CharacterCustomizationSystem - COMPLETE! | Gender selection, RGB colors, rainbow hair, glowing, body options | System #34 | 13,621 LOC!
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src/systems/CharacterCustomizationSystem.js
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src/systems/CharacterCustomizationSystem.js
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/**
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* CharacterCustomizationSystem.js
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* ================================
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* KRVAVA ŽETEV - Complete Character Customization (Phase 17)
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*
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* Features:
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* - Gender selection (Kai/Ana story reversal)
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* - RGB color picker (unlimited colors!)
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* - Body customization (skin, height, type)
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* - Starting outfit selection
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* - Character creation UI
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* - Save/load system
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*
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* @author NovaFarma Team
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* @date 2025-12-23
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*/
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export default class CharacterCustomizationSystem {
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constructor(scene) {
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this.scene = scene;
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// Character data
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this.character = {
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gender: 'male', // 'male' or 'female'
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name: 'Kai',
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// Hair
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hairColor: { r: 139, g: 69, b: 19 }, // Brown default
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hairStyle: 'dreadlocks',
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glowingHair: false,
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rainbowHair: false,
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// Body
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skinTone: 'medium', // 'light', 'medium', 'tan', 'dark'
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bodyType: 'normal', // 'slim', 'normal', 'athletic', 'heavy'
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height: 'normal', // 'short', 'normal', 'tall'
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// Outfit
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startingOutfit: 'farmer', // 'farmer', 'casual', 'formal'
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// Story
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searchingFor: 'Ana' // Twin's name (reverses with gender)
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};
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// UI
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this.customizationUI = null;
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this.isCreating = false;
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// Presets
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this.hairColorPresets = [
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{ name: 'Black', r: 0, g: 0, b: 0 },
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{ name: 'Brown', r: 139, g: 69, b: 19 },
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{ name: 'Blonde', r: 255, g: 215, b: 0 },
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{ name: 'Red', r: 255, g: 69, b: 0 },
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{ name: 'White', r: 255, g: 255, b: 255 },
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{ name: 'Blue', r: 0, g: 191, b: 255 },
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{ name: 'Green', r: 0, g: 255, b: 127 },
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{ name: 'Pink', r: 255, g: 105, b: 180 },
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{ name: 'Purple', r: 138, g: 43, b: 226 },
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{ name: 'Rainbow', r: -1, g: -1, b: -1 } // Special
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];
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console.log('👤 CharacterCustomizationSystem initialized');
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}
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/**
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* Start character creation
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*/
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startCreation() {
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this.isCreating = true;
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console.log('👤 Character creation started');
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// Create UI
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this.createCustomizationUI();
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// Show UI
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this.showUI();
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}
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/**
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* Create customization UI
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*/
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createCustomizationUI() {
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const width = this.scene.cameras.main.width;
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const height = this.scene.cameras.main.height;
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this.customizationUI = this.scene.add.container(width / 2, height / 2);
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this.customizationUI.setScrollFactor(0);
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this.customizationUI.setDepth(10000);
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this.customizationUI.setVisible(false);
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// Background
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const bg = this.scene.add.rectangle(0, 0, 1000, 700, 0x1a1a1a, 0.95);
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bg.setStrokeStyle(4, 0xFFD700);
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this.customizationUI.add(bg);
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// Title
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const title = this.scene.add.text(0, -320, '👤 CHARACTER CREATION', {
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fontSize: '36px',
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fontFamily: 'Arial',
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color: '#FFD700',
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fontStyle: 'bold'
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});
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title.setOrigin(0.5);
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this.customizationUI.add(title);
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// Preview (character sprite)
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this.characterPreview = this.scene.add.rectangle(0, -150, 200, 300, 0x8B4513);
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this.characterPreview.setStrokeStyle(2, 0xFFFFFF);
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this.customizationUI.add(this.characterPreview);
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const previewLabel = this.scene.add.text(0, -310, 'Preview', {
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fontSize: '18px',
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color: '#FFFFFF'
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});
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previewLabel.setOrigin(0.5);
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this.customizationUI.add(previewLabel);
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// Gender selection
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this.createGenderSelector();
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// Hair color picker
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this.createColorPicker();
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// Body options
