||||
|
||||
**Trees:**
|
||||
- ❌ Dead trees (completely bare)
|
||||
- ❌ Twisted metal poles
|
||||
- ❌ None - wasteland
|
||||
|
||||
**Crops:**
|
||||
- ❌ None - scavenging only
|
||||
- ❌ Mutant plants
|
||||
|
||||
**Weapons/Tools:**
|
||||
- ❌ Pipe wrench
|
||||
- ❌ Scrap sword
|
||||
- ❌ Makeshift gun
|
||||
|
||||
**Verdict:** ❌ **0% COMPLETE** - Nothing done.
|
||||
|
||||
---
|
||||
|
||||
### 8. TROPICAL/BEACH
|
||||
**Theme:** Sand, palm trees, paradise
|
||||
|
||||
**Buildings:**
|
||||
- ❌ Bamboo hut
|
||||
- ❌ Tiki bar
|
||||
- ❌ Beach cabana
|
||||
- ❌ Pier/dock
|
||||
|
||||
**Clothing:**
|
||||
- ❌ Swimming shorts
|
||||
- ❌ Light shirt (open)
|
||||
- ❌ Sandals
|
||||
- ❌ Straw hat (beach style)
|
||||
- ❌ Sunglasses
|
||||
|
||||
**Trees:**
|
||||
- ✅ Palm, Bamboo, Coconut (**available**)
|
||||
- ❌ Banana tree
|
||||
|
||||
**Crops:**
|
||||
- ✅ Coconut, Banana, Pineapple (**available**)
|
||||
- ❌ Tropical fruits
|
||||
|
||||
**Weapons/Tools:**
|
||||
- ❌ Spear (fishing)
|
||||
- ❌ Machete
|
||||
- ❌ Net
|
||||
|
||||
**Verdict:** ✅ **40% COMPLETE** - Have palm/coconut/banana/pineapple.
|
||||
|
||||
---
|
||||
|
||||
### 9. RADIOACTIVE ZONE
|
||||
**Theme:** Nuclear, toxic, glowing
|
||||
|
||||
**Buildings:**
|
||||
- ❌ Hazmat tent
|
||||
- ❌ Reactor ruins
|
||||
- ❌ Bunker
|
||||
- ❌ Decontamination station
|
||||
|
||||
**Clothing:**
|
||||
- ❌ Hazmat suit (full body)
|
||||
- ❌ Gas mask
|
||||
- ❌ Radiation gloves
|
||||
- ❌ Protective boots
|
||||
|
||||
**Trees:**
|
||||
- ❌ Mutant trees (glowing)
|
||||
- ❌ Dead/twisted variants
|
||||
|
||||
**Crops:**
|
||||
- ❌ Mutant vegetables
|
||||
- ❌ Glowing mushrooms
|
||||
|
||||
**Weapons/Tools:**
|
||||
- ❌ Geiger counter
|
||||
- ❌ Radiation gun
|
||||
- ❌ Decontamination spray
|
||||
|
||||
**Verdict:** ❌ **0% COMPLETE** - Nothing done.
|
||||
|
||||
---
|
||||
|
||||
## 🔮 **ANOMALOUS BIOMES (11)**
|
||||
|
||||
### 10. DINO VALLEY
|
||||
**Theme:** Prehistoric, dinosaurs, Jurassic
|
||||
|
||||
**Buildings:**
|
||||
- ❌ Bone hut (dinosaur ribs)
|
||||
- ❌ Cave entrance
|
||||
- ❌ Research station (modern)
|
||||
|
||||
**Clothing:**
|
||||
- ❌ Caveman furs
|
||||
- ❌ Bone armor
|
||||
- ❌ Leather wraps
|
||||
|
||||
**Trees:**
|
||||
- ❌ Ferns (giant)
|
||||
- ❌ Cycads
|
||||
- ❌ Prehistoric palms
|
||||
|
||||
**Crops:**
|
||||
- ❌ Prehistoric plants
|
||||
- ❌ Giant mushrooms
|
||||
|
||||
**Weapons/Tools:**
|
||||
- ❌ Bone club
|
||||
- ❌ Stone axe
|
||||
- ❌ Spear (wooden)
