FINAL CLEAN: Removed damaged walls + signposts - PURE grass platform + water river ONLY
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@@ -117,25 +117,25 @@ class GameScene extends Phaser.Scene {
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}
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}
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// SIGNPOSTS - navigacijske table
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// SIGNPOSTS - navigacijske table
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console.log('🪧 Placing Signposts...');
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// SIGNPOSTS - DISABLED (User request: clean world)
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this.terrainSystem.placeStructure(23, 22, 'signpost_city'); // Pri farmi "→ City"
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// console.log('🪧 Placing Signposts...');
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this.terrainSystem.placeStructure(65, 64, 'signpost_farm'); // Pri mestu "← Farm"
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// this.terrainSystem.placeStructure(23, 22, 'signpost_city');
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this.terrainSystem.placeStructure(45, 40, 'signpost_both'); // Na križišču
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// this.terrainSystem.placeStructure(65, 64, 'signpost_farm');
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// this.terrainSystem.placeStructure(45, 40, 'signpost_both');
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// DAMAGED CITY WALLS - vizualni markerji mesta (porušeni zidovi)
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// DAMAGED CITY WALLS - DISABLED (User request: clean world)
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console.log('🏚️ Placing Damaged City Walls...');
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// console.log('🏚️ Placing Damaged City Walls...');
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// Delno porušeni zidovi okoli city perimetra
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// const wallPositions = [
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const wallPositions = [
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// [65, 65], [70, 65], [75, 65],
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[65, 65], [70, 65], [75, 65], // Top wall
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// [65, 79], [70, 79], [75, 79],
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[65, 79], [70, 79], [75, 79], // Bottom wall
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// [65, 70], [65, 75],
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[65, 70], [65, 75], // Left wall
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// [79, 70], [79, 75]
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[79, 70], [79, 75] // Right wall
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// ];
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];
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// wallPositions.forEach(([wx, wy]) => {
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wallPositions.forEach(([wx, wy]) => {
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// if (Math.random() < 0.7) {
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if (Math.random() < 0.7) { // 70% chance per segment (gaps for realism)
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// this.terrainSystem.placeStructure(wx, wy, 'wall_damaged');
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this.terrainSystem.placeStructure(wx, wy, 'wall_damaged');
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// }
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}
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// });
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});
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// Initialize Pathfinding (Worker)
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// Initialize Pathfinding (Worker)
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console.log('🗺️ Initializing Pathfinding...');
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console.log('🗺️ Initializing Pathfinding...');
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