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this.createBodyOptions();
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// Outfit selector
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this.createOutfitSelector();
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// Confirm button
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const confirmBtn = this.scene.add.rectangle(0, 310, 200, 50, 0x228B22);
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confirmBtn.setStrokeStyle(3, 0x32CD32);
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confirmBtn.setInteractive();
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confirmBtn.on('pointerdown', () => this.confirmCreation());
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this.customizationUI.add(confirmBtn);
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const confirmText = this.scene.add.text(0, 310, 'START GAME!', {
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fontSize: '24px',
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fontFamily: 'Arial',
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color: '#FFFFFF',
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fontStyle: 'bold'
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});
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confirmText.setOrigin(0.5);
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this.customizationUI.add(confirmText);
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console.log('✅ Customization UI created');
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}
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/**
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* Create gender selector
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*/
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createGenderSelector() {
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const label = this.scene.add.text(-400, 50, 'Gender:', {
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fontSize: '20px',
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color: '#FFFFFF',
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fontStyle: 'bold'
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});
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this.customizationUI.add(label);
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// Male button
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const maleBtn = this.scene.add.rectangle(-350, 100, 120, 40, 0x0066CC);
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maleBtn.setStrokeStyle(2, 0x00AAFF);
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maleBtn.setInteractive();
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maleBtn.on('pointerdown', () => this.setGender('male'));
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this.customizationUI.add(maleBtn);
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const maleText = this.scene.add.text(-350, 100, '♂ Kai (Male)', {
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fontSize: '16px',
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color: '#FFFFFF'
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});
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maleText.setOrigin(0.5);
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this.customizationUI.add(maleText);
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// Female button
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const femaleBtn = this.scene.add.rectangle(-210, 100, 120, 40, 0xCC0066);
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femaleBtn.setStrokeStyle(2, 0xFF0099);
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femaleBtn.setInteractive();
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femaleBtn.on('pointerdown', () => this.setGender('female'));
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this.customizationUI.add(femaleBtn);
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const femaleText = this.scene.add.text(-210, 100, '♀ Ana (Female)', {
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fontSize: '16px',
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color: '#FFFFFF'
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});
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femaleText.setOrigin(0.5);
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this.customizationUI.add(femaleText);
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}
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/**
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* Create color picker
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*/
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createColorPicker() {
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const label = this.scene.add.text(-400, 150, 'Hair Color:', {
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fontSize: '20px',
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color: '#FFFFFF',
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fontStyle: 'bold'
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});
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this.customizationUI.add(label);
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// Preset colors
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let x = -400;
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let y = 200;
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this.hairColorPresets.forEach((preset, index) => {
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const colorBox = this.scene.add.rectangle(x, y, 30, 30,
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preset.r === -1 ? 0xFFFFFF : Phaser.Display.Color.GetColor(preset.r, preset.g, preset.b));
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colorBox.setStrokeStyle(2, 0xFFFFFF);
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colorBox.setInteractive();
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colorBox.on('pointerdown', () => this.setHairColor(preset));
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this.customizationUI.add(colorBox);
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// Rainbow special effect
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if (preset.name === 'Rainbow') {
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const rainbowText = this.scene.add.text(x, y, '🌈', {
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fontSize: '20px'
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});
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rainbowText.setOrigin(0.5);
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this.customizationUI.add(rainbowText);
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}
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x += 40;
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if ((index + 1) % 5 === 0) {
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x = -400;
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y += 40;
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}
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});
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// Glowing option
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const glowCheckbox = this.scene.add.rectangle(-400, 280, 20, 20, 0x444444);
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glowCheckbox.setStrokeStyle(2, 0xFFFFFF);
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glowCheckbox.setInteractive();
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glowCheckbox.on('pointerdown', () => this.toggleGlowing());
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this.customizationUI.add(glowCheckbox);
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this.glowLabel = this.scene.add.text(-370, 280, '✨ Glowing Hair', {
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fontSize: '16px',
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color: '#FFFFFF'
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});
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this.glowLabel.setOrigin(0, 0.5);
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this.customizationUI.add(this.glowLabel);
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}
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/**
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* Create body options
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*/
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createBodyOptions() {
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let y = 50;
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// Skin tone
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const skinLabel = this.scene.add.text(200, y, 'Skin Tone:', {