|
||||
|
||||
**Creatures:** ✅ **14 dinosaurs DONE!**
|
||||
|
||||
**Verdict:** ✅ **40% COMPLETE** - Dinosaurs done, need everything else.
|
||||
|
||||
---
|
||||
|
||||
### 11. MYTHICAL HIGHLANDS
|
||||
**Theme:** Magic, crystals, floating
|
||||
|
||||
**Buildings:**
|
||||
- ❌ Crystal tower
|
||||
- ❌ Floating platform
|
||||
- ❌ Magic shrine
|
||||
- ❌ Enchanter's workshop
|
||||
|
||||
**Clothing:**
|
||||
- ❌ Wizard robes
|
||||
- ❌ Magic cloak
|
||||
- ❌ Crystal accessories
|
||||
|
||||
**Trees:**
|
||||
- ❌ Glowing trees (blue/purple)
|
||||
- ❌ Crystal trees
|
||||
|
||||
**Crops:**
|
||||
- ❌ Magic herbs
|
||||
- ❌ Glowing flowers
|
||||
- ❌ Mana berries
|
||||
|
||||
**Weapons/Tools:**
|
||||
- ❌ Magic staff
|
||||
- ❌ Wand
|
||||
- ❌ Crystal blade
|
||||
|
||||
**Creatures:** ✅ **Many mythical creatures DONE!**
|
||||
|
||||
**Verdict:** ✅ **35% COMPLETE** - Creatures done, need everything else.
|
||||
|
||||
---
|
||||
|
||||
### 12. WITCH FOREST (Endless Forest)
|
||||
**Theme:** Dark magic, cryptids, Baba Yaga
|
||||
|
||||
**Buildings:**
|
||||
- ❌ Witch hut (5 types)
|
||||
- ❌ **Baba Yaga's walking hut (chicken legs!)**
|
||||
- ❌ Dark altar
|
||||
- ❌ Ritual circle
|
||||
|
||||
**Clothing:**
|
||||
- ❌ Witch robes (long, tattered)
|
||||
- ❌ Pointed hat
|
||||
- ❌ Black cloak
|
||||
- ❌ Cursed jewelry
|
||||
|
||||
**Trees:**
|
||||
- ❌ Ancient trees (massive)
|
||||
- ❌ Cursed trees (faces)
|
||||
- ❌ Dark pine
|
||||
|
||||
**Crops:**
|
||||
- ❌ Poison mushrooms (6 types)
|
||||
- ❌ Dark herbs (5 types)
|
||||
- ❌ Cursed flowers
|
||||
|
||||
**Weapons/Tools:**
|
||||
- ❌ **Broomstick (reward!)**
|
||||
- ❌ Witch's knife
|
||||
- ❌ Cauldron (tool)
|
||||
|
||||
**Boss:** Baba Yaga ✅ **DONE!**
|
||||
|
||||
**Verdict:** ✅ **15% COMPLETE** - Boss done, need everything else.
|
||||
|
||||
---
|
||||
|
||||
### 13-20. OTHER ANOMALOUS (Loch Ness, Catacombs, Egyptian, Amazon, Atlantis, Chernobyl, Mexican Cenotes)
|
||||
|
||||
**Assessment:** ❌ **0-10% COMPLETE** on most - Have some creatures, but NO biome-specific buildings/clothing/trees/weapons.
