diff --git a/src/scenes/GameScene.js b/src/scenes/GameScene.js index 5612617..57a28f0 100644 --- a/src/scenes/GameScene.js +++ b/src/scenes/GameScene.js @@ -117,25 +117,25 @@ class GameScene extends Phaser.Scene { } // SIGNPOSTS - navigacijske table - console.log('🪧 Placing Signposts...'); - this.terrainSystem.placeStructure(23, 22, 'signpost_city'); // Pri farmi "→ City" - this.terrainSystem.placeStructure(65, 64, 'signpost_farm'); // Pri mestu "← Farm" - this.terrainSystem.placeStructure(45, 40, 'signpost_both'); // Na križišču + // SIGNPOSTS - DISABLED (User request: clean world) + // console.log('🪧 Placing Signposts...'); + // this.terrainSystem.placeStructure(23, 22, 'signpost_city'); + // this.terrainSystem.placeStructure(65, 64, 'signpost_farm'); + // this.terrainSystem.placeStructure(45, 40, 'signpost_both'); - // DAMAGED CITY WALLS - vizualni markerji mesta (porušeni zidovi) - console.log('🏚️ Placing Damaged City Walls...'); - // Delno porušeni zidovi okoli city perimetra - const wallPositions = [ - [65, 65], [70, 65], [75, 65], // Top wall - [65, 79], [70, 79], [75, 79], // Bottom wall - [65, 70], [65, 75], // Left wall - [79, 70], [79, 75] // Right wall - ]; - wallPositions.forEach(([wx, wy]) => { - if (Math.random() < 0.7) { // 70% chance per segment (gaps for realism) - this.terrainSystem.placeStructure(wx, wy, 'wall_damaged'); - } - }); + // DAMAGED CITY WALLS - DISABLED (User request: clean world) + // console.log('🏚️ Placing Damaged City Walls...'); + // const wallPositions = [ + // [65, 65], [70, 65], [75, 65], + // [65, 79], [70, 79], [75, 79], + // [65, 70], [65, 75], + // [79, 70], [79, 75] + // ]; + // wallPositions.forEach(([wx, wy]) => { + // if (Math.random() < 0.7) { + // this.terrainSystem.placeStructure(wx, wy, 'wall_damaged'); + // } + // }); // Initialize Pathfinding (Worker) console.log('🗺️ Initializing Pathfinding...');