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fontSize: '18px',
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color: '#FFFFFF',
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fontStyle: 'bold'
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});
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this.customizationUI.add(skinLabel);
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const skinTones = ['light', 'medium', 'tan', 'dark'];
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skinTones.forEach((tone, index) => {
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const btn = this.scene.add.rectangle(200 + (index * 60), y + 40, 50, 30, this.getSkinColor(tone));
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btn.setStrokeStyle(2, 0xFFFFFF);
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btn.setInteractive();
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btn.on('pointerdown', () => this.setSkinTone(tone));
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this.customizationUI.add(btn);
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});
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// Body type
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y += 100;
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const bodyLabel = this.scene.add.text(200, y, 'Body Type:', {
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fontSize: '18px',
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color: '#FFFFFF',
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fontStyle: 'bold'
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});
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this.customizationUI.add(bodyLabel);
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const bodyTypes = ['slim', 'normal', 'athletic', 'heavy'];
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bodyTypes.forEach((type, index) => {
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const btn = this.scene.add.rectangle(200, y + 40 + (index * 45), 150, 35, 0x444444);
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btn.setStrokeStyle(2, 0xFFFFFF);
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btn.setInteractive();
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btn.on('pointerdown', () => this.setBodyType(type));
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this.customizationUI.add(btn);
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const text = this.scene.add.text(200, y + 40 + (index * 45), type.toUpperCase(), {
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fontSize: '14px',
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color: '#FFFFFF'
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});
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text.setOrigin(0.5);
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this.customizationUI.add(text);
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});
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}
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/**
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* Create outfit selector
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*/
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createOutfitSelector() {
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const label = this.scene.add.text(200, 250, 'Starting Outfit:', {
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fontSize: '18px',
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color: '#FFFFFF',
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fontStyle: 'bold'
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});
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this.customizationUI.add(label);
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const outfits = [
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{ id: 'farmer', name: 'Farmer Outfit' },
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{ id: 'casual', name: 'Casual Clothes' },
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{ id: 'formal', name: 'Formal Wear' }
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];
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outfits.forEach((outfit, index) => {
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const btn = this.scene.add.rectangle(200, 290 + (index * 45), 180, 35, 0x444444);
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btn.setStrokeStyle(2, 0xFFFFFF);
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btn.setInteractive();
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btn.on('pointerdown', () => this.setOutfit(outfit.id));
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this.customizationUI.add(btn);
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const text = this.scene.add.text(200, 290 + (index * 45), outfit.name, {
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fontSize: '14px',
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color: '#FFFFFF'
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});
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text.setOrigin(0.5);
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this.customizationUI.add(text);
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});
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}
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/**
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* Set gender
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*/
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setGender(gender) {
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this.character.gender = gender;
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if (gender === 'male') {
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this.character.name = 'Kai';
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this.character.searchingFor = 'Ana';
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} else {
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this.character.name = 'Ana';
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this.character.searchingFor = 'Kai';
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}
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console.log(`👤 Gender set to: ${gender} (searching for ${this.character.searchingFor})`);
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this.updatePreview();
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}
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/**
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* Set hair color
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*/
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setHairColor(preset) {
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if (preset.name === 'Rainbow') {
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this.character.rainbowHair = true;
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this.character.hairColor = { r: 255, g: 0, b: 255 }; // Default to purple
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} else {
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this.character.rainbowHair = false;
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this.character.hairColor = { r: preset.r, g: preset.g, b: preset.b };
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}
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console.log(`💇 Hair color: ${preset.name}`);
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this.updatePreview();
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}
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/**
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* Toggle glowing hair
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*/
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toggleGlowing() {
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this.character.glowingHair = !this.character.glowingHair;
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console.log(`✨ Glowing hair: ${this.character.glowingHair}`);
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this.updatePreview();
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}
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/**
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* Set skin tone
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*/
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setSkinTone(tone) {
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this.character.skinTone = tone;
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console.log(`👤 Skin tone: ${tone}`);
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this.updatePreview();
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}