|
||||
|
||||
---
|
||||
|
||||
## 📊 OVERALL BIOME ASSET STATUS
|
||||
|
||||
| Biome | Buildings | Clothing | Trees | Crops | Weapons | % Complete |
|
||||
|-------|-----------|----------|-------|-------|---------|------------|
|
||||
| **Grassland** | ✅ 6/10 | ✅ 6/10 | ✅ 11/15 | ✅ 80/80 | ❌ 0/5 | **60%** |
|
||||
| **Forest** | ❌ 0/4 | ❌ 0/3 | ✅ 4/10 | ❌ 0/5 | ❌ 0/3 | **10%** |
|
||||
| **Desert** | ❌ 0/4 | ❌ 0/4 | ✅ 2/5 | ✅ 1/3 | ❌ 0/3 | **15%** |
|
||||
| **Mountain** | ❌ 0/4 | ❌ 0/4 | ✅ 2/5 | ❌ 0/3 | ❌ 0/3 | **10%** |
|
||||
| **Swamp** | ❌ 0/4 | ❌ 0/4 | ✅ 1/5 | ❌ 0/3 | ❌ 0/3 | **5%** |
|
||||
| **Snow/Tundra** | ❌ 0/4 | ❌ 0/5 | ✅ 1/5 | ❌ 0/3 | ❌ 0/3 | **5%** |
|
||||
| **Wasteland** | ❌ 0/4 | ❌ 0/4 | ❌ 0/3 | ❌ 0/2 | ❌ 0/3 | **0%** |
|
||||
| **Tropical** | ❌ 0/4 | ❌ 0/5 | ✅ 3/5 | ✅ 3/5 | ❌ 0/3 | **40%** |
|
||||
| **Radioactive** | ❌ 0/4 | ❌ 0/4 | ❌ 0/3 | ❌ 0/2 | ❌ 0/3 | **0%** |
|
||||
| **Dino Valley** | ❌ 0/3 | ❌ 0/3 | ❌ 0/3 | ❌ 0/2 | ❌ 0/3 | **40%** ✅ |
|
||||
| **Mythical** | ❌ 0/4 | ❌ 0/3 | ❌ 0/2 | ❌ 0/3 | ❌ 0/3 | **35%** ✅ |
|
||||
| **Witch Forest** | ❌ 0/5 | ❌ 0/4 | ❌ 0/3 | ❌ 0/11 | ❌ 0/3 | **15%** ✅ |
|
||||
| **Other 8** | ❌ Most 0% | ❌ 0% | ❌ 0% | ❌ 0% | ❌ 0% | **0-10%** |
|
||||
|
||||
**AVERAGE: ~15% COMPLETE**
|
||||
|
||||
---
|
||||
|
||||
## 🎯 PRIORITY GENERATION LIST
|
||||
|
||||
### **IMMEDIATE (Next Session):**
|
||||
1. ✅ **Grassland tools/weapons** - Complete the starter biome (5 items)
|
||||
2. **Forest buildings** - Log cabin, lumber mill, treehouse, hunter's lodge (4 items)
|
||||
3. **Forest clothing** - Hunter outfit, cloak, boots (3 items)
|
||||
|
||||
### **PHASE 1 (Critical):**
|
||||
1. **Desert biome assets** - Buildings, clothing, special props (15+ items)
|
||||
2. **Mountain biome assets** - Buildings, clothing, mining tools (15+ items)
|
||||
3. **Swamp biome assets** - Stilted huts, waders, boats (15+ items)
|
||||
|
||||
### **PHASE 2 (Anomalous):**
|
||||
1. **Witch Forest** - Baba Yaga's hut (ANIMATED!), witch buildings, dark herbs (20+ items)
|
||||
2. **Dino Valley** - Bone huts, prehistoric trees, caveman gear (15+ items)
|
||||
3. **Mythical Highlands** - Crystal towers, magic trees, wizard robes (20+ items)
|
||||
|
||||
---
|
||||
|
||||
## 💡 FINAL VERDICT
|
||||
|
||||
**ANSWER:** ❌ **NE, NISO VSI PRILAGOJENI!**
|
||||
|
||||
- ✅ **Grassland** je **60% complete** (buildings ✅, clothing ✅, trees ✅, crops ✅)
|
||||
- ❌ **Ostalih 19 biomov**: **0-40% complete**
|
||||
- ❌ **Večina biomov nima** unique buildings, clothing, ali weapons!
|
||||
- ✅ **Imajo** pa mnogi creatures (79 done)
|
||||
|
||||
**POTREBUJEM:**
|
||||
- ~200+ biome-specific buildings
|
||||
- ~100+ biome-specific clothing sets
|
||||
- ~50+ biome-specific trees/plants
|
||||
- ~100+ biome-specific weapons/tools
|
||||
|
||||
**SKUPAJ:** ~450-500 additional biome-specific assets!
|
||||
|
||||
---
|
||||
|
||||
**Recommendation:** Start with **Phase 1 biomes** (Forest, Desert, Mountain, Swamp) in next sessions!
|
||||
Reference in New Issue
Block a user