FINAL CLEAN: Removed damaged walls + signposts - PURE grass platform + water river ONLY

This commit is contained in:
2025-12-11 12:56:45 +01:00
parent e12fcdf957
commit 0359509cb0

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@@ -117,25 +117,25 @@ class GameScene extends Phaser.Scene {
} }
// SIGNPOSTS - navigacijske table // SIGNPOSTS - navigacijske table
console.log('🪧 Placing Signposts...'); // SIGNPOSTS - DISABLED (User request: clean world)
this.terrainSystem.placeStructure(23, 22, 'signpost_city'); // Pri farmi "→ City" // console.log('🪧 Placing Signposts...');
this.terrainSystem.placeStructure(65, 64, 'signpost_farm'); // Pri mestu "← Farm" // this.terrainSystem.placeStructure(23, 22, 'signpost_city');
this.terrainSystem.placeStructure(45, 40, 'signpost_both'); // Na križišču // this.terrainSystem.placeStructure(65, 64, 'signpost_farm');
// this.terrainSystem.placeStructure(45, 40, 'signpost_both');
// DAMAGED CITY WALLS - vizualni markerji mesta (porušeni zidovi) // DAMAGED CITY WALLS - DISABLED (User request: clean world)
console.log('🏚️ Placing Damaged City Walls...'); // console.log('🏚️ Placing Damaged City Walls...');
// Delno porušeni zidovi okoli city perimetra // const wallPositions = [
const wallPositions = [ // [65, 65], [70, 65], [75, 65],
[65, 65], [70, 65], [75, 65], // Top wall // [65, 79], [70, 79], [75, 79],
[65, 79], [70, 79], [75, 79], // Bottom wall // [65, 70], [65, 75],
[65, 70], [65, 75], // Left wall // [79, 70], [79, 75]
[79, 70], [79, 75] // Right wall // ];
]; // wallPositions.forEach(([wx, wy]) => {
wallPositions.forEach(([wx, wy]) => { // if (Math.random() < 0.7) {
if (Math.random() < 0.7) { // 70% chance per segment (gaps for realism) // this.terrainSystem.placeStructure(wx, wy, 'wall_damaged');
this.terrainSystem.placeStructure(wx, wy, 'wall_damaged'); // }
} // });
});
// Initialize Pathfinding (Worker) // Initialize Pathfinding (Worker)
console.log('🗺️ Initializing Pathfinding...'); console.log('🗺️ Initializing Pathfinding...');