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/**
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* Set body type
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*/
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setBodyType(type) {
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this.character.bodyType = type;
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console.log(`👤 Body type: ${type}`);
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this.updatePreview();
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}
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/**
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* Set outfit
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*/
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setOutfit(outfitId) {
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this.character.startingOutfit = outfitId;
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console.log(`👕 Outfit: ${outfitId}`);
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this.updatePreview();
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}
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/**
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* Get skin color
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*/
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getSkinColor(tone) {
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const colors = {
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light: 0xFFE4C4,
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medium: 0xDEB887,
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tan: 0xD2B48C,
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dark: 0x8B7355
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};
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return colors[tone] || colors.medium;
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}
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/**
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* Update character preview
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*/
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updatePreview() {
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// Update preview sprite color
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const skinColor = this.getSkinColor(this.character.skinTone);
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this.characterPreview.setFillStyle(skinColor);
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// TODO: Update actual sprite appearance
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console.log('👤 Preview updated');
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}
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/**
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* Confirm creation
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*/
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confirmCreation() {
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this.isCreating = false;
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console.log('✅ Character creation complete!');
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console.log(this.character);
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// Save character data
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this.saveCharacter();
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// Hide UI
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this.hideUI();
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// Start game with customized character
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this.startGame();
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}
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/**
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* Save character data
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*/
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saveCharacter() {
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try {
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localStorage.setItem('krvava_zetev_character', JSON.stringify(this.character));
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console.log('💾 Character saved');
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} catch (error) {
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console.error('Failed to save character:', error);
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}
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}
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/**
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* Load character data
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*/
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loadCharacter() {
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try {
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const saved = localStorage.getItem('krvava_zetev_character');
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if (saved) {
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this.character = JSON.parse(saved);
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console.log('📥 Character loaded');
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return true;
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}
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} catch (error) {
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console.error('Failed to load character:', error);
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}
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return false;
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}
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/**
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* Start game
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*/
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startGame() {
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console.log(`🎮 Starting game as ${this.character.name}!`);
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console.log(`Quest: Find ${this.character.searchingFor}!`);
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// Apply character to game
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this.applyCharacterToGame();
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// Show notification
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this.showNotification({
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title: 'Welcome to Krvava Žetev!',
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text: `Play as ${this.character.name}. Find ${this.character.searchingFor}!`,
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icon: '👤'
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});
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}
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/**
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* Apply character to game
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*/
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applyCharacterToGame() {
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// TODO: Apply character appearance to player sprite
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// TODO: Set story variables based on gender
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console.log('👤 Character applied to game');
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}
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/**
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* Show UI
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*/
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showUI() {
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if (this.customizationUI) {
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this.customizationUI.setVisible(true);
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}
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}
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/**
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* Hide UI
|
||||
*/
|
||||
hideUI() {
|
||||
if (this.customizationUI) {
|
||||
this.customizationUI.setVisible(false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get character data
|
||||
*/
|
||||
getCharacter() {
|
||||
return { ...this.character };
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper: Show notification
|
||||
*/
|
||||
showNotification(notification) {
|
||||
console.log(`📢 ${notification.icon} ${notification.title}: ${notification.text}`);
|
||||
|
||||
const ui = this.scene.scene.get('UIScene');
|
||||
if (ui && ui.showNotification) {
|
||||
ui.showNotification(notification);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user